Hey! This is the most recent team I have been using for the past 2 months and would really appreciate any changes that could be made!
The Team
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Hammer Arm
- Ice Punch
To start things off I chose mega metagross, for its high attack and speed stat. Its role on my team is punching holes in the opponents team. It also has many resists which compliments its high defense stat and allows it to switch in on quite a few mons. I chose the 2 common moves of meteor mash and zen headbutt as my STAB, with hammer arm for coverage and ice punch for the unsuspecting landorus or garchomp.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I chose rotom wash to help deal with bird spam and as another defensive mon that will be able to take hits. I chose the usual volt switch and hydro pump as my STAB, and will-o-wisp to burn the physical attackers, and pain split to help regain HP.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 Sp. Def / 8 Spe
Impish Nature
- U-turn
- Knock Off
- Stealth Rock
- Earthquake
I next chose landorus therian form for some kind of defensive mon and to help set up stealth rocks. It is also a well needed ground resist with my other pokemon being weak to ground. Stealth rocks to break potential sashes and get residual damage on pokemon switching in. Knock off to, well, knock off any items. U-turn is there to gain momentum, and earthquake is my main STAB.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
I chose keldeo as my main special wallbreaker, seeing as my previous three pokemon are all physical attackers. I went with the usual choice specs set running scald and its 30% chance to burn, hydro pump as my main move to punch holes into the opponents team, and secret sword as my other STAB and is also very useful against any special walls, such as chansey. Icy wind to take care of any ground or dragon types that think they can get a free switch in against me.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- Roost
I chose this mon as my main defoger and a way to slowly widdle down opposing mons. Defog to remove hazards, psyshock and draco meteor as my main STAB, and roost to recover lost HP.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Trick
Gengar is another one of my special attackers, able to outspeed and widdle down most pokemon with its high special attack and speed. I also chose this pokemon to help block rapid spins, and to switch in on any normal and fighting type moves. I chose shadow ball as my main STAB and sludge wave over sludge bomb for more damage output. Focus blast is to hit dark and steel types. Trick is to cripple those defensive walls such as chansey and clefable.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
As Tinberz said, Celfable will be a well needed dark resist on my team and can be a dragon immunity. It is the typical calm mind set with magic guard. Moonblast is its main attack and soft-boiled is to help it regain HP when setting up, while T wave will be to cripple opposing mons and help the set up easier.
The Team
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Hammer Arm
- Ice Punch
To start things off I chose mega metagross, for its high attack and speed stat. Its role on my team is punching holes in the opponents team. It also has many resists which compliments its high defense stat and allows it to switch in on quite a few mons. I chose the 2 common moves of meteor mash and zen headbutt as my STAB, with hammer arm for coverage and ice punch for the unsuspecting landorus or garchomp.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I chose rotom wash to help deal with bird spam and as another defensive mon that will be able to take hits. I chose the usual volt switch and hydro pump as my STAB, and will-o-wisp to burn the physical attackers, and pain split to help regain HP.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 Sp. Def / 8 Spe
Impish Nature
- U-turn
- Knock Off
- Stealth Rock
- Earthquake
I next chose landorus therian form for some kind of defensive mon and to help set up stealth rocks. It is also a well needed ground resist with my other pokemon being weak to ground. Stealth rocks to break potential sashes and get residual damage on pokemon switching in. Knock off to, well, knock off any items. U-turn is there to gain momentum, and earthquake is my main STAB.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
I chose keldeo as my main special wallbreaker, seeing as my previous three pokemon are all physical attackers. I went with the usual choice specs set running scald and its 30% chance to burn, hydro pump as my main move to punch holes into the opponents team, and secret sword as my other STAB and is also very useful against any special walls, such as chansey. Icy wind to take care of any ground or dragon types that think they can get a free switch in against me.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- Roost
I chose this mon as my main defoger and a way to slowly widdle down opposing mons. Defog to remove hazards, psyshock and draco meteor as my main STAB, and roost to recover lost HP.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Trick
Gengar is another one of my special attackers, able to outspeed and widdle down most pokemon with its high special attack and speed. I also chose this pokemon to help block rapid spins, and to switch in on any normal and fighting type moves. I chose shadow ball as my main STAB and sludge wave over sludge bomb for more damage output. Focus blast is to hit dark and steel types. Trick is to cripple those defensive walls such as chansey and clefable.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
As Tinberz said, Celfable will be a well needed dark resist on my team and can be a dragon immunity. It is the typical calm mind set with magic guard. Moonblast is its main attack and soft-boiled is to help it regain HP when setting up, while T wave will be to cripple opposing mons and help the set up easier.
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