Fusion Moves - [Fusion Evolution Companion Project]

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G-Luke

Sugar, Spice and One For All
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Surprise!!

Not really. Im officially apart of the Fusion Evolution council and I assume I am also running Fusion Moves since no one at the moment is active. So here are the winners.


Starchamp

Learned By: Starchamp
Name: Star Strike (Close Combat + Waterfall)
New Typing: Water
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 5 [MAX 8]
Effect: Lowers user Defense and Special Defense by one stage after use.
Target: One Target

Physical Water STAB that actually passes 100 base power mark


Learned By: Starchamp
Name: Celestial Fist (Dynamic Punch + Psyshock)
New Type: Fighting
Classification: Physical
Base Power: 100
Accuracy: 50%
Power Points: 10 (max 16)
Effect: Damages the target based on their Special Defense stat instead of their Defense stat. If the target's Defense is higher than their Special Defense, 100% chance to confuse. Contact move.
Target: One adjacent target

Celestial Fist gives Starchamp a means of working around physical walls without having to go off-stat. While it doesn't give Starchamp any type coverage that it didn't already have, it does boast higher PP than both Dynamic Punch and Close Combat, and the ability to hit the target's Special Defense stat might be desirable depending on what support your team needs.



Eek

Name: Thunder Virus (Thunder Wave + Toxic)
New Type: Electric
Classification: Status
Base Power: --
Accuracy: 100
PP: 15 (max 24)
Effect: Paralyzes any type of pokemon
Target: 1 adjacent opponent
Flavour: The user shoots a special lightning that paralyzes even electric and ground types!
Purpose: Eel's strongest physical electric move doesn't paralyze, so this will do the job. An excellent disruptive move for a pokemon like this. (Salandit inspired)



Hitachi

Learned By: Hitachi
Name: Solar Flare (Magma Storm+Doom Desire)
New Type: Fire
Classification: Special
Base Power: 140
Accuracy: 100%
Power Points: 5 (max. 8)
Effect:
  • Hits the opponent 2 turns after it is used
  • Opponent is trapped until it is hit by the move
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target: 1 opponent





Shaymizard

Learned By: Shaymizard
Name: Blossom Dance (Flare Blitz + Giga Drain)
New Type: Grass
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 33% of damage dealt goes back to the user; however, if this move KOs the target, the recoil becomes a 33% draining effect instead. Makes contact.
Target: One adjacent target

Grants Mega Shaymizard X a powerful Grass-type coverage move. Similarly to Flare Blitz, it causes recoil damage, but unlike Flare Blitz the recoil damage is inverted if the move KOs the target. As such, it's useful for granting longevity on Mega Shaymizard X sets lacking Roost in addition to its decent coverage




Ferroslash

Learned By: Ferroslash
Name: Leech Shield (King's Shield + Leech Seed)
New Typing: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 [MAX 16]
Effect: Protects user from damaging attacks. If user is hit with a contact move, its leeched of 1/4 its maximum HP


New Slate!! I know it is six mons, but we are waaaaaay behind and besides, if one can make six new mons from stratch, six new moves conditioned for six new mons shouldnt be hard.


Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: Hazard
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 115 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!!Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 144 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also has DROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.



DNA Donors: Klinklang / Hitmontop
Offspring name: Hitmonklang
New type: Steel / Fighting
New base stats: 55 / 115 / 110 / 52 / 105 / 90 (+18 Attack, +5 Defense, +7 Special Defense, +10 Speed)
New ability and desc:Electrotechnic (Plus + Technician) - This Pokemon's moves with 60 BP or less have their power increased by 50%; if on the field there is another Pokemon with Plus, Minus or derivates, their power is doubled.
Notable moves: Shift Gear, Mach Punch, Bullet Punch, Gear Grind, Fake Out, Bulldoze, Rock Tomb, Triple Kick, Close Combat, High Jump Kick, Pursuit
Role identification: Now has 2 STAB Technician priority moves in Mach Punch and Bullet Punch and 2 STAB multiple hits moves in Gear Grind and Triple Kick (which now has 90 base power, 75 if the first hit wrecks a Substitute, or, if the opponent has Plus/Minus or derivates 120, 100 of the first hit wrecks a substitute) and an incredible set up move in Shift Gear



Offspring : Maladuck
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.




