Stealth Rock Jirachi [QC 3/3] [GP 2/2]

HailFall

my cancer is sun and my leo is moon
QC: p2 / bludz / Hootie
GP: Haund / P Squared


[SET]
name: Stealth Rock
move 1: Iron Head
move 2: Stealth Rock
move 3: U-turn
move 4: Healing Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 228 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Iron Head is Jirachi's main attacking move and is used to chip away at the Pokemon Jirachi walls. Additionally, thanks to Serene Grace, Iron Head has a 60% flinch chance, which is beneficial in Jirachi's matchup against slower Pokemon such as Clefable. Stealth Rock is a vital support move to have on every team, and Jirachi is an above-average setter of it thanks to its ability to take on the tier's most common Defogger, Latios. U-turn allows Jirachi to generate momentum for its team on predicted checks switching in while also dealing chip damage. Healing Wish is a fantastic support move that allows Jirachi to restore the HP of and cure any status condition on a teammate at the expense of Jirachi fainting. Toxic can be used over Healing Wish in order to cripple certain Pokemon that typically switch into Jirachi such as Landorus-T, Rotom-W, and Slowbro. Body Slam is another alternative to Healing Wish and gives Jirachi a 60% chance to paralyze several other Pokemon that check it such as Heatran, Ferrothorn, and Excadrill. After its foes are paralyzed, Jirachi can attempt to paraflinch them to death with Iron Head. Body Slam is typically preferred over Thunder Wave for its ability to paralyze Ground-types and deal damage as well.

Set Details
========

32 Speed EVs are invested so that Jirachi can outpace Jolly Tyranitar. Various other more team-dependent Speed benchmarks may be used. For example, 80 Speed EVs are enough for Jirachi to outpace Adamant Diggersby, while 108 Speed EVs are enough for it to outspeed positive-natured base 70 Speed Pokemon like Volcanion and Breloom as well as neutral-natured base 80 Speed Pokemon such as Mega Altaria. Maximum HP investment is used to increase Jirachi's overall bulk, and the remaining EVs are placed in Special Defense with a Careful nature to take on the likes of Mega Diancie, Latios, Clefable, and Mega Venusaur as effectively as possible. Leftovers is the item of choice, as Jirachi greatly appreciates the additional longevity it provides, especially considering that this set forgoes any means of reliable recovery.

Usage Tips
========

Jirachi should be pivoted into Pokemon it checks such as Mega Diancie, Clefable, and Latios. At that point, it can proceed to attack with Iron Head, set up Stealth Rock, or use U-turn and pick up momentum. On predicted switches into a Jirachi check, typically it is best to set up Stealth Rock early-game in order to get chip damage on the opponent's Pokemon as they switch. If Stealth Rock is already set, using U-turn to pick up momentum is generally preferred. However, sometimes even without Stealth Rock up, the reward of using U-turn can be greater than that of setting up Stealth Rock, especially when Jirachi is paired with a powerful wallbreaker like Mega Medicham, which feasts on many of Jirachi's checks. Additionally, it is not recommended to use U-turn against opposing Pokemon that tend to carry Rocky Helmet such as Garchomp, Landorus-T, or Tangrowth when Jirachi is still needed to check threats like Clefable or Latios. Passive damage from Rocky Helmet combined with this set's lack of recovery wears Jirachi down quite fast, so hard switching is better in these situations. Healing Wish should be used when a teammate needs to be brought back to full HP or have a status condition cured in order to win the game.

