[WIN] Central Processing (Normal) - Fort Colorcastle and jayelt413

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!





(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Fort Colorcastle's team:

Ninetales [Flower] (F)
Nature: Timid
Type: Fire
Abilities: Flash Fire / Drought (UNLOCKED)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 4
Spe: 115 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Baby-Doll Eyes
Bide
Confuse Ray
Dark Pulse
Dig
Disable
Ember
Endure
Energy Ball
Extrasensory
Facade
Feint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Heat Wave
Hex
Hypnosis
Imprison
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Quick Attack
Roar
Safeguard
Skull Bash
Solar Beam
Substitute
Tail Whip
Toxic
Will-o-Wisp
---
34 Moves

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charizard [Regulus ag Sun] (M)
Nature: Timid (+Spe, +15% Acc, -Atk)
Type: Fire / Flying
Abilities: Blaze / Solar Power (UNLOCKED)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 115 (+15% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MegaX:

Type: Fire / Dragon
Abilities: Blaze / Solar Power / Tough Claws
HP: 100
Atk: 4 (-)
Def: 4
SpA: 5
SpD: 3
Spe: 115 (+15% Acc)
Size: 3
Weight: 5
BRT: 24

MegaY:

Type: Fire / Flying
Abilities: Blaze / Solar Power / Drought
HP: 100
Atk: 3 (-)
Def: 3
SpA: 7
SpD: 4
Spe: 115 (+15% Acc)
Size: 3
Weight: 4
BRT: 25

EC: 9/9
MC: 4
AC: 5/5

Moves: 60
Air Cutter
Air Slash
Beat Up
Bide
Blast Burn
Brick Break
Bulldoze
Counter
Crunch
Defog
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Giga Impact
Growl
Heat Wave
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Outrage
Overheat
Power-Up-Punch
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Smokescreen
Solar Beam
Steel Wing
Substitute
Thunder Punch
Toxic
Will-o-Wisp
Wing Attack

---
60 Moves


jayelt413's team:

Camerupt [M] [Krakatoa]
Nature: Quiet
Type: Fire / Ground

[Abilities]
Magma Armor (Passive)
Solid Rock (Passive)
Anger Point (Passive) (H) (Unlocked)
Sheer Force (Toggle) (Mega)
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19​

[Mega Stats]
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 4
Weight Class: 7
Base Rank Total: 23​

EC: 6/6
MC: 4
AC: 5/5

[Moves] [49|80]
PHYSICAL
Body Slam
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Giga Impact
Iron Head
Magnitude
Rock Slide
Secret Power
Self-Destruct
Stone Edge
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Overheat
Snore
Solar Beam

OTHER
Amnesia
Endure
Focus Energy
Growl
Nature Power
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Toxic
Will-O-Wisp
Yawn​

Infernape [M] [Jimmy]
Nature: Hasty
Type: Fire / Fighting

[Abilities]
Blaze (Passive)
Iron Fist (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21​

EC: 9/9
MC: 0
AC: 5/5

[Moves] [55|102]
PHYSICAL
Acrobatics
Brick Break
Bulldoze
Close Combat
Counter
Dig
Dual Chop
Endeavor
Facade
Fake Out
Feint
Fire Punch
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Low Sweep
Mach Punch
Poison Jab
Punishment
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Stone Edge
Thunder Punch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Overheat

OTHER
Calm Mind
Encore
Endure
Leer
Nasty Plot
Protect
Rest
Role Play
Slack Off
Sleep Talk
Stealth Rock
Substitute
Taunt
Torment
Will-O-Wisp​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Alright, let's do this, just as we discussed."