DNA Donors: Yanmega and Zygarde
Offspring Name: Yangarde
New Type: Dragon / Bug
Base Stats: 97/111/118/98/85/95 (-/+15/+15/-/+10/-)
New ability and desc: Speed Break (Speed Boosts become drops and Speed drops become boosts)
Notable moves: Hypnosis, Coil, Extreme Speed, Bug Bite, Earthquake, Pursuit, Whirlwind, Stone Edge, Superpower, Haze, Outrage, Pain Split
Role Identification: Functions as the epitome of a Speed control mon. Yangarde can use it's ability to function as a back up check to certain sweepers, a anti sticky web mon, and as a sweeper itself.




DNA Donors: Suicune / Virizion
Offspring name: Suirizion
New type: Grass / Water
New base stats: 104 / 82 / 100 / 110 / 122 / 100 (+9 HP, +7 Defense, +20 Special Attack, +4 Speed)
New ability and desc:Justice Power (Pressure + Justified) - Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable moves: Leaf Blade, Energy Ball, Giga Drain, Hydro Pump, Scald, Ice Beam, Icy Wind, Extrasensory, Shadow Ball, Snarl, Close Combat, Double Kick, Sacred Sword, Calm Mind, Swords Dance, Stone Edge, Rock Slide, Iron Head, Tailwind, Synthesis
Role identification: Incredible typing and I love the way the artwork turned out, but, let's be serious: an amazing variety of possible sets, including Crocune, physical or special sweeper and bulky supporter, it has everything it needs: recovery, high BP moves, 104/100/122 bulk, nice attacking stats and Ludicolo's exceptional typing. I will be very sad if it doesn't get voted :'(




Parents:
Jellicent / Gardevoir
Shared egg group: Amorphous
Offspring name: Jellivoir
New type: Ghost / Fairy
New base stats: 94 / 72 / 77 / 115 / 120 / 80
New ability and desc: Cursed Trace: traces the foe's ability. The foe's ability now has no effect on the foe.
Notable moves: Will-o-wisp, Recover, Moonblast, Hex, Shadow Ball, Hyper Voice, Scald, Confuse Ray, Psyshock, Healing Wish, Destiny Bond, Water Spout, Energy Ball, Ice Beam, Thunderbolt, Taunt, Hypnosis, Wish, Encore, and Calm Mind.
Role identification: Oh boy, say hello to a revamped Jellicent. Better bulk, speed, and movepool is amazing, with a pretty cool ability as well. This can remove the effect of pokemon's abilities like Talonflame, Mega Gardevoir, Garchomp, Gliscor (love the sound of that), Azumarill, and many more. Plus the support movepools of Jellicent and Gardevoir combined make for a great utility pokemon. It also has great dual STABs in Moonblast and Hex/Shadow Ball!

Parents: Jellicent / Gardevoir
Shared egg group: *Mega
Offspring name: Mega Jellivoir
New type: Ghost / Fairy
New base stats: 94 / 92 / 77 / 155 / 140 / 100
New ability and desc: Pixilate
Notable moves: Will-o-wisp, Recover, Moonblast, Hex, Shadow Ball, Hyper Voice, Scald, Confuse Ray, Psyshock, Healing Wish, Destiny Bond, Water Spout, Energy Ball, Ice Beam, Thunderbolt, Taunt, Hypnosis, Wish, Encore, and Calm Mind.
Role identification: While regular Jellivoir is a good utility mon, Mega Jellivor becomes a fearsome wallbreaker/sweeper. Ghost/Fairy is a great offensive combo, and it has decent bulk (especially on the special side), a special attack stat almost as good as Mega Gardevoir, and the movepool to support it. Shadow Ball and Hyper Voice will be hitting off a very high base 155 Special Attack, and Jellivoir has new options to hit/lure mons such as Ice Beam, Energy Ball, and Water Spout


Guys also, dont go overboard on Hazard's move. Its already BORDERLINE FE OU and any monsterous move could topple that. Have fun subbing!!​
 
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AquaticPanic

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Tbh the hardest thing is making a move that does not break Hazard even more

Name: Burning Claws (Flare Blitz + Dragon Claw)
New Type: Fire
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 16 (Max 24)
Effect: None. Makes contact (I mean, both of it's "Parent" moves make, so...).
Target: 1 opponent

Nothing else I tryed to do was not broken, so... Here's a fire STAB you won't loose HP to recoil.


Name: Fast Gears (Mach Punch + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 60
Accuracy: 100
Power Points: 20 (24 max)
Effect: +1 Priority. Hits two times in one turn.
Target: 1 opponent

Well, definetly Hitmonklang's best Steel stab. Combined with it's ability, you can really do some damage. Breakes sashes, subs and sturdy, has priority and a good offensive typing.