Team Options
========

This Jirachi set is best used as a support for offensive teams. It works best paired with powerful wallbreakers that appreciate a slow U-turn, as well as sweepers that appreciate Healing Wish support. Keldeo and Mega Medicham are stellar examples of powerful wallbreakers to pair well with Jirachi, as both take advantage of U-turn, being able to smash common Jirachi switch-ins like Heatran, Skarmory, and Ferrothorn while also benefiting from Jirachi being able to take on the likes of Mega Diancie and Latios. Manaphy, Tornadus-T, and Mega Lopunny are all examples of Pokemon that are great partners for Jirachi due to their ability to thrive with Healing Wish support to give them another opportunity to run through a weakened team. Dragon-types such as Kyurem-B and Latios also pair well with Jirachi, because Jirachi threatens common checks to both such as Clefable, opposing Latios, and Mega Diancie. Garchomp especially appreciates these Pokemon being taken care of, as it can potentially set up with Swords Dance and sweep after their removal. One of Weavile's most common answers in Clefable can be taken out by Jirachi, while Weavile can take advantage of one of the most common defensive responses to Jirachi in Landorus-T. Mega Manectric can form a VoltTurn core with Jirachi while appreciating Jirachi handling the likes of Latios, Latias, and Clefable. Rotom-W is another great partner that checks some problematic Fire-types like Talonflame and Heatran while also checking most Ground-types like Landorus-T, Garchomp, Hippowdon, and Sand Rush Excadrill, and in return, it likes Clefable, Latios, Mega Venusaur, and Amoonguss being taken care of by Jirachi. Finally, Landorus-T can prove itself to be a very versatile partner, checking Excadrill, Talonflame, Mega Charizard X, and Garchomp while also being able to provide speed control with Choice Scarf or work as a sweeper with Rock Polish and Swords Dance.
 
Last edited:
I recognize this is a WIP, but Wish + Protect Jirachi is an entirely different set, and already exists as a set in Jirachi's current analysis. Therefore, removing mentions of Wish + Protect should be done immediately.
 

p2

Banned deucer.
remove all mentions of wish tect, wish tect is awful on sr and its already a set onsite

body slam mention after toxic, lets rachi do rachi things and flinch everything

  • Pokemon that struggle with the pokemon Jirachi is capable of handling are usually the best partners.
such as?

generalise fighting types instead of just mega hera - they all appreciate psychics and fairies kept in check, while most of them can take on steel types like tran/ferro, it's a bit shaky in some cases so just be clear what can beat what when you add this in.

mention dragons that also like having fairies dealt with bc that's a pretty big deal too

1/3
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Moves
I wouldn't really recommend Toxic over U-turn because one of the main selling points of this Jirachi set is the slow U-turns it provides. It also becomes way bigger Heatran bait and setup fodder for Ferrothorn.

Usage Tips
Talk about when to Stealth Rock vs when to U-turn. While early game rocks are important, sometimes getting a U-turn off early to keep momentum up is more important, especially if you are giving a pokemon like Mega Medicham a free switch-in.

Healing Wish usage is more about when you need to bring something back than when Jirachi is useless, so I'd make a change to reflect that.

Team Options
I feel like this section is too generalized, "fighting-types" doesn't really give us a good idea. Put Keldeo and Mega Medicham - Jirachi tends to lure in pokemon like Rotom, Heatran, and Ferrothorn all of which are basically ez HJKs from Medicham. Mega Heracross also fits this bill and should be mentioned.

For generalizations, I would put that this is more of a support glue for offensive teams and the best partners for it are wallbreakers that appreciate the slow U-turn and sweepers with appreciate Healing Wish. Manaphy, Mega Lopunny and Torn-T are all pokemon which fit this criteria and can thrive with some of the support Jirachi offers.

Lando-T helps with opposing Ground-types and some Fire-types like Charizard X and Talonflame, and can provide speed control with a Choice Scarf set or function as a setup sweeper with Double Dance. Garchomp is also a nice partner, particularly SD sets since Jirachi helps check Diancie and Latios. I know you mentioned Chomp already but it sorta just got lumped in with some other Dragons and I think it functions differently than the other two mentioned since it uses setup and personally I think it has stronger synergy.

QC 2/3
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
More of an optimisation point than anything, but I think the EVs should list either 248 HP (ensures not divisible by 4 'cause Jirachi is grounded and Spikes are a bitch) or 236 HP (Leftovers number).