Mega Camerupt @ Cameruptite
[Mega Evolve!] Eruption - Chill

Infernape @ Rare Candy
Heat Wave - Nasty Plot

Fort Colorcastle
Orders for R1 said:
Charizard @ Charizardite Y: [Mega Evolve - No Drought] Heat Wave - Incinerate
Ninetales @ Heat Rock: Heat Wave - Chill
 
i mean, i would discuss stuff with you, what with me not liking being the useless dude... but you've already done everything ;_;

->

Charizard @ Charizardite Y: [Mega Evolve - No Drought] Heat Wave - Incinerate

Ninetales @ Heat Rock: Heat Wave - Chill
 
Last edited:
Round 1

Thanks to the bright sunlight summoned in the room by Flower, the team makes quick work of the enemies, even if both Beldums manage to score a blow on Jimmy before collapsing.
However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

|Spe 115| HP 100/Energy 100
HP 100 / Atk 2 / Def 3 / SpA 3 / SpD 4 / Spe 115 (+15% Acc) | SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 115| HP 98/Energy 91
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 17| HP 100/Energy 93
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

|Spe 125| HP 67/Energy 88 (+2 Sp. Attack)
HP 100 / Atk 4 (5) / Def 2 / SpA 4 (5) / SpD 3 / Spe 125 (+18% Acc) | SC 3 / WC 4
Abilities: Blaze, Iron Fist

HP 0/120 [0% HP]
HP 0/120 [0% HP]
HP 260/260 [100% HP]
(1) HP 120/120 [100% HP]
(2) HP 120/120 [100% HP]
Sun: 5 rounds left

Drought: Sun for 6 rounds

Crit (1-625): 8007/10000
Burn (1-1000): 5248/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 222/10000
Burn (1-1000): 533/10000

Heat Wave (Beldum2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] + 3 [Sun] + 3 [Crit]) * 1.5 = 31 damage, Beldum2 is burned

Speed tie: 1/2
Crit (1-625): 733/10000
Burn (1-1000): 1100/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage, 6 energy

Crit (1-625): 856/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage

Crit (1-625): 1602/10000
Burn (1-1000): 9300/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage

Crit (1-625): 8593/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage

Hit (1-9500): 9084/10000
Crit (1-625): 9275/10000

(1) Zen Headbutt (Infernape): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Hit (1-9500): 2282/10000
Crit (1-625): 1895/10000

(2) Zen Headbutt (Infernape): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage

Crit (1-625): 7970/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 1.5 = 34 damage, 7 energy

Crit (1-625): 8076/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 1.5 = 34 damage

Beldum2 suffers 2 damage from the burn
Solar Power: -1 HP
-----------------------------------------------------------------
Nasty Plot: +2 Sp. Attack, 7 energy
Chill: Restores 6 energy

Crit (1-625): 8742/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 27 damage, 3 energy
(1) Beldum fainted!

Crit (1-625): 7231/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 27 damage
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Sun for 5 more rounds

Solar Power: -1 HP
 
Last edited:
Code:
M-Cam: Heat Wave [29, 32, 32] - Eruption [38, ded, ded]
Infernape: Heat Wave [28, 30, 30] - Fire Blast (Metang) [33]
CharY: Heat Wave [29, 32, 32] - Fire Blast (Metang) [35]
Ninetales; Heat Wave [18, 20, 20] - Flame Burst (Metang) [17, KO, KO]

Charizard @ Charizardite Y: Heat Wave - Fire Blast (metang)

Ninetales @ Heat Rock: Heat Wave - flame burst (metang)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Hmm, slight change of plans as I totally didn't check who had threat for this round

Mega Camerupt: Heat Wave - Eruption
Infernape: Will-o-Wisp (Metang) - Heat Wave
 
Round 2

Regulus has to suffer the enemies' combined assault, but he and his allies retaliate with overwhelming force, bringing down the two Beldum and leaving Metang severely damaged

|Spe 115| HP 87/Energy 89
HP 100 / Atk 2 / Def 3 / SpA 3 / SpD 4 / Spe 115 (+15% Acc) | SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 115| HP 65/Energy 78
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 17| HP 100/Energy 80
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

|Spe 125| HP 67/Energy 76 (+1 Sp. Attack)
HP 100 / Atk 4 (5) / Def 2 / SpA 4 (5) / SpD 3 / Spe 125 (+18% Acc) | SC 3 / WC 4
Abilities: Blaze, Iron Fist

