G-Luke
Sugar, Spice and One For All
Not really. Im officially apart of the Fusion Evolution council and I assume I am also running Fusion Moves since no one at the moment is active. So here are the winners.
Starchamp
Learned By: Starchamp
Name: Star Strike (Close Combat + Waterfall)
New Typing: Water
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 5 [MAX 8]
Effect: Lowers user Defense and Special Defense by one stage after use.
Target: One Target
Physical Water STAB that actually passes 100 base power mark
Name: Star Strike (Close Combat + Waterfall)
New Typing: Water
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 5 [MAX 8]
Effect: Lowers user Defense and Special Defense by one stage after use.
Target: One Target
Physical Water STAB that actually passes 100 base power mark
Learned By: Starchamp
Name: Celestial Fist (Dynamic Punch + Psyshock)
New Type: Fighting
Classification: Physical
Base Power: 100
Accuracy: 50%
Power Points: 10 (max 16)
Effect: Damages the target based on their Special Defense stat instead of their Defense stat. If the target's Defense is higher than their Special Defense, 100% chance to confuse. Contact move.
Target: One adjacent target
Celestial Fist gives Starchamp a means of working around physical walls without having to go off-stat. While it doesn't give Starchamp any type coverage that it didn't already have, it does boast higher PP than both Dynamic Punch and Close Combat, and the ability to hit the target's Special Defense stat might be desirable depending on what support your team needs.
Name: Celestial Fist (Dynamic Punch + Psyshock)
New Type: Fighting
Classification: Physical
Base Power: 100
Accuracy: 50%
Power Points: 10 (max 16)
Effect: Damages the target based on their Special Defense stat instead of their Defense stat. If the target's Defense is higher than their Special Defense, 100% chance to confuse. Contact move.
Target: One adjacent target
Celestial Fist gives Starchamp a means of working around physical walls without having to go off-stat. While it doesn't give Starchamp any type coverage that it didn't already have, it does boast higher PP than both Dynamic Punch and Close Combat, and the ability to hit the target's Special Defense stat might be desirable depending on what support your team needs.
Eek
Name: Thunder Virus (Thunder Wave + Toxic)
New Type: Electric
Classification: Status
Base Power: --
Accuracy: 100
PP: 15 (max 24)
Effect: Paralyzes any type of pokemon
Target: 1 adjacent opponent
Flavour: The user shoots a special lightning that paralyzes even electric and ground types!
Purpose: Eel's strongest physical electric move doesn't paralyze, so this will do the job. An excellent disruptive move for a pokemon like this. (Salandit inspired)
New Type: Electric
Classification: Status
Base Power: --
Accuracy: 100
PP: 15 (max 24)
Effect: Paralyzes any type of pokemon
Target: 1 adjacent opponent
Flavour: The user shoots a special lightning that paralyzes even electric and ground types!
Purpose: Eel's strongest physical electric move doesn't paralyze, so this will do the job. An excellent disruptive move for a pokemon like this. (Salandit inspired)
Hitachi
Learned By: Hitachi
Name: Solar Flare (Magma Storm+Doom Desire)
New Type: Fire
Classification: Special
Base Power: 140
Accuracy: 100%
Power Points: 5 (max. 8)
Effect:
Name: Solar Flare (Magma Storm+Doom Desire)
New Type: Fire
Classification: Special
Base Power: 140
Accuracy: 100%
Power Points: 5 (max. 8)
Effect:
- Hits the opponent 2 turns after it is used
- Opponent is trapped until it is hit by the move
- Does not make contact
- Not affected by Protect
- Not affected by Magic Coat
- Not affected by Snatch
- Not affected by King's Rock
Shaymizard
Learned By: Shaymizard
Name: Blossom Dance (Flare Blitz + Giga Drain)
New Type: Grass
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 33% of damage dealt goes back to the user; however, if this move KOs the target, the recoil becomes a 33% draining effect instead. Makes contact.
Target: One adjacent target
Grants Mega Shaymizard X a powerful Grass-type coverage move. Similarly to Flare Blitz, it causes recoil damage, but unlike Flare Blitz the recoil damage is inverted if the move KOs the target. As such, it's useful for granting longevity on Mega Shaymizard X sets lacking Roost in addition to its decent coverage
Name: Blossom Dance (Flare Blitz + Giga Drain)
New Type: Grass
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 33% of damage dealt goes back to the user; however, if this move KOs the target, the recoil becomes a 33% draining effect instead. Makes contact.