Anyway so that this post isn't completely worthless, I think that Fire Punch could potentially be deserving of a mention under moves (not a slash tho) to bait out Mega Scizor and slightly weakened Ferrothorn. While the former can be dealt with by U-turning as it comes in oftentimes, it is nice if it comes out as you SR or Iron Head because it's own U-turn is slower than your own and SpD variants are almost always 2HKOed after rocks (meaning that it loses if it opts for SD>U-turn). Also it can really suck to U-turn into Ferrothorn's Iron Barbs because it wears you down while not really fazing Ferrothorn due to how pathetically weak it is uninvested, whereas Fire Punch at least hurts it so that you aren't being worn down pointlessly and is nice for teams which get headaches vs. Ferrothorn as it makes it easier for teammates to break it later on. I'd like to hear QC's thoughts on this before you put it in, but I think it may be worth a mention.
 

HailFall

my cancer is sun and my leo is moon
I thought going 252 hp on rock resistant pokemon was best because you get more lefties recovery? Idk, not sure. If qc has any comments on this it would be appreciated, but i changed it to 248 at least for now.

edit: okay yeah im pretty sure 248 is best now so thats what ill go with unless someone has an issue with it

Regardless ive implemented the second qc check and this is written up
 
Last edited:
Highlight in usage tips that because of this set's lack of recovery outside of Leftovers, Jirachi shouldn't be spamming U-turn when matched up against Rocky Helmet users such as Landorus-T, Garchomp, and Tangrowth unless Jirachi is no longer needed to check stuff like Clefable or Latios. Hard switching is better in these scenarios, especially if a bulky Ground is the only thing that can hard check/counter Jirachi.

3/3
 

Sobi

Banned deucer.
hi

amcheck, implement what you like & don't implement what you don't like ^_^

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
[SET]
name: Stealth Rock
move 1: Iron Head
move 2: Stealth Rock
move 3: U-turn
move 4: Healing Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 228 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Iron Head is Jirachi's main attacking move, (RC) and is used to chip away at the things Pokemon Jirachi walls. Additionally, thanks to Serene Grace, (AC) Iron Head has a 60% flinch chance, (AC) after Serene Grace which is beneficial in Jirachi's matchup against slower Pokemon such as Clefable. Stealth Rock is a vital support move to have on every team, and Jirachi is an above-average setter of it thanks to its ability to take on the tier's most common Defogger, Latios. U-turn is a fantastic move that allows Jirachi to generate momentum for its team on predicted switches into its checks by the opponent while also getting chip damage in the process. Healing Wish is a fantastic support move, (AC) which allows Jirachi to maximize restore (awkward word choice here but optional, i guess) the HP of and cure any status condition on a teammate at the expense of Jirachi fainting. Toxic may be used over Healing Wish in order to cripple certain Pokemon that typically switch into Jirachi such as Landorus-T, Rotom-W, and Slowbro. Body Slam is another alternative to Healing Wish, (AC) which gives Jirachi a 60% chance to paralyze several other Pokemon that check Jirachi like it such as Heatran, Ferrothorn, and Excadrill. After its foes are paralyzed, Jirachi may might attempt to ParaFlinch paraflinch them to death with Iron Head. Body Slam is typically preferred over Thunder Wave for its ability to paralyze Ground-types and deal damage as well.

Set Details
========

32 Speed EVs are invested in order to outpace so that Jirachi can outpace Jolly Tyranitar. Various other more team-dependent Speed benchmarks may be used. For example, 80 Speed EVs are enough for Jirachi to outpace Adamant Diggersby, while 108 Speed EVs are enough for it to outspeed positive-natured base 70 Speed Pokemon like Volcanion and Breloom as well as neutral-natured base 80 Speed Pokemon such as Mega Altaria. Maximum HP investment is used to increase Jirachi's overall bulk, and the remaining EVs are placed in Special Defense with a Careful nature to take on the likes of Mega Diancie, Latios, Clefable, and Mega Venusaur as effectively as possible. Leftovers is the item of choice, (AC) as Jirachi greatly appreciates the additional longevity it provides, especially considering that this set forgoes any means of reliable recovery.

