Intro
Everybody loves Mamoswine. Its cuddly fur, its little cold nose and its piercing gaze, everything about Mamoswine is amazing! So because of that, I wanted to make a team using Mamoswine. Oh yeah, and I thought it would be fun to run one mega and 5 choice items, because Wynaut?
Mamoswine’s Mighty Objectives
- A fast phased team that doesn’t drag matches out
- A team able to break stalls by hitting like a truck (didn’t work out that well, lol)
- A team able to counter common threats such as Landorus-T, Latios and Clefable
Team
Strategy
This team revolves around dishing out enough damage to prepare for a priority sweep. Because there are four priority users in this team, each of them hits quite hard, you can determine at the start of a match which one will be your win condition based on the enemy team. I found that often this is Mamoswine, because Garchomp, Landorus-T and Latios are all over the place.
Early game revolves around dishing out some damage. Starting with Kyurem-B allows for a hard first hit and he can sometimes get a sneak kill. Azumarill is a great lead too. Moves such as Knock Off, Play Rough and Zenn Heabutt are great in early game to dish out damage. Heatran and Kyurem-B should also be used as revenge killers. Of course, Heatran allows for great switch-ins due to its type and ability. Typically you can lure out Scizor and Ferrothorn with Kyurem or Azumarill, if you switch to Dragonite you can usually get a Fire Punch kill. Mamoswine can be used to switch in on Landorus-T and Garchomp, which will force them to switch, giving an opportunity for Knock Off or Superpower.
In mid game some enemy mons should have fainted, usually 1 or 2. This is when you can alter your win condition and focus on luring out the remaining obstacle. Taking out this obstacle with power moves such as Outrage, Play Rough and Earthquake should be the main focus of mid game. Try to get rid of fairy types in early game.
End game is about sweeping, usually with either priority moves or a Choice Scarf. Try to calculate a few turns ahead to see if you can make it. Often many sacrifices are made in order to allow the sweep, but in the end – if you win – that’s fine. If you can’t sweep in late game due to some obstacle, you have to rely on prediction to take the obstacle out. All in all, this team is very fast-phased but is also able to take quite some hits. I guess a decent knowledge of the meta is required, as predictions are somewhat mandatory. On the other hand, playing Hyper Offense is not too hard, so I’d give it a mediocre difficulty rating to use.
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 248 HP /252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Knock Off
- Superpower
Mamoswine, the starplayer of this team. Mamoswine’s Ice Shard is a huge threat to loads of common Pokemon such as Landorus-T, Latios, Garchomp, Dragonite, Gliscor, Serperior and Latias. In many situations a team runs at least two of the above mentioned Pokemon and my win condition revolves around Ice Shard sweeps. Earthquake exists to dish out major damage to Clefable as well as other walls and steel types. Knock Off is excellent when it’s hard to predict the opponent’s next move, as it’s a very safe and useful move. It also helps breaking Chansey and destroys Psychic types. Superpower exists for the commonly used Ferrothorn, as well as being a saver option to click when the enemy runs a lot of flyers/levitaters. Mamoswine is chosen over Weavile because of the increased Ice Shard damage, the neutral damage it takes from Stealth Rocks and the bigger bulk as well as getting access to Earthquake and being immune to Thunder-Wave, which makes it an excellent switch in on T-wavers.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP /252 Atk / 8 Spe
Adamant Nature
Shiny: Yes
- Play Rough
- Aqua Jet
- Knock Off
- Superpower
Azumarill is basically, the second Mamoswine. It runs a very similar set but comes with some different types. Azumarill has a nice bulk which makes it a good switch in on Keldeo, because even after a burn it will still deal quite some damage. Aqua Jet threatens Talonflame and Excadrill, two very common Pokemon. Play Rough is the go-to spam moves when you’re in a safe position as it dishes out major damage on anything that’s not a Heatran. Knock Off and Superpower are chosen for the same reasons as Mamoswine. In late game, Aqua Jet can be used to help Mamoswine finish the leftover enemy Pokemon off.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP /252 Atk / 8 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
Dragonite can be tricky to use. It’s harmed by Stealth Rocks a lot and Outrage is easily predicted. Despite of this, Extreme Speed offers amazing (end-game) sweeping on punies like Lopunny, Weavile, Starmie and Gardevoir. Dragonite is best used once the opposing Fairy Pokemon have fainted. Outrage deals massive damage and can even 2HKO most non-bulky steel types. Fire Punch is there to punish switches to Ferrothorn and Scizor. Earthquake helps punishing a switch to Heatran and also works well against Magnezone. Outrage will break any wall that doesn’t resist it, making Dragonite a valuable asset to have.
