Druddigon

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[OVERVIEW]

Druddigon boasts an incredible Attack stat with above average defenses, which can make it effective as either an offensive or defensive Pokemon. Its wide movepool provides coverage against threats such as Fairy-types, but it needs support to make effective use of this. Furthermore, access to support moves such as Stealth Rock, Glare, and Roar lets it stand out from the crowd. However, a low Speed stat with only Sucker Punch to compensate makes it vulnerable to being revenge killed easily. It also doesn't have the best matchup versus common entry hazard removers such as Flygon. A lack of reliable recovery hinders Druddigon's longevity. The presence of Fairy-types such as Granbull and Diancie can also hinder Druddigon's ability to freely use its STAB moves. With offensive Ice-types like Sneasel, Mega Glalie, and Abomasnow being common, it can be hard to use Druddigon without being pressured easily.

[SET]
name: Support
move 1: Glare
move 2: Stealth Rock
move 3: Dragon Tail / Dragon Claw
move 4: Fire Punch
item: Rocky Helmet / Leftovers
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Glare is the best status move Druddigon receives, paralyzing opposing Pokemon to cut their Speed and allowing Druddigon and other teammates to have a better chance against them during the battle. It also has the perk of paralyzing Ground-types. Stealth Rock allows Druddigon to cripple the opposing team's Pokemon by making them take chip damage and breaking potential Focus Sashes and Sturdy. Dragon Tail is Druddigon's main STAB move, which inflicts decent damage and phazes the foe, potentially racking up good damage if coupled with entry hazards. Alternatively, if Dragon Tail's low damage and negative priority annoy you, Dragon Claw can be used. Fire Punch is used to hit Steel-types that would otherwise tank Dragon Tail such as Escavalier and Registeel.

Set Details
========

Maximum HP and Defense with an Impish nature allows Druddigon to tank physical hits rather well and spread chip damage via Rough Skin more effectively. Maximum Defense notably avoids an OHKO from Hitmonlee, Medicham, and +2 Fletchinder after Stealth Rock damage. Alternatively, you can use a specially defensive spread of 252 HP / 4 Def / 252 SpD, which allows Druddigon to take special attacks better and take advantage of its Fire and Electric resistances against Pokemon like Delphox and Jolteon. Rocky Helmet is useful to get more chip damage against physical attackers when coupled with Rough Skin. Leftovers gives Druddigon passive recovery and can work better with a specially defensive spread. Rough Skin is the choice of ability to allow Druddigon to get off some useful chip damage thanks to its defensive EV spread.

Usage Tips
========

Use Druddigon as a lead to get Stealth Rock up early; if against a threatening Pokemon, you may have to switch multiple times to get it up. Also be cautious when leading, as the opponent may predict you and possibly force a switch out. Always switch out if Druddigon is in KO range against Fairy- or Ice-type Pokemon. Spread paralysis to slow down the opposing Pokemon while also phazing them out with Dragon Tail. Keep Druddigon healthy to have a good switch-in to physical attackers, primarily to resisted attacks. Don't play recklessly with this set, but identity certain Pokemon that may be threatening and use that knowledge to your advantage with Glare. Druddigon should be preserved until the opposing entry hazard remover has been taken care of, so it can freely set up Stealth Rock.

Team Options
========

Spikes support is always useful to further cripple the opponent's team and can be effective with Dragon Tail, so Pokemon such as Mega Glalie, Qwilfish, Accelgor, and Garbodor are always recommended. This set is very helpful on bulky offensive and balanced teams, as these teams carry slow powerhouses and the support from paralysis is very useful for them. Wish and cleric support is always useful to help out with Druddigon's lack of recovery and remove status; Alomomola, Diancie, and Aromatisse are good options. Hard-hitting Pokemon are recommended to take advantage of the paralysis Druddigon spreads over the opposing team; Pokemon such as Hoopa, Hitmonlee, Escavalier, and Rhyperior are good examples. Pokemon that can handle Fairy-types are very useful to prevent them from threatening Druddigon; some examples are Venusaur, Magneton, and Escavalier. Hoopa is a great spinblocker, preventing Pokemon such as Blastoise and Hitmontop from removing your entry hazards.


[SET]
name: All-out Attacker
move 1: Outrage / Dragon Claw
move 2: Sucker Punch
move 3: Fire Punch
move 4: Iron Tail / Gunk Shot
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]
Moves
========

Outrage or Dragon Claw is Druddigon's main STAB move; Outrage is used for more power but unfortunately comes with a confusion effect, and the lock-in can make Druddigon easier to handle for the opponent, while Dragon Claw has no drawbacks but is much weaker. Sucker Punch is used for priority and can help revenge kill fast, weakened Pokemon as well as hit Psychic-types like Delphox and Hoopa super effectively. Fire Punch is used as coverage against Steel-types that can wall Druddigon like Registeel and Escavalier. Gunk Shot is used for coverage against Fairy-types like Aromatisse and Granbull; it can also hit Grass-type Pokemon like Virizion harder. You can use Iron Tail instead, which still handles Fairy-types, notably OHKOing Diancie, but can also 2HKO Rhyperior.
Set Details
========

252 Attack EVs with an Adamant nature maximize Druddigon's Attack stat and allow it to hit as hard as possible. 32 Speed EVs are used to outspeed base 50 Speed Pokemon like Registeel and Diancie as well as maximum Speed Mega Camerupt. The rest of the EVs are dumped in HP to give Druddigon some bulk. Life Orb is used to boost Druddigon's already hard-hitting attacks, and Druddigon doesn't incur any recoil on its coverage moves thanks to Sheer Force. Sheer Force is used to give Druddigon's attacks some more power at the cost of their side effects.

