Landorus-T

DennisEG

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QC: p2 / bludz / Nedor
GP: The Dutch Plumberjack / P Squared (CryoGyro )
[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due to its great typing, access to U-turn, and Intimidate support. It functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably, as its high Attack stat prevents many threats from coming in freely regardless of how defensive the set you run may be. Its wide movepool consisting of great options such as Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat in many different ways; for example, it's a great Choice Scarf user filling the role of revenge killer and can also work as setup sweeper. However, Landorus-T faces competition from Hippowdon and Garchomp as a Ground-type, with the former being able to utilize Sand Stream along with its superior bulk and defensive typing and the latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs weaknesses to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo in.

[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Swords Dance
move 4: Stone Edge
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical attackers to sponge hits. U-turn makes Landorus-T a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types and Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reasons why Stone Edge is a superior move to Rock Slide despite the lower accuracy. Swords Dance can be run over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic can be used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is also a good option for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory's or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolite, and Smooth Rock. It also hits Psychic-types for super effective damage. However, this leaves Landorus-T vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax nature for higher rolls on the aforementioned foes, especially considering the Special Defense investment isn't that useful in most situations.

Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As for items, Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.

Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out, allowing you to gain momentum, get up Stealth Rock, or get off a hefty chunk of damage on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.

Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard-stacking core and resists Water-type attacks as well; it also switches into some special wallbreakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because Landorus-T tends to lure in Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field stay. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive front, spreading status and alleviating pressure from Landorus-T in checking many threats. Landorus-T also makes a great core in terms of synergy and hazards with Dragalge, as it can take Water-type attacks while Landorus-T is immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as it can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resists Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special wallbreakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
STAB Earthquake is easy to spam mid- and late-game without having anything immune to it; it also is able to revenge kill threats such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory and Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as a last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well dealing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or other Pokemon 4x weak to it such as Garchomp.

Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.

Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacrificed. Try to maintain momentum as much as you can, for example by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with Intimidate; you can also use it to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well as match up perfectly the majority of the time, and for poor matchups Landorus-T can just U-turn out. Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.

Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match. The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because many of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Earthquake should be spammed most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.

Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense builds, but the lack of immediate power is significant.

Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro for a teammate like Mega Lopunny to take advantage of mid- or late-game. You can also use this set to clean late-game, setting up a Swords Dance against slower builds, which tend to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frail. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor, Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate threats like Rotom-W before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost Landorus-T won't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T a better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.

Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates that can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so it can freely set up some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.

[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge / Smack Down
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
With an Adamant nature and Earth Plate boost, Earthquake hits like a truck and can be spammed in any stage of the match. Stone Edge provides the best coverage with Earthquake by hitting Rotom-W, Skarmory, and Talonflame. Swords Dance boosts Landorus-T's Attack and enables it to hit ridiculously hard, granting it even greater wallbreaking potential to hurt bulkier teams. Also, with a Swords Dance boost Landorus-T can force switches to get up Stealth Rock, which is the main point of this set. Smack Down is an option to lure and eliminate some common switch-ins in Skarmory and Rotom-W, allowing you to freely click Earthquake the turn after or, if they have another Flying-type or Levitate user, get up Stealth Rock. U-turn is an option over Swords Dance if you prefer an offensive pivot; if you choose this move, Earth Plate is pretty much necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items such as Eviolites and Leftovers, to cripple and wear down opposing builds quickly, and Shed Shell, in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate or to block Defog.

Set Details
========
Earth Plate provides much more damage output in general, allowing you to crush Quagsire on the switch, for example, if an Adamant nature is chosen. Lum Berry can be used to shrug off status once and get Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types. Leftovers lets Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows Landorus-T to set up on Water-types that don't have an Ice-type attack and beat Starmie one-on-one. A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon. Maximum Attack is mandatory to break bulkier teams, as is maximum Speed so Landorus-T isn't dead weight against faster teams packing Hidden Power Ice Heatran, for example. An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame, hits an extra point in Attack and still hits hard, and allows Landorus-T to outspeed Jolly Breloom and Bisharp as well as Timid Volcanion.

Usage Tips
========
The point of this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing Landorus-T with wallbreaking potential to pressure bulkier teams and thereby open a window to set up Stealth Rock. Set up Swords Dance on Pokemon that cannot OHKO Landorus-T, on foes that can't touch it such as non-Roar Hippowdon, or, if you pack Lum Berry, on Pokemon that rely on status moves to deal with Landorus-T, such as non-Foul Play Mega Sableye, so you force them out or KO them. If you force them out, go for Stealth Rock. The whole idea of multiple items like Lum Berry, Yache Berry, Earth Plate, or Passho Berry is to lure some threats so your teammates have an easier time late-game. This set struggles to consistently check strong physical attackers such as Excadrill, Mega Lopunny, and Mega Charizard X, so use it conservatively. Whether you need Stealth Rock up or to break a team with a Swords Dance boost is your choice; aim for whichever benefits your game plan in the long term.

Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this leaves your team vulnerable to Ice-type attacks. Klefki is a great offensive partner that perfectly pairs with Landorus-T in an offensive entry hazard-setting core, as the two possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, Swords Dance Mega Scizor has an easier time once Electric-types have been removed with the help of Yache Berry. Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on Keldeo, reliably switches into Water-types, and can hit them harder with Draco Meteor; once again, watch out for Ice-type attacks. Keldeo is a good teammate, as it takes on common threats to Landorus-T such as Bisharp and Weavile. Tyranitar can Pursuit trap Latios, Latias, and Starmie to ensure Stealth Rock stays on the field, as well having great synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.

[STRATEGY COMMENTS]
Other Options
=============
A lead Focus Sash set can be considered for surprising Ice-types and other annoying leads that want to prevent Landorus-T from getting up Stealth Rock; normally when this item is used Landorus-T carries Explosion to prevent Defog after getting up Stealth Rock. Normal Gem + Explosion has a niche on teams with offensive Flying-type cores, as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice equivalent to Smack Down because they basically do the same thing, limiting Skarmory and Rotom-W switch-ins. Gravity can be chosen over Smack Down because it is active, for five turns which another teammate can also advantage of; however, it also could benefit your opponent, as it makes every move 100% accurate. Substitute paired with Bulk Up or Swords Dance could make Landorus-T a good setup sweeper that can avoid status while breaking teams; such a set could also carry Salac Berry to clean late-game.

Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most Water-types, while they can force it out with their STAB moves. Some examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice-type STAB move of choice, and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T due to their typing and strong Grass-type STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, wall it, and even beat Swords Dance sets by phazing them with Whirlwind or KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do the same to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice Scarf Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of the uncommon Yache Berry. Mega Latias not only can outpace Landorus-T and KO it with Ice Beam but also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical bulk, its middling Special Defense makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
 
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MANNAT

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You should probably mention more as to why options in OO are outclassed by other sets since OO doesn't really have any negative points in it. Also, offensive landot should have both sash and explosion slashed as options on the main part instead of just being mentioned since they are legitimate options for HO teams and are more than worth a mention IMO. Explosion's nuking power, being able to take huge chunks off of pokemon like mvenu or just straight up eliminate mosn that may be detrimental to teammates is incredibly useful to various forms of HO. One such example is how explosion does over 75% (iirc) to rotom-w, and that can open a door for teammates to clean up. The main reasoning for focus sash is that when used as a suicide lead on HO, it guarantees that you get rocks up and have a much higher chance of being able to click boom overall and can be a lot more valuable for offensive builds than knock off can be with such an offensive set.
 
On defensive LandoT, mentioning that 88 evs in speed is useful at times for outspeeding modest volcanion and adamant bisharp (not taking a boosted knock to the face is cool) while lowering bulk is worth it imo
 

DennisEG

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On defensive LandoT, mentioning that 88 evs in speed is useful at times for outspeeding modest volcanion and adamant bisharp (not taking a boosted knock to the face is cool) while lowering bulk is worth it imo
Yeah that could be useful, but the main idea of that set is be as bulky as possible and provide offensive momentum thanks to slow U-turn. Bisharp's knock is handle with full investment on bulk, which could be the same damage from sucker if u invest on speed. Also nowondays everybody runs +Speed nature on those Mon
 

Martin

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In think that the special bulk could be pumped up a bit on defensive. 32 SpD (iirc) is enough to take a Life Orb Latios Draco from full health, which can be useful in a pinch. As far as I'm aware you don't lose out on any notable hits by sacrificing 24 points in defense, so it can't hurt to pump a few more stat points in there. For what its worth it also hits a defense jump point if you run 252 in HP (which you should list instead of 248, as 252 doesn't give you a HP stat divisible by 8).

That aside I think that the faster spread is worth listing in set details less for its ability to hit adamant Bisharp and more for its ability to hit modest Volcanion before it can move, with allows you to pick it off once you know it's not timid. This is useful for Volcanion-weak teams and can just generally come in handy given that physdef Lando has enough firepower uninvested to put the extra speed to okay use.
 

Nedor

thiccc
gonna get this done because it's been sitting here for far too long :3c

overview

for the most part, the overview covers everything that landorus-t does as a pkmn, but i feel a few important parts could be elaborated on further. for example, mentioning it is one of ou's strongest stealth rock users due to its access to u-turn doesn't really provide the reader much to go off of; you can just say that it functions as a pivot, thus providing momentum & gaining the tempo of the match, while functioning as an all around blanket check to many physical threats in the tier. instead of saying that it establishes itself as one of the strongest stealth rock users in the tier, i'd rather say that proves itself to be one of ou'd premier bulky ground types, mainly because it has more roles that simply getting up rocks, checking various stuff & pivoting out. instead of just leaving out that its a stealth rock user, you can mention its ability to set up rocks in the first sentence alongside the other benefits of it listed. i'd certainly include that its high attack stat doesn't enable many things to come in freely without taking a hefty chunk, no matter if you're an offensive or defensive variant. as a con, you can mention that its lack of reliable recovery outside of gradual lefties regen (even this is shaky due to rocky helmet being the better choice on 9/10 teams) leaves it relatively low on hp to manage various threats on the opponent's team, especially if you don't play cautiously. the part where you mention its versatile movepool allows it to play multiple roles can be altered slightly to be more clear; instead of mentioning smack down in this instance since it doesn't fit with the sets you mentioned, i'd personally say something like explosion which is typically used on scarf sets as an rkiller or a way of gaining momentum. in the second sentence explaining how it checks some of ou's biggest threats, i'd specifically mention that they are physical attackers. its fairly bad special bulk leaves it susceptible to pretty much every singe wallbreaker on the special side of the spectrum in the tier. lastly, just one small little nitpick, as opposed to mentioning slowbro being a reason its forced out to set rocks, i'd mention a more immediately threatening offensive pkmn, such as manaphy.

defensive set

moves: nothing much to say here, just mention here: "Stealth Rock is one of the best utility move in the game" that they are used for gradually wearing down your opponent & punishing switchins. for u-turn, mention it baits in some defensive pkmn that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. with swords dance on the phys. def set, i'd mention that its function is not to sweep a team, but rather pressure bulkier pkmn such as clefable, ferrothorn, mega scizor, & opposing landorus-t. everything else looks good, but i'd also say hp ice is a completely viable option to nail opposing landorus-t & garchomp, but in this case you would run a lax nature for higher rolls on the mentioned pkmn, especially considering the spdef investment isn't that useful in practical situations.

set details: this section is pretty solid as well. in the first sentence you can expand a bit more & say its essentially invested max / max in bulk to take on physical threats optimally. intimidate reasoning can also be expanded on; just mention that it strengthens landorus-t's ability of coming into threatening physical attackers. just to answer some stuff above that was discussed for clarification, i really do not think the 88 speed set needs a mention here, especially considering the best nature on volcanion is currently timid anyways. sure, you can argue that it outspeeds ada bisharp & some others but like, if you're using landorus-t as a check to it there are other flaws in the build; you'd much rather have the extra bulk to manage threatening physical attackers. same goes for the 32 spdef spread, i really do not think its needed in a practical sense because losing those evs in extra bulk hurt landorus-t with rolls on stuff its meant to check more than you might think.

usage tips: one of the main reasons phys. def landorus-t is slapped onto so many teams is because of its ability to come into many threatening attackers such as talonflame, m-lopunny, driller, zardx, etc., but this was never directly mentioned, so i'd find a way to include that into the explanation. forcing out those physical attackers allows you to either gain momentum, get up rocks, or getting off a hefty chunk on something meaning you are in a favourable situation. with u-turn, say that landorus-t can pivot into pkmn that it would force out such as jirachi & excadrill, then proceed to u-turn out on the opponent's expected switch out to rack up damage alongside rocks to keep the tempo of the match in your favour. also, you can fit that rocks should be set as soon as possible in a match to instantly apply pressure on your opponent, potentially forcing a spin / defog that you can take advantage of. indicate that landorus-t should immediately come in on setup sweepers like sd talonflame & dd zardx to prevent them from fucking you over essentially, even if that means you have to take a large amount of your hp. other than that, looks gucci.

team options: mention that ferrothorn also switches into some special breakers that landorus-t can't manage such as non-hp fire latios, mega diancie, etc. elaborate on klefki a bit more, mention how landorus-t + keys have good defensive synergy as they are capable of checking a large portion of the metagame, while also providing a ton of utility with moves like spikes & thunder wave. for pkmn that enjoy the slow u-turn landorus-t provides, specifically mention that they are wallbreakers or hard hitters & they all appreciate its ability of letting them switch in without punishment. furthermore, say that those hard hitters mentioned can all take advantage of what landorus-t baits in respectively, such as bulky grounds & waters. with the voltturn core including m-manectric, indicate that this core allows you to keep momentum throughout the match. expand on why you chose dragalge with the specific defensive synergy between the two. small note, comment on how keldeo also appreciates the free switches landorus-t provides for it to wallbreak safely. there were a few important pkmn missed as well, including phys. def rotom-w to form a voltturn core, spread status, alleviate pressure from landorus-t in checking many things, etc. other bulky waters like slowbro / slowking take on water & ice attacks directed at landorus-t reliably, with the latter taking on special breakers slightly better, & the former taking pressure off landorus-t in beating the majority of the physical metagame. mega scizor also makes for a decent partner in coming in on many things which threaten landorus-t.

choice scarf

moves: this section is pretty straightforward & explained well, but there are small parts that could be elaborated on / fixed. for the comment on earthquake, i'd give some examples of what it can revenge kill as it is the main stab on the set. with the example you provided on stone edge, while dragonite is a decent way of expressing why its better than rock slide, i'd personally mention that it is capable of ohko'ing torn-t (roll largely in your favour), a more relevant pkmn in the ou tier at the moment. with explosion, just make a note on how it can gain momentum by providing switch intiative if the situation allows you to do so.