HP 54/260 [100% HP]
(1) HP 0/120 [100% HP]
(2) HP 0/120 [100% HP]
Sun: 5 rounds left

Will-O-Wisp (Metang): Metang is burned for 6 actions, 6 energy

Speed tie: 1/2
Crit (1-625): 4460/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 6 energy

Crit (1-625): 9451/10000
Burn (1-1000): 5894/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Sun]) * 1.5 = 20 damage

Crit (1-625): 569/10000
Burn (1-1000): 8984/10000

Heat Wave (Beldum2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Sun] + 3 [Crit]) * 1.5 = 25 damage

Crit (1-625): 2253/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 5357/10000
Burn (1-1000): 4430/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage

Crit (1-625): 384/10000
Burn (1-1000): 629/10000

Heat Wave (Beldum2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun] + 3 [Crit]) * 1.5 = 36 damage, Beldum2 is burned for 6 actions

Crit (1-625): 8884/10000
Double-edge (Charizard): 14 [BP] + 1.5 [Stat Dif] - 3 [Burn] = 13 damage, 4 recoil

Hit (1-9000): 7307/10000
Crit (1-625): 8671/10000

(1) Take Down (Charizard): 10 [BP] = 10 damage, 2 recoil

Hit (1-9500): 8704/10000
Crit (1-625): 5471/10000

(2) Zen Headbutt (Charizard): 8 [BP] + 3 [STAB] - 3 [Burn] = 8 damage

Hit (1-9000): 2692/10000
Crit (1-625): 4299/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Hit (1-9000): 654/10000
Crit (1-625): 7563/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 32 damage

Hit (1-9000): 9021/10000
Crit (1-625): 7543/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 32 damage

Metang suffers 2 damage from the burn
Beldum2 suffers 2 damage from the burn

Solar Power: -1 HP
-----------------------------------------------------------------
Crit (1-625): 7854/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 + 4 [Stage Dif] = 28 damage, 6 energy

Crit (1-625): 7233/10000
Burn (1-1000): 3461/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 + 4 [Stage Dif] = 30 damage

Crit (1-625): 4153/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 + 4 [Stage Dif] = 30 damage
(2) Beldum fainted!

Crit (1-625): 6607/10000
Flame Burst (Metang): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 17 damage, 5 energy
Flame Burst (Beldum1): 6 damage
(1) Beldum fainted!

Crit (1-625): 8973/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Crit (1-625): 9142/10000
Double-edge (Ninetales): 14 [BP] + 1.5 [Stat Dif] - 3 [Burn] = 13 damage, 4 recoil

Crit (1-625): 8610/10000
Eruption (Metang): (15 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun]) * 1.5 = 38 damage, 7 energy

Sun for 4 more rounds

Metang suffers 2 damage from the burn
Solar Power: -1 HP
Aggro threshold: 68
67
64
52
32
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Alright, now for a bit of edge in this one

Mega Camerupt: Chill - Chill
Infernape: Blast Burn (Metang) - Chill
IF Mega Charizard Y is to use Flamethrower, THEN Flamethrower (Metang)​

Fort Colorcastle I recommend these orders
Round 3 said:
If you are okay with CharY taking a bit of damage to help Ninetales set up for next round, use the below

Mega Charizard Y: Flare Blitz (Metang) - Chill
Ninetales: Nasty Plot - Chill

Otherwise, these will do just fine

Mega Charizard Y: Flamethrower (Metang) - Chill
Ninetales: Chill - Chill
Either way we go, the plan is that Infernape will set a burn on Metagross, while CharY puts up the Reflect. Ninetales will use Flame Burst to get a headstart on threat, either 34 or 42 threat generated by Flame Burst, having Ninetales tank for all of R4, which is fine since she'll be behind Reflect while Meta is burned. Then eventually M-Cam will outdamage and snag threat from her. Your choice how we go about this.
 