Usage Tips
========

Jirachi should be pivoted into Pokemon it checks such as Mega Diancie, Clefable, and Latios. At this point, (AC) it can proceed to attack with Iron Head, set up Stealth Rock, or use U-turn and pick up momentum. On predicted switches into a Jirachi check, typically it is best to set up Stealth Rock if it is in the early-game in order to get chip damage on the opponent's Pokemon as they switch. If Stealth Rock is already set, using U-turn to pick up momentum is generally preferred. These rules are not set in stone however; However, sometimes even without Stealth Rock up, the reward of using U-turn can be greater than that of setting up Stealth Rock, especially when paired with a powerful wallbreaker like Mega Medicham, (AC) which feasts on many of Jirachi's checks. Additionally, it is not recommended to use U-turn against opposing Pokemon that tend to use Rocky Helmet such as Garchomp, Landorus-T, or Tangrowth when Jirachi is still needed to check threats like Clefable or Latios. Passive , as (AC) passive damage from Rocky Helmet combined with this set's lack of recovery wears Jirachi down quite fast, so hard switching is better in these situations. Healing Wish should be used when a teammate needs to be brought back to full HP or have a status condition cured in order to win the game.

Team Options
========

This Jirachi set is best used as a support Pokemon for offensive teams. It works best paired with powerful wallbreakers that appreciate a slow U-turn, and as well as sweepers which that appreciate Healing Wish support. Keldeo and Mega Medicham are stellar examples of powerful wallbreakers to pair with Jirachi, as both take advantage of U-turn, being able to smash common Jirachi switch-ins like Heatran, Skarmory, and Ferrothorn while also benefiting from Jirachi being able to take on the likes of Mega Diancie and Latios. Manaphy, Tornadus-T, and Mega Lopunny are all examples of pokemon which Pokemon that pair well with Jirachi due to their ability to thrive with Healing Wish support to give them another opportunity to run through a weakened team. Dragon-types such as Kyurem-B and Latios also pair well with Jirachi, (AC) because Jirachi threatens common threats to both such as Clefable, opposing Latios, and Mega Diancie. Garchomp especially appreciates these Pokemon taken care of, (AC) as it can potentially set up with Swords Dance and sweep after their removal. One of Weavile's most common answers in Clefable can be taken out of the picture by Jirachi, while Weavile can take advantage of one of the most common defensive responses to Jirachi in Landorus-T. Mega Manectric can form a VoltTurn core with Jirachi while appreciating Jirachi handling the likes of Latios, Latias, and Clefable. Rotom-W is another great partner that checks some problematic Fire-types like Talonflame and Heatran while also checking most Ground-types like Landorus-T, Garchomp, Hippowdon, and Sand Rush Excadrill and in return, it likes Clefable, Latios, Mega Venusaur, and Amoonguss being taken care of by Jirachi. Finally, Landorus-T can prove itself to be a very versatile partner, (AC) checking Excadrill, Talonflame, Mega Charizard X, and Garchomp while also being able to provide speed control with Choice Scarf, (RC) or work as a sweeper with Rock Polish and Swords Dance.
 
working on sobi's amcheck

sobi: remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
me: add remove comments


[SET]
name: Stealth Rock
move 1: Iron Head
move 2: Stealth Rock
move 3: U-turn
move 4: Healing Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 228 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Iron Head is Jirachi's main attacking move, (RC) and is used to chip away at the things Pokemon Jirachi walls. Additionally, thanks to Serene Grace, (AC) Iron Head has a 60% flinch chance, (AC) after Serene Grace which is beneficial in Jirachi's matchup against slower Pokemon such as Clefable. (mm iron head is super effective against clefable and in any case clefable can't do much to jirachi unless running a fire-type move, and even in that case i dont think it still deals considerable damage. I think it's better to focus on something that jirachi has trouble getting past but it can beat thanks to repeated flinches) Stealth Rock is a vital support move to have on every team, and Jirachi is an above-average setter of it thanks to its ability to take on the tier's most common Defogger, Latios. U-turn is a fantastic move that allows Jirachi to generate momentum for its team on predicted checks switching in switches into its checks by the opponent (better flow) while also getting chip damage in the process. Healing Wish is a fantastic support move, (AC) which allows Jirachi to maximize restore (awkward word choice here but optional, i guess) the HP of and cure any status condition on a teammate at the expense of Jirachi fainting. Toxic may be used over Healing Wish in order to cripple certain Pokemon that typically switch into Jirachi such as Landorus-T, Rotom-W, and Slowbro. Body Slam is another alternative to Healing Wish, (AC) which gives Jirachi a 60% chance to paralyze several other Pokemon that check Jirachi like it such as Heatran, Ferrothorn, and Excadrill. After its foes are paralyzed, Jirachi may might attempt to ParaFlinch paraflinch them to death with Iron Head. Body Slam is typically preferred over Thunder Wave for its ability to paralyze Ground-types and deal damage as well.