set details: instead of saying max attack gives it enough power to rkill excadrill specifically, i'd put another example like keldeo as the former is not taking it from defensive variants either way. elaborate on how a choice scarf boosts landorus-t's speed in order to grab momentum & revenge kill. other than that, looks pretty good.

usage tips: expand on how you can bring in landorus-t to force a pkmn out, granting you not only offensive momentum / switch initiative, but also racking up damage on the opponent's team. scarf landorus-t can also be used to clean up late game once ground immunities / resists have been removed, so i'd make a note of that somewhere as well. this sets' main use is to revenge kill threats after one of your pkmn has been sacked which was never directly mentioned, but its ability to gain momentum was.

team options: mention that those various wallbreakers can beat what scarf landorus-t baits in, granting you the upper hand in a match. briefly elaborate on how ferrothorn is a good rock setter alongside it & the specific synergies within them. this can be included in the wallbreakers section, but latios is also a pretty solid option alongside scarf landorus-t due to it switching into water attacks while being capable of pressuring checks to this specific set with a coverage move. you can explain how rocks / spikes + uturn also rack up damage really quickly when using landorus-t, leaving the opponent weakened for an end game sweeper. clarify that clefable has the ability to switch into many things that threaten landorus-t.

double dance

moves: explaining the nature is more for the set details, so i'd solely mention that swords dance is capable of boosting landorus-t's attack in order to sweep teams with the right circumstances. give examples of some targets stone edge helps with (opposing land-t, talon, you get the drift). there was no real mention of how earthquake is landorus-t's main stab move which is what you will be spamming most of the time when set up, or even before.

set details: instead of saying "defensive builds" in the first sentence, i'd rather you say that it dismantles bulkier pokemon while listing a few relevant examples in the tier. eh, i really do think a spread of 252 / 252 is suboptimal & can be changed to: 8 hp / 176 atk / 92 def / 232 speed. this spread comfortably sets up on lo drill & other physical attackers as this is what landorus-t will most likely try to find a setup opportunity on (rolls are extremely important), while still maintaining a speed benchmark for excadrill in sand after a rock polish. if you wanna use 252 speed for tran before rp, another spread will have to be optimized. now, i'd continue on by saying that 176 attack with an adamant nature alongside earth plate does a great job at devastating bulkier teams, but remove the specific example of slowbro & garchomp because they'll be weakened slightly by mid-late game anyways.

usage tips: i wouldn't rly say that dd landorus-t ensures a sweep if both swords dance & rp are setup once priority users are removed as it still needs various pkmn in range / kept low on hp before trying to find a setup opportunity. say that you should use wallbreakers early-mid game to weaken landorus-t's checks or find an opportunity to even lure stuff like rotom-w that it needs removed or low before attempting a sweep. on that note, mention that landorus-t should try to setup on physical attackers due to the bulk invested + intimidate, or pkmn that simply can't do much back to it (things locked into attacks that landorus-t can abuse also deserves a special mention). when saying that you should set up a swords dance against bulkier teams & rock polish against faster teams, just briefly explain why this is the case to help the reader understand. a lot of people play landorus-t like a phys. def wall early game, but its hp should be preserved as much as possible if you are using it as your main goal or sweeper, so i'd definitely acknowledge that.

team options: include specs keldeo in the list of wallbreakers to help weaken landorus-t checks. where you mention the strong attackers that appreciates landorus-t's ability to weaken defensive teams, i would rather volcanion be mentioned in the list of wallbreakers instead as the first sentence of the paragraph includes either choice scarf users, generic fast pkmn, or forms of priority which all pick off the opponent's team in case landorus-t wasn't capable of sweeping completely. include pherb + solar beam heatran as its capable of pressuring / luring every single dd landorus-t check, while providing stealth rock to whittle at the opponent's team. include a few defensive pkmn that are capable of checking what a more offensive variant of landorus-t cannot throughout the course of a match (excadrill, talonflame, m-lopunny). looks gucci.

offensive rocks

moves: expand on how earthquake is its most spammable attack to put dents into many pkmn, while giving a few specific examples of what stone edge allows landorus-t to hit. just mention that swords dance enables landorus-t to have even greater wallbreaking potential to put hurt on bulkier teams. elaborate on how knock off provides a lot more utility overall in removing lefties to cripple the opposing team quickly. there was no mention of why stealth rock is useful directly (in general / on this set), so find somewhere to put that.

set details: i'd mention in general that earth plate provides a ton more damage output in general, & then say the specific example of quagsire afterwords. i don't think sash really needs to be said here as an alternative option because that's sort of an entirely different set with a different function. max / max is a fine spread but it doesn't really have the bulk anymore to come in a few times on some physical attackers as a pivot, so i'd like to provide a secondary spread that should be mentioned: 176 hp / 136+ atk / 196 speed. this aims to switch into stuff like m-lopunny, excadrill, & talonflame by lowering rolls once or twice, 136 atk with an adamant nature hitting a jumppoint but still hitting hard, & the 196 speed investment to outspeed jolly bisharp / breloom & everything else trying to creep them. the order of set details is also pretty weird, i'd adjust it to explain the spread & shown items first, with other options at the end :3c

usage tips: the point of offensive rocks is to become more threatening offensively by hitting much harder with a lot of attack investment & such, essentially providing landorus-t wallbreaking potential to pressure bulkier pkmn / teams, so try to implement that note somewhere. comment on how rocks should be set up as soon as an opportunity is found to do so. indicate that if you are using a move / item lure (berries or smack down in this case) to remove a threat, take full advantage of it in order to help another teammate sweep.

team options: why is klefki a great partner to landorus-t specifically aside from the fact that they form a hazard stacking core? (explain). there was no real explanation on why lo tornadus-t & gengar are good with this landorus-t set specifically, so i'd either remove or elaborate on that part. go through a few members that benefit from what landorus-t can lure in if running a type resist berry or smack down, to give a guiding example: sd m-scizor to more effectively sweep once electric types have been removed thanks to yache berry, alongside the fact that this landorus-t set does a good job at weakening its other checks!

=====

sorry about the lengthy post, DennisEG, as well as the extremely long wait for the last check on this. thanks for writing a solid analysis & hopefully i haven't missed anything crucial.

3/3 (◕‿◕✿)
 
Last edited:

DennisEG

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gonna get this done because it's been sitting here for far too long :3c

defensive set

moves: nothing much to say here, just mention here: "Stealth Rock is one of the best utility move in the game" that they are used for gradually wearing down your opponent & punishing switchins. for u-turn, mention it baits in some defensive pkmn that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. with swords dance on the phys. def set, i'd mention that its function is not to sweep a team, but rather pressure bulkier pkmn such as clefable, ferrothorn, mega scizor, & opposing landorus-t. everything else looks good, but i'd also say hp ice is a completely viable option to nail opposing landorus-t & garchomp, but in this case you would run a lax nature for higher rolls on the mentioned pkmn, especially considering the spdef investment isn't that useful in practical situations.

set details: this section is pretty solid as well. in the first sentence you can expand a bit more & say its essentially invested max / max in bulk to take on physical threats optimally. intimidate reasoning can also be expanded on; just mention that it strengthens landorus-t's ability of coming into threatening physical attackers. just to answer some stuff above that was discussed for clarification, i really do not think the 88 speed set needs a mention here, especially considering the best nature on volcanion is currently timid anyways. sure, you can argue that it outspeeds ada bisharp & some others but like, if you're using landorus-t as a check to it there are other flaws in the build; you'd much rather have the extra bulk to manage threatening physical attackers. same goes for the 32 spdef spread, i really do not think its needed in a practical sense because losing those evs in extra bulk hurt landorus-t with rolls on stuff its meant to check more than you might think.

usage tips: one of the main reasons phys. def landorus-t is slapped onto so many teams is because of its ability to come into many threatening attackers such as talonflame, m-lopunny, driller, zardx, etc., but this was never directly mentioned, so i'd find a way to include that into the explanation. forcing out those physical attackers allows you to either gain momentum, get up rocks, or getting off a hefty chunk on something meaning you are in a favourable situation. with u-turn, say that landorus-t can pivot into pkmn that it would force out such as jirachi & excadrill, then proceed to u-turn out on the opponent's expected switch out to rack up damage alongside rocks to keep the tempo of the match in your favour. also, you can fit that rocks should be set as soon as possible in a match to instantly apply pressure on your opponent, potentially forcing a spin / defog that you can take advantage of. indicate that landorus-t should immediately come in on setup sweepers like sd talonflame & dd zardx to prevent them from fucking you over essentially, even if that means you have to take a large amount of your hp. other than that, looks gucci.

team options: mention that ferrothorn also switches into some special breakers that landorus-t can't manage such as non-hp fire latios, mega diancie, etc. elaborate on klefki a bit more, mention how landorus-t + keys have good defensive synergy as they are capable of checking a large portion of the metagame, while also providing a ton of utility with moves like spikes & thunder wave. for pkmn that enjoy the slow u-turn landorus-t provides, specifically mention that they are wallbreakers or hard hitters & they all appreciate its ability of letting them switch in without punishment. furthermore, say that those hard hitters mentioned can all take advantage of what landorus-t baits in respectively, such as bulky grounds & waters. with the voltturn core including m-manectric, indicate that this core allows you to keep momentum throughout the match. expand on why you chose dragalge with the specific defensive synergy between the two. small note, comment on how keldeo also appreciates the free switches landorus-t provides for it to wallbreak safely. there were a few important pkmn missed as well, including phys. def rotom-w to form a voltturn core, spread status, alleviate pressure from landorus-t in checking many things, etc. other bulky waters like slowbro / slowking take on water & ice attacks directed at landorus-t reliably, with the latter taking on special breakers slightly better, & the former taking pressure off landorus-t in beating the majority of the physical metagame. mega scizor also makes for a decent partner in coming in on many things which threaten landorus-t.

choice scarf

moves: this section is pretty straightforward & explained well, but there are small parts that could be elaborated on / fixed. for the comment on earthquake, i'd give some examples of what it can revenge kill as it is the main stab on the set. with the example you provided on stone edge, while dragonite is a decent way of expressing why its better than rock slide, i'd personally mention that it is capable of ohko'ing torn-t (roll largely in your favour), a more relevant pkmn in the ou tier at the moment. with explosion, just make a note on how it can gain momentum by providing switch intiative if the situation allows you to do so.

set details: instead of saying max attack gives it enough power to rkill excadrill specifically, i'd put another example like keldeo as the former is not taking it from defensive variants either way. elaborate on how a choice scarf boosts landorus-t's speed in order to grab momentum & revenge kill. other than that, looks pretty good.

usage tips: expand on how you can bring in landorus-t to force a pkmn out, granting you not only offensive momentum / switch initiative, but also racking up damage on the opponent's team. scarf landorus-t can also be used to clean up late game once ground immunities / resists have been removed, so i'd make a note of that somewhere as well. this sets' main use is to revenge kill threats after one of your pkmn has been sacked which was never directly mentioned, but its ability to gain momentum was.

team options: mention that those various wallbreakers can beat what scarf landorus-t baits in, granting you the upper hand in a match. briefly elaborate on how ferrothorn is a good rock setter alongside it & the specific synergies within them. this can be included in the wallbreakers section, but latios is also a pretty solid option alongside scarf landorus-t due to it switching into water attacks while being capable of pressuring checks to this specific set with a coverage move. you can explain how rocks / spikes + uturn also rack up damage really quickly when using landorus-t, leaving the opponent weakened for an end game sweeper. clarify that clefable has the ability to switch into many things that threaten landorus-t.

double dance

moves: explaining the nature is more for the set details, so i'd solely mention that swords dance is capable of boosting landorus-t's attack in order to sweep teams with the right circumstances. give examples of some targets stone edge helps with (opposing land-t, talon, you get the drift). there was no real mention of how earthquake is landorus-t's main stab move which is what you will be spamming most of the time when set up, or even before.

set details: instead of saying "defensive builds" in the first sentence, i'd rather you say that it dismantles bulkier pokemon while listing a few relevant examples in the tier. eh, i really do think a spread of 252 / 252 is suboptimal & can be changed to: 8 hp / 176 atk / 92 def / 232 speed. this spread comfortably sets up on lo drill & other physical attackers as this is what landorus-t will most likely try to find a setup opportunity on (rolls are extremely important), while still maintaining a speed benchmark for excadrill in sand after a rock polish. if you wanna use 252 speed for tran before rp, another spread will have to be optimized. now, i'd continue on by saying that 176 attack with an adamant nature alongside earth plate does a great job at devastating bulkier teams, but remove the specific example of slowbro & garchomp because they'll be weakened slightly by mid-late game anyways.

usage tips: i wouldn't rly say that dd landorus-t ensures a sweep if both swords dance & rp are setup once priority users are removed as it still needs various pkmn in range / kept low on hp before trying to find a setup opportunity. say that you should use wallbreakers early-mid game to weaken landorus-t's checks or find an opportunity to even lure stuff like rotom-w that it needs removed or low before attempting a sweep. on that note, mention that landorus-t should try to setup on physical attackers due to the bulk invested + intimidate, or pkmn that simply can't do much back to it (things locked into attacks that landorus-t can abuse also deserves a special mention). when saying that you should set up a swords dance against bulkier teams & rock polish against faster teams, just briefly explain why this is the case to help the reader understand. a lot of people play landorus-t like a phys. def wall early game, but its hp should be preserved as much as possible if you are using it as your main goal or sweeper, so i'd definitely acknowledge that.

team options: include specs keldeo in the list of wallbreakers to help weaken landorus-t checks. where you mention the strong attackers that appreciates landorus-t's ability to weaken defensive teams, i would rather volcanion be mentioned in the list of wallbreakers instead as the first sentence of the paragraph includes either choice scarf users, generic fast pkmn, or forms of priority which all pick off the opponent's team in case landorus-t wasn't capable of sweeping completely. include pherb + solar beam heatran as its capable of pressuring / luring every single dd landorus-t check, while providing stealth rock to whittle at the opponent's team. include a few defensive pkmn that are capable of checking what a more offensive variant of landorus-t cannot throughout the course of a match (excadrill, talonflame, m-lopunny). looks gucci.

offensive rocks

moves: expand on how earthquake is its most spammable attack to put dents into many pkmn, while giving a few specific examples of what stone edge allows landorus-t to hit. just mention that swords dance enables landorus-t to have even greater wallbreaking potential to put hurt on bulkier teams. elaborate on how knock off provides a lot more utility overall in removing lefties to cripple the opposing team quickly. there was no mention of why stealth rock is useful directly (in general / on this set), so find somewhere to put that.

set details: i'd mention in general that earth plate provides a ton more damage output in general, & then say the specific example of quagsire afterwords. i don't think sash really needs to be said here as an alternative option because that's sort of an entirely different set with a different function. max / max is a fine spread but it doesn't really have the bulk anymore to come in a few times on some physical attackers as a pivot, so i'd like to provide a secondary spread that should be mentioned: 176 hp / 136+ atk / 196 speed. this aims to switch into stuff like m-lopunny, excadrill, & talonflame by lowering rolls once or twice, 136 atk with an adamant nature hitting a jumppoint but still hitting hard, & the 196 speed investment to outspeed jolly bisharp / breloom & everything else trying to creep them. the order of set details is also pretty weird, i'd adjust it to explain the spread & shown items first, with other options at the end :3c

usage tips: the point of offensive rocks is to become more threatening offensively by hitting much harder with a lot of attack investment & such, essentially providing landorus-t wallbreaking potential to pressure bulkier pkmn / teams, so try to implement that note somewhere. comment on how rocks should be set up as soon as an opportunity is found to do so. indicate that if you are using a move / item lure (berries or smack down in this case) to remove a threat, take full advantage of it in order to help another teammate sweep.

team options: why is klefki a great partner to landorus-t specifically aside from the fact that they form a hazard stacking core? (explain). there was no real explanation on why lo tornadus-t & gengar are good with this landorus-t set specifically, so i'd either remove or elaborate on that part. go through a few members that benefit from what landorus-t can lure in if running a type resist berry or smack down, to give a guiding example: sd m-scizor to more effectively sweep once electric types have been removed thanks to yache berry, alongside the fact that this landorus-t set does a good job at weakening its other checks!