Usage Tips
========

Thanks to the power boosts from Sheer Force and Life Orb, Druddigon should be used as a wallbreaker that can scare the opponent and limit their choice of plays. Use certain situations to your advantage to allow Druddigon to come into the battlefield; some of those are Choice-locked Pokemon, safe switches into certain Pokemon like Blastoise, and aggressive double switches if you have to. Use Sucker Punch against weakened Pokemon to potentially OHKO them and against faster Pokemon to get off some damage. Druddigon should avoid Ice-type Pokemon, as the most used ones are able to OHKO or significantly damage it. Do not lock Druddigon into Outrage early-game, as it can be easily revenge killed. Druddigon should be very cautious against Scald users such as Slowking and Seismitoad, as a potential burn severely cuts Druddigon's Attack stat, though it may be fine if they are in KO range. Thanks to Druddigon's bulk, it is able to tank a Fairy-type attack from defensive Fairy-type Pokemon and can strike back with a Gunk Shot or Iron Tail.

Team Options
========

Druddigon is best paired up with Escavalier, which resists all of its weaknesses in Ice, Dragon, and Fairy, while Druddigon resists Escavalier's lone weakness to Fire. Escavalier can handle Fairy-types and use Knock Off to cripple bulky walls such as Alomomola, Jellicent, and Eviolite users, which allows Druddigon to threaten them; this creates good defensive and offensive synergy between these two. Wish users such as Alomomola and Aromatisse are great for supporting Druddigon due to its lack of recovery. Great Trick Room users such as Diancie and Slowking can allow Druddigon to outspeed and pressure most faster Pokemon. Entry hazard removers such as Blastoise and Flygon can allow Druddigon to safely switch in without having to take damage. Blastoise can lure in Grass- and Electric-types, which can allow Druddigon to come in and deal with them. Volt Switch and U-turn users are good for allowing Druddigon to come in safely and possibly check or counter the opposing foe. Sweepers really appreciate Druddigon's wallbreaking potential for weakening bulkier Pokemon that would otherwise be troublesome, so Virizion, Sneasel, Aerodactyl, and Jolteon are good partners. Flygon can make a great double Dragon core, as Flygon can keep up momentum with U-turn and send Druddigon onto the battle field, while Druddigon can take care of Fairy- and Grass-types.

[STRATEGY COMMENTS]
Other Options
=============

Druddigon is able to use many alternative coverage moves. On the Life Orb set, Aqua Tail can be used to handle Rhyperior and Mega Camerupt more effectively. Crunch provides more coverage against Psychic- and Ghost-types, but it comes at the cost of losing Sucker Punch's priority. Thunder Punch is a more effective way of dealing with bulky Water-types such as Alomomola and Blastoise as well as certain Eviolite users, mainly Golbat and Togetic. Although it comes at the cost of coverage, Substitute can be used on Life Orb and support sets to offer protection from status and damage, which can give Druddigon a free opportunity to attack. If your team already has a Stealth Rock setter, Druddigon's support set can run RestTalk to make up for its lack of recovery. However, Sleep Talk doesn't need to be run if your team has a cleric such as Aromatisse or Diancie.

Checks and Counters
===================

**Bulky Water-types**: Pokemon such as Alomomola and Jellicent can safely switch into most of Druddigon's attacks and proceed to spread status. Jellicent may also be troublesome for the defensive set, as most of them carry Taunt. They are also able to pivot out of Outrage, as most are paired up with Fairy-types such as Diancie and Granbull.

**Fairy-types**: Pokemon such as Granbull, Togetic, Aromatisse, and Diancie can easily switch into any Druddigon set that lacks Gunk Shot or Iron Tail, though they must be careful because most Fairy-types can't OHKO Druddigon due to their defensive nature and lack of offensive investment.

**Steel-types**: Registeel, Escavalier, Bronzong, and Steelix resist Druddigon's STAB attacks, but they must be careful of sets with Fire Punch.

**Ice-types**: Though it's risky, Ice-type Pokemon can switch into Druddigon and threaten it with their STAB moves. They can also come in after their teammate has fainted and KO Druddigon. It does come at a cost, as most Ice-types can't switch into most of Druddigon's moves, hate paralysis from the support set, and can be caught off guard by Fire Punch on the predicted switch.
 
Last edited:

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
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please capitalise pokemon and item / move names by yourself next time, the number of times i had to do that in OO and C&C was a little ridiculous

remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
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[OVERVIEW]

Druddigon boasts an incredible Attack stat with above average defenses, (AC) which can make Druddigon it either an offensive or defensive Pokemon. It has access to a Its wide movepool which it can benefit from by providing provides coverage towards against threats such as Fairy-types, but it needs support to do so effectively make effective use of this. Furthermore, access to support moves such as Stealth Rock, Glare, and Roar which let's lets it stand out from the crowd. But However, (AC) a low Speed stat makes and with only Sucker Punch to compensate for the lack of speed makes it vulnerable to being revenge killed easily. It also doesn't have the best match up matchup versus common entry hazard removers such as Flygon. A lack of reliable recovery injures hinders Druddigon's survivability longevity. The presence of Fairy-types such as Granbull and Diancie can also hinder Druddigon's ability to freely use its STAB moves. With offensive Ice-type being common like Sneasel, Mega Glalie, and Abomasnow, it can be hard to use Druddigon without being pressured easily.