Set Details
========

32 Speed EVs are invested in order to outpace so that Jirachi can outpace (i wouldn't mind the original but this is slightly better yea) Jolly Tyranitar. Various other more team-dependent Speed benchmarks may be used. For example, 80 Speed EVs are enough for Jirachi to outpace Adamant Diggersby, while 108 Speed EVs are enough for it to outspeed positive-natured base 70 Speed Pokemon like Volcanion and Breloom as well as neutral-natured base 80 Speed Pokemon such as Mega Altaria. Maximum HP investment is used to increase Jirachi's overall bulk, and the remaining EVs are placed in Special Defense with a Careful nature to take on the likes of Mega Diancie, Latios, Clefable, and Mega Venusaur as effectively as possible. Leftovers is the item of choice, (AC) as Jirachi greatly appreciates the additional longevity it provides, especially considering that this set forgoes any means of reliable recovery.

Usage Tips
========

Jirachi should be pivoted into Pokemon it checks such as Mega Diancie, Clefable, and Latios. At this that point, (AC) it can proceed to attack with Iron Head, set up Stealth Rock, or use U-turn and pick up momentum. On predicted switches into a Jirachi check, typically it is best to set up Stealth Rock if it is in the early-game in order to get chip damage on the opponent's Pokemon as they switch. If Stealth Rock is already set, using U-turn to pick up momentum is generally preferred. These rules are not set in stone however; However, sometimes even without Stealth Rock up, the reward of using U-turn can be greater than that of setting up Stealth Rock, especially when Jirachi is paired with a powerful wallbreaker like Mega Medicham, (AC) which feasts on many of Jirachi's checks. Additionally, it is not recommended to use U-turn against opposing Pokemon that tend to use carry Rocky Helmet such as Garchomp, Landorus-T, or Tangrowth when Jirachi is still needed to check threats like Clefable or Latios. Passive , as (AC) passive (keep the original otherwise the sentence is a bit too long) damage from Rocky Helmet combined with this set's lack of recovery wears Jirachi down quite fast, so hard switching is better in these situations. Healing Wish should be used when a teammate needs to be brought back to full HP or have a status condition cured in order to win the game.

Team Options
========

This Jirachi set is best used as a support Pokemon for offensive teams. It works best paired with powerful wallbreakers that appreciate a slow U-turn, and as well as sweepers which that appreciate Healing Wish support. Keldeo and Mega Medicham are stellar examples of powerful wallbreakers to pair well with Jirachi, as both take advantage of U-turn, being able to smash common Jirachi switch-ins like Heatran, Skarmory, and Ferrothorn while also benefiting from Jirachi being able to take on the likes of Mega Diancie and Latios. Manaphy, Tornadus-T, and Mega Lopunny are all examples of pokemon which Pokemon that are great partners for pair well with Jirachi due to their ability to thrive with Healing Wish support to give them another opportunity to run through a weakened team. Dragon-types such as Kyurem-B and Latios also pair well with Jirachi, (AC) because Jirachi threatens common threats to both such as Clefable, opposing Latios, and Mega Diancie. Garchomp especially appreciates these Pokemon being taken care of, (AC) as it can potentially set up with Swords Dance and sweep after their removal. One of Weavile's most common answers in Clefable can be taken out of the picture by Jirachi, while Weavile can take advantage of one of the most common defensive responses to Jirachi in Landorus-T. Mega Manectric can form a VoltTurn core with Jirachi while appreciating Jirachi handling the likes of Latios, Latias, and Clefable. Rotom-W is another great partner that checks some problematic Fire-types like Talonflame and Heatran while also checking most Ground-types like Landorus-T, Garchomp, Hippowdon, and Sand Rush Excadrill, (AC) and in return, it likes Clefable, Latios, Mega Venusaur, and Amoonguss being taken care of by Jirachi. Finally, Landorus-T can prove itself to be a very versatile partner, (AC) checking Excadrill, Talonflame, Mega Charizard X, and Garchomp while also being able to provide speed control with Choice Scarf, (RC) or work as a sweeper with Rock Polish and Swords Dance.