Name: Turvy Waves (Aqua Jet + Topsy Turvy)
New Type: Water
Classification: Physical
Base Power: 40
Accuracy: Always Hits
Power Points: 24 (32 max)
Effect: +1 priority, reverse foe's stat changes
Target: All opponents

Maladuck is already a pretty trolly mon because of it's ability. With this move, it's even more of a troll. Having trouble with the oponent because of boostings? Use the duck power to revert those.


Name: Swarming Away (Dragon Tail + U-Turn)
New Type: Bug
Classification: Physical
Base Power: 65
Accuracy: 100
Power Points: 16 (Max 24)
Effect: Always moves last in a turn. Forces target to switch out to a random mon, and after that you switch out to a chosen mon.
Target: 1 opponent

Definetly the best game changer. Now you can force the oponent to switch out and then you can chose a mon that is efective against it. But the cost is taking an attack as you'll always move last. Bug-Type can hit anything as there's no type imune to bug, unlike Dragon Tail.


Name: Sacred Storm (Brine + Sacred Sword)
New Type: Water
Classification: Special
Base Power: 65
Accuracy: 100
Power Points: 16 (Max 24)
Effect: Power doubles if target has any (Positive) stats changes. Does not stack like Stored Power would; ignores foe's positive stat changes.
Target: 1 opponent

Welp, with the lots of boosting going on the mod, why not having a move that takes advantage and ignores that? STAB on a 130 BP move is nothing to laugh at. But it's really dependent of whether the target will boost or not. The reason I made it only work with positive stats change is because Sticky Web would be really broken with this.


Name: Linked Souls (Synchronoise + Ominous Wind)
New Type: Ghost
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 8 (Max 16)
Effect: If foe has any type that is the same as the Pokemon who used this move, the user will get all it's stats (Aside from Acc/Eva) raised by one stage.
Target: 1 opponent

Welp. Even more boosting. It's a better Ghost STAB then Shadow Ball, and has a nice taste to it. Unfortunately can't hit Normal/Ghost and Normal/Fairy mons so it can't get benefited, but if the oponent has a mon that is either part ghost or part fairy, it should think twice before sending it out in front of Jellivoir
 
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G-Luke

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ONE PIECE!
Learned By: Hitmonklang
Name: Gear Third (Gear Grind + Triple Kick)
New Type: Fighting
Classification: Physical
Base Power: 30
Accuracy: 85%
Power Points: 10 (Max 16)
Effect: Hits three times. After each successive hit the base power is increased by 10, being 30, 40 and 50 respectively. Each hit has its own accuracy check. Makes contact.
Target: Any one target

With Electrotechnic, the combined base power of Gear Third is 180 base power, and it breaks subs AND if used against another Plus / Minus based ability, it skyrockets to 240 base power. The risk is its kinda shaky accuracy



Learned By: Suizirion
Name: Sacred Storm (Sacred Sword + Surf)
New Type: Water
Classification: Special
Base Power: 95
Accuracy: 95%
Power Points: 5 (Max 8)
Effect: It ignores defensive stat boosts when calcing damage. Contact
Target: Any Adjacent foe

Sacred Storm is sort of like Suizirion's answer to a CM war. Other than that, its respectable base power and accuracy allows it to be a staple move.



Learned By: Hazard
Name: Heat Signature (Overheat + Dragon Claw)
New Type: Fire
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 5 (Max 8)
Effect: If the attack does not knock out the opponent, then the user's attack falls by two stages.
Target: One Target

While not as powerful as Flare Blitz due to it not being a contact move, no recoil allows it to last longer. The attack sucks against bulky teams however, as it will cause its attack to drop once a very fatmon switches in and survives.



Learned By: Yangarde
Name: Speed Force (Tailwind + Dragon Dance)
New Type: Dragon
Classification: Status
Base Power: -
Accuracy: -
Power Points:
15 (Max 24)
Effect: Raises speed of Pokemon by three stages.
Target: Everything

Use this monster in Doubles and watch the fur fly!



Learned By: Maladuck
Name: Turvy Torrent (Topsy Turvy + Surf)
New Typing: Water
Classification: Special
Base Power: 90
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Calculates damage based on Inverse Type chart.
Target: All Adjacent Pokemon

A nice attack for Maladuck to better be the anti weather mon its supposed to be while supporting its weird ways. Having perfect neutral coverage between STABs alone is amazing, and allows it to free up moveslots for things like Topsy Turvy or Taunt.
 
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K. Since I see people making useless moves for Hazard that won't be used at all, I will make a move for Hazard that is actually useful BUT it won't buff the offensive capabilities of Hazard. Srsly. I understand that Hazard is powerful, but please be creative and don't make pointless moves.

