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Earthquake~Aqua Tail~Aqua Jet
IF Magnet Rise, use Smack Down and push actions back
IF Protective/Evasive move, use Rock Polish and push actions back
IF Stealth Rock, use Brick Break and push actions back
@ Claw Fossil
Battle Armor / Swift Swim / Mold Breaker
75 HP | 55 EN
5/4/2/5/90
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Rare Candy
Levitate / Technician / Mold Breaker
100 HP | 86 EN
1/3/7/3/130
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
A1
Stratagem uses Paleo Wave! (No crit or debuff)
CRIT: NO (2679>625)
EFFECT: NO (6137>2000)
(9 + 5 + 2.5) x 1.5 = 24.75 DMG
-6 EN
Armaldo uses Earthquake! (No crit)
CRIT: NO (9617>625)
(10 + 3) x 1.5 = 19.5 DMG
-7 EN
A2
Stratagem uses Ancient Power! (All stats increased)
CRIT: NO (8170>625)
EFFECT: YES (125<1000) Can you feel the power? Stratagem can feel the power.
((6 + 1.5) + 5 + 2.5) x 1.5 = 24.75 DMG
-4 EN
Armaldo uses Aqua Tail! (No crit)
HIT: YES (395<9000)
CRIT: NO (4271>625)
(9 + 1 + 3) x 1.5 - 2 = 17.5 DMG
-7 EN
A3
Armaldo uses Aqua Jet! (No crit)
CRIT: NO (7666>625)
(4 + 1 + 3) x 1.5 - 2 = 10 DMG
-4 EN
Stratagem uses Paleo Wave! (No crit or debuff)
CRIT: NO (1237>625)
EFFECT: NO (9755>2000)
(9 + 5 + 2.5) x 1.5 + 2 = 26.75 DMG
-6 EN
Armaldo faints!
Armaldo: -76 HP, -18 EN
Stratagem: -47 HP, -16 EN
"Switch to Heracross!"
"Nuh uh."
"Okay..."
After the leader is denied by the challenger, Stratagem lays the beat down on this Armaldo after getting a very fortunate boost from Ancient Power. Whoever comes in next is not gonna like the newly improved Stratagem 2.0.
@ Claw Fossil
Battle Armor / Swift Swim / Mold Breaker HPKO | 55 EN
5/4/2/4/45
STATUS: RIP
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Rare Candy
Levitate / Technician / Mold Breaker
53 HP | 70 EN
1/3/7/3/228
STATUS: +1 Attack, +1 Defense, +1 Special Attack, +1 Special Defense, +1 Speed
"This is less than ideal. Though it doesn't look like switching would help with things..."
"Heracross is going down!" Dazzling Gleam~Fire Blast~Dazzling Gleam
IF Heracross is under DE AND NOT you are under Magnet Rise THEN Magnet Rise and restart queue IF damaging Fighting-type move AND NOT your third substitution has activated THEN Protect and restart queue, but only once IF Bullet Seed AND NOT your second substitution has activated THEN Protect and restart queue, but only once
@ Heracronite
Guts / Moxie / Swarm / Mold Breaker
100 HP | 100 EN
5/3/1/3/98 (+11% Accuracy)
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Rare Candy
Levitate / Technician / Mold Breaker
53 HP | 70 EN
1/3/7/3/228
STATUS: +1 Attack, +1 Defense, +1 Special Attack, +1 Special Defense, +1 Speed
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
A1
Stratagem uses Dazzling Gleam! (No crit)
CRIT: NO (2588>625)
(8 + 4) x 1.5 + 2 = 20 DMG
-6 EN
Heracross uses Knock Off! (No crit, Rare Candy is removed)
CRIT: NO (6243>625)
10 + 3 - 2 = 11 DMG
-7 EN
A2
Stratagem uses Fire Blast! (No crit or burn)
HIT: YES (2014<8500)
CRIT: NO (7967>625)
EFFECT: NO (1979>1000)
(11 + 3 - 1) x 1.5 + 2 = 21.5 DMG
-8 EN
Heracross uses Bulldoze! (No crit, Stratagem's speed is lowered)
CRIT: NO (9125>625)
(6 + 3) x 1.5 - 2 = 11.5 DMG
-5 EN
Stratagem is wobbly after the Bulldoze! -1 Speed
A3
Stratagem uses Dazzling Gleam! (No crit)
CRIT: NO (3885>625)
(8 + 3) x 1.5 + 2 = 18.5 DMG
-6 EN
Heracross uses Earthquake! (No crit)
CRIT: NO (7491>625)
(10 + 3) x 1.5 - 2 = 17.5 DMG
-7 EN
Heracross: -60 HP, -19 EN
Stratagem: -40 HP, -20 EN
That's an interesting order set... instead of breaking through with Mega Evolved Fighting STAB, or ignoring the substitutions for uninterrupted Bug STAB, the leader decides to not mega evolve, try for a speed advantage when Heracross is still slower, and then missing the KO and taking a massive chunk from the Stratagem. Perhaps Beatrice is in denial over that Ancient Power boost?