=====

sorry about the lengthy post, DennisEG, as well as the extremely long wait for the last check on this. thanks for writing a solid analysis & hopefully i haven't missed anything crucial.

3/3 (◕‿◕✿)
gonna get this done because it's been sitting here for far too long :3c

overview

for the most part, the overview covers everything that landorus-t does as a pkmn, but i feel a few important parts could be elaborated on further. for example, mentioning it is one of ou's strongest stealth rock users due to its access to u-turn doesn't really provide the reader much to go off of; you can just say that it functions as a pivot, thus providing momentum & gaining the tempo of the match, while functioning as an all around blanket check to many physical threats in the tier. instead of saying that it establishes itself as one of the strongest stealth rock users in the tier, i'd rather say that proves itself to be one of ou'd premier bulky ground types, mainly because it has more roles that simply getting up rocks, checking various stuff & pivoting out. instead of just leaving out that its a stealth rock user, you can mention its ability to set up rocks in the first sentence alongside the other benefits of it listed. i'd certainly include that its high attack stat doesn't enable many things to come in freely without taking a hefty chunk, no matter if you're an offensive or defensive variant. as a con, you can mention that its lack of reliable recovery outside of gradual lefties regen (even this is shaky due to rocky helmet being the better choice on 9/10 teams) leaves it relatively low on hp to manage various threats on the opponent's team, especially if you don't play cautiously. the part where you mention its versatile movepool allows it to play multiple roles can be altered slightly to be more clear; instead of mentioning smack down in this instance since it doesn't fit with the sets you mentioned, i'd personally say something like explosion which is typically used on scarf sets as an rkiller or a way of gaining momentum. in the second sentence explaining how it checks some of ou's biggest threats, i'd specifically mention that they are physical attackers. its fairly bad special bulk leaves it susceptible to pretty much every singe wallbreaker on the special side of the spectrum in the tier. lastly, just one small little nitpick, as opposed to mentioning slowbro being a reason its forced out to set rocks, i'd mention a more immediately threatening offensive pkmn, such as manaphy.

defensive set

moves: nothing much to say here, just mention here: "Stealth Rock is one of the best utility move in the game" that they are used for gradually wearing down your opponent & punishing switchins. for u-turn, mention it baits in some defensive pkmn that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. with swords dance on the phys. def set, i'd mention that its function is not to sweep a team, but rather pressure bulkier pkmn such as clefable, ferrothorn, mega scizor, & opposing landorus-t. everything else looks good, but i'd also say hp ice is a completely viable option to nail opposing landorus-t & garchomp, but in this case you would run a lax nature for higher rolls on the mentioned pkmn, especially considering the spdef investment isn't that useful in practical situations.

set details: this section is pretty solid as well. in the first sentence you can expand a bit more & say its essentially invested max / max in bulk to take on physical threats optimally. intimidate reasoning can also be expanded on; just mention that it strengthens landorus-t's ability of coming into threatening physical attackers. just to answer some stuff above that was discussed for clarification, i really do not think the 88 speed set needs a mention here, especially considering the best nature on volcanion is currently timid anyways. sure, you can argue that it outspeeds ada bisharp & some others but like, if you're using landorus-t as a check to it there are other flaws in the build; you'd much rather have the extra bulk to manage threatening physical attackers. same goes for the 32 spdef spread, i really do not think its needed in a practical sense because losing those evs in extra bulk hurt landorus-t with rolls on stuff its meant to check more than you might think.

usage tips: one of the main reasons phys. def landorus-t is slapped onto so many teams is because of its ability to come into many threatening attackers such as talonflame, m-lopunny, driller, zardx, etc., but this was never directly mentioned, so i'd find a way to include that into the explanation. forcing out those physical attackers allows you to either gain momentum, get up rocks, or getting off a hefty chunk on something meaning you are in a favourable situation. with u-turn, say that landorus-t can pivot into pkmn that it would force out such as jirachi & excadrill, then proceed to u-turn out on the opponent's expected switch out to rack up damage alongside rocks to keep the tempo of the match in your favour. also, you can fit that rocks should be set as soon as possible in a match to instantly apply pressure on your opponent, potentially forcing a spin / defog that you can take advantage of. indicate that landorus-t should immediately come in on setup sweepers like sd talonflame & dd zardx to prevent them from fucking you over essentially, even if that means you have to take a large amount of your hp. other than that, looks gucci.

team options: mention that ferrothorn also switches into some special breakers that landorus-t can't manage such as non-hp fire latios, mega diancie, etc. elaborate on klefki a bit more, mention how landorus-t + keys have good defensive synergy as they are capable of checking a large portion of the metagame, while also providing a ton of utility with moves like spikes & thunder wave. for pkmn that enjoy the slow u-turn landorus-t provides, specifically mention that they are wallbreakers or hard hitters & they all appreciate its ability of letting them switch in without punishment. furthermore, say that those hard hitters mentioned can all take advantage of what landorus-t baits in respectively, such as bulky grounds & waters. with the voltturn core including m-manectric, indicate that this core allows you to keep momentum throughout the match. expand on why you chose dragalge with the specific defensive synergy between the two. small note, comment on how keldeo also appreciates the free switches landorus-t provides for it to wallbreak safely. there were a few important pkmn missed as well, including phys. def rotom-w to form a voltturn core, spread status, alleviate pressure from landorus-t in checking many things, etc. other bulky waters like slowbro / slowking take on water & ice attacks directed at landorus-t reliably, with the latter taking on special breakers slightly better, & the former taking pressure off landorus-t in beating the majority of the physical metagame. mega scizor also makes for a decent partner in coming in on many things which threaten landorus-t.

choice scarf

moves: this section is pretty straightforward & explained well, but there are small parts that could be elaborated on / fixed. for the comment on earthquake, i'd give some examples of what it can revenge kill as it is the main stab on the set. with the example you provided on stone edge, while dragonite is a decent way of expressing why its better than rock slide, i'd personally mention that it is capable of ohko'ing torn-t (roll largely in your favour), a more relevant pkmn in the ou tier at the moment. with explosion, just make a note on how it can gain momentum by providing switch intiative if the situation allows you to do so.

set details: instead of saying max attack gives it enough power to rkill excadrill specifically, i'd put another example like keldeo as the former is not taking it from defensive variants either way. elaborate on how a choice scarf boosts landorus-t's speed in order to grab momentum & revenge kill. other than that, looks pretty good.

usage tips: expand on how you can bring in landorus-t to force a pkmn out, granting you not only offensive momentum / switch initiative, but also racking up damage on the opponent's team. scarf landorus-t can also be used to clean up late game once ground immunities / resists have been removed, so i'd make a note of that somewhere as well. this sets' main use is to revenge kill threats after one of your pkmn has been sacked which was never directly mentioned, but its ability to gain momentum was.

team options: mention that those various wallbreakers can beat what scarf landorus-t baits in, granting you the upper hand in a match. briefly elaborate on how ferrothorn is a good rock setter alongside it & the specific synergies within them. this can be included in the wallbreakers section, but latios is also a pretty solid option alongside scarf landorus-t due to it switching into water attacks while being capable of pressuring checks to this specific set with a coverage move. you can explain how rocks / spikes + uturn also rack up damage really quickly when using landorus-t, leaving the opponent weakened for an end game sweeper. clarify that clefable has the ability to switch into many things that threaten landorus-t.

double dance

moves: explaining the nature is more for the set details, so i'd solely mention that swords dance is capable of boosting landorus-t's attack in order to sweep teams with the right circumstances. give examples of some targets stone edge helps with (opposing land-t, talon, you get the drift). there was no real mention of how earthquake is landorus-t's main stab move which is what you will be spamming most of the time when set up, or even before.

set details: instead of saying "defensive builds" in the first sentence, i'd rather you say that it dismantles bulkier pokemon while listing a few relevant examples in the tier. eh, i really do think a spread of 252 / 252 is suboptimal & can be changed to: 8 hp / 176 atk / 92 def / 232 speed. this spread comfortably sets up on lo drill & other physical attackers as this is what landorus-t will most likely try to find a setup opportunity on (rolls are extremely important), while still maintaining a speed benchmark for excadrill in sand after a rock polish. if you wanna use 252 speed for tran before rp, another spread will have to be optimized. now, i'd continue on by saying that 176 attack with an adamant nature alongside earth plate does a great job at devastating bulkier teams, but remove the specific example of slowbro & garchomp because they'll be weakened slightly by mid-late game anyways.

usage tips: i wouldn't rly say that dd landorus-t ensures a sweep if both swords dance & rp are setup once priority users are removed as it still needs various pkmn in range / kept low on hp before trying to find a setup opportunity. say that you should use wallbreakers early-mid game to weaken landorus-t's checks or find an opportunity to even lure stuff like rotom-w that it needs removed or low before attempting a sweep. on that note, mention that landorus-t should try to setup on physical attackers due to the bulk invested + intimidate, or pkmn that simply can't do much back to it (things locked into attacks that landorus-t can abuse also deserves a special mention). when saying that you should set up a swords dance against bulkier teams & rock polish against faster teams, just briefly explain why this is the case to help the reader understand. a lot of people play landorus-t like a phys. def wall early game, but its hp should be preserved as much as possible if you are using it as your main goal or sweeper, so i'd definitely acknowledge that.

team options: include specs keldeo in the list of wallbreakers to help weaken landorus-t checks. where you mention the strong attackers that appreciates landorus-t's ability to weaken defensive teams, i would rather volcanion be mentioned in the list of wallbreakers instead as the first sentence of the paragraph includes either choice scarf users, generic fast pkmn, or forms of priority which all pick off the opponent's team in case landorus-t wasn't capable of sweeping completely. include pherb + solar beam heatran as its capable of pressuring / luring every single dd landorus-t check, while providing stealth rock to whittle at the opponent's team. include a few defensive pkmn that are capable of checking what a more offensive variant of landorus-t cannot throughout the course of a match (excadrill, talonflame, m-lopunny). looks gucci.

offensive rocks

moves: expand on how earthquake is its most spammable attack to put dents into many pkmn, while giving a few specific examples of what stone edge allows landorus-t to hit. just mention that swords dance enables landorus-t to have even greater wallbreaking potential to put hurt on bulkier teams. elaborate on how knock off provides a lot more utility overall in removing lefties to cripple the opposing team quickly. there was no mention of why stealth rock is useful directly (in general / on this set), so find somewhere to put that.

set details: i'd mention in general that earth plate provides a ton more damage output in general, & then say the specific example of quagsire afterwords. i don't think sash really needs to be said here as an alternative option because that's sort of an entirely different set with a different function. max / max is a fine spread but it doesn't really have the bulk anymore to come in a few times on some physical attackers as a pivot, so i'd like to provide a secondary spread that should be mentioned: 176 hp / 136+ atk / 196 speed. this aims to switch into stuff like m-lopunny, excadrill, & talonflame by lowering rolls once or twice, 136 atk with an adamant nature hitting a jumppoint but still hitting hard, & the 196 speed investment to outspeed jolly bisharp / breloom & everything else trying to creep them. the order of set details is also pretty weird, i'd adjust it to explain the spread & shown items first, with other options at the end :3c

usage tips: the point of offensive rocks is to become more threatening offensively by hitting much harder with a lot of attack investment & such, essentially providing landorus-t wallbreaking potential to pressure bulkier pkmn / teams, so try to implement that note somewhere. comment on how rocks should be set up as soon as an opportunity is found to do so. indicate that if you are using a move / item lure (berries or smack down in this case) to remove a threat, take full advantage of it in order to help another teammate sweep.

team options: why is klefki a great partner to landorus-t specifically aside from the fact that they form a hazard stacking core? (explain). there was no real explanation on why lo tornadus-t & gengar are good with this landorus-t set specifically, so i'd either remove or elaborate on that part. go through a few members that benefit from what landorus-t can lure in if running a type resist berry or smack down, to give a guiding example: sd m-scizor to more effectively sweep once electric types have been removed thanks to yache berry, alongside the fact that this landorus-t set does a good job at weakening its other checks!

=====

sorry about the lengthy post, DennisEG, as well as the extremely long wait for the last check on this. thanks for writing a solid analysis & hopefully i haven't missed anything crucial.

3/3 (◕‿◕✿)
Thanks BuddE, you definitely should start writting analyses because this QC took me like 3h Jesus.
 

Lumari

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o7

throwback to this thing lol, good times :)

final set to follow in the next post

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-type Ground-types in the tier due its great typing, access to U-turn, and Intimidate support. Its functions as a pivot, thus providing momentum and gaining controlling the tempo of the match, while also functioning as an all-around (AH) blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set(space)up rocks Stealth Rock pretty confortably comfortably as its high Attack stat doesn't enable prevents many things to come threats from coming in freely without taking a hefty chunk, (redundant) no matter if you're running an offensive or defensive variant. Its versatil wide movepool consisting of consisting of Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat from many different viewpoints; for example, (AC) its it's a great Choice Scarf user fitting in the rol role of revenge killer or being considered and can also work as setup sweeper. However, Landorus-T will also find itself having competition with Hippowdown Hippowdon and Garchomp, (AC) in which with the former can being able to utilize Sand Stream and its superior bulk and typing (RC) while the and latter can being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, (AC) Landorus-T packs a weakness to Ice- and Water-type moves, (AC) meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo for example in.