Round 3

Before Metang can even move, Jimmy and Regulus annihilate it, while Flower plots her next move. Rightfully so, because suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

|Spe 115| HP 87/Energy 82 (+2 Sp. Attack)
HP 100 / Atk 2 / Def 3 / SpA 3 / SpD 4 / Spe 115 (+15% Acc) | SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 115| HP 64/Energy 72
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 17| HP 100/Energy 80
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

|Spe 125| HP 67/Energy 67 (Sluggish)
HP 100 / Atk 4 (5) / Def 2 / SpA 4 (5) / SpD 3 / Spe 125 (+18% Acc) | SC 3 / WC 4
Abilities: Blaze, Iron Fist

HP 0/260 [0% HP]
HP 700/700 [100% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: 3 rounds left

Crit (1-625): 690/10000
Blast Burn (Metang): (15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 + 2 [Stage Dif] = 37 damage, Infernape is sluggish, 9 energy
Nasty Plot: +2 Sp. Attack, 7 energy

Crit (1-625): 2253/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage, 6 energy
Metang fainted!

Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Sun for 3 more rounds
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
zarator Infernape should've used Flamethrower.
Also can you alert me if my subs are illegal before you get around to reffing this round?

Mega Camerupt: Fire Blast (Metagross) | Eruption
[ONCE] IF your Attack stage is at +6, THEN Flame Charge (Metagross) and push back
IF you have less than 80 HP when you are to act A2 AND the above sub has not activateed this round, THEN Flamethrower (Metagross)​
Infernape: Will-O-Wisp (Metagross) | Fire Blast (Metagross)

Fort Colorcastle these should do sufficiently for this round. And please, no matter what, do not change A1 at all.
Mega Charizard Y: Reflect (Ninetales, Mega Camerupt, Infernape) | Fire Blast (Metagross)
Ninetales: Flame Burst (Metagross) | Fire Blast (Metagross)
 
assuming all subs are legal,

Mega Charizard Y: Reflect (Ninetales, Mega Camerupt, Infernape) | Fire Blast (Metagross)
Ninetales: Flame Burst (Metagross) | Fire Blast (Metagross)
 
Round 4

Infernape is still too tired to act, and ends up charging the foe to no avail. His allies manage to be more effective, but Metagross retaliates with a quick quake which slows down everyone but the airborne Charizard.

|Spe 115| HP 63/Energy 70 (+1 Sp. Attack, Reflect for 4 more actions)
HP 100 / Atk 2 / Def 3 / SpA 3 / SpD 4 / Spe 115 (+15% Acc) | SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 115| HP 62/Energy 55
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 17| HP 97/Energy 66 (Reflect for 4 more actions)
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

|Spe 125| HP 47/Energy 55 (Reflect for 4 more actions)
HP 100 / Atk 4 (5) / Def 2 / SpA 4 (5) / SpD 3 / Spe 125 (+18% Acc) | SC 3 / WC 4
Abilities: Blaze, Iron Fist

HP 517/700 [74% HP], Burned (4a)
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: 2 rounds left

Will-O-Wisp: Metagross is burned, 6 energy

Crit (1-625): 7137/10000
Flame Burst (Metagross): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Stage Dif] = 21 damage, 5 energy
Reflect: Ninetales, Camerupt, and Infernape are protected against physical attacks for 6 actions, 10 energy

Crit (1-625): 789/10000
Earthquake (Ninetales): (10*0.75*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 10 damage
Earthquake (Charizard): immune

Crit (1-625): 338/10000
Earthquake (Infernape, Critical Hit): (10*0.75 [BP] + 6 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 1.5 = 20 damage

Crit (1-625): 3764/10000
Earthquake (Camerupt): (10*0.75*0.67 [BP] + 3 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock] - 3 [Burn]) * 1.5 = 3 damage