Kyurem-B @ Choice Scarf
Ability: Terravolt
EVs: 252 ATT / 252 SPE / 4 SPA
Naughty Nature
- Outrage
- Fusion Bolt
- Earth Power
- Ice Beam
Kyurem-B is usually my lead and it’s very fun to use. Because it’s scarfed it can often sneak away a kill right at the start. In many cases using Outrage directly works, as people usually send out a set-up to get rocks down. Outrage hits hard, Fusion Bolt allows Kyurem to deal with water types such as Azumarill, Starmie, Manaphy and Keldeo (it can’t take on Slowbro that well). Ice Beam is there to punish switches to Tangrowth, Amoonguss, Landorus-T and Dugtrio, which are quite common when people expect a Fusion Bolt. Earth Power does decent damage on Rotom-W and helps against Heatran. Kyurem-B is also often my burn sacrifice if Heatran is out. All in all, an early game monster that often manages to get some sneaky kills. I tried out Iron Head but found that people don’t often swap to Fairy types against Kyurem-B.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SPA / 252 SPE / 4 HP
Timid Nature
IVs: 0 Att
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
No Stealth Rocks? Nope. I used it a very long time and it was really helpful to get priority sweeps, but it left me overexposed to Talonflame. Once people figured out my Heatran was scarfed, Talonflame could freely Swords Dance on it and then proceed to take out my entire team. That said, this Heatran is also quite surprising. People rarely expect a scarf and even when you swap it in after say, Excadrill gets a KO, people will often leave it there, not expecting a scarf. Overheat kills Scizor, Ferrothorn, Excadril and deals major damage to most Pokemon. Flash Cannon helps against Clefable, Diancie, Kyurem-B, Gardevoir and Tyranitar. Earth Power is obviously there to counter enemy Heatrans and Ancient Power mainly exists to deal with Talonflame, of course, it’s also a safer option on Mega-Pinsir. Heatran is also excellent to soak up Will O Wisp, which is a weakness of this team.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Att / 252 SPE / 4 HP
Jolly Nature
- Bullet Punch
- Zen Headbutt
- Ice Punch
- Thunder Punch
My Mega! And my only Pokemon that doesn’t use a Choice Item. Metagross, it has quite a weird set. Bullet Punch is there to help Mamoswine in the end-game sweep. It blasts Diancie away and works good on most Fairy and Ice types. Zenn Headbutt allows this team to take on Mega-Venusaur, which proved to be a problem back when I didn’t ran it. Ice Punch is there to punish Landorus, Garchomp and Dragonite. Thunder Punch is chosen to deal with Manaphy and other water types, as my team is quite weak to Scald. Kyurem-B and Metagross often serve as Scald-killers. Metagross also helps balancing the team because it isn’t choiced, it’s best used in late-game though it can take some hits as a switch in in early game.
Offensive analysis
This team has huge offensive capacity, and also has quite some speed and priority. Because of this it can take on most Pokemon in OU. Slowbro-M is a problem however, since none of my Pokemon can 2HKO it and I don’t run any boosters. To deal with Slowbro-M crits are required (Kyurem-B), or hitting it before it mega-evolves. Rotom-W is also troublesome, although Kyurem-B stands a fair chance against it and Rotom-W lacks reliable recovery so it will eventually go down. Mew with Will-O-Wisp can be a real pest, as Heatran can’t really harm it and it outspeeds all my banders. Usually a sacrifice is required to deal with Mew. Last but not least, this team hates all regenerators and can really have a hard time against Tangrowth, Alomola, Amoongus and the sorts.
Defensive analysis
The biggest defensive problem of this team is Scald. None of my Pokemon truly like to switch in on a Scald. Kyurem-B is the best bet, because it runs two special moves too. Dragonite and Azumarill take decreased water damage, but the burn isn’t nice. That said, even after a burn these Pokemon still hit hard, people often tend to overlook that. Another status move I can’t counter that well is Spore, do to the lack of Grass Pokemon. I often sacrifice a low health Pokemon as sleep fodder, but it can really dish out some pressure on this team. Dark is only resisted by Azumarill, which makes it crucial to keep the bunny alive if the enemy runs a Bisharp. Rock can also threaten this team, though it’s not so common and Metagross usually takes Rock attacks quite well.