[SET]
name: Support
move 1: Glare
move 2: Stealth Rock
move 3: Dragon Tail / Dragon Claw
move 4: Fire Punch
item: Rocky Helmet / Leftovers
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Glare is the best choice of status move Druddigon recieves receives, paralyzing opposing Pokemon to cripple cut their Speed and allow Druddigon and other teammates to have a better chance against them during the battle. It also has the perk of paralyzing Ground-types. Stealth Rock is the main hazard on the set and allows Druddigon to cripple opposing team's Pokemon by taking making them take chip damage and breaking potential Focus Sashes and Sturdy. Dragon Tail is your Druddigon's main stab STAB move, which allows for inflicts decent damage but phases the opponent and phazes the foe, potentially racking up which can allow for good damage if coupled with entry hazards. Alternatively, (AC) if Dragon Tail's low damage and the negative priority annoys annoy you, Dragon Claw can be used. Fire Punch is used to hit Steel-types that would otherwise tank Dragon Tail such as Escavalier and Registeel.

Set Details
========

Maximum HP and maximum Defense with an Impish nature allows Druddigon to tank physical hits rather well and allow it to gain spread chip damage via Rough Skin more effectively. Maximum Defense notably avoids an OHKO from Hitmonlee, Medicham, and +2 Fletchinder after rocks, Stealth Rock damage and can let Druddigon sustain minimum damage from physical attackers. Alternately, (AC) you can use a specially defensive spread of 252 HP / 4 Def / 252 SpD, (AC) which allows Druddigon to take special attacks better and take advantage of its Fire and Electric resistances, such pokemon including Jolteon and against Pokemon like Delphox and Jolteon. Rocky Helmet is useful to get more chip damage against physical attackers coupled with Rough Skin. Leftovers gives Druddigon passive revcovery recovery that can be very beneficial in battle and can work better with a specially defensive spread. Rough Skin is the choice of ability to couple it with its Defensive EVs to get off some useful chip damage coupled with Druddigon's defensive EV spread.

Usage Tips
========

Use Druddigon as a lead with to get up your Stealth Rocks up early; (SC) if against a threatening Pokemon, you may have to switch multiple times to get it up your Stealth Rocks. Also be cautious when leading, (AC) as the opponent may predict you and possibly force a switch out. Always switch out if Druddigon is in KO range against Fairy- or Ice-type Pokemon. Spread paralysis to weaken and slow down the opponent opposing Pokemon while also phazing them out with Dragon Tail. Keep Druddigon healthy to be able to have a good switch towards have a good switch-in to physical attackers, but primarily to resisted attacks. Don't play recklessly with this set, but identity certain Pokemon that may be threatening and use that to your advantage with Glare. Druddigon should be preserved until the opposing entry hazard remover is has been taken care off for Druddigon to so it can freely set up hazards Stealth Rock.

Team Options
========

Spikes support is always useful to rack up a stack entry hazards stack to further cripple the opponent's (apo) team and can be effective with Dragon Tail, so Pokemon such as Mega Glalie, Qwilfish, Accelgor, and Garbodor are always recommended. This set is very helpful on bulky offensive and balance teams, (AC) as these teams carry slow powerhouses and the support from paralysis is very useful for them. Wish and cleric support is always useful to help out with Druddigon's lack of recovery and remove inflicted status; (SC) Alomomola, Diancie, and Aromatisse are good users of the move options. Hard-hitting (AH) Pokemon are recommended to take advantage of the spread of paralysis Druddigon provides towards the opponent spreads over the opposing team; Pokemon such as Hoopa, Hitmonlee, Escavalier, and Rhyperior are good examples of this. Pokemon that can handle Fairy-types are very useful to avoidprevent them from threatening Druddigon; (SC) some examples are Venusaur, Magneton, and Escavalier. Hoopa is a great spinblocker to prevent Pokemon such as Blastoise and Hitmontop from removing your entry hazards. This combination can be useful towards preventing Flygon from Defogging, (AC) as it doesn't appreciate Druddigon's paralysis or its Dragon-type STAB attacks.


[SET]
name: All-out (AH) Attacker
move 1: Outrage / Dragon Claw
move 2: Sucker Punch
move 3: Fire Punch
move 4: Iron Tail / Gunk Shot
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]
Moves
========

Outrage or Dragon Claw is theDruddigon's main stab STAB move; (SC) Outrage is used for more power but unfortunately lands in comes with a confusion effect, (AC) and can be locked in when the lock-in can make Druddigon easier to handle for the opponent easier to handle Druddigon, while Dragon Claw has no drawbacks but is much weaker. Sucker Punch is used as for priority and can help revenge kill fast, weakened Pokemon and can as well as hit Psychic-types like Delphox and Hoopa super effectively like Delphox and Hoopa. Fire Punch is used as coverage against Steel-types (AH) that can wall Druddigon like Registeel and Escavalier. Gunk Shot is used for coverage against Fairy-types like Aromatisse and Granbull; (SC) it can also hit Grass-type Pokemon like Virizion harder like Virizion. You can also use Iron Tail instead, (AC) which still handles Fairy-type, primarily for OHKO'ing notably OHKOing Diancie, but can also 2HKO Rhyperior.