Hit (1-8500): 519/10000
Crit (1-625): 1188/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Metagross suffers 2 damage from the burn
Solar Power: -1 HP
-----------------------------------------------------------------------------
Crit (1-625): 8114/10000
Burn (1-1000): 7875/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 = 29 damage, 7 energy

Speed tie: 2/2
Crit (1-625): 9254/10000
Burn (1-1000): 5886/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Crit (1-625): 2203/10000
Burn (1-1000): 9273/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 4 [Stage Dif] = 27 damage, 7 energy

Crit (1-625): 4181/10000
Facade (Ninetales): 14*0.67 [BP] + 4.5 [Stat Dif] = 14 damage

Crit (1-625): 1478/10000
Eruption (Metagross): (15*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun]) * 1.5 = 32 damage, 7 energy
Eruption (LeftBattery): immune
Eruption (RightBattery): immune

Sun for 2 more rounds

Metagross suffers 2 damage from the burn
Solar Power: -1 HP
Aggro threshold: 90
69
67
35
33
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
zarator - The Non-Damaging Move EN Cap on Sluggish is 9, which allows for Will-o-Wisp to be used while Sluggish. Also Fire Blast should only be doing 35 DMG.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Alright, I think we can just release the safeties and we should finish in 2-3 rounds. Anyways, let's keep the train moving!


Mega Camerupt: Flame Burst (Metagross) | Fire Blast (Metagross)
Infernape: Flamethrower (Metagross) | Fire Blast (Metagross)
IF you have less than 25 HP when you are to act, THEN Slack Off​

Fort Colorcastle modify these as you please, but Ninetales cannot use a move stronger than Heat Wave nor use Flame Burst for this to work.
Ninetales: Heat Wave | Fire Blast (Metagross)
Mega Charizard Y: Heat Wave | Fire Blast (Metagross)
 
Last edited:
Infernape has 3 less HP because I miscalced EQ dmg, and I forgot to factor Eruption's spread dmg (batteries are still targets, even if they're immune to all but Electric-type dmg). Fixed now. jayelt413 Fort Colorcastle please let me know if you have to fix actions or not
 
Round 5

Metagross is invested with several streams of scorching flames, but the iron spider shrugs off the heat and retaliates with a sequence of deadly quakes.

CPU: Calculating force parameters...

The molten iron however does not strike the floor as hard as it could, and the protective screen reduces the blunt of the blow even further

|Spe 115| HP 38/Energy 57 (Reflect for 2 more actions, -1 Speed)
HP 100 / Atk 2 / Def 3 / SpA 3 / SpD 4 / Spe 115 (+15% Acc) | SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 115| HP 60/Energy 55
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 17| HP 92/Energy 66 (Reflect for 2 more actions, -1 Speed)
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

|Spe 125| HP 33/Energy 55 (Blaze, Reflect for 2 more actions, -1 Speed)
HP 100 / Atk 4 (5) / Def 2 / SpA 4 (5) / SpD 3 / Spe 125 (+18% Acc) | SC 3 / WC 4
Abilities: Blaze, Iron Fist

HP 280/700 [41% HP], Burned (2a)
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: 1 round left

Crit (1-625): 5078/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy] + 3 [Sun]) * 1.5 = 26 damage, 6 energy

Speed tie: 2/2
Crit (1-625): 7137/10000

Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 7158/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 2 [Stage Dif] = 22 damage, 6 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 4444/10000
Crit 1 (1-625): 6712/10000
Crit 2 (1-625): 5272/10000
Crit 3 (1-625): 1504/10000

Hammer Drop (Ninetales): (3*3*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 11 damage, Speed is permanently dropped by 1 stage
Hammer Drop (Charizard): immune

Crit 1 (1-625): 9315/10000
Crit 2 (1-625): 9748/10000
Crit 3 (1-625): 7389/10000

Hammer Drop (Camerupt): (3*3*0.67 [BP] + 3 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock] - 3 [Burn]) * 1.5 = 5 damage, Speed is permanently dropped by 1 stage