Thunder-Wave isn’t too big of a deal because Mamoswine is an excellent switch in on Clefable and Chansey. Azumarill and Dragonite aren’t too bothered by T-wave either. A Mach Punch Breloom can really put pressure on this team too, as Heatran, Kyurem-B and Mamoswine don’t like to be near it. Scizor can also prove to be a problem, but by making the right predictions he can be checked. Other than these threats, the team is overall decently bulky with decent type coverage. Make sure not to waste Heatran if there’s a speedy WoW’r on the enemy team and watch out for the Scalders. Spikes and Stealth Rocks can also hurt quite a bit, so be wary for stally teams.
Speed Analysis
Due to the scarfers, Mega-Metagross and many priority moves, this team has little problem with speed tiers. Keldeo with a Scarf can prove to be troublesome, though once you find out what move it’s locked in there’s enough counterplay. Excadrill with Sand Rush in sand is troublesome if Azumarill is down and Talonflame with +2 is a problem when Heatran is out. Other than this, I haven’t encountered many speed issues. The 8SPE EVs you see everywhere are to outspeed people that put the last 4 EVs in speed at speedties, it can go a long way!
Conclusion
I guess this team is kinda weird. It runs 5 Choice Items after all, but it turned out to work quite okay. Improvements I feel that could be made are swapping Earthquake on Dragonite for something else, as I don't often use Earthquake. Mamoswine could run Stone Edge against Talonflame, to give Heatran Stealth Rocks back, though that would still require prediction since Mamoswine dies to +2 BB anyway.
Meteor Mash could be chosen over Bullet Punch, though I find BP to offer more late game use, as many threats still outspeed M-Metagross. Other than this I haven't tried out much with swapping EVs around, but I assume there might be some better spreads out there. All in all I was quite surprised this team managed to make top 10 OU, and I realize there are many flaws so any and all constructive feedback to improve upon this concept is welcome! (I'd really like to keep the Mamoswine and the Choices though, since it's kinda the trademark of the team.)
Replays
http://replay.pokemonshowdown.com/ou-456746448
http://replay.pokemonshowdown.com/ou-456779470
http://replay.pokemonshowdown.com/ou-456783233
http://replay.pokemonshowdown.com/ou-456848751
http://replay.pokemonshowdown.com/ou-457370367
Everybody loves Mamoswine. Its cuddly fur, its little cold nose and its piercing gaze, everything about Mamoswine is amazing! So because of that, I wanted to make a team using Mamoswine. Oh yeah, and I thought it would be fun to run one mega and 5 choice items, because Wynaut?
Mamoswine’s Mighty Objectives
- A fast phased team that doesn’t drag matches out
- A team able to break stalls by hitting like a truck (didn’t work out that well, lol)
- A team able to counter common threats such as Landorus-T, Latios and Clefable
Team
Strategy
This team revolves around dishing out enough damage to prepare for a priority sweep. Because there are four priority users in this team, each of them hits quite hard, you can determine at the start of a match which one will be your win condition based on the enemy team. I found that often this is Mamoswine, because Garchomp, Landorus-T and Latios are all over the place.
Early game revolves around dishing out some damage. Starting with Kyurem-B allows for a hard first hit and he can sometimes get a sneak kill. Azumarill is a great lead too. Moves such as Knock Off, Play Rough and Zenn Heabutt are great in early game to dish out damage. Heatran and Kyurem-B should also be used as revenge killers. Of course, Heatran allows for great switch-ins due to its type and ability. Typically you can lure out Scizor and Ferrothorn with Kyurem or Azumarill, if you switch to Dragonite you can usually get a Fire Punch kill. Mamoswine can be used to switch in on Landorus-T and Garchomp, which will force them to switch, giving an opportunity for Knock Off or Superpower.
In mid game some enemy mons should have fainted, usually 1 or 2. This is when you can alter your win condition and focus on luring out the remaining obstacle. Taking out this obstacle with power moves such as Outrage, Play Rough and Earthquake should be the main focus of mid game. Try to get rid of fairy types in early game.
End game is about sweeping, usually with either priority moves or a Choice Scarf. Try to calculate a few turns ahead to see if you can make it. Often many sacrifices are made in order to allow the sweep, but in the end – if you win – that’s fine. If you can’t sweep in late game due to some obstacle, you have to rely on prediction to take the obstacle out. All in all, this team is very fast-phased but is also able to take quite some hits. I guess a decent knowledge of the meta is required, as predictions are somewhat mandatory. On the other hand, playing Hyper Offense is not too hard, so I’d give it a mediocre difficulty rating to use.