Tbh the hardest thing is making a move that does not break Hazard even more

Name: Burning Claws (Flare Blitz + Dragon Claw)
New Type: Fire
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 16 (Max 24)
Effect: None
Target: 1 opponent

Nothing else I tryed to do was not broken, so... Here's a fire STAB you won't loose HP to recoil.
No offense, but that move won't be used at all since there's Fire Punch, which is Contact, has no recoil and has a chance to burn.

Name: Flaming Tail (Fire Punch + Dragon Tail)
New Type: Fire
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (Max 16)
Effect: None
Contact: Yes
Target: 1 opponent

-6 Priority, switches out opponent. A Fire type Dragon Tail so that it won't be blocked by Fairies.


Name: Triple Strike (Triple Kick + Gear Grind)
New Type: Fighting
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 20 (32 max)
Effect: Hits three times in one turn.
Target: 1 opponent

Hitmonklang's best Fighting STAB since most of it's Fighting STAB isn't multi hit.


Name: Weird Water (Waterfall + Topsy Turvy)
New Type: Water
Classification: Physical
Base Power: 80
Accuracy: 100
Power Points: 15 (24 max)
Effect: reverse foe's stat changes
Target: All opponents

Lol idk what's a better name for this.


Name: Land Twist (Land's Wrath + U-Turn)
New Type: Ground
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 15 (Max 24)
Effect: Switches the user out.
Target: All adjacent opponent

A Ground type U-turn that has decently high BP.


Name: Scalding Leech (Scald + Giga Drain)
New Type: Grass
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 15 (Max 24)
Effect: 30% chance to burn. Heals 75% of max HP.
Target: 1 opponent

Well. This is basically a Grass type Oblivion Wing but has a chance to burn.


Name: Shadow Kiss (Shadow Ball + Draining Kiss)
New Type: Ghost
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Heals 75% of damage dealt.
Target: 1 opponent

Same variation as above. I just love draining moves lol.
[/hide]
 
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+

Learned By: Hitmonklang
Name: Gear Kick(Shift Gear + Triple Kick)
New Type: Steel
Classification: Physical
Base Power: 20
Accuracy: 85%
Power Points: 10 (Max 16)
Effect: Hits three times. The first hit has a 50% chance to raise attack. The last two hits have a 50% chance to raise speed. Each hit has its own accuracy check. Makes contact.
Target: Any one target

With lower accuracy and an arguably worse typing than Triple Kick, the main reason to use Gear Kick is the chance to boost it's own stats. It can be used in conjunction with or instead of Shift Gear. Although the same power as Triple Kick, the chance to boost attack on the first hit can make this stronger.


+

Learned By: Maladuck
Name: Negative Zone(Topsy-Turvy + Water Sport)
New Type: Dark
Classification: Status
Base Power: N/A
Accuracy: N/A
Power Points: 15 (Max 24)
Effect: For 5 turns, stat changes are reversed (think of it as a temporary Contrary)
Target: All Pokemon on Field

While Maladuck can't really abuse this itself aside from Superpower, it's a great move for deterring set-up sweepers. With planning, it can also be used to give it's teammates a boost using stat-dropping moves.


+

Learned By: Yangarde
Name: Dragon's Web(Draco Meteor + String Shot)
New Type: Dragon
Classification: Special
Base Power: 100
Accuracy: 95%
Power Points: 5 (Max 8)
Effect: Lowers the user's special attack and speed one stage.
Target: Single Target

This gives Yangarde a powerful special move that's more spammable than Draco Meteor. Although noticeably weaker than Draco Meteor, the lower stat drop makes it more useable. The speed stat drop also works great with Yangarde's ability, particularly on mixed sets that don't mind the special attack drop as much


+

Learned By: Surizion
Name: Saltwater Storm(Brine + Sacred Sword)
New Type: Water
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 15 (Max 24)
Effect: Base power increases by +40 for every positive stat change in target's Sp.Def and +20 for every positive stat change in target's Def.
Target: Single Target

An alternative to Scald, although Saltwater Storm doesn't have a useful burn chance, it is really good at hitting mons that think they can boost alongside Surizion. The base power increases exactly to match stat changes, so Saltwater Storm more or less always does the same damage. And you better PRAY this thing doesn't crit, because there's not really any surviving that. Saltwater Storm can also easily dispatch mons using Coil, Bulk Up, Curse, Cotton Guard, etc.