Target: One adjacent target
Grants Mega Shaymizard X a powerful Grass-type coverage move. Similarly to Flare Blitz, it causes recoil damage, but unlike Flare Blitz the recoil damage is inverted if the move KOs the target. As such, it's useful for granting longevity on Mega Shaymizard X sets lacking Roost in addition to its decent coverage
Ferroslash
Learned By: Ferroslash
Name: Leech Shield (King's Shield + Leech Seed)
New Typing: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 [MAX 16]
Effect: Protects user from damaging attacks. If user is hit with a contact move, its leeched of 1/4 its maximum HP
Name: Leech Shield (King's Shield + Leech Seed)
New Typing: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 [MAX 16]
Effect: Protects user from damaging attacks. If user is hit with a contact move, its leeched of 1/4 its maximum HP
New Slate!! I know it is six mons, but we are waaaaaay behind and besides, if one can make six new mons from stratch, six new moves conditioned for six new mons shouldnt be hard.
Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: Hazard
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.
Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 115 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!!Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.
Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 144 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also has DROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.
Shared egg group: Monster or Dragon
Offspring name: Hazard
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.
Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 115 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!!Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.
Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 144 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also has DROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.
DNA Donors: Klinklang / Hitmontop
Offspring name: Hitmonklang
New type: Steel / Fighting
New base stats: 55 / 115 / 110 / 52 / 105 / 90 (+18 Attack, +5 Defense, +7 Special Defense, +10 Speed)
New ability and desc:Electrotechnic (Plus + Technician) - This Pokemon's moves with 60 BP or less have their power increased by 50%; if on the field there is another Pokemon with Plus, Minus or derivates, their power is doubled.
Notable moves: Shift Gear, Mach Punch, Bullet Punch, Gear Grind, Fake Out, Bulldoze, Rock Tomb, Triple Kick, Close Combat, High Jump Kick, Pursuit
Role identification: Now has 2 STAB Technician priority moves in Mach Punch and Bullet Punch and 2 STAB multiple hits moves in Gear Grind and Triple Kick (which now has 90 base power, 75 if the first hit wrecks a Substitute, or, if the opponent has Plus/Minus or derivates 120, 100 of the first hit wrecks a substitute) and an incredible set up move in Shift Gear
Offspring name: Hitmonklang
New type: Steel / Fighting
New base stats: 55 / 115 / 110 / 52 / 105 / 90 (+18 Attack, +5 Defense, +7 Special Defense, +10 Speed)
New ability and desc:Electrotechnic (Plus + Technician) - This Pokemon's moves with 60 BP or less have their power increased by 50%; if on the field there is another Pokemon with Plus, Minus or derivates, their power is doubled.
Notable moves: Shift Gear, Mach Punch, Bullet Punch, Gear Grind, Fake Out, Bulldoze, Rock Tomb, Triple Kick, Close Combat, High Jump Kick, Pursuit
Role identification: Now has 2 STAB Technician priority moves in Mach Punch and Bullet Punch and 2 STAB multiple hits moves in Gear Grind and Triple Kick (which now has 90 base power, 75 if the first hit wrecks a Substitute, or, if the opponent has Plus/Minus or derivates 120, 100 of the first hit wrecks a substitute) and an incredible set up move in Shift Gear
Offspring : Maladuck
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.
DNA Donors: Yanmega and Zygarde
Offspring Name: Yangarde
New Type: Dragon / Bug
Base Stats: 97/111/118/98/85/95 (-/+15/+15/-/+10/-)
New ability and desc: Speed Break (Speed Boosts become drops and Speed drops become boosts)
Notable moves: Hypnosis, Coil, Extreme Speed, Bug Bite, Earthquake, Pursuit, Whirlwind, Stone Edge, Superpower, Haze, Outrage, Pain Split
Role Identification: Functions as the epitome of a Speed control mon. Yangarde can use it's ability to function as a back up check to certain sweepers, a anti sticky web mon, and as a sweeper itself.
Offspring Name: Yangarde
New Type: Dragon / Bug
Base Stats: 97/111/118/98/85/95 (-/+15/+15/-/+10/-)
New ability and desc: Speed Break (Speed Boosts become drops and Speed drops become boosts)
Notable moves: Hypnosis, Coil, Extreme Speed, Bug Bite, Earthquake, Pursuit, Whirlwind, Stone Edge, Superpower, Haze, Outrage, Pain Split
Role Identification: Functions as the epitome of a Speed control mon. Yangarde can use it's ability to function as a back up check to certain sweepers, a anti sticky web mon, and as a sweeper itself.