Crit 1 (1-625): 1067/10000
Crit 2 (1-625): 1638/10000
Crit 3 (1-625): 1954/10000

Hammer Drop (Infernape): (3*3*0.67 [BP] + 6 [Stat Dif] - 3 [Burn]) * 1.5 = 14 damage, Speed is permanently dropped by 1 stage

Crit (1-625): 3277/10000
Flame Burst (Metagross): (7 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun]) * 1.5 = 26 damage, 5 energy
Flame Burst (LeftBattery): immune
Flame Burst (RightBattery): immune

Metagross suffers 2 damage from the burn
Solar Power: -1 HP
-----------------------------------------------------------------------------
Crit (1-625): 683/10000
Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Crit (1-625): 4328/10000
Facade (Ninetales): 14*0.67 [BP] + 4.5 [Stat Dif] = 14 damage

Crit (1-625): 4388/10000
Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Blaze] + 1 [Rare Candy] + 3 [Sun]) * 1.5 = 32 damage, 7 energy

Crit (1-625): 660/10000
Fire Blast (Metagross): (11 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 2 [Stage Dif] = 25 damage, 7 energy

Hit (1-8500): 8414/10000
Crit (1-625): 1772/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Sun for 1 more round

Metagross suffers 2 damage from the burn
Solar Power: -1 HP
Aggro threshold: 201
154
116
102
95
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Lay it on him!

Mega Camerupt: Flamethrower (Metagross) | Fire Blast (Metagross)
Infernape: Flamethrower (Metagross) | Fire Blast (Metagross)
 
Round 6

Krakatoa weathers Metagross's blows with impunity, allowing the team to fire out at the iron spider freely. Metagross still survives the onslaught, but it looks like a little more effort may be all it could take to bring it down.

|Spe 115| HP 38/Energy 44 (-1 Speed)
HP 100 / Atk 2 / Def 3 / SpA 3 / SpD 4 / Spe 115 (+15% Acc) | SC 2 / WC 2
Abilities: Flash Fire, Drought

|Spe 115| HP 59/Energy 42
HP 100 / Atk 3 / Def 3 / SpA 7 / SpD 4 / Spe 115 (+15% Acc) | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 17| HP 71/Energy 53 (-1 Speed)
HP 100 / Atk 5 / Def 4 / SpA 7 / SpD 4 / Spe 17 (-10% Eva) | SC 4 / WC 7
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force

|Spe 125| HP 33/Energy 42 (Blaze, -1 Speed)
HP 100 / Atk 4 (5) / Def 2 / SpA 4 (5) / SpD 3 / Spe 125 (+18% Acc) | SC 3 / WC 4
Abilities: Blaze, Iron Fist

HP 34/700 [5% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: expired

Crit (1-625): 6527/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 4115/10000
Facade (Camerupt): 14*0.67 [BP] + 3 [Stat Dif] - 1 [Magma Armor] = 11 damage

Crit (1-625): 5241/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Blaze] + 1 [Rare Candy] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 9582/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 2 [Stage Dif] = 22 damage, 6 energy

Crit (1-625): 4757/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun] + 2 [Sheer Force]) * 1.5 = 32 damage, 6 energy

Metagross suffers 2 damage from the burn
Solar Power: -1 HP
-----------------------------------------------------------------------------
Crit (1-625): 8552/10000
Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Crit (1-625): 1390/10000
Psyshock (Camerupt): 8 [BP] + 3 [STAB] - 1 [Magma Armor] = 10 damage

Crit (1-625): 1238/10000
Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Blaze] + 1 [Rare Candy] + 3 [Sun]) * 1.5 = 32 damage, 7 energy

Crit (1-625): 3643/10000
Fire Blast (Metagross): (11 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Sun]) * 1.5 + 2 [Stage Dif] = 25 damage, 7 energy

Hit (1-8500): 5056/10000
Crit (1-625): 5832/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Sun expired

Metagross suffers 2 damage from the burn
Metagross healed from the burn
Aggro threshold: 288
221
169
163
160
 

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