+

Learned By: Jellivoir
Name: Spite Siphon(Spite + Draining Kiss)
New Type: Ghost
Classification: Status
Base Power:
Accuracy:
100%
Power Points: 10 (Max 16)
Effect: Lowers PP of the opponent's last move by 3. The user's move with the lowest PP (besides this one) gains 3 PP.
Target: Single Target

While not the most useful move, it is a useful move. Spite Siphon does what Spite does by lowering PP, accelerating stall while also gaining PP to stall longer. It also fits in pretty well thematically with Jellivoir's ability, at least in my opinion.
 
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Learned By: Hitmonklang
Name: Quick Jab(Mach Punch + Autotomize)
New Type: Fight
Classification: Physical
Base Power: 40
Accuracy: 100%
Power Points: 20(max 32)
Effect: Priority +3.
Target: One target

Who needs e-speed when you have this?



Learned By: Hazard
Name: Fire Dance(Flame Charge + Dragon Dance)
New Type: Fire
Classification: Physical
Base Power: 50
Accuracy: 100%
Power Points: 15(Max 24)
Effect: Inflicts damage and raises attack by 1 and speed by 2.
Target: One Target

A solid stack move for a solid sweeper.



Learned By: Jellivoir
Name: Water Drain
New Type: Water
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 10(Max 16)
Effect: Water Drain does damage and heals 75% of the damage. Water Drain's power doubles to 125 and heals to 95% when the opponent has 50% health or less.
Target: One Target

A solid attack that drains health and does more damage when the opponent is below the 50% treshold. No need for that recover now.
 
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Hell yeah! Time to finally get back to making moves!


Learned By: Hitmonklang
Name: Hardened Fists (Revenge + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 40
Accuracy: 100
Power Points: 15 (Max 24)
Effect: If the target went first this move hits twice. -2 Priority
Target: 1 adjacent opponent
Purpose: A stronger and more reliable Steel-type attack for bulky sets. It can also be used when you predict a switch.



Learned By: Suirizion
Name: Rope Burn (Scald + Grass Knot)
New Type: Grass
Classification: Special
Base Power: 80
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Has a 10% chance to burn. Increases to 70% if the target is heavier than the user.
Target: 1 adjacent opponent
Purpose: it's like Energy Ball except it has a much better effect.



Learned By: Maladuck
Name: Waterlog (Foul Play + Surf)
New Type: Water
Classification: Special
Base Power: 95
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Uses the opponent's Special Attack in the damage calculation.
Target: 1 adjacent opponent
Purpose: A move to be used in conjunction with Foul Play on defensive sets, allowing Maladuck to hit physical and special opponents.



Learned By: Yangarde
Name: Numbing Vibration (Bulldoze + Bug Buzz)
New Type: Bug
Classification: Special
Base Power: 60
Accuracy: 100
Power Points: 10 (Max 16)
Effect: Boosts Special Attack of user by 1 stage and lowers the Speed of all Pokemon by 1 stage.
Target: All
Purpose: This allows Yangarde to run a special sweeping set. More sets mean the Pokemon is harder to counter, as is displayed perfectly by Hydreigon who is currently being suspect tested.


Also, will there be problems with the archive? G-Luke can't edit the post, so there might be a slight problem regarding that issue.
 
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Learned By: Hazard
Name: Balefire (Incinerate + Dragon Tail)
New Type: Fire
Classification: Phsyical
Base Power: 60
Accuracy: 90%
Power Points: 10-16
Effect: Removes target's Held Item and forces them to switch out. -6 Priority. Makes contact.
Target: Single adjacent enemy

A more powerful version of Dragon Tail from which Fairies are not immune (though 'mons with things like Flash Fire or similar are). While this won't directly change how Hazard plays, it's a useful option to think about when dealing with setup sweepers and can potentially help as part of a more balanced offence team.


Learned By: Hitmonklang
Name: Automattock (Mach Punch + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 20
Accuracy: 95%
Power Points: 10-16
Effect: Hits 2-5 times. +1 Priority. Makes contact.
Target: Single adjacent enemy.