[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Sword Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is the Landorus-T's main STAB move and the main way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is one of the best utility move in the game as are used for gradually wearing down your opponent's Pokemon and punishing switch-ins, (AH, AC) being with Landorus-T being an excellent user due to its good typing and its ability to switch into many physical type attackers to sponge hits. Another great move that Landorus-T had access to its U-turn making makes Landorus-T it a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge its is the best possible coverage move for Landorus-T, (AC) allowing it to hit Flying-types or Pokemon with Levitate while being able to HKO OHKO some threats such as Mega Pinsir, this which is one of the reason why Stone Edge is a superior move over Rock Slide despite the accuracy because Rock Slide cannot HKO Mega Pinsir. (implied) Swords Dance is slashed over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable,(space)Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic is just used to cripple setup sweepers and bulkyer bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is a good option too for the last slot, (AC) as it gives provides a nice utility for teammates or for Landorus-T itself to wearing by helping them wear down bulky Pokemon more easy easily. For example, (AC) you can Knock Off remove Skarmory or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolites, and Smooth Rocks, etc. It also to hit hits Psychic-types for super effective damage Psychic-types. However, (AC) this leave you vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but in this case if you opt for this it's more preferable run a Lax Nature for higher rolls on the mentioned foes, especially considering the SpD investment isn't that useful in practical situations.


Set Details
========
Maximum HP investment on HP and near Max into Def near-maximum Defense investment with a Impish nature is used to buff its Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 Evs on EVs in Special Defense allow Landorus-T to always live survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarril Azumarill. Intimidate it strengthens ("bolsters" imo) Landorus-T's ability of coming to come into threatening physical attackers. As item Rocky Helmet has become is very popular (or just "works well" cuz this borders on time-sensitive stuff, which is a no-go in analyses) due to its facility ability (or "ease"? also seems likely going off spanish) to spread chip damage and on threats such as Mega Lopunny or and opposing Landorus-T, making it easier for its teammates or itself later to pick it them off later. Leftovers is the superior option on more defensive teams due to it having the great longevity it provides.


Usage Tips
========
One of the main reason for reasons to use this set is setting up Stealth Rocks, so try to set them it up on Pokemon that are threaten threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, (AC) or just get it up as soon as possible in a the match to instantly apply pressure on your opponent, potentially forcing a spin and or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is because of its ability to come into many threatening attackers forcing and force them out allows you to either gain momentum, get up rocks Stealth Rock, or getting off a hefty chunk on something meaning you are to put you in a favourable favorable situation. Try to kill KO Pokemon that threaten your team or at least will rack up damage, (AC) such as +1 Excadrill on under sand, SD Swords Dance Talonflame, (AC) or and Dragon Dance-boosted Mega Charizard X with a Dragon Dance up. U-turn is a best great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill (RC) then and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside rocks Stealth Rock to keep the tempo of the match in your favour favor. (period) Another way of use to use it is getting a slow U-turn after taking a hit and bringing after a favorable matchup in a teammate that matches up favorably. If you pack Sword Swords Dance, (AC) used use it early-game (unless you mean "bulky Pokemon that are typically used early-game", in which case change it to just that) to break early-game bulky Pokemon such as Hippowdon or Tank Chomp and defensive Garchomp. Knock Off should be used to knock off remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb, etc, so its to make it easier to deal with those Pokemon later.


Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; (SC) as its one of the most common in the metagame, also Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard stacking core and resists Water-type attacks as well; (SC) it also switches into some special breakers that Landorus-T can't manage, (AC) such as none Hidden non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, (AC) somewhat comfortably. Another great hazard core partner is Klefki for the more offensive way approach, (AC) (I think?) as between the two, they both posses possess a great defensive synergy and are capable of checking a large portion of the metagame, while with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting (AH) Pokemon enjoy the slow U-turn Landorus-T posses can provide, (AC) such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, (AC) because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in respectively, such as bulky Grounds- and Water-types. Tyranitar is also good when paired to with Landorus-T because its it tends to force in Starmie, (AC) and Lati@s Latios, and Latias, (AC) which Tyranitar can trap, (AC) guaranteeing hazards on the other side of the field. Electric-types such as Mega Manectric and Rotom-W to can complete a Volt-Turn VoltTurn core and keep momentum throughout the match; (SC) Mega Manectric enjoy also enjoys that Landorus-T can Toxic or weaken due to a Sword Dance boost bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, (AC) while Rotom-W helps on a more defensive point of view, spreading status (RC) and alleviate alleviating pressure from Landorus-T in checking many things threats. Landorus-T also makes a great core in terms of sinergy synergy and hazard with Dragalge, as it can take Water-type attacks while Landorus-T its immune to Ground-type attacks that hurts hurt Dragalge. Clefable is a solid option too, as can take non-boosted unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threats threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X (RC) and also resist Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and enjoy it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro or and Slowking takes on Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special breakers slightly better (RC) and the former taking pressure off Landorus-T in beating the majority of the physical metagame.


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Earthquake is the Landorus-T's main and strong STAB move Landorus-T can have, being easy to spam it in mid- and late-game without an immunity having anything immune to it; (SC) it also is able to revenge kill threat such as Choice Scarf Excadrill, Mega Alakazam, (AC) and +1 Dragonite after a DD. In On a Choice Scarf set, (AC) U-turn is one of the best move moves to have, (AC) as fuction functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch iniciative initiative. Stone Edge is the perfect coverage along move to go with Earthquake, (AC) hitting Flying-types, (AC) and it's (apo) a superior option over Rock Slide because this set needs the power to KO the likes of since it can't tank Outrage into Extreme Speed from Dragonite, (AC) whose Outrage + Extreme Speed it cannot tank, (if that example is even necessary cuz idk there, but at least this reads cleaner) for example, as well and gain a high chance of HKOing OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory or Ferrothorn to word then wear them down more easily (RC) while also OHKOing Lati@s Latias and Latios, (AC) which U-turn can't do; (SC) it also hits Gengar in a more realiable reliable way and super effective effectively. Explosion should be considered as last-ditch (AH) effort if you can't kill it KO a foe with Earthquake and it is dangerous enough to sweep your team, as well causing massive damage to bulkyer bulkier Pokemon and even HKO OHKOing them after a prior damage which is in the case of Clefable case; (SC) it also works to gain momentum by providing switch intiative initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, (AC) and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or Pokemon x4 weak to it such as Garchomp.


Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge killin every(space)single mega Mega Evolution such as Mega Lopunny and or Mega Alakazam (RC) or Pokemon after with a +1 Speed boost (RC) such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.


Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacked. Try to mantain maintain momentum as much as you can abuse by using U-turn on weak and low on health (what do you mean by weak? i want to change low-on-health to weakened because cleaner and that's what it means, but that sounds bad with "weak" and i have no idea what you mean by that or if it's even necessary) Pokemon; (SC) you can bring in Landorus-T to force a Pokemon out, granting you not only gain granting you offensive momentum or switch initiative (RC) but also racking up damage on the opponent's team and get getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, (AC) but beware be wary of switching it directly in because its bulk is still average even with the Intimidate; (SC) you can use it as well to clean up late-game once Pokemon that resist or are immune to Ground immunities or resists have been removed or are low weakened enough. It's (apo) also a good lead to scout your opponent's intentions as well match up perfectly 9 times out of 10, and for that one time you just U-turn out. Be careful of locking you Landorus-T into a move that let you leaves it vulnerable for to a setup sweeper.


Team Options
========
A Wallbreakers fit perfectly as teammates, (AC) as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match. Thanks to The momentum grabbed by Landorus-T gives free switch ins switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trhying trying to switch in into Landorus-T. An entry hazard setter is needed to cheap inflict chip damage combined with U-turn; (SC) a good partner could be option is Ferrothorn, (AC) as have it has nice sinergy synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, (AC) while this which can take Fighting-type attacks in return. Pokemon that can weak weaken checks for Landorus-T are well received, (AC) such as Heatran, (AC) that which can beat bulkyer bulkier Pokemon such as Clefable and Skarmory, as well had and has access to Stealth Rock. Mega Manectric and Rotom-W create a Volt-Turn complete a VoltTurn core to pressure bulkyer bulkier builds an and keep gaining up offensive momentum. Spikes are really good with Landorus-T because lots of its checks are grounded; (SC) Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, (AC) this still can check some threats such as Excadrill and switch into Poison-type attacks, (AC) which Clefable appreciated appreciates; (SC) in return, (AC) Clefable can switch into multiples multiple attacks that threaten Landorus-T, (AC) such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good as create to complete a Vol-Turn VoltTurn core as well (RC) while also trap trapping those pesky Steel-types such as Skarmory that completely counter completly Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.


[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move, (AC) that which you should spam most of the time when set after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, (AC) making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams with under the right circumstances. Rock Polish works best against a more offensive team, (AC) where Speed is more needed rather than power.


Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both without and after ("with and without" imo) a Sword Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets you Landorus-T net certain OHKO's OHKOs, most notably on Tank Chomp defensive Garchomp and Slowbro after Stealth Rock and a Sword Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allow you allows Landorus-T to comfortably sets set up on Life Orb Excadrill and other physical attackers, (AC) as this is which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; (SC) but however, (AC) you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs on Attack with an Adamant nature alongside Earth Plate does a great job at devastating are more than enough to devastate (Landorus-T is the one doing a great job) bulkier teams. Lum Berry lets you Landorus-T avoid Toxic and burn status that can stop your its sweep, which is useful against status-reliant (AH) stall teams, (AC) for example. A good example could be that let you setup Notably, it lets Landorus-T set up in front of a non-Foul (AH) Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the HKO OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense type of builds, (AC) but the lack of immediate power hurts.


Usage Tips
========
Use this set to dismantles break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro so a teammate like Mega Lopunny can abuse take advantage of this mid- or late-game; for example another physical type attacker such as Mega Lopunny. You can also use this set to clean late-game, (AH) setting up a Sword Dance against slowers builds, (AC) because this type of teams tends which to be bulkyer bulkier, (comma) so you need power over Speed; or a Rock Polish against offensive or fast builds, (AC) which, (AC) is the opposite case where you need conversely, (AC) require Speed over power as more offensive build because they typically are more frails. Try to set(space)up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo lock locked into Secret Sword, also you should and aim to eliminate all form users of priority before attempting to sweep, (AC) such as Weavile's Ice Shard, Scizor's Bullet Punch, Azumarril's Azumarill's Aqua Jet, and Talonflame's Brave Bird. (little bit brash but eliminating priority "users" makes more sense, which mandates that this be pokemon rather than moves, and the moves themselves are kind of self explanatory anyways :< ) You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to even lure eliminate Pokemon like Rotom-W that it needs to be removed or low weakened before attempting a sweep. Don't play your Landorus-T like a phys. def physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main goal wincon or sweeper. If you choose Lum Berry, (AC) you can play more recklessly in term of setup, but without the Earth Plate boost you don't 2HKO Quagsire on the switch even with Stealth Rocks. Earth Plate can give you Landorus-T better matchup against stall, (AC) but it is recommended you set up on non-status moves Pokemon users or try to bluff another set, (AC) for example such as on Chansey bluffing Knock Off on Chansey or bluffing Stealth Rocks to force bait Mega Sableye or Skarmory in.


Team Options
========
Another Other strong attacker apreciate that attackers appreciate Landorus-T's ability to weaken the opponent's team, (AC) such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On viceversa the other hand, Landorus-T apreciate appreciates teammates than can break its checks for a mid- or late-game sweep (?) such as Mega Heracross, Mega Medicham, Volcanion, MagmaBeam (combination of Magma Storm + Power Herb + (add plus) Solar Beam (remove parentheses) Heatran, and Mega Charizard X. Clefable is great teammate, (AC) as it can absorb status in case your you're not packing Lum Berry as well apreciate and appreciates that Landorus-T can break Steel-types and special walls so Clefable can setup freely some Calm Minds to clean up. Magnezone traps Skarmory, (AC) which can phaze Landorus-T with Whirlwind you out or stall you it out of Stone Edge PP. A defensive Pokemon like Slowbro that are is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.
 
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Lumari

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TFP Leader


[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
Earthquake is the main STAB move, (AC) and with an Adamant nature and Earth Plate boost, (AC) it hits like a truck being a move spammable and can be spamed in any stage of the match. Stone Edge completes the best coverage Landorus-T could have (just "completes Landorus-T's coverage" or "provides the best coverage with Earthquake" imo) by hitting Rotom-W, Skarmory, and Talonflame. Sword Swords Dance to boosts its Landorus-T's Attack and enables it to hit ridiculously hard, (AC) as enables Landorus-T to have granting it even greater wallbreaking potential to hurt bulkier teams. Also, (AC) with a Sword Swords Dance boost it Landorus-T can force some switches allowing it to get up Stealth Rocks Rock, (AC) which is the main reason point of this set, to easily pressure opposing teams. Smack Down is an option to lure and eliminate some of the common switch-ins (AH) being in Skarmory and Rotom-W, so allowing you to freely click Earthquake the turn after you are free to click Earthquake or, (ACC) if they have another Flying-type or Levitate Pokemon user, (AC) get up Stealth Rocks Rock. U-turn is an option over Swords Dance if you prefer an offensive pivot; (SC) if you choose this move, Earth Plate is pretty much neccesary necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items for example such as Eviolites and Leftovers, (AC) to cripple and wear down opposing builds quickly, or and Shed Shell, (AC) in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate (RC) or it's useful to block Defog.


Set Details
========
An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature this aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame by lowering rolls once or twice, (what does this mean?) 136 Atk with an Adamant nature hitting a jumppoint but hits an extra point in Attack and still hitting hits hard, and the 180 Spe investment allows Landorus-T to outspeed Jolly Breloom and Bisharp (RC) as well as Timid Volcanion. (move this one to the back imo, main set stuff first) Lum Berry to shrug off status and gets rocks up on Mega Sableye by forcing it out after clicking Swords Dance. Earth Plate provides a ton more damage output in general allowing you to crush Quagsire on the switch for example if choose Adamant nature. Lum Berry can be used to shrug off status once and gets Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types, Electric-types because most of them pack Hidden Power Ice. Leftovers lets you Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows you Landorus-T to set up on Water-types assuming no burn due to Scald or that don't have an Ice-type attack, also beat and beat Starmie 1v1 if no Ice Beam or Burn one-on-one. (possibility of hax is implied, no need to mention it) A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon with neutral nature. Maximum Attack is mandatory to break bulkier teams, same with Max as is maximum Speed so you aren't Landorus-T isn't deadweight against the faster ones teams packing Hidden Power Ice Heatran, (AC) for example.


