We literally just added Porygon2 as our Thundurus check, we have Rotom-H who also checks it well,
and Ferrothorn can deal with any of them lacking Focus Blast. Why on earth do we need a fourth..? As for Conkeldurr, Azumarill basically counters it and seeing Salamence in team preview should scare most of them off (they don't know we aren't running max attack Double Edge, and we can bring in unevolved Mence and set up a Dragon Dance on Conk thanks to Intimidate anyway).
We've already said in this thread that Gengar is one of SpD Mence's set up targets, so why do we want something that checks it? Hypnosis is scary, but they have to hit it, and if they do we tank a Hex, and from bulkier Gengar's (the most common version of Hypnosis spammers), we have a good chance of tanking 2. Unless they hit Hypnosis and get a three-turn sleep out of it, we get a Dragon Dance off and beat it. Any other Gengar that isn't Hypnosis is flat out beaten as well. If for some reason we can't use Mence to beat Gengar, we have Porygon2 in the back who usually comes out on top anyway.
Garchomp is dealt with by Azumarill (literally the reason we added it), Porygon2, and Ferrothorn. Again, why do we want a fourth answer to it..?
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I honestly think the team has good enough defensive synergy / answers to meta threats that we should just look to add in a secondary Mega option to use against teams that are super problematic for Salamence. Literally any variant of Mega Gengar would fit well, but deciding on which one is kinda tricky. I think an offensive one would be best, as our team is pretty passive.
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb / Sludge Wave (if we can track one down)
- Icy Wind / Focus Blast
- Destiny Bond
So basically this pairs with Azumarill really well and is just generally really good.. It would provide some steady offense if we need it and trap / eliminate threats that we need gone. I think using Sitrus / BD Azu would be way better anyway, but if we ended up adding this I would definitely push for us to change Azu's set.
Alternatively, I've been testing a team that is actually pretty similar to this with Mega Beedrill in the last slot. I've had mixed/overall positive results with it, like I said I'm still testing it so I'm trying to figure out how to play it, but it's pretty fun.
Beedrill @ Beedrillite
Ability: Swarm
Level: 50
EVs: 20 HP / 252 Atk / 92 Def / 4 SpD / 140 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Drill Run / Knock Off
So mostly this is a mega that can beat Sylveon and Greninja, two things we don't want to bring Salamence in on. This spread is something I've been trying out, it basically allows you to live a Sucker Punch from Adamant Kang so you can pick it off, while still outspeeding Mega Gengar. Although bringing it up to 220 so that you oustpeed max Scarf Heatran would be good because I've been bopped by one or two of them. Or we can just use our
analysis spread...
So yeah I like either of these.