@ Heracronite
Guts / Moxie / Swarm / Mold Breaker
40 HP | 81 EN
5/3/1/3/98 (+11% Accuracy)
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
Levitate / Technician / Mold Breaker
13 HP | 40 EN
1/3/6/3/130
STATUS: OK
Brick Break~Rock Smash~Brick Break
IF Explosion, use Protect and push actions back
IF Stratagem is under the effects of Endure AND Stratagem is not poisoned, use Toxic and push actions back
IF Double Team, use Pursuit and push actions back
@ Heracronite
Guts / Moxie / Swarm / Mold Breaker
40 HP | 81 EN
5/3/1/3/98 (+11% Accuracy)
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
Levitate / Technician / Mold Breaker
13 HP | 40 EN
1/3/6/3/130
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
A1
Stratagem uses Endure! Stratagem steels itself to endure any attack! -15 EN
Heracross uses Toxic! Apparently, you can poison a conglomerate of rocks. -7 EN
Stratagem oozes purple goo.-1 HP
A2
Stratagem uses Dazzling Gleam! (No crit)
CRIT: NO (2300>625)
(8 + 4) x 1.5 + 2 = 20 DMG
-6 EN
Heracross uses Brick Break! (No crit)
CRIT: NO (5302>625)
(8 + 3 + 3) x 1.5 = 21 DMG ENDURED 11 DMG
-5 EN
Stratagem oozes purple goo.-1 HP
Stratagem faints!
Heracross: -20 HP, -12 EN
Stratagem: -13 HP, -21 EN
Heracross keeps its normal forme to hammer away at the Stratagem. The rocks try to endure the attacks, but Heracross subjects it to nasty venoms, making its next Brick Break fatal. Mowtom is up to replace his pebbles.
@ Heracronite
Guts / Moxie / Swarm / Mold Breaker
20 HP | 69 EN
5/3/1/3/98 (+11% Accuracy)
STATUS: Swarm active
"I'm not convinced Heracross gets a Moxie boost. Either way, Gadzooks @ Salamencite."
*hrrr* [MEGA EVOLVE] Swift~Headbutt~Swift
IF Heracross is under Endure AND NOT Heracross is poisoned AND NOT Heracross is Resting THEN Toxic IF damaging priority combo THEN Protect and restart queue IF Heracross is under P/E THEN Focus Energy the first time, Dragon Dance the second, and restart queue each time
@ Heracronite
Guts / Moxie / Swarm / Mold Breaker
20 HP | 69 EN
5/3/1/3/98 (+11% Accuracy)
STATUS: Swarm active
--------------------VS.--------------------
@ Salamencite
Intimidate / Moxie
100 HP | 100 EN
5/2/4/3/115 (+15% Accuracy)
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
Salamence's Intimidate! Heracross:-1 Attack
Salamence is struck by Stealth Rocks! -15 HP
Salamence reacts to Mowtom's Mega Contact Lens! Gadzooks changes to Mega Salamence!
Heracross reacts to Beatrice's Mega Gym Badge! Corpus changes to Mega Heracross!
A1
Heracross uses Endure! Heracross braces itself for any attack! -15 EN
Salamence uses Toxic! Heracross is badly poisoned! -7 EN
Heracross suffers from the poison!-1 HP
A2
Salamence uses Headbutt! (No crit or flinch)
CRIT: NO (9279>625)
EFFECT: NO (4144>3000)
(7 + 2 + 3 + 3) x 2.25 = 33.75 DMG ENDURED --> 18 DMG
-4 EN
Heracross uses Rock Blast! (5 hits, no crits)
HIT: YES (2548<9900)
HITS: 5
CRITS: NO (1755, 4027, 6835, 4486, 3529>625)
(15 + 2 + 5) x 1.5 - 2 = 31 DMG
-7 EN
Heracross suffers from the poison!-1 HP
Heracross faints!
Heracross: -20 HP, -22 EN
Salamence: -46 HP, -11 EN
The Heracross finally decides it wants to mega evolve, and gets in a quite hefty, Skill Link, Guts boosted Rock Blast before it goes down. However, the mega evolution could have helped two rounds ago. It's an uphill battle for the gym leader, can she pull this one out of the hole?