Set Details
========

252 Attack EVs with an Adamant nature maximizes maximize Druddigon's Attack stat and allow it to hit as hard as possible. 32 Speed EVs is are used to outspeed base 50 Speed Pokemon like Registeel and Diancie (RC) and outspeed maximum Speed Mega Camerupt. The rest of the EVs are dumped in HP to give Druddigon some much deserved (doesn't make sense, feel free to insert a different adjective though) bulk. Life Orb is accompanied used to boost up Druddigon's already hard-hitting (AH) attacks, (AC) and Druddigon doesn't lose incur any recoil on its coverage moves thanks to Sheer Force. Sheer Force is used to give Druddigon's (apo) attack some more power while getting rid at the cost of their side effects. This can be paired up with Life Orb to receive more damage while not taking recoil when using Fire Punch, Gunk Shot, or Iron Tail. (just said that)

Usage Tips
========

Thanks to the power boosts from Sheer Force and Life Orb, Druddigon should be used as a wallbreaker coupled with Sheer Force and Life Orb and that it can scare the opponent and limit the opponents their choice of play. Use certain situations to your advantage to allow Druddigon to come into the battle field battlefield; (SC) some such of those are Choice-locked (AH) Pokemon, safe switch ins to switches into certain Pokemon like Blastoise, and using aggressive doubling double switches if you have to. Use Sucker Punch against weakened Pokemon to potentially OHKO them and against faster Pokemon to give get off some damage. Druddigon should avoid Ice-type Pokemon, (AC) as the most used ones are able to OHKO or majorly damage Druddigon it. Do not lock yourself Druddigon into Outrage early-game, (AH, AC) as it can be easily revenge killed. Druddigon should be be very cautious against Scald users such as Slowking and Seismatoad Seismitoad, (AC) as a potential burn can severely cripple cut Druddigon's (apo) Attack stat, though it may be fine if they are in KO range. Thanks to Druddigon's (apo) bulk, it is able to tank a Fairy-type attack from defensive Fairy Pokemon and can strike back with a Gunk Shot or Iron Tail.

Team Options
========

Druddigon can be is best paired up with Escavalier, (AC) which resists all of its weaknesses of in Ice, (RH) Dragon, (RH) and Fairy-types, while Druddigon resists Escavalier's (apo) lone weakness to Fire. Escavalier can handle Fairy-types and can use Knock Off to criple cripple bulky walls such as Alomomola, Jellicent, and Eviolite users, (AC) which allows Druddigon to threaten physical walls (change physical walls to "them" if you mean the ones you just mentioned) and creates a good defensive and offensive synergy between these two. Wish users such as Alomomola and Aromatisse are great to support Druddigon for its lack of recovery. Trick Room users such as Diancie and Slowking are great users of the move andthat can allow Druddigon to outspeed and pressure most faster Pokemon. Entry hazard removal users removers such as Blastoise and Flygon can allow Druddigon to safely switch in without the need of hazard having to take damage. Blastoise can lure in Grass- and Electric-types, (AC) which can allow for Druddigon to come in and deal with them. Volt Switch and U-turn users are good for allowing Druddigon to come in safely and possibly check or counter the opposing foe. Sweepers really appreciate Druddigons wallbreaking potential towards for weakening bulkier Pokemon that would otherwise be troublesome, so Virizion, Sneasel, Aerodactyl, and Jolteon are examples of good partners. Flygon can make a great double Dragon core, (AC) as Flygon can carry keep up momentum with U-turn and send out Druddigon on the battle field, while Druddigon can take care of Fairy- and Grass-types.

[STRATEGY COMMENTS]
Other Options
=============

Druddigon is able to use many alternative coverage moves. On the Life Orb and Assault Vest (what AV set) sets, Aqua Tail can be optimized used to handle Rhyperior and Mega Camerupt more effectively. Crunch provides more coverage against Psychic- (AH) and Ghost users Ghost-types, but it comes at the cost of using losing sucker punch which gains priority Sucker Punch's priority. Thunder Punch is a more effective way in of dealing with bulky water types Water-types such as Alomomola and Blastoise, and can be used on as well as certain Eviolite users, mainly Golbat and Togetic. Although with it comes at the cost of coverage, Substitute can be used on Life Orb and support sets to offer protection of status and damage, (AC) which can give druddigon a free opportunity to attack. If your team already provides rocks has a Stealth Rock setter, Druddigon's support set can receive resttalk run RestTalk to make up for its lack of recovery. Sleep Talk doesn't need to be provided run if your team already has a cleric such as Aromatisse or Diancie.

Checks and Counters
===================

**Bulky Water-types**: Pokemon such as Alomomola and Jellicent can safely switch into most of Druddigon's (apo) attacks and be able proceed to spread status. Jellicent may also be troublesome for the defensive set, (AC) as most of them carry Taunt. They are also able to pivot out of Outrage, (AC) as most are coupledpaired up with Fairy-types (AH) such as diancie or granbull Diancie and Granbull.

**Fairy-types**: Pokemon such as Granbull, Togetic, Aromatisse, and Diancie are easily allowed tocan easily switch into any Druddigon set that lacks Gunk Shot or iron tai Iron Tail, thought they must be careful as because most Fairy-types (AH) can't (apo) OHKO Druddigon due to their defensive prescene nature and lack of offensive investment.

**Steel-types**: (AH) Registeel, Escavalier, Bronzong, and Steelix resist Druddigon's (apo) STAB attacks, but they must be careful for druddigon sets with Fire Punch.

**Ice-types**: (AH) Though it's risky, Ice-type (AH) Pokemon can switch into Druddigon and threaten it with one of its stabs their STAB moves. You can also sacrifice one of your team members so that it your Ice-type can come in and KO Druddigon. It does come at the a cost, (AC) as most Ice pokemon can't (apo) switch into most of Druddigon's (apo) moves, hate paralysis from the support set, and can be caught off guard by a predicted Fire Punch on the predicted switch.
 