1/2
 

HailFall

my cancer is sun and my leo is moon
Im doing a sweep through the check again now to make sure i didnt miss anything and this should be all implemented soon

Wrt clefable as the mon i focused on for the flinching thing: +1 flamethrower hurts and this set has no recovery. Also clef can hax its way past rachi if it manages to fire off a twave. Especially against rarer LO variants, flinches really help. I was looking for a mon rachi would realistically be trying to take on too, so i felt clefable would be the best choice.
 

Pilo

uses walther
is a Smogon Discord Contributor Alumnus
hi, amcheck

add
remove
comments

[SET]
name: Stealth Rock
move 1: Iron Head
move 2: Stealth Rock
move 3: U-turn
move 4: Healing Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 228 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Iron Head is Jirachi's main attacking move and is used to chip away at the Pokemon Jirachi walls. Additionally, thanks to Serene Grace, Iron Head has a 60% flinch chance, which is beneficial in Jirachi's matchup against slower Pokemon such as Clefable. Stealth Rock is a vital support move to have on every team, and Jirachi is an above-average setter of it thanks to its ability to take on the tier's most common Defogger, Latios. U-turn allows Jirachi to generate momentum for its team on predicted checks switching in while also getting dealing chip damage. Healing Wish is a fantastic support move, which allows Jirachi to restore the HP of and cure any status condition on a teammate at the expense of Jirachi fainting. Toxic may can be used over Healing Wish in order to cripple certain Pokemon that typically switch into Jirachi such as Landorus-T, Rotom-W, and Slowbro. Body Slam is another alternative to Healing Wish, which gives Jirachi a 60% chance to paralyze several other Pokemon that check it such as Heatran, Ferrothorn, and Excadrill. After its foes are paralyzed, Jirachi might attempt to paraflinch them to death with Iron Head. Body Slam is typically preferred over Thunder Wave for its ability to paralyze Ground-types and deal damage as well.

Set Details
========

32 Speed EVs are invested so that Jirachi can outpace Jolly Tyranitar. Various other more team-dependent Speed benchmarks may be used. For example, 80 Speed EVs are enough for Jirachi to outpace Adamant Diggersby, while 108 Speed EVs are enough for it to outspeed positive-natured base 70 Speed Pokemon like Volcanion and Breloom as well as neutral-natured base 80 Speed Pokemon such as Mega Altaria. Maximum HP investment is used to increase Jirachi's overall bulk, and the remaining EVs are placed in Special Defense with a Careful nature to take on the likes of Mega Diancie, Latios, Clefable, and Mega Venusaur as effectively as possible. Leftovers is the item of choice, as Jirachi greatly appreciates the additional longevity it provides, especially considering that this set forgoes any means of reliable recovery.

Usage Tips
========

Jirachi should be pivoted into Pokemon it checks such as Mega Diancie, Clefable, and Latios. At that point, it can proceed to attack with Iron Head, set up Stealth Rock, or use U-turn and pick up momentum. On predicted switches into a Jirachi check, typically it is best to set up Stealth Rock early-game in order to get chip damage on the opponent's Pokemon as they switch. If Stealth Rock is already set, using U-turn to pick up momentum is generally preferred. However, sometimes even without Stealth Rock up, the reward of using U-turn can be greater than that of setting up Stealth Rock, especially when Jirachi is paired with a powerful wallbreaker like Mega Medicham, which feasts on many of Jirachi's checks. Additionally, it is not recommended to use U-turn against opposing Pokemon that tend to often carry Rocky Helmet such as Garchomp, Landorus-T, or Tangrowth when Jirachi is still needed to check threats like Clefable or Latios. Passive damage from Rocky Helmet combined with this set's lack of recovery wears Jirachi down quite fast, so hard switching is better in these situations. Healing Wish should be used when a teammate needs to be brought back to full HP or have a status condition cured in order to win the game.