Like Water Shuriken, but even more intimidating. Automattock doesn't have predictable damage, but it can generally outdamage Bullet Punch - which was my intention when kludging it together - and benefits hugely from its ability when another Plusmon is on the field (Klinkle springs immediately to mind, as it can take on physical walls while Hitmonklang handles the special side of things), becoming effectively a slower Extreme Speed. Just watch out for Spiky Shield and similar things that punish contact moves. =]


Learned By: Maladuck
Name: Wet T-Shirt (Flatter + Water Sport)
New Type: Water
Classification: Non-Damaging
Base Power: --
Accuracy: 85%
Power Points: 15-24
Effect: Confuses all enemy Female and/or Genderless Pokémon, and lowers the Attack and Special Attack of all enemy Male Pokémon by 1 stage.
Target: All enemies

I tried to go for something a bit different with this, and frankly, with tenacles like Maladucks, who doesn't want a wet T-shirt competition featuring it what do you mean normal people let me go don't put me back in incorrigible-perverts prison


Learned By: Yangarde
Name: Neuramancy (Silver Wind + Dragon Dance)
New Type: Bug
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Raises Attack by 2 stages, and raises Defence, Special Attack, and Special Defence by 1 stage. Lowers Speed by 2 stages. Takes 1 turn to charge.
Target: Self

Ironically, this was inspired by Geomancy - the signature move of a Pokémon Zygarde was supposed (and fails) to counter. Speed Break means this move is an All Stats Up of considerable power except in exceptional circumstances (looking at you, Harem), and at +2 Attack an Earthquake can deliver serious damage to the many, many Steel-types littering the tier.


Learned By: Suirizion
Name: Warcry (Aqua Ring + Rock Smash)
New Type: Fighting
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 5-8
Effect: Removes all stat boosts from the target Pokémon. Heals the user for 1/10th of its max HP for each stage boost removed. Sound-based move. Priority -1.
Target: Single enemy.

This makes Suirizion into an absolutely terrifying wallbreaker and, well, wall, able to drain off the boosts that have been carefully amassed by its targets and use them to heal itself for - generally - quite a reasonable amount. Tail Glow sweepers? Double Dancers? Calm Mind/Bulk Up defenders? Xerneas? They all have a reason to fear this move. Even SubCMers aren't safe - recall that sound moves hit through subs now. It's evil.


Learned By: Jellivoir
Name: Bad Moon (Hex + Moonblast)
New Type: Fairy
Classification: Special
Base Power: 80
Accuracy: 90%
Power Points: 10-16
Effect: Base power doubles if the target has a lowered stat. 30% chance to lower the target's Special Attack by 1 stage.
Target: Single enemy

Now, this is how you hurt a sweeper. Moves like Close Combat and Superpower are exceptionally common coverage moves, and Curse is a boosting move that plays into this move's hands. With the appropriate Sticky Web support, Jellivoir can do horrible, horrible things to its opponents, even the ones that resist Fairy-type moves. However, that lowered accuracy means it will miss exactly when you need it not to. This will be hardcoded into the game, as it is with any move that has imperfect accuracy. =]
 
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Learned By: Yangarde
Name: Draconic Charge (Wing Attack+Dragon Dance)
New Type: Dragon
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 35 (max 56)
Effect: 50% chance to raise Attack and lower Speed (note that this is just to abuse the ability rather than making this move just damaging Curse lite, unless Harem's on the field but Harem's probably going to be the first thing in FE Uber when FE's done being coded)
Target: 1 adjacent
This can allow you to deal some damage and boost stats at the same time, rather than have to use a moveslot on DDance

Learned By: Hazard
Name: Afterburner (Will-O-Wisp+Dragon Claw)
New Type: Fire
Classification: Physical
Base Power: 80
Accuracy: 85%
Power Points: 15 (max 24)
Effect: Always burns the opponent, fails if it were to KO
Target: 1 adjacent
Making it fail if it were to KO is basically the only thing I could do to make it not broken. Trying to make a move that won't totally break Hazard is difficult.

Learned By: Jellivoir
Name: Gray Waves (Scald+Moonblast)
New Type: Fairy
Classification: Special
Base Power: 95
Accuracy: 100%
Power Points: 15 (max 24)
Effect: 30% chance to burn
Target: 1 adjacent
A decently powerful STAB with a chance to burn, allowing Jellivoir to potentially overcome its low HP issue

Learned By: Hitmonklang
Name: Collision (Gear Grind+Close Combat)
New Type: Fighting
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 5 (8 max)
Effect: Hits twice. Lowers Defense and Special Defense by one stage.
Target: 1 adjacent
Basically, a more powerful version of Close Combat thanks to its ability that can allow it to essentially use two CCs in one turn due to its ability in Doubles

Learned By: Suirizion
Name: Vitality Leech (Giga Drain+Hydro Pump)
New Type: Grass
Classification: Special
Base Power: 110 Accuracy: 85%
Power Points: 5 (8 max)
Effect: Leeches 50% of damage dealt
Target: 1 adjacent
Gives Suirizion a powerful STAB that also happens to be pseudo-reliable recovery