Last edited:
AMCHECK
remove add comments

[OVERVIEW]

Druddigon boasts an incredible Attack stat with above average defenses, which can make it effective as either an offensive or defensive Pokemon. Its wide movepool provides coverage against threats such as Fairy-types, but it needs support to do make effective use of this. Furthermore, access to support moves such as Stealth Rock, Glare, and Roar lets it stand out from the crowd. However, a low Speed stat with only Sucker Punch to compensate makes it vulnerable to being revenge killed easily. It also doesn't have the best matchup versus common entry hazard removers such as Flygon. A lack of reliable recovery hinders Druddigon's longevity. The presence of Fairy-types such as Granbull and Diancie can also hinder Druddigon's ability to freely use its STAB moves. With offensive Ice-types being common like Sneasel, Mega Glalie, and Abomasnow being common, it can be hard to use Druddigon without being pressured easily.

[SET]
name: Support
move 1: Glare
move 2: Stealth Rock
move 3: Dragon Tail / Dragon Claw
move 4: Fire Punch
item: Rocky Helmet / Leftovers
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Glare is the best status move Druddigon receives, paralyzing opposing Pokemon to cut their Speed and allow Druddigon and other teammates to have a better chance against them during the battle. It also has the perk of paralyzing Ground-types. Stealth Rock and allows Druddigon to cripple the opposing team's Pokemon by making them take chip damage and breaking potential Focus Sashes and Sturdy. Dragon Tail is Druddigon's main STAB move, which inflicts decent damage and phazes the foe, potentially racking up good damage if coupled with entry hazards. Alternatively, if Dragon Tail's low damage and negative priority annoy you, Dragon Claw can be used. Fire Punch is used to hit Steel-types that would otherwise tank Dragon Tail such as Escavalier and Registeel.

Set Details
========

Maximum HP and maximum Defense with an Impish nature allows Druddigon to tank physical hits rather well and spread chip damage via Rough Skin more effectively. Maximum Defense notably avoids an OHKO from Hitmonlee, Medicham, and +2 Fletchinder after Stealth Rock damage and can let Druddigon sustain minimum damage from physical attackers. (I'd imagine that's pretty obvious) Alternately Alternatively, (alternately means switching between two things constantly) you can use a specially defensive spread of 252 HP / 4 Def / 252 SpD, which allows Druddigon to take special attacks better and take advantage of its Fire and Electric resistances against Pokemon like Delphox and Jolteon. Rocky Helmet is useful to get more chip damage against physical attackers when coupled with Rough Skin. Leftovers gives Druddigon passive recovery that can be very beneficial in battle and can work better with a specially defensive spread. Rough Skin is the choice of ability to get off some useful chip damage coupled with thanks to (wanted to make it clearer that the EV spread helps chip damage get spread) Druddigon's defensive EV spread.

Usage Tips
========

Use Druddigon as a lead to get Stealth Rock up early; if against a threatening Pokemon, you may have to switch multiple times to get it up. Also be cautious when leading, as the opponent may predict you and possibly force a switch out. Always switch out if Druddigon is in KO range against Fairy- or Ice-type Pokemon. Spread paralysis to weaken and (paralysis doesn't really "weaken" Pokemon. Unless you mean weakening them with Dragon Tail, in which case I'd move this to in front of "phazing") slow down the opposing Pokemon while also phazing them out with Dragon Tail. Keep Druddigon healthy to have a good switch-in to physical attackers, primarily to resisted attacks. Don't play recklessly with this set, but identity certain Pokemon that may be threatening and use that knowledge to your advantage with Glare. Druddigon should be preserved until the opposing entry hazard remover has been taken care off so it can freely set up Stealth Rock.

Team Options
========

Spikes support is always useful to stack entry hazards to further cripple the opponent's team and can be effective with Dragon Tail, so Pokemon such as Mega Glalie, Qwilfish, Accelgor, and Garbodor are always recommended. This set is very helpful on bulky offensive and balance teams, as these teams carry slow powerhouses and the support from paralysis is very useful for them. Wish and cleric support is always useful to help out with Druddigon's lack of recovery and remove status; Alomomola, Diancie, and Aromatisse are good options. Hard-hitting Pokemon are recommended to take advantage of the paralysis Druddigon spreads over the opposing team; Pokemon such as Hoopa, Hitmonlee, Escavalier, and Rhyperior are good examples. (isn't this sentence kinda redundant when compared with the second sentence in this paragraph? They might want to be combined.) Pokemon that can handle Fairy-types are very useful to prevent them from threatening Druddigon; some examples are Venusaur, Magneton, and Escavalier. Hoopa is a great spinblocker, (comma) to preventing Pokemon such as Blastoise and Hitmontop from removing your entry hazards. This combination can be useful towards for preventing Flygon from Defogging, as it doesn't appreciate Druddigon's paralysis or its Dragon-type STAB attacks. (I don't see how Hoopa assists in that.)


[SET]
name: All-out Attacker
move 1: Outrage / Dragon Claw
move 2: Sucker Punch
move 3: Fire Punch
move 4: Iron Tail / Gunk Shot
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]
Moves
========

Outrage or Dragon Claw is Druddigon's main STAB move; Outrage is used for more power but unfortunately comes with a confusion effect, and the lock-in can make Druddigon easier to handle for the opponent, while Dragon Claw has no drawbacks but is much weaker. Sucker Punch is used for priority and can help revenge kill fast, weakened Pokemon as well as hit Psychic-types like Delphox and Hoopa super effectively. Fire Punch is used as coverage against Steel-types that can wall Druddigon like Registeel and Escavalier. Gunk Shot is used for coverage against Fairy-types like Aromatisse and Granbull; it can also hit Grass-type Pokemon like Virizion harder. You can also use Iron Tail instead, which still handles Fairy-types, notably OHKOing Diancie, but can also 2HKO Rhyperior. (1. If Gunk has more uses, shouldn't it be the first slash? 2. I think Iron Tail could use a little more justification, considering how inaccurate it is.)