Team Options
========

This Jirachi set is best used as a support for offensive teams. It works best paired with powerful wallbreakers that appreciate a slow U-turn, as well as sweepers that appreciate Healing Wish support. Keldeo and Mega Medicham are stellar examples of powerful wallbreakers to pair well with Jirachi, as both take advantage of U-turn, being able to smash common Jirachi switch-ins like Heatran, Skarmory, and Ferrothorn while also benefiting from Jirachi being able to take on the likes of Mega Diancie and Latios. Manaphy, Tornadus-T, and Mega Lopunny are all examples of Pokemon that are great partners for Jirachi due to their ability to thrive with Healing Wish support to give them another opportunity to run through a weakened team. Dragon-types such as Kyurem-B and Latios also pair well with Jirachi, because Jirachi threatens common threats checks (I didn't think using two variations of the word 'threat' right next to each other sounded too catchy so I took a few liberties in editing this bit, you're not obligated to make this change but feel free to) to both such as Clefable, opposing Latios, and Mega Diancie. Garchomp especially appreciates these Pokemon being taken care of, as it can potentially set up with Swords Dance and sweep after their removal. One of Weavile's most common answers in Clefable can be taken out by Jirachi, while Weavile can take advantage of one of the most common defensive responses to Jirachi in Landorus-T. Mega Manectric can form a VoltTurn core with Jirachi while appreciating Jirachi handling the likes of Latios, Latias, and Clefable. Rotom-W is another great partner that checks some problematic Fire-types like Talonflame and Heatran while also checking most Ground-types like Landorus-T, Garchomp, Hippowdon, and Sand Rush Excadrill, and in return, it likes Clefable, Latios, Mega Venusaur, and Amoonguss being taken care of by Jirachi. Finally, Landorus-T can prove itself to be a very versatile partner, checking Excadrill, Talonflame, Mega Charizard X, and Garchomp while also being able to provide speed control with Choice Scarf or work as a sweeper with Rock Polish and Swords Dance.
 
I wouldn't call Keldeo a "powerful wallbreaker" when it is being grouped in with Mega Medicham; if you want to mention "powerful wallbreaker", mention something like Zard Y which literally does everything you mentioned powerful wallbreakers as being able to do (smash through Heatran, Ferro, Skarm, like M-Diancie and Latios gone). Yes, Mega Medicham is in higher demand right now, but Keldeo should be a separate mention if you are going to mention Mega Medicham in terms of a powerful wallbreaker, since Keldeo + Jirachi is more like two mons that strongly appreciate each other as teammates due to being able to check mons that threaten the other.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2
used some of pilobacon's stuff so my colors are add remove comment
[SET]
name: Stealth Rock
move 1: Iron Head
move 2: Stealth Rock
move 3: U-turn
move 4: Healing Wish
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 248 HP / 228 SpD / 32 Spe

[SET COMMENTS]
Moves
========

Iron Head is Jirachi's main attacking move and is used to chip away at the Pokemon Jirachi walls. Additionally, thanks to Serene Grace, Iron Head has a 60% flinch chance, which is beneficial in Jirachi's matchup against slower Pokemon such as Clefable. Stealth Rock is a vital support move to have on every team, and Jirachi is an above-average setter of it thanks to its ability to take on the tier's most common Defogger, Latios. U-turn allows Jirachi to generate momentum for its team on predicted checks switching in while also getting dealing chip damage. (up to you) Healing Wish is a fantastic support move, which that allows Jirachi to restore the HP of and cure any status condition on a teammate at the expense of Jirachi fainting. Toxic may can be used over Healing Wish in order to cripple certain Pokemon that typically switch into Jirachi such as Landorus-T, Rotom-W, and Slowbro. Body Slam is another alternative to Healing Wish, which and gives Jirachi a 60% chance to paralyze several other Pokemon that check it such as Heatran, Ferrothorn, and Excadrill. After its foes are paralyzed, Jirachi might can attempt to paraflinch them to death with Iron Head. Body Slam is typically preferred over Thunder Wave for its ability to paralyze Ground-types and deal damage as well.