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 248 HP /252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Knock Off
- Superpower
Mamoswine, the starplayer of this team. Mamoswine’s Ice Shard is a huge threat to loads of common Pokemon such as Landorus-T, Latios, Garchomp, Dragonite, Gliscor, Serperior and Latias. In many situations a team runs at least two of the above mentioned Pokemon and my win condition revolves around Ice Shard sweeps. Earthquake exists to dish out major damage to Clefable as well as other walls and steel types. Knock Off is excellent when it’s hard to predict the opponent’s next move, as it’s a very safe and useful move. It also helps breaking Chansey and destroys Psychic types. Superpower exists for the commonly used Ferrothorn, as well as being a saver option to click when the enemy runs a lot of flyers/levitaters. Mamoswine is chosen over Weavile because of the increased Ice Shard damage, the neutral damage it takes from Stealth Rocks and the bigger bulk as well as getting access to Earthquake and being immune to Thunder-Wave, which makes it an excellent switch in on T-wavers.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP /252 Atk / 8 Spe
Adamant Nature
Shiny: Yes
- Play Rough
- Aqua Jet
- Knock Off
- Superpower
Azumarill is basically, the second Mamoswine. It runs a very similar set but comes with some different types. Azumarill has a nice bulk which makes it a good switch in on Keldeo, because even after a burn it will still deal quite some damage. Aqua Jet threatens Talonflame and Excadrill, two very common Pokemon. Play Rough is the go-to spam moves when you’re in a safe position as it dishes out major damage on anything that’s not a Heatran. Knock Off and Superpower are chosen for the same reasons as Mamoswine. In late game, Aqua Jet can be used to help Mamoswine finish the leftover enemy Pokemon off.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 248 HP /252 Atk / 8 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
Dragonite can be tricky to use. It’s harmed by Stealth Rocks a lot and Outrage is easily predicted. Despite of this, Extreme Speed offers amazing (end-game) sweeping on punies like Lopunny, Weavile, Starmie and Gardevoir. Dragonite is best used once the opposing Fairy Pokemon have fainted. Outrage deals massive damage and can even 2HKO most non-bulky steel types. Fire Punch is there to punish switches to Ferrothorn and Scizor. Earthquake helps punishing a switch to Heatran and also works well against Magnezone. Outrage will break any wall that doesn’t resist it, making Dragonite a valuable asset to have.
Kyurem-B @ Choice Scarf
Ability: Terravolt
EVs: 252 ATT / 252 SPE / 4 SPA
Naughty Nature
- Outrage
- Fusion Bolt
- Earth Power
- Ice Beam
Kyurem-B is usually my lead and it’s very fun to use. Because it’s scarfed it can often sneak away a kill right at the start. In many cases using Outrage directly works, as people usually send out a set-up to get rocks down. Outrage hits hard, Fusion Bolt allows Kyurem to deal with water types such as Azumarill, Starmie, Manaphy and Keldeo (it can’t take on Slowbro that well). Ice Beam is there to punish switches to Tangrowth, Amoonguss, Landorus-T and Dugtrio, which are quite common when people expect a Fusion Bolt. Earth Power does decent damage on Rotom-W and helps against Heatran. Kyurem-B is also often my burn sacrifice if Heatran is out. All in all, an early game monster that often manages to get some sneaky kills. I tried out Iron Head but found that people don’t often swap to Fairy types against Kyurem-B.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SPA / 252 SPE / 4 HP
Timid Nature
IVs: 0 Att
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
No Stealth Rocks? Nope. I used it a very long time and it was really helpful to get priority sweeps, but it left me overexposed to Talonflame. Once people figured out my Heatran was scarfed, Talonflame could freely Swords Dance on it and then proceed to take out my entire team. That said, this Heatran is also quite surprising. People rarely expect a scarf and even when you swap it in after say, Excadrill gets a KO, people will often leave it there, not expecting a scarf. Overheat kills Scizor, Ferrothorn, Excadril and deals major damage to most Pokemon. Flash Cannon helps against Clefable, Diancie, Kyurem-B, Gardevoir and Tyranitar. Earth Power is obviously there to counter enemy Heatrans and Ancient Power mainly exists to deal with Talonflame, of course, it’s also a safer option on Mega-Pinsir. Heatran is also excellent to soak up Will O Wisp, which is a weakness of this team.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Att / 252 SPE / 4 HP
Jolly Nature
- Bullet Punch
- Zen Headbutt
- Ice Punch
- Thunder Punch
My Mega! And my only Pokemon that doesn’t use a Choice Item. Metagross, it has quite a weird set. Bullet Punch is there to help Mamoswine in the end-game sweep. It blasts Diancie away and works good on most Fairy and Ice types. Zenn Headbutt allows this team to take on Mega-Venusaur, which proved to be a problem back when I didn’t ran it. Ice Punch is there to punish Landorus, Garchomp and Dragonite. Thunder Punch is chosen to deal with Manaphy and other water types, as my team is quite weak to Scald. Kyurem-B and Metagross often serve as Scald-killers. Metagross also helps balancing the team because it isn’t choiced, it’s best used in late-game though it can take some hits as a switch in in early game.