Set Details
========

252 Attack EVs with an Adamant nature maximize Druddigon's Attack stat and allow it to hit as hard as possible. 32 Speed EVs are used to outspeed base 50 Speed Pokemon like Registeel and Diancie and outspeed as well as maximum Speed Mega Camerupt. The rest of the EVs are dumped in HP to give Druddigon some bulk. Life Orb is used to boost up Druddigon's already hard-hitting attacks, and Druddigon doesn't incur any recoil on its coverage moves thanks to Sheer Force. Sheer Force is used to give Druddigon's attacks some more power at the cost of their side effects.

Usage Tips
========

Thanks to the power boosts from Sheer Force and Life Orb, Druddigon should be used as a wallbreaker that it can scare the opponent and limit their choice of plays. Use certain situations to your advantage to allow Druddigon to come into the battlefield; some of those are Choice-locked Pokemon, safe switches into certain Pokemon like Blastoise, and aggressive double switches if you have to. Use Sucker Punch against weakened Pokemon to potentially OHKO them and against faster Pokemon to get off some damage. Druddigon should avoid Ice-type Pokemon, as the most used ones are able to OHKO or majorly significantly damage it. Do not lock Druddigon into Outrage early-game, as it can be easily revenge killed. Druddigon should be be very cautious against Scald users such as Slowking and Seismitoad, as a potential burn can severely cuts Druddigon's Attack stat, though it may be fine if they are in KO range. Thanks to Druddigon's bulk, it is able to tank a Fairy-type attack from defensive Fairy-type Pokemon and can strike back with a Gunk Shot or Iron Tail.

Team Options
========

Druddigon is best paired up with Escavalier, which resists all of its weaknesses in Ice, Dragon, and Fairy, while Druddigon resists Escavalier's lone weakness to Fire. Escavalier can handle Fairy-types and can use Knock Off to cripple bulky walls such as Alomomola, Jellicent, and Eviolite users, which allows Druddigon to threaten them and creates a good defensive and offensive synergy between these two. Wish users such as Alomomola and Aromatisse are great to for supporting Druddigon for due to its lack of recovery. Trick Room users such as Diancie and Slowking are great users of the move that can allow Druddigon to outspeed and pressure most faster Pokemon. Entry hazard removers such as Blastoise and Flygon can allow Druddigon to safely switch in without having to take damage. Blastoise can lure in Grass- and Electric-types, which can allow Druddigon to come in and deal with them. Volt Switch and U-turn users are good for allowing Druddigon to come in safely and possibly check or counter the opposing foe. Sweepers really appreciate Druddigon'(apostrophe)s wallbreaking potential for weakening bulkier Pokemon that would otherwise be troublesome, so Virizion, Sneasel, Aerodactyl, and Jolteon are good partners. Flygon can make a great double Dragon core, as Flygon can keep up momentum with U-turn and send out Druddigon onto the battle field, while Druddigon can take care of Fairy- and Grass-types.

[STRATEGY COMMENTS]
Other Options
=============

Druddigon is able to use many alternative coverage moves. On the Life Orb set, Aqua Tail can be used to handle Rhyperior and Mega Camerupt more effectively. Crunch provides more coverage against Psychic- and Ghost-types, but it comes at the cost of losing Sucker Punch's priority. Thunder Punch is a more effective way of dealing with bulky Water-types such as Alomomola and Blastoise, as well as certain Eviolite users, mainly Golbat and Togetic. Although it comes at the cost of coverage, Substitute can be used on Life Orb and support sets to offer protection of from status and damage, which can give druddigon Druddigon a free opportunity to attack. If your team already has a Stealth Rock setter, Druddigon's support set can run RestTalk to make up for its lack of recovery. Sleep Talk doesn't need to be run if your team has a cleric such as Aromatisse or Diancie.

Checks and Counters
===================

**Bulky Water-types**: Pokemon such as Alomomola and Jellicent can safely switch into most of Druddigon's attacks and proceed to spread status. Jellicent may also be troublesome for the defensive set, as most of them carry Taunt. They are also able to pivot out of Outrage, as most are paired up with Fairy-types such as Diancie and Granbull.

**Fairy-types**: Pokemon such as Granbull, Togetic, Aromatisse, and Diancie can easily switch into any Druddigon set that lacks Gunk Shot or Iron Tail, though they must be careful because most Fairy-types can't OHKO Druddigon due to their defensive nature and lack of offensive investment.

**Steel-types**: Registeel, Escavalier, Bronzong, and Steelix resist Druddigon's STAB attacks, but they must be careful for of sets with Fire Punch.

**Ice-types**: Though it's risky, Ice-type Pokemon can switch into Druddigon and threaten it with their STAB moves. You The Ice-type's user can also sacrifice one of your their team members so that your their Ice-type can come in and KO Druddigon. It does come at a cost, as most Ice-types pokemon can't switch into most of Druddigon's moves, hate paralysis from the support set, and can be caught off guard by Fire Punch on the predicted switch if you predict their switch in.
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 2/2

CryoGyro: remove add comments
RP: add/change; remove; (comments)
[OVERVIEW]

Druddigon boasts an incredible Attack stat with above average defenses, which can make it effective as either an offensive or defensive Pokemon. Its wide movepool provides coverage against threats such as Fairy-types, but it needs support to do make effective use of this. Furthermore, access to support moves such as Stealth Rock, Glare, and Roar lets it stand out from the crowd. However, a low Speed stat with only Sucker Punch to compensate makes it vulnerable to being revenge killed easily. It also doesn't have the best matchup versus common entry hazard removers such as Flygon. A lack of reliable recovery hinders Druddigon's longevity. The presence of Fairy-types such as Granbull and Diancie can also hinder Druddigon's ability to freely use its STAB moves. With offensive Ice-types being common like Sneasel, Mega Glalie, and Abomasnow being common, it can be hard to use Druddigon without being pressured easily.