Usage Tips
========
The point of offensive rocks this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing landorus-t Landorus-T with wallbreaking potential to pressure bulkier teams so this and thereby open a window to set up rocks Stealth Rock. Set(space)up Sword Swords Dance on Pokemon that cannot HKO OHKO (or whatever) Landorus-T, on foes that can't touch you it such as non-Roar (AH) Hippowdon, or, (AC) if you pack Lum Berry, (AC) on Pokemon that can deal with you via rely on status moves to deal with Landorus-T, such as non-Foul (AH) Play Mega Sableye, so you force them out or kill them, If you force them out click Stealth Rocks as they switch out into a Pokemon that can take your attacks. The whole idea of multiples items is to lure some threats so your teammate had an easier time in late-game. This set struggles to consistently check strong physical type attackers such as Excadrill, Mega Lopunny, and Mega Charizard X so use it conservatively. The difference between needing Whether you need Stealth Rocks Rock up or breaking a team with a Sword Swords Dance boost is your choice; (SC) aim for whichever benefits the win condition your gameplan in the long term.


Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical type attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and Tank Chomp defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this let leaves you vulnerable to Ice-type attacks, so be careful. Klefki is a great offensive stacking partner which fit that perfectly paired pairs with Landorus-T as in an offensive entry hazard setting core, between both as the two posses a possess great defensive synergy and are capable of checking a large portion of the metagame, while with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, (AC) Swords Dance Mega Scizor had has an easier time once Electric-types have been removed thanks to with the help of Yache Berry, Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on keldeo Keldeo, (AC) and reliable switch in reliably switches into Water-types attacks, (AC) and also can hit them harder those with Draco Meteor; (SC) once again, watch out for Ice-type attacks as well. Keldeo is a good teammate, (AC) as it takes on common troubles for threats to Landorus-T such as Bisharp and Weavile. Tyranitar to can trap Lati@s Latios, Latias, (AC) and Starmie to ensure rocks stay in the oppent side of Stealth Rock stays on the field, as well having great sinergy synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.



[STRATEGY COMMENTS]
Other Options
=============
A mixed Life Orb set with Stealth Rocks Rock is useful to lure things and eliminate foes, (AC) further using Hidden Power Ice, Hidden Power or Fire (RC) and Grass Knot and completing the moveset with a strong STAB Earhquake Earthquake; (SC) however, (AC) this set lack of ways lacks a way to hit Flying-types, (AC) which can freely can come in and threaten Landorus-T back. A lead Focus Sash set can be considered for stunting on surprising Ice-types and other annoying leads that want to prevent you from getting rocks up Stealth Rock; (SC) normally when this item is used Landorus-T carry carries Explosion to prevent Defog after getting up rocks Stealth Rock. Normal Gem + Explosion has a niche on a Bird Spam teams with offensive Flying-type cores, (or anything that does not include birdspam) as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice substitution of equivalent to Smack Down as because they basically do the same thing, limiting Skarmory and Rotom-W to come in switch-ins; (SC) however, (AC) as a downside, (AC) it also could benefict benefit your opponent, (AC) as make it makes every move 100% accurate. Substitute paired with Bulk Up or Sword Swords Dance could make Landorus-T a good setup sweeper and thanks to Substitute that can avoid status while breaking teams; (SC) such a set could also Substitute set could carry Salac Berry to clean late-game.


Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most of them Water-types, (AC) while they can force it out with their Water STAB moves. Some of them are examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice STAB move of choice, (AC) and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being either eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of Landorus-T with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T without Swords Dance due to their typing and strong Grass STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, wall walls it, and can even beat Swords Dance sets by phazing it out them with Whirlwind or killing it KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice (AH) Scarf sets Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of a non common the uncommon Yache Berry. Mega Latias can not only can outpace Landorus-T and kill KO it with Ice Beam, but it also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical defense bulk, it has a its middling Special Defense making makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
 

DennisEG

Civil Engineer
is a Top Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
o7

throwback to this thing lol, good times :)

final set to follow in the next post

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due its great typing, access to U-turn, and Intimidate support. Its functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably as its high Attack stat prevents many threats from coming in freely, no matter if you're running an offensive or defensive variant. Its wide movepool consisting of Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat from many different viewpoints; for example, it's a great Choice Scarf user fitting in the role of revenge killer and can also work as setup sweeper. However, Landorus-T will also find itself having competition with Hippowdon and Garchomp, with the former being able to utilize Sand Stream and its superior bulk and typing and latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs a weakness to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo in.


[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Sword Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move and way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical type attackers to sponge hits. U-turn makes Landorus-T a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types or Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reason why Stone Edge is a superior move over Rock Slide despite the accuracy. Swords Dance is slashed over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic is used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is a good option too for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolites, and Smooth Rocks. It also hits Psychic-types for super effective damage. However, this leave you vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax Nature for higher rolls on the mentioned foes, especially considering the SpD investment isn't that useful in practical situations.


Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As item Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.


Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out allows you to gain momentum, get up Stealth Rock, or getting off a hefty chunk on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.


Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard stacking core and resists Water-type attacks as well; it also switches into some special breakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because it tends to force in Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive point of view, spreading status and alleviating pressure from Landorus-T in checking many threats. Landorus-T also makes a great core in terms of synergy and hazard with Dragalge, as it can take Water-type attacks while Landorus-T its immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resist Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special breakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main and strong STAB move, being easy to spam it mid- and late-game without having anything immune to it; it also is able to revenge kill threat such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory or Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well causing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or Pokemon x4 weak to it such as Garchomp.


Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.


Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacked. Try to maintain momentum as much as you can, for example; by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with the Intimidate; you can use it as well to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well match up perfectly 9 times out of 10, and for that one time you just U-turn out. Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.


Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match.The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory, and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because lots of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping those pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.


[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move, which you should spam most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.


Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn status that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense type of builds, but the lack of immediate power hurts.


Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro so a teammate like Mega Lopunny can take advantage of this mid- or late-game. You can also use this set to clean late-game, setting up a Sword Dance against slowers builds, which to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frails. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate Pokemon like Rotom-W that it needs to be removed or weakened before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost you don't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.


Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates than can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so Clefable can setup freely some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.
Big thanks for your time man ! Done.
 
AMCHECK (Hide tabs glitched out, idk the problem, but all the corrections are in the second)

p^2 edit: fixed the extra hide / black font problems

[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due to its great typing, access to U-turn, and Intimidate support. Its functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably as its high Attack stat prevents many threats from coming in freely, no matter if you're running an offensive or defensive variant regardless of how defensive the set you run may be (flows better). Its wide movepool consisting of great options such as Swords Dance, Explosion, Knock Off, and Rock Polish also can makes it a threat from in many different viewpoints ways; for example, it's a great Choice Scarf user fitting in filling the role of revenge killer and can also work as setup sweeper. However, Landorus-T will also find itself having faces competition with from Hippowdon and Garchomp as a Ground-type, with the former being able to utilize Sand Stream and along with its superior bulk and defensive typing, and the latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs a weaknesses to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo to switch in.

[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Swords Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move and way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical type attackers to sponge hits and sponge hits from many physical attackers . U-turn makes Landorus-T a great pivot to for gaining offensive momentum and scouting the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types or and Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reasons why Stone Edge is a superior move over Rock Slide despite the lower accuracy. Swords Dance is slashed can be run over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic is can be used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is also a good option too for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolites, and Smooth Rocks. It also hits Psychic-types for super effective damage. However, this leaves you Landorus-T vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax Nnature for higher rolls on the aforementioned foes, especially considering the SpD investment isn't that useful in practical most situations.


Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As for items, Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.


Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin Rapid Spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out, allowsing you to gain momentum, get up Stealth Rock, or getting off a hefty chunk on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.


Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard stacking core and resists Water-type attacks as well; it also switches into some special breakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because it Landorus-T tends to force in Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field stay. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive point of view front, spreading status and alleviating pressure from Landorus-T's job in checking many threats. Landorus-T also makes a great core in terms of synergy and hazards with Dragalge, as it can take Water-type attacks while Landorus-T its immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resist Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special breakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main and strong STAB move, being easy to spam it mid- and late-game without having anything immune to it; it also is able to revenge kill threats such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory or Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as a last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well causing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or other Pokemon x4 4x weak to it such as Garchomp.


Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.


Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacked. Try to maintain momentum as much as you can,; for example;, by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with the Intimidate; you can also use it as well to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well as match up perfectly 9 times out of 10 the majority of the time, and for that one time you poor matchups Landorus-T can just U-turn out. Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.


Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match.The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory, and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because lots of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping those pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.


[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move, which you should spam most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.


Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn status that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense type of builds, but the lack of immediate power hurts is significant.


Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro so a teammate like Mega Lopunny can take advantage of this mid- or late-game. You can also use this set to clean late-game, setting up a Sword Dance against slowers builds, which tend to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frails. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor, Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate Pokemon like Rotom-W that it needs to be removed or weakened before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost you don't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T a better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.


Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates than can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so Clefable can setup freely set up some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.


[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
Earthquake is the main STAB move, and with an Adamant nature and Earth Plate boost, it hits like a truck and can be spammed in any stage of the match. Stone Edge provides the best coverage with Earthquake by hitting Rotom-W, Skarmory, and Talonflame. Swords Dance boosts Landorus-T's Attack and enables it to hit ridiculously hard, granting it even greater wallbreaking potential to hurt bulkier teams. Also, with a Swords Dance boost Landorus-T can force switches to get up Stealth Rock, which is the main point of this set. Smack Down is an option to lure and eliminate some common switch-ins in such as Skarmory and Rotom-W, allowing you to freely click Earthquake the turn after or, if they have another Flying-type or Levitate user, get up Stealth Rock. U-turn is an option over Swords Dance if you prefer an offensive pivot; if you choose this move, Earth Plate is pretty much necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items such as Eviolites and Leftovers, to cripple and wear down opposing builds quickly, and Shed Shell, in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate or to block Defog.


Set Details
========
Earth Plate provides a ton much more damage output in general, allowing you to crush Quagsire on the switch, for example, if choose an Adamant nature is chosen. Lum Berry can be used to shrug off status once and gets Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types. Leftovers lets(space)Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows Landorus-T to set up on Water-types that don't have an Ice-type attack and beat Starmie one-on-one. A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon. Maximum Attack is mandatory to break bulkier teams, as is maximum Speed so Landorus-T isn't dead(space)weight against faster teams packing Hidden Power Ice; Heatran, for example. An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame, hits an extra point in Attack and still hits hard, and allows Landorus-T to outspeed Jolly Breloom and Bisharp as well as Timid Volcanion.


Usage Tips
========
The point of this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing Landorus-T with wallbreaking potential to pressure bulkier teams and thereby open a window to set up Stealth Rock. Set up Swords Dance on Pokemon that cannot OHKO Landorus-T, on foes that can't touch it such as non-Roar Hippowdon, or, if you pack Lum Berry, on Pokemon that rely on status moves to deal with Landorus-T, such as non-Foul Play Mega Sableye, so you force them out or kill KO them,. If you force them out, click go for Stealth Rocks as they switch out into a Pokemon that can take your attacks (obvious). The whole idea of multiples items (what items?) is to lure some threats so your teammates had have an easier time in late-game. This set struggles to consistently check strong physical attackers such as Excadrill, Mega Lopunny, and Mega Charizard X, so use it conservatively. Whether you need Stealth Rock up or to break a team with a Swords Dance boost is your choice; aim for whichever benefits your game(space)plan in the long term.


Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this leaves you vulnerable to Ice-type attacks. Klefki is a great offensive partner that perfectly pairs with Landorus-T in an offensive entry hazard setting core, as the two possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, Swords Dance Mega Scizor has an easier time once Electric-types have been removed with the help of Yache Berry,. Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on Keldeo, reliably switches into Water-types, and can hit them harder with Draco Meteor; once again, watch out for Ice-type attacks. Keldeo is a good teammate, as it takes on common threats to Landorus-T such as Bisharp and Weavile. Tyranitar can Pursuit trap Latios, Latias, and Starmie to ensure Stealth Rock stays on the field, as well having great synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.



[STRATEGY COMMENTS]
Other Options
=============
A mixed Life Orb set with Stealth Rock is useful to lure and eliminate foes, further using along with Hidden Power Ice or Fire and Grass Knot and completing the moveset with a strong STAB Earthquake; however, this set lacks a way to hit Flying-types, which can freely come in and threaten Landorus-T back. A lead Focus Sash set can be considered for surprising Ice-types and other annoying leads that want to prevent you Landorus-T from getting up Stealth Rock; normally when this item is used Landorus-T carries Explosion to prevent Defog after getting up Stealth Rock. Normal Gem + Explosion has a niche on teams with offensive Flying-type cores, as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice equivalent to Smack Down because they basically do the same thing(why run it over Smack Down, then?), limiting Skarmory and Rotom-W switch-ins; however, as a downside, (redundant) it also could benefit your opponent, as it makes every move 100% accurate. Substitute paired with Bulk Up or Swords Dance could make Landorus-T a good setup sweeper that can avoid status while breaking teams; such a set could also carry Salac Berry to clean late-game.


Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most Water-types, while they can force it out with their Water STAB moves. Some examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice STAB move of choice, and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T due to their typing and strong Grass-type STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, walls it, and can even beat Swords Dance sets by phazing them with Whirlwind or KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do the same to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice Scarf Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of the uncommon Yache Berry. Mega Latias not only can outpace Landorus-T and KO it with Ice Beam, but it also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical bulk, its middling Special Defense makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
 
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P Squared

a great unrecorded history
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not bad at all CryoGyro
GP 2/2
[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due to its great typing, access to U-turn, and Intimidate support. Its functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably, (AC) as its high Attack stat prevents many threats from coming in freely, no matter if you're running an offensive or defensive variant regardless of how defensive the set you run may be (flows better) (optional). Its wide movepool consisting of great options such as Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat from in many different viewpoints ways; (optional) for example, it's a great Choice Scarf user fitting in filling the role of revenge killer and can also work as setup sweeper. However, Landorus-T will also find itself having faces competition with from Hippowdon and Garchomp as a Ground-type, with the former being able to utilize Sand Stream and along with its superior bulk and defensive typing and the latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs a weaknesses to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo in.

[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Swords Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move and way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical type attackers to sponge hits. U-turn makes Landorus-T a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types or and Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reasons why Stone Edge is a superior move over to Rock Slide despite the lower accuracy. Swords Dance is slashed can be run over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic is can be used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is also a good option too for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory's or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolites, and Smooth Rocks. It also hits Psychic-types for super effective damage. However, this leaves you Landorus-T vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax Nnature for higher rolls on the aforementioned foes, especially considering the Special Defense investment isn't that useful in practical most situations.

Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As for items, Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.

Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out, allowsing you to gain momentum, get up Stealth Rock, or getting off a hefty chunk of damage on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.

Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard-stacking core and resists Water-type attacks as well; it also switches into some special (wall?)breakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because it Landorus-T tends to force in ("lure in"?) Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field stay. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive point of view front, spreading status and alleviating pressure from Landorus-T in checking many threats. Landorus-T also makes a great core in terms of synergy and hazards with Dragalge, as it can take Water-type attacks while Landorus-T its is immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as it can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resists Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special (wall?)breakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
STAB Earthquake is Landorus-T's main and strong STAB move, being (it's the only STAB move) easy to spam it mid- and late-game without having anything immune to it; it also is able to revenge kill threats such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory or and Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as a last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well causing dealing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or other Pokemon x4 4x weak to it such as Garchomp.

Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.

Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacrificed sacked. Try to maintain momentum as much as you can, for example; (RSC) by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with the Intimidate; you can also use it as well to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well as match up perfectly 9 times out of 10 the majority of the time, and for that one time you poor matchups Landorus-T can just U-turn out. (niceee) Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.

Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match. (space) The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory, (RC) and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because many lots of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping those pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main STAB move, which you (it's the only STAB move) should be spammed most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.

Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn status that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense type of builds, but the lack of immediate power hurts is significant. (optional)

Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro so for a teammate like Mega Lopunny to can take advantage of this mid- or late-game. You can also use this set to clean late-game, setting up a Swords Dance against slowers builds, which tend to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frails. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor, (AC) Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate Pokemon threats like Rotom-W that it needs to be removed or weakened before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost you don't Landorus-T won't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T a better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.

Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates than that can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so it Clefable can setup freely set up some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.

[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
Earthquake is the main STAB move, and With an Adamant nature and Earth Plate boost, it Earthquake hits like a truck and can be spammed in any stage of the match. Stone Edge provides the best coverage with Earthquake by hitting Rotom-W, Skarmory, and Talonflame. Swords Dance boosts Landorus-T's Attack and enables it to hit ridiculously hard, granting it even greater wallbreaking potential to hurt bulkier teams. Also, with a Swords Dance boost Landorus-T can force switches to get up Stealth Rock, which is the main point of this set. Smack Down is an option to lure and eliminate some common switch-ins in Skarmory and Rotom-W, allowing you to freely click Earthquake the turn after or, if they have another Flying-type or Levitate user, get up Stealth Rock. (would it be used over Stone Edge or in the third slot? seems a little odd that it's not slashed in one of the two slots if it's mentioned here) U-turn is an option over Swords Dance if you prefer an offensive pivot; if you choose this move, Earth Plate is pretty much necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items such as Eviolites and Leftovers, to cripple and wear down opposing builds quickly, and Shed Shell, in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate or to block Defog.

Set Details
========
Earth Plate provides a ton much more damage output in general, (AC) allowing you to crush Quagsire on the switch, for example, (AC) if choose an Adamant nature is chosen. Lum Berry can be used to shrug off status once and gets Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types. Leftovers lets(space)Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows Landorus-T to set up on Water-types that don't have an Ice-type attack and beat Starmie one-on-one. A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon. Maximum Attack is mandatory to break bulkier teams, as is maximum Speed so Landorus-T isn't dead(space)weight against faster teams packing Hidden Power Ice Heatran, for example. An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame, hits an extra point in Attack and still hits hard, and allows Landorus-T to outspeed Jolly Breloom and Bisharp as well as Timid Volcanion.

Usage Tips
========
The point of this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing Landorus-T with wallbreaking potential to pressure bulkier teams and thereby open a window to set up Stealth Rock. Set up Swords Dance on Pokemon that cannot OHKO Landorus-T, on foes that can't touch it such as non-Roar Hippowdon, or, if you pack Lum Berry, on Pokemon that rely on status moves to deal with Landorus-T, such as non-Foul Play Mega Sableye, so you force them out or kill KO them,. (AP) If you force them out, click go for Stealth Rocks as they switch out into a Pokemon that can take your attacks (obvious). The whole idea of multiples items (what items?) is to lure some threats so your teammates had have an easier time in late-game. This set struggles to consistently check strong physical attackers such as Excadrill, Mega Lopunny, and Mega Charizard X, (AC) so use it conservatively. Whether you need Stealth Rock up or to break a team with a Swords Dance boost is your choice; aim for whichever benefits your game(space)plan in the long term.

Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this leaves your team vulnerable to Ice-type attacks. Klefki is a great offensive partner that perfectly pairs with Landorus-T in an offensive entry hazard-setting core, as the two possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, Swords Dance Mega Scizor has an easier time once Electric-types have been removed with the help of Yache Berry,. (AP) Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on Keldeo, reliably switches into Water-types, and can hit them harder with Draco Meteor; once again, watch out for Ice-type attacks. Keldeo is a good teammate, as it takes on common threats to Landorus-T such as Bisharp and Weavile. Tyranitar can Pursuit trap Latios, Latias, and Starmie to ensure Stealth Rock stays on the field, as well having great synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.

[STRATEGY COMMENTS]
Other Options
=============
A mixed Life Orb set with Stealth Rock, Earthquake, Grass Knot, and Hidden Power Ice or Fire is useful to lure and eliminate foes, further using Hidden Power Ice or Fire and Grass Knot and completing the moveset with a strong STAB Earthquake; however, this set lacks a way to hit Flying-types, which can freely come in and threaten Landorus-T back. A lead Focus Sash set can be considered for surprising Ice-types and other annoying leads that want to prevent you Landorus-T from getting up Stealth Rock; normally when this item is used Landorus-T carries Explosion to prevent Defog after getting up Stealth Rock. Normal Gem + Explosion has a niche on teams with offensive Flying-type cores, as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice equivalent to Smack Down because they basically do the same thing(why run it over Smack Down, then?), limiting Skarmory and Rotom-W switch-ins; however, as a downside, (redundant) it also could benefit your opponent, as it makes every move 100% accurate. Substitute paired with Bulk Up or Swords Dance could make Landorus-T a good setup sweeper that can avoid status while breaking teams; such a set could also carry Salac Berry to clean late-game.

Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most Water-types, while they can force it out with their Water STAB moves. Some examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice-type STAB move of choice, and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T due to their typing and strong Grass-type STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, walls it, and can even beat Swords Dance sets by phazing them with Whirlwind or KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do the same to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice Scarf Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of the uncommon Yache Berry. Mega Latias not only can outpace Landorus-T and KO it with Ice Beam, (RC) but it also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical bulk, its middling Special Defense makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
 

DennisEG

Civil Engineer
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GP 2/2
[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due to its great typing, access to U-turn, and Intimidate support. It functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably, as its high Attack stat prevents many threats from coming in freely regardless of how defensive the set you run may be. Its wide movepool consisting of great options such as Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat in many different ways; for example, it's a great Choice Scarf user filling the role of revenge killer and can also work as setup sweeper. However, Landorus-T faces competition from Hippowdon and Garchomp as a Ground-type, with the former being able to utilize Sand Stream along with its superior bulk and defensive typing and the latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs weaknesses to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo in.

[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Swords Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical attackers to sponge hits. U-turn makes Landorus-T a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types and Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reasons why Stone Edge is a superior move to Rock Slide despite the lower accuracy. Swords Dance can be run over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic can be used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is also a good option for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory's or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolite, and Smooth Rock. It also hits Psychic-types for super effective damage. However, this leaves Landorus-T vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax nature for higher rolls on the aforementioned foes, especially considering the Special Defense investment isn't that useful in most situations.

Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As for items, Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.

Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out, allowing you to gain momentum, get up Stealth Rock, or get off a hefty chunk of damage on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.

Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard-stacking core and resists Water-type attacks as well; it also switches into some special wallbreakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because Landorus-T tends to lure in Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field stay. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive front, spreading status and alleviating pressure from Landorus-T in checking many threats. Landorus-T also makes a great core in terms of synergy and hazards with Dragalge, as it can take Water-type attacks while Landorus-T is immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as it can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resists Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special wallbreakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
STAB Earthquake is easy to spam mid- and late-game without having anything immune to it; it also is able to revenge kill threats such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory and Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as a last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well dealing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or other Pokemon 4x weak to it such as Garchomp.

Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.

Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacrificed. Try to maintain momentum as much as you can, for example by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with Intimidate; you can also use it to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well as match up perfectly the majority of the time, and for poor matchups Landorus-T can just U-turn out. Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.

Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match. The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because many of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Earthquake should be spammed most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.

Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense builds, but the lack of immediate power is significant.

Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro for a teammate like Mega Lopunny to take advantage of mid- or late-game. You can also use this set to clean late-game, setting up a Swords Dance against slower builds, which tend to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frail. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor, Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate threats like Rotom-W before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost Landorus-T won't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T a better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.

Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates that can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so it can freely set up some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.

[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge / Smack Down
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
With an Adamant nature and Earth Plate boost, Earthquake hits like a truck and can be spammed in any stage of the match. Stone Edge provides the best coverage with Earthquake by hitting Rotom-W, Skarmory, and Talonflame. Swords Dance boosts Landorus-T's Attack and enables it to hit ridiculously hard, granting it even greater wallbreaking potential to hurt bulkier teams. Also, with a Swords Dance boost Landorus-T can force switches to get up Stealth Rock, which is the main point of this set. Smack Down is an option to lure and eliminate some common switch-ins in Skarmory and Rotom-W, allowing you to freely click Earthquake the turn after or, if they have another Flying-type or Levitate user, get up Stealth Rock. U-turn is an option over Swords Dance if you prefer an offensive pivot; if you choose this move, Earth Plate is pretty much necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items such as Eviolites and Leftovers, to cripple and wear down opposing builds quickly, and Shed Shell, in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate or to block Defog.

Set Details
========
Earth Plate provides much more damage output in general, allowing you to crush Quagsire on the switch, for example, if an Adamant nature is chosen. Lum Berry can be used to shrug off status once and get Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types. Leftovers lets Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows Landorus-T to set up on Water-types that don't have an Ice-type attack and beat Starmie one-on-one. A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon. Maximum Attack is mandatory to break bulkier teams, as is maximum Speed so Landorus-T isn't dead weight against faster teams packing Hidden Power Ice Heatran, for example. An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame, hits an extra point in Attack and still hits hard, and allows Landorus-T to outspeed Jolly Breloom and Bisharp as well as Timid Volcanion.

Usage Tips
========
The point of this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing Landorus-T with wallbreaking potential to pressure bulkier teams and thereby open a window to set up Stealth Rock. Set up Swords Dance on Pokemon that cannot OHKO Landorus-T, on foes that can't touch it such as non-Roar Hippowdon, or, if you pack Lum Berry, on Pokemon that rely on status moves to deal with Landorus-T, such as non-Foul Play Mega Sableye, so you force them out or KO them. If you force them out, go for Stealth Rock. The whole idea of multiple items like Lum Berry, Yache Berry, Earth Plate, or Passho berry is to lure some threats so your teammates have an easier time late-game. This set struggles to consistently check strong physical attackers such as Excadrill, Mega Lopunny, and Mega Charizard X, so use it conservatively. Whether you need Stealth Rock up or to break a team with a Swords Dance boost is your choice; aim for whichever benefits your game plan in the long term.

Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this leaves your team vulnerable to Ice-type attacks. Klefki is a great offensive partner that perfectly pairs with Landorus-T in an offensive entry hazard-setting core, as the two possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, Swords Dance Mega Scizor has an easier time once Electric-types have been removed with the help of Yache Berry. Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on Keldeo, reliably switches into Water-types, and can hit them harder with Draco Meteor; once again, watch out for Ice-type attacks. Keldeo is a good teammate, as it takes on common threats to Landorus-T such as Bisharp and Weavile. Tyranitar can Pursuit trap Latios, Latias, and Starmie to ensure Stealth Rock stays on the field, as well having great synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.

[STRATEGY COMMENTS]
Other Options
=============
A mixed Life Orb set with Stealth Rock, Earthquake, Grass Knot, and Hidden Power Ice or Fire is useful to lure and eliminate foes, however, this set lacks a way to hit Flying-types, which can freely come in and threaten Landorus-T back. A lead Focus Sash set can be considered for surprising Ice-types and other annoying leads that want to prevent Landorus-T from getting up Stealth Rock; normally when this item is used Landorus-T carries Explosion to prevent Defog after getting up Stealth Rock. Normal Gem + Explosion has a niche on teams with offensive Flying-type cores, as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice equivalent to Smack Down because they basically do the same thing , limiting Skarmory and Rotom-W switch-ins. Gravity is choosen over Smack Down because works for five turns which another teammate can also take adavantage of; however, it also could benefit your opponent, as it makes every move 100% accurate. Substitute paired with Bulk Up or Swords Dance could make Landorus-T a good setup sweeper that can avoid status while breaking teams; such a set could also carry Salac Berry to clean late-game.

Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most Water-types, while they can force it out with their STAB moves. Some examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice-type STAB move of choice, and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T due to their typing and strong Grass-type STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, wall it, and even beat Swords Dance sets by phazing them with Whirlwind or KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do the same to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice Scarf Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of the uncommon Yache Berry. Mega Latias not only can outpace Landorus-T and KO it with Ice Beam but also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical bulk, its middling Special Defense makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
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[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due to its great typing, access to U-turn, and Intimidate support. It functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably, as its high Attack stat prevents many threats from coming in freely regardless of how defensive the set you run may be. Its wide movepool consisting of great options such as Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat in many different ways; for example, it's a great Choice Scarf user filling the role of revenge killer and can also work as setup sweeper. However, Landorus-T faces competition from Hippowdon and Garchomp as a Ground-type, with the former being able to utilize Sand Stream along with its superior bulk and defensive typing and the latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs weaknesses to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo in.

[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Swords Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical attackers to sponge hits. U-turn makes Landorus-T a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types and Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reasons why Stone Edge is a superior move to Rock Slide despite the lower accuracy. Swords Dance can be run over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic can be used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is also a good option for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory's or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolite, and Smooth Rock. It also hits Psychic-types for super effective damage. However, this leaves Landorus-T vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax nature for higher rolls on the aforementioned foes, especially considering the Special Defense investment isn't that useful in most situations.

Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As for items, Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.

Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out, allowing you to gain momentum, get up Stealth Rock, or get off a hefty chunk of damage on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.

Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard-stacking core and resists Water-type attacks as well; it also switches into some special wallbreakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because Landorus-T tends to lure in Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field stay. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive front, spreading status and alleviating pressure from Landorus-T in checking many threats. Landorus-T also makes a great core in terms of synergy and hazards with Dragalge, as it can take Water-type attacks while Landorus-T is immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as it can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resists Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special wallbreakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
STAB Earthquake is easy to spam mid- and late-game without having anything immune to it; it also is able to revenge kill threats such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory and Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as a last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well dealing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or other Pokemon 4x weak to it such as Garchomp.

Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.

Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacrificed. Try to maintain momentum as much as you can, for example by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with Intimidate; you can also use it to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well as match up perfectly the majority of the time, and for poor matchups Landorus-T can just U-turn out. Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.

Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match. The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because many of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Earthquake should be spammed most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.

Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense builds, but the lack of immediate power is significant.

Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro for a teammate like Mega Lopunny to take advantage of mid- or late-game. You can also use this set to clean late-game, setting up a Swords Dance against slower builds, which tend to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frail. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor, Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate threats like Rotom-W before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost Landorus-T won't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T a better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.

Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates that can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so it can freely set up some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.

[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge / Smack Down
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
With an Adamant nature and Earth Plate boost, Earthquake hits like a truck and can be spammed in any stage of the match. Stone Edge provides the best coverage with Earthquake by hitting Rotom-W, Skarmory, and Talonflame. Swords Dance boosts Landorus-T's Attack and enables it to hit ridiculously hard, granting it even greater wallbreaking potential to hurt bulkier teams. Also, with a Swords Dance boost Landorus-T can force switches to get up Stealth Rock, which is the main point of this set. Smack Down is an option to lure and eliminate some common switch-ins in Skarmory and Rotom-W, allowing you to freely click Earthquake the turn after or, if they have another Flying-type or Levitate user, get up Stealth Rock. U-turn is an option over Swords Dance if you prefer an offensive pivot; if you choose this move, Earth Plate is pretty much necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items such as Eviolites and Leftovers, to cripple and wear down opposing builds quickly, and Shed Shell, in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate or to block Defog.

Set Details
========
Earth Plate provides much more damage output in general, allowing you to crush Quagsire on the switch, for example, if an Adamant nature is chosen. Lum Berry can be used to shrug off status once and get Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types. Leftovers lets Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows Landorus-T to set up on Water-types that don't have an Ice-type attack and beat Starmie one-on-one. A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon. Maximum Attack is mandatory to break bulkier teams, as is maximum Speed so Landorus-T isn't dead weight against faster teams packing Hidden Power Ice Heatran, for example. An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame, hits an extra point in Attack and still hits hard, and allows Landorus-T to outspeed Jolly Breloom and Bisharp as well as Timid Volcanion.

Usage Tips
========
The point of this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing Landorus-T with wallbreaking potential to pressure bulkier teams and thereby open a window to set up Stealth Rock. Set up Swords Dance on Pokemon that cannot OHKO Landorus-T, on foes that can't touch it such as non-Roar Hippowdon, or, if you pack Lum Berry, on Pokemon that rely on status moves to deal with Landorus-T, such as non-Foul Play Mega Sableye, so you force them out or KO them. If you force them out, go for Stealth Rock. The whole idea of multiple items like Lum Berry, Yache Berry, Earth Plate, or Passho berry Berry is to lure some threats so your teammates have an easier time late-game. This set struggles to consistently check strong physical attackers such as Excadrill, Mega Lopunny, and Mega Charizard X, so use it conservatively. Whether you need Stealth Rock up or to break a team with a Swords Dance boost is your choice; aim for whichever benefits your game plan in the long term.

Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this leaves your team vulnerable to Ice-type attacks. Klefki is a great offensive partner that perfectly pairs with Landorus-T in an offensive entry hazard-setting core, as the two possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, Swords Dance Mega Scizor has an easier time once Electric-types have been removed with the help of Yache Berry. Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on Keldeo, reliably switches into Water-types, and can hit them harder with Draco Meteor; once again, watch out for Ice-type attacks. Keldeo is a good teammate, as it takes on common threats to Landorus-T such as Bisharp and Weavile. Tyranitar can Pursuit trap Latios, Latias, and Starmie to ensure Stealth Rock stays on the field, as well having great synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.

[STRATEGY COMMENTS]
Other Options
=============
A mixed Life Orb set with Stealth Rock, Earthquake, Grass Knot, and Hidden Power Ice or Fire is useful to lure and eliminate foes, however, this set lacks a way to hit Flying-types, which can freely come in and threaten Landorus-T back. A lead Focus Sash set can be considered for surprising Ice-types and other annoying leads that want to prevent Landorus-T from getting up Stealth Rock; normally when this item is used Landorus-T carries Explosion to prevent Defog after getting up Stealth Rock. Normal Gem + Explosion has a niche on teams with offensive Flying-type cores, as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice equivalent to Smack Down because they basically do the same thing(remove space), limiting Skarmory and Rotom-W switch-ins. Gravity is can be choosen over Smack Down because works it is active for five turns, (AC) which another teammate can also take adavantage advantage of; however, it also could benefit your opponent, as it makes every move 100% accurate. Substitute paired with Bulk Up or Swords Dance could make Landorus-T a good setup sweeper that can avoid status while breaking teams; such a set could also carry Salac Berry to clean late-game.

Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most Water-types, while they can force it out with their STAB moves. Some examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice-type STAB move of choice, and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T due to their typing and strong Grass-type STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, wall it, and even beat Swords Dance sets by phazing them with Whirlwind or KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do the same to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice Scarf Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of the uncommon Yache Berry. Mega Latias not only can outpace Landorus-T and KO it with Ice Beam but also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical bulk, its middling Special Defense makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
 
Last edited by a moderator:

DennisEG

Civil Engineer
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Hold on, you made some errors in your new info:

tdp edit: keep "also", rest is okay

[OVERVIEW]
Landorus-T proves itself to be one of the OU metagame's premier bulky Ground-types due to its great typing, access to U-turn, and Intimidate support. It functions as a pivot, thus providing momentum and controlling the tempo of the match, while also functioning as an all-around blanket check to many physical threats in the tier such as Mega Lopunny, Excadrill, Mega Charizard X, and Tyranitar. It can set up Stealth Rock pretty comfortably, as its high Attack stat prevents many threats from coming in freely regardless of how defensive the set you run may be. Its wide movepool consisting of great options such as Swords Dance, Explosion, Knock Off, and Rock Polish also makes it a threat in many different ways; for example, it's a great Choice Scarf user filling the role of revenge killer and can also work as setup sweeper. However, Landorus-T faces competition from Hippowdon and Garchomp as a Ground-type, with the former being able to utilize Sand Stream along with its superior bulk and defensive typing and the latter being able to spread passive chip damage through Rough Skin + Rocky Helmet. Its lack of reliable recovery outside of Leftovers also leaves it relatively low on HP to manage various threats on the opponent's team, especially if you don't play cautiously. Lastly, Landorus-T packs weaknesses to Ice- and Water-type moves, meaning it cannot set up Stealth Rock without inviting the likes of Kyurem-B, Manaphy, and Keldeo in.

[SET]
name: Defensive
move 1: Earthquake
move 2: Stealth Rock
move 3: U-turn / Swords Dance
move 4: Stone Edge / Toxic
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 8 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's main way to deal with Pokemon such as Mega Charizard X and Excadrill. Stealth Rock is used for gradually wearing down your opponent's Pokemon and punishing switch-ins, with Landorus-T being an excellent user due to its good typing and ability to switch into many physical attackers to sponge hits. U-turn makes Landorus-T a great pivot to gain offensive momentum and scout the foe's moves as well as baiting in some defensive Pokemon such as Skarmory that strong wallbreakers on your team can take advantage of without taking the risk of getting damaged beforehand. Stone Edge is the best possible coverage move for Landorus-T, allowing it to hit Flying-types and Pokemon with Levitate while being able to OHKO some threats such as Mega Pinsir, which is one of the reasons why Stone Edge is a superior move to Rock Slide despite the lower accuracy. Swords Dance can be run over U-turn because it can help Landorus-T pressure bulkier Pokemon such as Clefable, Ferrothorn, Mega Scizor, and opposing Landorus-T rather than having to U-turn into a better matchup. Toxic can be used to cripple setup sweepers and bulkier Pokemon such as Rotom-W, Hippowdon, Garchomp, and Talonflame. Knock Off is also a good option for the last slot, as it provides a nice utility for teammates or for Landorus-T itself by helping them wear down bulky Pokemon more easily. For example, you can remove Skarmory's or Ferrothorn's Shed Shell and trap them with Magnezone later, and you can remove Leftovers, Eviolite, and Smooth Rock. It also hits Psychic-types for super effective damage. However, this leaves Landorus-T vulnerable to Mega Pinsir and Talonflame. Hidden Power Ice is a completely viable option to nail opposing Landorus-T and Garchomp, but if you opt for this it's preferable run a Lax nature for higher rolls on the aforementioned foes, especially considering the Special Defense investment isn't that useful in most situations.

Set Details
========
Maximum HP investment and near-maximum Defense investment with a Impish nature is used to buff Landorus-T's defensive potential as much as possible to take on physical threats optimally. The 8 EVs in Special Defense allow Landorus-T to always survive Mega Manectric's Hidden Power Ice at full HP. The rest is dumped into Speed to outpace base 50 Speed Pokemon with a positive nature such as Azumarill. Intimidate strengthens Landorus-T's ability to come into threatening physical attackers. As for items, Rocky Helmet works well due to its ability to spread chip damage on threats such as Mega Lopunny and opposing Landorus-T, making it easier for its teammates or itself to pick them off later. Leftovers is the superior option on more defensive teams due to the great longevity it provides.

Usage Tips
========
One of the main reasons to use this set is setting up Stealth Rock, so try to set it up on Pokemon that are threatened by Earthquake or fear Rocky Helmet damage such as Excadrill, Mega Charizard X, Mega Lopunny, and Klefki, or just get it up as soon as possible in the match to instantly apply pressure on your opponent, potentially forcing a spin or Defog that you can take advantage of. Another reason why Landorus-T is slapped onto so many teams is its ability to come into many threatening attackers and force them out, allowing you to gain momentum, get up Stealth Rock, or get off a hefty chunk of damage on something to put you in a favorable situation. Try to KO Pokemon that threaten your team or at least will rack up damage, such as +1 Excadrill under sand, Swords Dance Talonflame, and Dragon Dance-boosted Mega Charizard X. U-turn is a great way to grab offensive momentum or scout the foe's moves, as Landorus-T can pivot into Pokemon that it would force out such as Jirachi and Excadrill and proceed to U-turn out on the opponent's expected switch out to rack up damage alongside Stealth Rock to keep the tempo of the match in your favor. Another way to use it is getting a slow U-turn after taking a hit and bringing in a teammate that matches up favorably. If you pack Swords Dance, use it early-game to break bulky Pokemon such as Hippowdon and defensive Garchomp. Knock Off should be used to remove annoying items such as Leftovers, Eviolite, Shed Shell, Rocky Helmet, and Life Orb to make it easier to deal with those Pokemon later.

Team Options
========
Latios and Starmie both can switch into Water-type attacks and check Keldeo perfectly; Starmie can also switch into Ice-type attacks. Ferrothorn is a great partner to complete the entry hazard-stacking core and resists Water-type attacks as well; it also switches into some special wallbreakers that Landorus-T can't manage, such as non-Hidden Power Fire Latios, Mega Diancie, and Kyurem-B, somewhat comfortably. Another great hazard core partner is Klefki for the more offensive approach, as between the two, they possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Wallbreakers or hard-hitting Pokemon enjoy the slow U-turn Landorus-T can provide, such as Volcanion, Kyurem-B, Mega Medicham, and Thundurus, because they don't enjoy taking hits and all take advantage of what foes Landorus-T baits in, such as bulky Ground- and Water-types. Tyranitar is also good when paired with Landorus-T because Landorus-T tends to lure in Starmie, Latios, and Latias, which Tyranitar can trap, guaranteeing hazards on the other side of the field stay. Electric-types such as Mega Manectric and Rotom-W can complete a VoltTurn core and keep momentum throughout the match; Mega Manectric also enjoys that Landorus-T can Toxic bulky Ground-types such as Hippowdon or weaken them with Swords Dance-boosted attacks, while Rotom-W helps on a more defensive front, spreading status and alleviating pressure from Landorus-T in checking many threats. Landorus-T also makes a great core in terms of synergy and hazards with Dragalge, as it can take Water-type attacks while Landorus-T is immune to Ground-type attacks that hurt Dragalge. Clefable is a solid option too, as it can take unboosted Water- and Ice-type attacks from Pokemon such as Mega Manectric, Weavile, defensive Starmie, and Lopunny, while Landorus-T can deal with Pokemon that threaten Clefable such as Excadrill, Talonflame, and Mega Charizard X and also resists Poison-type attacks. Keldeo is also a nice alternative to pair with Landorus-T because Bisharp can get out of hand due to a +1 boost from Intimidate and it enjoys the slow U-turn to wallbreak safely. Bulky Water-types like Slowbro and Slowking take Water- and Ice-type attacks directed at Landorus-T reliably, with the latter taking on special wallbreakers slightly better and the former taking pressure off Landorus-T in beating the majority of the physical metagame.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge
move 4: Knock Off / Explosion / Superpower
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
STAB Earthquake is easy to spam mid- and late-game without having anything immune to it; it also is able to revenge kill threats such as Choice Scarf Excadrill, Mega Alakazam, and +1 Dragonite. On a Choice Scarf set, U-turn is one of the best moves to have, functioning to gain offensive momentum and revenge kill weakened Pokemon to have switch initiative. Stone Edge is the perfect coverage move to go with Earthquake, hitting Flying-types, and it's a superior option over Rock Slide because this set needs the power to KO the likes of Dragonite, whose Outrage + Extreme Speed it cannot tank, and gain a high chance of OHKOing Tornadus-T. Knock Off cripples defensive Pokemon like Skarmory and Ferrothorn to wear them down more easily while also OHKOing Latias and Latios, which U-turn can't do; it also hits Gengar in a more reliable way and super effectively. Explosion should be considered as a last-ditch effort if you can't KO a foe with Earthquake and it is dangerous enough to sweep your team, as well dealing massive damage to bulkier Pokemon and even OHKOing them after a prior damage in the case of Clefable; it also works to gain momentum by providing switch initiative if the situation allows you to do so. Superpower nails Air Balloon Excadrill, Mega Lopunny, and Mega Gyarados. Hidden Power Ice is a viable option as well to lure and eliminate opposing Landorus-T or other Pokemon 4x weak to it such as Garchomp.

Set Details
========
Full investment into Attack provides enough power to revenge kill threats such as Excadrill, Mega Charizard X, and Keldeo, the latter with a bit of prior damage. A Jolly nature with maximum investment into Speed is needed in order to grab momentum and revenge kill every single Mega Evolution such as Mega Lopunny or Mega Alakazam or Pokemon with a +1 Speed boost such as Mega Gyarados and Dragonite. Choice Scarf is the reason why this set is a great momentum grabber and revenge killer.

Usage Tips
========
The main use of this set is to revenge kill threats after one of your Pokemon has been sacrificed. Try to maintain momentum as much as you can, for example by using U-turn on weakened Pokemon; you can bring in Landorus-T to force a Pokemon out, not only granting you offensive momentum or switch initiative but also racking up damage on the opponent's team and getting a fast U-turn off. Use it to check Mega Charizard X, Excadrill, and Mega Lopunny, but be wary of switching it directly in because its bulk is still average even with Intimidate; you can also use it to clean up late-game once Pokemon that resist or are immune to Ground have been removed or are weakened enough. It's also a good lead to scout your opponent's intentions as well as match up perfectly the majority of the time, and for poor matchups Landorus-T can just U-turn out. Be careful of locking Landorus-T into a move that leaves it vulnerable to a setup sweeper.