This team has huge offensive capacity, and also has quite some speed and priority. Because of this it can take on most Pokemon in OU. Slowbro-M is a problem however, since none of my Pokemon can 2HKO it and I don’t run any boosters. To deal with Slowbro-M crits are required (Kyurem-B), or hitting it before it mega-evolves. Rotom-W is also troublesome, although Kyurem-B stands a fair chance against it and Rotom-W lacks reliable recovery so it will eventually go down. Mew with Will-O-Wisp can be a real pest, as Heatran can’t really harm it and it outspeeds all my banders. Usually a sacrifice is required to deal with Mew. Last but not least, this team hates all regenerators and can really have a hard time against Tangrowth, Alomola, Amoongus and the sorts.
Defensive analysis
The biggest defensive problem of this team is Scald. None of my Pokemon truly like to switch in on a Scald. Kyurem-B is the best bet, because it runs two special moves too. Dragonite and Azumarill take decreased water damage, but the burn isn’t nice. That said, even after a burn these Pokemon still hit hard, people often tend to overlook that. Another status move I can’t counter that well is Spore, do to the lack of Grass Pokemon. I often sacrifice a low health Pokemon as sleep fodder, but it can really dish out some pressure on this team. Dark is only resisted by Azumarill, which makes it crucial to keep the bunny alive if the enemy runs a Bisharp. Rock can also threaten this team, though it’s not so common and Metagross usually takes Rock attacks quite well.
Thunder-Wave isn’t too big of a deal because Mamoswine is an excellent switch in on Clefable and Chansey. Azumarill and Dragonite aren’t too bothered by T-wave either. A Mach Punch Breloom can really put pressure on this team too, as Heatran, Kyurem-B and Mamoswine don’t like to be near it. Scizor can also prove to be a problem, but by making the right predictions he can be checked. Other than these threats, the team is overall decently bulky with decent type coverage. Make sure not to waste Heatran if there’s a speedy WoW’r on the enemy team and watch out for the Scalders. Spikes and Stealth Rocks can also hurt quite a bit, so be wary for stally teams.
Speed Analysis
Due to the scarfers, Mega-Metagross and many priority moves, this team has little problem with speed tiers. Keldeo with a Scarf can prove to be troublesome, though once you find out what move it’s locked in there’s enough counterplay. Excadrill with Sand Rush in sand is troublesome if Azumarill is down and Talonflame with +2 is a problem when Heatran is out. Other than this, I haven’t encountered many speed issues. The 8SPE EVs you see everywhere are to outspeed people that put the last 4 EVs in speed at speedties, it can go a long way!
Conclusion
I guess this team is kinda weird. It runs 5 Choice Items after all, but it turned out to work quite okay. Improvements I feel that could be made are swapping Earthquake on Dragonite for something else, as I don't often use Earthquake. Mamoswine could run Stone Edge against Talonflame, to give Heatran Stealth Rocks back, though that would still require prediction since Mamoswine dies to +2 BB anyway.
Meteor Mash could be chosen over Bullet Punch, though I find BP to offer more late game use, as many threats still outspeed M-Metagross. Other than this I haven't tried out much with swapping EVs around, but I assume there might be some better spreads out there. All in all I was quite surprised this team managed to make top 10 OU, and I realize there are many flaws so any and all constructive feedback to improve upon this concept is welcome! (I'd really like to keep the Mamoswine and the Choices though, since it's kinda the trademark of the team.)
Replays
http://replay.pokemonshowdown.com/ou-456746448
http://replay.pokemonshowdown.com/ou-456779470
http://replay.pokemonshowdown.com/ou-456783233
http://replay.pokemonshowdown.com/ou-456848751
http://replay.pokemonshowdown.com/ou-457370367
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