[SET]
name: Support
move 1: Glare
move 2: Stealth Rock
move 3: Dragon Tail / Dragon Claw
move 4: Fire Punch
item: Rocky Helmet / Leftovers
ability: Rough Skin
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Glare is the best status move Druddigon receives, paralyzing opposing Pokemon to cut their Speed and allowing Druddigon and other teammates to have a better chance against them during the battle. It also has the perk of paralyzing Ground-types. Stealth Rock and allows Druddigon to cripple the opposing team's Pokemon by making them take chip damage and breaking potential Focus Sashes and Sturdy. Dragon Tail is Druddigon's main STAB move, which inflicts decent damage and phazes the foe, potentially racking up good damage if coupled with entry hazards. Alternatively, if Dragon Tail's low damage and negative priority annoy you, Dragon Claw can be used. Fire Punch is used to hit Steel-types that would otherwise tank Dragon Tail such as Escavalier and Registeel.

Set Details
========

Maximum HP and maximum Defense with an Impish nature allows Druddigon to tank physical hits rather well and spread chip damage via Rough Skin more effectively. Maximum Defense notably avoids an OHKO from Hitmonlee, Medicham, and +2 Fletchinder after Stealth Rock damage and can let Druddigon sustain minimum damage from physical attackers. (I'd imagine that's pretty obvious) Alternately Alternatively, (alternately means switching between two things constantly) you can use a specially defensive spread of 252 HP / 4 Def / 252 SpD, which allows Druddigon to take special attacks better and take advantage of its Fire and Electric resistances against Pokemon like Delphox and Jolteon. Rocky Helmet is useful to get more chip damage against physical attackers when coupled with Rough Skin. Leftovers gives Druddigon passive recovery that can be very beneficial in battle and can work better with a specially defensive spread. Rough Skin is the choice of ability to allow Druddigon to get off some useful chip damage coupled with thanks to (wanted to make it clearer that the EV spread helps chip damage get spread) Druddigon's its defensive EV spread.

Usage Tips
========

Use Druddigon as a lead to get Stealth Rock up early; if against a threatening Pokemon, you may have to switch multiple times to get it up. Also be cautious when leading, as the opponent may predict you and possibly force a switch out. Always switch out if Druddigon is in KO range against Fairy- or Ice-type Pokemon. Spread paralysis to weaken and (paralysis doesn't really "weaken" Pokemon. Unless you mean weakening them with Dragon Tail, in which case I'd move this to in front of "phazing") slow down the opposing Pokemon while also phazing them out with Dragon Tail. Keep Druddigon healthy to have a good switch-in to physical attackers, primarily to resisted attacks. Don't play recklessly with this set, but identity certain Pokemon that may be threatening and use that knowledge to your advantage with Glare. Druddigon should be preserved until the opposing entry hazard remover has been taken care off of, (AC) so it can freely set up Stealth Rock.

Team Options
========

Spikes support is always useful to stack entry hazards to further cripple the opponent's team and can be effective with Dragon Tail, so Pokemon such as Mega Glalie, Qwilfish, Accelgor, and Garbodor are always recommended. This set is very helpful on bulky offensive and balanced teams, as these teams carry slow powerhouses and the support from paralysis is very useful for them. Wish and cleric support is always useful to help out with Druddigon's lack of recovery and remove status; Alomomola, Diancie, and Aromatisse are good options. Hard-hitting Pokemon are recommended to take advantage of the paralysis Druddigon spreads over the opposing team; Pokemon such as Hoopa, Hitmonlee, Escavalier, and Rhyperior are good examples. (isn't this sentence kinda redundant when compared with the second sentence in this paragraph? They might want to be combined.) (not necessary but a good idea if you want this paragraph to flow more logically) Pokemon that can handle Fairy-types are very useful to prevent them from threatening Druddigon; some examples are Venusaur, Magneton, and Escavalier. Hoopa is a great spinblocker, (comma) to preventing Pokemon such as Blastoise and Hitmontop from removing your entry hazards. This combination can be useful towards for preventing Flygon from Defogging, as it doesn't appreciate Druddigon's paralysis or its Dragon-type STAB attacks. (I don't see how Hoopa assists in that.)


[SET]
name: All-out Attacker
move 1: Outrage / Dragon Claw
move 2: Sucker Punch
move 3: Fire Punch
move 4: Iron Tail / Gunk Shot
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]
Moves
========

Outrage or Dragon Claw is Druddigon's main STAB move; Outrage is used for more power but unfortunately comes with a confusion effect, and the lock-in can make Druddigon easier to handle for the opponent, while Dragon Claw has no drawbacks but is much weaker. Sucker Punch is used for priority and can help revenge kill fast, weakened Pokemon as well as hit Psychic-types like Delphox and Hoopa super effectively. Fire Punch is used as coverage against Steel-types that can wall Druddigon like Registeel and Escavalier. Gunk Shot is used for coverage against Fairy-types like Aromatisse and Granbull; it can also hit Grass-type Pokemon like Virizion harder. You can also use Iron Tail instead, which still handles Fairy-types, notably OHKOing Diancie, but can also 2HKO Rhyperior. (1. If Gunk has more uses, shouldn't it be the first slash? 2. I think Iron Tail could use a little more justification, considering how inaccurate it is.) (Iron Tail is used mainly for Diancie/Rhyperior, which is justification enough if they're that prevalent; this is like using Hidden Power Fire on Manaphy for Ferrothorn in OU)

Set Details
========

252 Attack EVs with an Adamant nature maximize Druddigon's Attack stat and allow it to hit as hard as possible. 32 Speed EVs are used to outspeed base 50 Speed Pokemon like Registeel and Diancie and outspeed as well as maximum Speed Mega Camerupt. The rest of the EVs are dumped in HP to give Druddigon some bulk. Life Orb is used to boost up Druddigon's already hard-hitting attacks, and Druddigon doesn't incur any recoil on its coverage moves thanks to Sheer Force. Sheer Force is used to give Druddigon's attacks some more power at the cost of their side effects.