Icy Wind~Ice Beam~Icy Wind
IF damaging flying-type or fire-type move AND in a combination, use Protect and push actions back
IF damaging-evasive move AND not in a combination AND you have more than 20 HP, use Counter and push actions back
@ Focus Band
Compoundeyes / Mountaineer / Technician / Mold Breaker
77 HP | 83 EN
5/2/5/3/121
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Salamencite
Intimidate / Moxie / Aerilate
54 HP | 89 EN
6/4/5/3/138 (+22% Accuracy)
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
A1
Salamence uses Endure! With the power of being told to, Salamence can endure any icy blast! Yeah! -14 EN
Syclant uses Icy Wind! (Salamence is slowed)
CRIT: NO (7395>625)
(9 + 3 + 3) x 2.25 = 33.75 DMG
-5 EN
Frost forms on Salamence's wings!-1 Speed
A2
Syclant uses Ice Beam! (No crit or freeze)
CRIT: NO (3015>625)
EFFECT: NO (5664>1000)
(9 + 3 + 3) x 2.25 = 33.75 DMG ENDURED --> 19.25 DMG
-6 EN
Salamence uses Headbutt! (No crit)
CRIT: NO (6569>625)
(7 + 2 + 3 + 6) x 1.5 = 20 DMG
-4 EN
A3
Syclant uses Icy Wind! (Salamence is slowed)
CRIT: NO (5302>625)
(9 + 3 + 3) x 2.25 = 33.75 DMG ENDURED --> 0 DMG
-5 EN
Frost forms on Salamence's wings!-1 Speed
Salamence uses Swift! (No crit)
CRIT: NO (7858>625)
(6 + 2 + 3 + 6) x 1.5 = 20 DMG
-3 EN
Syclant: -40 HP, -16 EN
Salamence: -53 HP, -21 EN
Syclant quickly rushes in with ice moves to take this dragon down, but Salamence has other plans, and Endures all of the frigid blasts. Syclant is pelted with a couple powerful Flying type moves, weakening it considerably. Now, with Salamence on its last leg, lets see how it plays out.
@ Focus Band
Compoundeyes / Mountaineer / Technician / Mold Breaker
37 HP | 67 EN
5/2/5/3/121
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Salamencite
Intimidate / Moxie / Aerilate
1 HP | 68 EN
6/4/5/3/55 (+22% Accuracy)
STATUS: Cannot Endure, -2 Speed
Bulldoze~Dig~Earthquake
IF Damaging Fire-type move AND in a combination AND you are not Taunted AND you are not burned, use Endure and push actions back
IF Protective/Evasive Move and you are not Taunted, use Rest and push actions back
IF you are asleep, use Sleep Talk (Earthquake, Earth Power, Dig Water Pulse) and push actions back
@ Focus Band
Compoundeyes / Mountaineer / Technician / Mold Breaker
37 HP | 63 EN
5/2/5/3/121
STATUS: OK
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Rare Candy
Blaze / Iron Fist
88 HP | 100 EN 5/3/5/2/125 (+18% Accuracy)
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
Infernape is struck with Stealth rocks!-12 HP Infernape lands on some spikes!-12 HP
A1
Infernape uses Fire Punch! (No crit or burn)
CRIT: NO (1886>625)
EFFECT: NO (7272>1000)
(8 + 4 + 2 + 4.5) x 2.25 = 20 DMG
-5 EN
Syclant uses Bulldoze! (No crit, Speed is lowered)
CRIT: NO (2422>625)
(9 + 3) x 1.5 = 18 DMG
-5 EN
Infernape's Speed is lowered!
A2
Syclant uses Dig! (No crit)
CRIT: NO (5272>625)
(8 + 3) x 1.5 = 16.5 DMG
-10 EN
Infernape uses Aerial Finish! (No crit)
CRIT: NO (3684>625)
(13.5 + 4.5) x 1.5 = 27 DMG
-21 EN
Syclant faints!
Syclant: -47 HP, -15 EN
Infernape: -59 HP, -26 EN
Syclant prepares itself for one last stand, determined to take down this monkey with any means necessary. It attempts to outspeed and maneuver around the fiery attacks with a Dig, but was met with a timely Aerial Finish, knocking it out. Infernape's the last Pokemon standing, but the lead was a bit too close for comfort. Mowtom's now the proud victor over the Bug Gym! Congratulations!
@ Focus Band
Compoundeyes / Mountaineer / Technician / Mold Breaker HPKO | 48 EN
5/2/5/3/121
STATUS: RIP
--------------------VS.--------------------
Thin Spikes (1)
Stealth Rock
@ Rare Candy
Blaze / Iron Fist
29 HP | 74 EN 5/3/5/2/71 (+18% Accuracy)
STATUS: -1 Speed, Cooldown, Blaze Activated