DNA Donors: Suicune / Virizion
Offspring name: Suirizion
New type: Grass / Water
New base stats: 104 / 82 / 100 / 110 / 122 / 100 (+9 HP, +7 Defense, +20 Special Attack, +4 Speed)
New ability and desc:Justice Power (Pressure + Justified) - Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable moves: Leaf Blade, Energy Ball, Giga Drain, Hydro Pump, Scald, Ice Beam, Icy Wind, Extrasensory, Shadow Ball, Snarl, Close Combat, Double Kick, Sacred Sword, Calm Mind, Swords Dance, Stone Edge, Rock Slide, Iron Head, Tailwind, Synthesis
Role identification: Incredible typing and I love the way the artwork turned out, but, let's be serious: an amazing variety of possible sets, including Crocune, physical or special sweeper and bulky supporter, it has everything it needs: recovery, high BP moves, 104/100/122 bulk, nice attacking stats and Ludicolo's exceptional typing. I will be very sad if it doesn't get voted :'(
Offspring name: Suirizion
New type: Grass / Water
New base stats: 104 / 82 / 100 / 110 / 122 / 100 (+9 HP, +7 Defense, +20 Special Attack, +4 Speed)
New ability and desc:Justice Power (Pressure + Justified) - Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable moves: Leaf Blade, Energy Ball, Giga Drain, Hydro Pump, Scald, Ice Beam, Icy Wind, Extrasensory, Shadow Ball, Snarl, Close Combat, Double Kick, Sacred Sword, Calm Mind, Swords Dance, Stone Edge, Rock Slide, Iron Head, Tailwind, Synthesis
Role identification: Incredible typing and I love the way the artwork turned out, but, let's be serious: an amazing variety of possible sets, including Crocune, physical or special sweeper and bulky supporter, it has everything it needs: recovery, high BP moves, 104/100/122 bulk, nice attacking stats and Ludicolo's exceptional typing. I will be very sad if it doesn't get voted :'(
Parents: Jellicent / Gardevoir
Shared egg group: Amorphous
Offspring name: Jellivoir
New type: Ghost / Fairy
New base stats: 94 / 72 / 77 / 115 / 120 / 80
New ability and desc: Cursed Trace: traces the foe's ability. The foe's ability now has no effect on the foe.
Notable moves: Will-o-wisp, Recover, Moonblast, Hex, Shadow Ball, Hyper Voice, Scald, Confuse Ray, Psyshock, Healing Wish, Destiny Bond, Water Spout, Energy Ball, Ice Beam, Thunderbolt, Taunt, Hypnosis, Wish, Encore, and Calm Mind.
Role identification: Oh boy, say hello to a revamped Jellicent. Better bulk, speed, and movepool is amazing, with a pretty cool ability as well. This can remove the effect of pokemon's abilities like Talonflame, Mega Gardevoir, Garchomp, Gliscor (love the sound of that), Azumarill, and many more. Plus the support movepools of Jellicent and Gardevoir combined make for a great utility pokemon. It also has great dual STABs in Moonblast and Hex/Shadow Ball!
Parents: Jellicent / Gardevoir
Shared egg group: *Mega
Offspring name: Mega Jellivoir
New type: Ghost / Fairy
New base stats: 94 / 92 / 77 / 155 / 140 / 100
New ability and desc: Pixilate
Notable moves: Will-o-wisp, Recover, Moonblast, Hex, Shadow Ball, Hyper Voice, Scald, Confuse Ray, Psyshock, Healing Wish, Destiny Bond, Water Spout, Energy Ball, Ice Beam, Thunderbolt, Taunt, Hypnosis, Wish, Encore, and Calm Mind.
Role identification: While regular Jellivoir is a good utility mon, Mega Jellivor becomes a fearsome wallbreaker/sweeper. Ghost/Fairy is a great offensive combo, and it has decent bulk (especially on the special side), a special attack stat almost as good as Mega Gardevoir, and the movepool to support it. Shadow Ball and Hyper Voice will be hitting off a very high base 155 Special Attack, and Jellivoir has new options to hit/lure mons such as Ice Beam, Energy Ball, and Water Spout
Guys also, dont go overboard on Hazard's move. Its already BORDERLINE FE OU and any monsterous move could topple that. Have fun subbing!!
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