Learned By: Maladuck
Name: Mockery (Soak+Taunt)
New Type: Water
Classification: Status
Base Power: ---
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Turns the target into a Water-type and disables any move they previously got STAB for
Target: 1 adjacent
A suitably trolly move for a trolly Pokemon, which can make life for Choice item abusers pretty frustrating
 
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AquaticPanic

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Learned By: Suirizion
Name: Warcry (Synthesis + Rock Smash)
New Type: Fighting
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 5-8
Effect: Removes all stat boosts from the target Pokémon. Heals the user for 1/10th of its max HP for each stage boost removed. Sound-based move. Priority -1.
Target: Single enemy.

This makes Suirizion into an absolutely terrifying wallbreaker and, well, wall, able to drain off the boosts that have been carefully amassed by its targets and use them to heal itself for - generally - quite a reasonable amount. Tail Glow sweepers? Double Dancers? Calm Mind/Bulk Up defenders? Xerneas? They all have a reason to fear this move. Even SubCMers aren't safe - recall that sound moves hit through subs now. It's evil.
Correct me if I'm wrong, but shouldn't the Fused Move use one STAB move from each parent? Both of the ones you put are Virizion's STAB moves.
 
It's good to be back!

Learned By: Hazard
Name: Inferno Tail (Inferno + Dragon Tail)
New Type: Fire
Classification: Physical
Base Power: 100
Accuracy: 50%
Power Points: 5 (8 Max)
Effect: -6 Priority. If this attack hits, it burns the opponent and then switches them out into another pokemon, and that pokemon has a 20% chance of getting burned as well. Makes Contact
Target: 1 Opponent
An amazing way for Hazard to do damage and spread burns, though the 50% accuracy is not that useful. Could be used with Hone Claws, but Dragon Dance is the better setup move


Learned By: Hitmonklang
Name: High Flying Gear (High Jump Kick + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 60
Accuracy: 90%
Power Points: 10 (16 Max)
Effect: Hits twice. Both attacks have a separate chance of missing. If either misses, the pokemon loses 25% of their max HP
Target: 1 Opponent
With Hitmonklang's ability, this is an 180 BP Move.


Learned By: Maladuck
Name: Role Soaker
New Type: Water
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (32 Max)
Effect: Changes opponents type to Water and their ability to Damp
Target: 1 Opponent
A very trolly move, as it makes the opponents ability virtually useless and gets rid of their STAB moves.


Learned By: Yangarde
Name: Wrath Siren (Signal Beam + Land's Wrath)
New Type: Ground
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 10 (16 Max)
Effect: Hits 2 turns after it is used (Future Sight). The turn it is used, it will say "A faraway siren is going off."
Target: Adjacent Opponents
Although this doesn't have anything to do with the prior moves, I took the signal part and changed it to a siren


Learned By: Surizion
Name: Mystical Water (Magical Leaf + Scald)
New Type: Water
Classification: Special
Base Power: 75
Accuracy: -
Power Points: 15 (24 Max)
Effect: Bypasses all accuracy checks and abilities. 30% Burn Chance
Target: Single Opponent
A much better Scald since it can't be blocked by water absorb abilities.


Learned By: Jellivoir
Name: Magical Wave (Surf + Magic Room)
New Type: Water
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 15 (24 Max)
Effect: Removes the opponents item (Besides Mega Stones) for five turns
Target: Adjacent Opponents
A special knock off, though not as OP.

:)
 
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Ludicrousity

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Learned By: Hazard
Name: Pyromaniac (Ember + Dragon Dance)
New Type: Fire
Classification: Physical
Base Power: 30
Accuracy: 100%
Power Points: 25 (Max 40)
Effect: If the target Pokèmon faints, the users Attack and Speed raise by 1 stage. Contact
Target: 1 Opponent
Fire type Fell Stinger for Hazard. With slightly more power.