Team Options
========
Wallbreakers fit perfectly as teammates, as they can beat what Choice Scarf Landorus-T baits in, granting you the upper hand in a match. The momentum grabbed by Landorus-T gives free switches in to Pokemon like Kyurem-B, Thundurus, Volcanion, Mega Heracross, Mega Gardevoir, Latios, and Magnezone that can trap Skarmory or Ferrothorn trying to switch into Landorus-T. An entry hazard setter is needed to inflict chip damage combined with U-turn; a good option is Ferrothorn, as it has nice synergy with Landorus-T defensively. Ferrothorn is able to take Water- and Ice-type attacks that threaten Landorus-T, which can take Fighting-type attacks in return. Pokemon that can weaken checks for Landorus-T are well received, such as Heatran, which can beat bulkier Pokemon such as Clefable and Skarmory and has access to Stealth Rock. Mega Manectric and Rotom-W complete a VoltTurn core to pressure bulkier builds and keep up offensive momentum. Spikes are really good with Landorus-T because many of its checks are grounded; Klefki in particular works great because it has use on offensive teams, and lead Skarmory is an option if you're taking the hyper offense path. Despite being an offensive set, this still can check some threats such as Excadrill and switch into Poison-type attacks, which Clefable appreciates; in return, Clefable can switch into multiple attacks that threaten Landorus-T, such as Kyurem-B's Ice Beam and Keldeo's Scald. Magnezone is really good to complete a VoltTurn core as well while also trapping pesky Steel-types such as Skarmory that completely counter Landorus-T, and Landorus-T in return is immune to Ground-type attacks that destroy Magnezone.

[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Earthquake should be spammed most of the time after setting up, or even before. Stone Edge hits targets that Earthquake cannot such as opposing Landorus-T, Talonflame, Rotom-W, and Skarmory, making it the best coverage move for Landorus-T. Swords Dance is capable of boosting Landorus-T's Attack in order to sweep teams under the right circumstances. Rock Polish works best against a more offensive team, where Speed is more needed than power.

Set Details
========
Maximum investment in Attack with an Adamant nature is used to hit as hard as possible both with and without a Swords Dance boost, dismantling defensive builds. Full investment into Speed is used in order to outpace key threats like Adamant Excadrill and fast Taunt users such as Heatran and Gliscor. Earth Plate lets Landorus-T net certain OHKOs, most notably on defensive Garchomp and Slowbro after Stealth Rock and a Swords Dance boost more than 50% of the time. An alternative EV spread of 8 HP / 176 Atk / 92 Def / 232 Spe allows Landorus-T to comfortably set up on Life Orb Excadrill and other physical attackers, which are what Landorus-T will most likely try to find a setup opportunity on, while still maintaining a Speed benchmark for Excadrill in sand after a Rock Polish; however, you can still go with maximum Speed to outpace Heatran before setting up. 176 Attack EVs with an Adamant nature alongside Earth Plate are more than enough to devastate bulkier teams. Lum Berry lets Landorus-T avoid Toxic and burn that can stop its sweep, which is useful against status-reliant stall teams, for example. Notably, it lets Landorus-T set up in front of a non-Foul Play Mega Sableye. Yache Berry is an option to check Electric-types and avoid the OHKO from Weavile's Ice-type attacks. Leftovers with a bulkier spread can be used to fit into bulky offense builds, but the lack of immediate power is significant.

Usage Tips
========
Use this set to break bulkier Pokemon such as Hippowdon, Clefable, and Slowbro for a teammate like Mega Lopunny to take advantage of mid- or late-game. You can also use this set to clean late-game, setting up a Swords Dance against slower builds, which tend to be bulkier, or a Rock Polish against offensive or fast builds, which, conversely, require Speed over power because they typically are more frail. Try to set up in front of physical attackers or Pokemon that can't do much back such as Hippowdon and Choice Scarf Keldeo locked into Secret Sword, and aim to eliminate all users of priority before attempting to sweep, such as Weavile, Scizor, Azumarill, and Talonflame. You should use wallbreakers early- or mid-game to weaken Landorus-T's checks or find an opportunity to eliminate threats like Rotom-W before attempting a sweep. Don't play your Landorus-T like a physical wall early-game, as its HP should be preserved as much as possible if you are using it as your main wincon or sweeper. If you choose Lum Berry, you can play more recklessly in term of setup, but without the Earth Plate boost Landorus-T won't 2HKO Quagsire on the switch even with Stealth Rock. Earth Plate can give Landorus-T a better matchup against stall, but it is recommended you set up on non-status move users or try to bluff another set, such as bluffing Knock Off on Chansey or bluffing Stealth Rock to bait Mega Sableye or Skarmory in.

Team Options
========
Other strong attackers appreciate Landorus-T's ability to weaken the opponent's team, such as Mega Lopunny, Mega Aerodactyl, Mega Scizor, Choice Scarf Kyurem-B, Alakazam, and Keldeo. On the other hand, Landorus-T appreciates teammates that can break its checks for a mid- or late-game sweep such as Mega Heracross, Mega Medicham, Volcanion, Magma Storm + Power Herb + Solar Beam Heatran, and Mega Charizard X. Clefable is great teammate, as it can absorb status in case you're not packing Lum Berry and appreciates that Landorus-T can break Steel-types and special walls so it can freely set up some Calm Minds to clean up. Magnezone traps Skarmory, which can phaze Landorus-T with Whirlwind or stall it out of Stone Edge PP. A defensive Pokemon like Slowbro that is capable of checking what a more offensive variant of Landorus-T cannot break through throughout the course of a match such as Excadrill is appreciated.

[SET]
name: Offensive
move 1: Earthquake
move 2: Stone Edge / Smack Down
move 3: Swords Dance / U-turn / Knock Off
move 4: Stealth Rock
item: Earth Plate / Lum Berry
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
With an Adamant nature and Earth Plate boost, Earthquake hits like a truck and can be spammed in any stage of the match. Stone Edge provides the best coverage with Earthquake by hitting Rotom-W, Skarmory, and Talonflame. Swords Dance boosts Landorus-T's Attack and enables it to hit ridiculously hard, granting it even greater wallbreaking potential to hurt bulkier teams. Also, with a Swords Dance boost Landorus-T can force switches to get up Stealth Rock, which is the main point of this set. Smack Down is an option to lure and eliminate some common switch-ins in Skarmory and Rotom-W, allowing you to freely click Earthquake the turn after or, if they have another Flying-type or Levitate user, get up Stealth Rock. U-turn is an option over Swords Dance if you prefer an offensive pivot; if you choose this move, Earth Plate is pretty much necessary to make up for the loss of power. Smack Down is also a much more valid option on U-turn sets to grab offensive momentum. Knock Off can remove items such as Eviolites and Leftovers, to cripple and wear down opposing builds quickly, and Shed Shell, in case you have Magnezone in the back. Explosion is an option to weaken some bulky Pokemon and pick them off with another teammate or to block Defog.

Set Details
========
Earth Plate provides much more damage output in general, allowing you to crush Quagsire on the switch, for example, if an Adamant nature is chosen. Lum Berry can be used to shrug off status once and get Stealth Rock up on Mega Sableye by forcing it out after clicking Swords Dance. Yache Berry is a nice option to lure and eliminate Electric-types, most of which pack Hidden Power Ice, and Ice-types. Leftovers lets Landorus-T check Excadrill and Mega Charizard X more than once. Passho Berry allows Landorus-T to set up on Water-types that don't have an Ice-type attack and beat Starmie one-on-one. A Jolly nature is an option to outpace Pokemon like Jolly Excadrill or neutral-natured base 100 Speed Pokemon. Maximum Attack is mandatory to break bulkier teams, as is maximum Speed so Landorus-T isn't dead weight against faster teams packing Hidden Power Ice Heatran, for example. An alternative spread of 192 HP / 136 Atk / 180 Spe with an Adamant nature aims to switch into Pokemon like Mega Lopunny, Excadrill, and Talonflame, hits an extra point in Attack and still hits hard, and allows Landorus-T to outspeed Jolly Breloom and Bisharp as well as Timid Volcanion.

Usage Tips
========
The point of this set is to become more threatening offensively by hitting much harder with a lot of Attack investment, essentially providing Landorus-T with wallbreaking potential to pressure bulkier teams and thereby open a window to set up Stealth Rock. Set up Swords Dance on Pokemon that cannot OHKO Landorus-T, on foes that can't touch it such as non-Roar Hippowdon, or, if you pack Lum Berry, on Pokemon that rely on status moves to deal with Landorus-T, such as non-Foul Play Mega Sableye, so you force them out or KO them. If you force them out, go for Stealth Rock. The whole idea of multiple items like Lum Berry, Yache Berry, Earth Plate, or Passho berry Berry is to lure some threats so your teammates have an easier time late-game. This set struggles to consistently check strong physical attackers such as Excadrill, Mega Lopunny, and Mega Charizard X, so use it conservatively. Whether you need Stealth Rock up or to break a team with a Swords Dance boost is your choice; aim for whichever benefits your game plan in the long term.

Team Options
========
Mega Lopunny, Mega Charizard X, or any strong physical attacker likes Landorus-T wearing down bulky Ground-types such as Hippowdon, opposing Landorus-T, and defensive Garchomp. A offensive Grass-type such as Breloom can beat bulky Water-types that Landorus-T struggles with, but this leaves your team vulnerable to Ice-type attacks. Klefki is a great offensive partner that perfectly pairs with Landorus-T in an offensive entry hazard-setting core, as the two possess great defensive synergy and are capable of checking a large portion of the metagame, with Klefki also providing a ton of utility with moves like Spikes, Stealth Rock, Toxic, and Thunder Wave. Landorus-T can lure some Pokemon depending on the type of Berry you choose or if you pack Smack Down; for example, Swords Dance Mega Scizor has an easier time once Electric-types have been removed with the help of Yache Berry. Smack Down is also good to remove Skarmory and Rotom-W for Mega Scizor. Latios takes on Keldeo, reliably switches into Water-types, and can hit them harder with Draco Meteor; once again, watch out for Ice-type attacks. Keldeo is a good teammate, as it takes on common threats to Landorus-T such as Bisharp and Weavile. Tyranitar can Pursuit trap Latios, Latias, and Starmie to ensure Stealth Rock stays on the field, as well having great synergy with Landorus-T. Mega Manectric and Raikou like Ground-types being weakened.

[STRATEGY COMMENTS]
Other Options
=============
A mixed Life Orb set with Stealth Rock, Earthquake, Grass Knot, and Hidden Power Ice or Fire is useful to lure and eliminate foes, however, this set lacks a way to hit Flying-types, which can freely come in and threaten Landorus-T back. A lead Focus Sash set can be considered for surprising Ice-types and other annoying leads that want to prevent Landorus-T from getting up Stealth Rock; normally when this item is used Landorus-T carries Explosion to prevent Defog after getting up Stealth Rock. Normal Gem + Explosion has a niche on teams with offensive Flying-type cores, as it can weaken Rotom-W and bulky Ground-types. Gravity is a nice equivalent to Smack Down because they basically do the same thing(remove space), limiting Skarmory and Rotom-W switch-ins. Gravity is can be choosen over Smack Down because works it is active for five turns, (AC) which another teammate can also take adavantage advantage of; however, it also could benefit your opponent, as it makes every move 100% accurate. Substitute paired with Bulk Up or Swords Dance could make Landorus-T a good setup sweeper that can avoid status while breaking teams; such a set could also carry Salac Berry to clean late-game.

Checks and Counters
===================
**Water-types**: Landorus-T cannot threaten most Water-types, while they can force it out with their STAB moves. Some examples include Keldeo, Slowbro, Rotom-W, and Manaphy.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B can eliminate Landorus-T with their powerful Ice-type STAB move of choice, and the former two can pick off faster sets with their priority Ice Shard. It is important to note many cannot switch in without being eliminated by U-turn or taking 25% from Stealth Rock.

**Bulky Ground-types**: Opposing Landorus-T, Hippowdon, and Gliscor can come in on Landorus-T and set up Stealth Rock freely. However, they can easily be taken care of with Swords Dance-boosted attacks or crippled by Toxic.

**Grass-types**: Most Grass-types such as Tangrowth, Chesnaught, and Mega Venusaur can force out non-Swords Dance Landorus-T due to their typing and strong Grass-type STAB moves.

**Bulky Steel-types**: Skarmory can remove Landorus-T's entry hazards, wall it, and even beat Swords Dance sets by phazing them with Whirlwind or KOing them with Counter. Ferrothorn can wear Landorus-T down faster than it can do the same to Ferrothorn. Bulky Mega Scizor can also set up on Landorus-T without Swords Dance.

**Faster Revenge Killers**: Pokemon with Ice-type coverage in general can be a pain for non-Choice Scarf Landorus-T. Raikou, Gengar, Tornadus-T, and Mega Manectric are great examples, but they will have to be wary of the uncommon Yache Berry. Mega Latias not only can outpace Landorus-T and KO it with Ice Beam but also has the necessary bulk to tank Knock Off from Choice Scarf Landorus-T.

**Strong Special Wallbreakers**: While Landorus-T has great physical bulk, its middling Special Defense makes it vulnerable against Mega Charizard Y, Latios, Serperior, and Hydreigon despite it having a neutrality to their STAB moves.
Ok done, thanks. Ready for upload again
 

kumiko

formerly TDK
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Four-Time Past WCoP Champion
DennisEG

Apologizes for the delay, but I have a few things I want to point out and ask about before uploading.

I really don't think Toxic is worth the slash, unless you feel strongly about this I'd much prefer it just be mentioned in moves (you won't have to rewrite anything). I also don't see the merit of Lando using anything outside of HP Ice off of the special side, so I think it'd be best to remove that from OO unless you or anyone else has experience with the set.

These are obviously things I could edit in SCMS but I'd rather just ask before uploading it.
 

DennisEG

Civil Engineer
is a Top Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
DennisEG

Apologizes for the delay, but I have a few things I want to point out and ask about before uploading.

I really don't think Toxic is worth the slash, unless you feel strongly about this I'd much prefer it just be mentioned in moves (you won't have to rewrite anything). I also don't see the merit of Lando using anything outside of HP Ice off of the special side, so I think it'd be best to remove that from OO unless you or anyone else has experience with the set.

These are obviously things I could edit in SCMS but I'd rather just ask before uploading it.
Toxic is fine in moves, when i start writting this Toxic was more popular than now. I guess Knock would be fine as slash in Stone edge, but personally think Edge is super mandatory because the ability of hitting birds.
And yeah never use GK on landot tbh. But was part of the skeleton that i took. I will remove it.
 

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