Usage Tips
========

Thanks to the power boosts from Sheer Force and Life Orb, Druddigon should be used as a wallbreaker that it can scare the opponent and limit their choice of plays. Use certain situations to your advantage to allow Druddigon to come into the battlefield; some of those are Choice-locked Pokemon, safe switches into certain Pokemon like Blastoise, and aggressive double switches if you have to. Use Sucker Punch against weakened Pokemon to potentially OHKO them and against faster Pokemon to get off some damage. Druddigon should avoid Ice-type Pokemon, as the most used ones are able to OHKO or majorly significantly damage it. Do not lock Druddigon into Outrage early-game, as it can be easily revenge killed. Druddigon should be be very cautious against Scald users such as Slowking and Seismitoad, as a potential burn can severely cuts Druddigon's Attack stat, though it may be fine if they are in KO range. Thanks to Druddigon's bulk, it is able to tank a Fairy-type attack from defensive Fairy-type Pokemon and can strike back with a Gunk Shot or Iron Tail.

Team Options
========

Druddigon is best paired up with Escavalier, which resists all of its weaknesses in Ice, Dragon, and Fairy, while Druddigon resists Escavalier's lone weakness to Fire. Escavalier can handle Fairy-types and can use Knock Off to cripple bulky walls such as Alomomola, Jellicent, and Eviolite users, which allows Druddigon to threaten them; (semicolon) and this creates a good defensive and offensive synergy between these two. Wish users such as Alomomola and Aromatisse are great to for supporting Druddigon for due to its lack of recovery. Great Trick Room users such as Diancie and Slowking are great users of the move that can allow Druddigon to outspeed and pressure most faster Pokemon. Entry hazard removers such as Blastoise and Flygon can allow Druddigon to safely switch in without having to take damage. Blastoise can lure in Grass- and Electric-types, which can allow Druddigon to come in and deal with them. Volt Switch and U-turn users are good for allowing Druddigon to come in safely and possibly check or counter the opposing foe. Sweepers really appreciate Druddigon'(apostrophe)s wallbreaking potential (nah, keep this imo) for weakening bulkier Pokemon that would otherwise be troublesome, so Virizion, Sneasel, Aerodactyl, and Jolteon are good partners. Flygon can make a great double Dragon core, as Flygon can keep up momentum with U-turn and send out Druddigon onto the battle field, while Druddigon can take care of Fairy- and Grass-types.

[STRATEGY COMMENTS]
Other Options
=============

Druddigon is able to use many alternative coverage moves. On the Life Orb set, Aqua Tail can be used to handle Rhyperior and Mega Camerupt more effectively. Crunch provides more coverage against Psychic- and Ghost-types, but it comes at the cost of losing Sucker Punch's priority. Thunder Punch is a more effective way of dealing with bulky Water-types such as Alomomola and Blastoise, (RC) as well as certain Eviolite users, mainly Golbat and Togetic. Although it comes at the cost of coverage, Substitute can be used on Life Orb and support sets to offer protection of from status and damage, which can give druddigon Druddigon a free opportunity to attack. If your team already has a Stealth Rock setter, Druddigon's support set can run RestTalk to make up for its lack of recovery. However, (AC) Sleep Talk doesn't need to be run if your team has a cleric such as Aromatisse or Diancie.

Checks and Counters
===================

**Bulky Water-types**: Pokemon such as Alomomola and Jellicent can safely switch into most of Druddigon's attacks and proceed to spread status. Jellicent may also be troublesome for the defensive set, as most of them carry Taunt. They are also able to pivot out of Outrage, as most are paired up with Fairy-types such as Diancie and Granbull.

**Fairy-types**: Pokemon such as Granbull, Togetic, Aromatisse, and Diancie can easily switch into any Druddigon set that lacks Gunk Shot or Iron Tail, though they must be careful because most Fairy-types can't OHKO Druddigon due to their defensive nature and lack of offensive investment.

**Steel-types**: Registeel, Escavalier, Bronzong, and Steelix resist Druddigon's STAB attacks, but they must be careful for of sets with Fire Punch.

**Ice-types**: Though it's risky, Ice-type Pokemon can switch into Druddigon and threaten it with their STAB moves. You The Ice-type's user can also sacrifice one of your their team members so that your their Ice-type They can also come in after their teammate has fainted and KO Druddigon. It does come at a cost, as most Ice-types pokemon can't switch into most of Druddigon's moves, hate paralysis from the support set, and can be caught off guard by Fire Punch on the predicted switch if you predict their switch in. (the other one sounded better, to be honest)


good job, Take Azelfie

CryoGyro good work! you picked up most of the remaining objective errors without introducing any more (I think?), which is awesome
 
Last edited:

Take Azelfie

More flags more fun
done

spirit or whoever gets to uploading this first, might want to consider readding the nostalgic BROKEN names to the sets b4 uploading. I just left them off when copying Choomper's analysis. Thought I'd bring it up.
 

phantom

Banned deucer.
the druddigon gimmick is trite. standard names will suffice for this since they're actually informative and not counterfactual

uploaded
 

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