Learned By: Hitmonklang
Name: Dashing Gears (Mach Punch + Gear Grind)
New Type: Steel
Classification: Physical
Base Power: 30
Accuracy: 85%
Power Points: 10
Effect: Hits twice. +1 Priority. Contact
Target: 1 Opponent
Thanks to Hitmonklangs ability, this move has 90 BP


Learned By: Maladuck
Name: Psycho Blast (Hydro Pump + Hypnosis)
New Type: Psychic
Classification: Special
Base Power: 100
Accuracy: 80%
Power Points: 10 (16 Max)
Effect: Has a 10% chance to put the opponent to sleep
Target: 1 Opponent
A weaker Hydro Pump with a secondary effect


Learned By: Yangarde
Name: Draco Strike (U-Turn + Outrage)
New Type: Dragon
Classification: Physical
Base Power: 100
Accuracy: 100%
Power Points: 5 (Max 8)
Effect: Switches the User. Contact
Target: 1 Opponent
Slightly stronger U-Turn, but dragon type and with less PP


Learned By: Suirizion
Name: Aqua Seed (Scald + Leech Seed)
New Type: Water
Classification: Special
Base Power: 70
Accuracy: 90%
Power Points: 10 (Max 16)
Effect: 30% to plant a Leech Seed on the opponent
Target: 1 Opponent
Slightly weaker Scald with a better effect


Learned By: Jellivoir
Name: Universal Blast (Moonblast + Confuse Ray)
New Type: Fairy
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: 70% chance to confuse the target
Target: all adjacent Pokemon
 
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Learned By: Maladuck
Name: Psycho Blast (Hydro Pump + Hypnosis)
New Type: Psychic
Classification: Special
Base Power: 100
Accuracy: 80%
Power Points: 10 (16 Max)
Effect: Has a 10% chance to put the opponent to sleep
Target: 1 Opponent
A weaker Hydro Pump with a secondary effect
(More coming soon)
Golduck nor Malamar are Psychic. This move is thus invalid.
 
Reminder to myself; do not post on forums after 4 AM. Anyhow, just posting here to say that I won't be around for a few days. That means I will skip voting, but eh, real life has priority.
 

G-Luke

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Alright guys. Due to weather constraints I wont be online for awhile, so Voting stage is officially open! Vote for your three favourite moves for each fusion! Any ties are considered a win!

My votes are
Hazard: colourcodedchaos, Squawkerz, Bigrob8917
Hitmonklang: G-Luke, colourcodedchaos, Squawkerz
Maladuck: G-Luke, ParadoxEngine, LordBraixen
Suizirion: AquaticPanic, Squawkerz, colourcodedchaos
Yangarde: colourcodedchaos, Ludicrousidy, AquaticPanic
Jellivoir: ParadoxEngine, Chopin Alkaninoff,
 
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Hazard: Chopin Alkaninoff, Bigrob9917, colourcodedchaos
Hitmonklang: G-Luke, Bigrob8917, Squawkerz
Maladuck: G-Luke, ParadoxEngine, Ludicrousity
Suirizion: G-Luke, LordBraixen
Yangarde: LordBraixen
Jellivoir: Chopin Alkaninoff, ParadoxEngine



Also, Squawkerz, about your Wrath Siren move. Here's something taken from the OP.
  • Any effects of the new move should be related in some way to the originals. For example, for Flamethrower / Hydro Pump it wouldn't make sense to add a chance to Flinch, but incorporating a burn or the high base power of Hydro Pump is acceptable.


Because it wasn't the result of a Doom Desire / Future Sight fusion, I don't think its delayed high damage mechanic is legal.
 
Also, Squawkerz, about your Wrath Siren move. Here's something taken from the OP.
  • Any effects of the new move should be related in some way to the originals. For example, for Flamethrower / Hydro Pump it wouldn't make sense to add a chance to Flinch, but incorporating a burn or the high base power of Hydro Pump is acceptable.


Because it wasn't the result of a Doom Desire / Future Sight fusion, I don't think its delayed high damage mechanic is legal.
Oh my mistake. I guess that I forgot since it's been a while.

Votes:
Hazard: Chopin Alkaninoff, Bigrob9917, G-Luke
Hitmonklang: Squawkerz, colorcodedchaos, G-Luke
Maladuck: Ludicrousity, LordBraixen, Squawkerz
Suirizion: Vanillish Wafer, G-Luke, AquaticPanic
Yangarde: ParadoxEngine, colorcodedchaos, Chopin Alkaninoff
Jellivoir: ParadoxEngine, Chopin Alkaninoff, LordBraixen


And just a quick notice, Don't vote for my move on Yangarde.
:)
 
My Votes
Hazard: Chopin Alkaninoff, Ludicrousity, G-Luke
Hitmonklang: G-Luke, Squawkerz, Vanillish Wafer
Maladuck: G-Luke, Vanillish Wafer, ParadoxEngine
Suirizion: G-Luke, Vanillish Wafer, Ludicrousity
Yangarde: Chopin Alkanioff, colourcodedchaos, ParadoxEngine
Jellivoir: Chopin Alkaninoff, Bigrob8917, LordBraixen
 
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