Set Details
========

32 Speed EVs are invested so that Jirachi can outpace Jolly Tyranitar. Various other more team-dependent Speed benchmarks may be used. For example, 80 Speed EVs are enough for Jirachi to outpace Adamant Diggersby, while 108 Speed EVs are enough for it to outspeed positive-natured base 70 Speed Pokemon like Volcanion and Breloom as well as neutral-natured base 80 Speed Pokemon such as Mega Altaria. Maximum HP investment is used to increase Jirachi's overall bulk, and the remaining EVs are placed in Special Defense with a Careful nature to take on the likes of Mega Diancie, Latios, Clefable, and Mega Venusaur as effectively as possible. Leftovers is the item of choice, as Jirachi greatly appreciates the additional longevity it provides, especially considering that this set forgoes any means of reliable recovery.

Usage Tips
========

Jirachi should be pivoted into Pokemon it checks such as Mega Diancie, Clefable, and Latios. At that point, it can proceed to attack with Iron Head, set up Stealth Rock, or use U-turn and pick up momentum. On predicted switches into a Jirachi check, typically it is best to set up Stealth Rock early-game in order to get chip damage on the opponent's Pokemon as they switch. If Stealth Rock is already set, using U-turn to pick up momentum is generally preferred. However, sometimes even without Stealth Rock up, the reward of using U-turn can be greater than that of setting up Stealth Rock, especially when Jirachi is paired with a powerful wallbreaker like Mega Medicham, which feasts on many of Jirachi's checks. Additionally, it is not recommended to use U-turn against opposing Pokemon that tend to carry Rocky Helmet such as Garchomp, Landorus-T, and Tangrowth when Jirachi is still needed to check threats like Clefable or Latios. Passive damage from Rocky Helmet combined with this set's lack of recovery wears Jirachi down quite fast, so hard switching is better in these situations. Healing Wish should be used when a teammate needs to be brought back to full HP or have a status condition cured in order to win the game.

Team Options
========

This Jirachi set is best used as a support for offensive teams. It works best paired with powerful wallbreakers that appreciate a slow U-turn, as well as sweepers that appreciate Healing Wish support. Keldeo and Mega Medicham are stellar examples of powerful wallbreakers to pair well with Jirachi, as both take advantage of U-turn, being able to smash common Jirachi switch-ins like Heatran, Skarmory, and Ferrothorn while also benefiting from Jirachi being able to take on the likes of Mega Diancie and Latios. Manaphy, Tornadus-T, and Mega Lopunny are all examples of Pokemon that are great partners for Jirachi due to their ability to thrive with Healing Wish support to give them another opportunity to run through a weakened team. Dragon-types such as Kyurem-B and Latios also pair well with Jirachi, because Jirachi threatens common threats checks (I didn't think using two variations of the word 'threat' right next to each other sounded too catchy so I took a few liberties in editing this bit, you're not obligated to make this change but feel free to) (I have similar thoughts here so ya!) to both such as Clefable, opposing Latios, and Mega Diancie. Garchomp especially appreciates these Pokemon being taken care of, as it can potentially set up with Swords Dance and sweep after their removal. One of Weavile's most common answers in Clefable can be taken out by Jirachi, while Weavile can take advantage of one of the most common defensive responses to Jirachi in Landorus-T. Mega Manectric can form a VoltTurn core with Jirachi while appreciating Jirachi handling the likes of Latios, Latias, and Clefable. Rotom-W is another great partner that checks some problematic Fire-types like Talonflame and Heatran while also checking most Ground-types like Landorus-T, Garchomp, Hippowdon, and Sand Rush Excadrill, and in return, it likes Clefable, Latios, Mega Venusaur, and Amoonguss being taken care of by Jirachi. Finally, Landorus-T can prove itself to be a very versatile partner, checking Excadrill, Talonflame, Mega Charizard X, and Garchomp while also being able to provide speed control with Choice Scarf or work as a sweeper with Rock Polish and Swords Dance.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top