Ubers Zygarde


Captain Planet DBZ villain ground dragon thing
[OVERVIEW]

* Zygarde's new ability Power Construct transforms it into its Complete forme, a defensive behemoth only rivaled by Blissey and Chansey in bulk without being vulnerable to Mega Gengar.
* Zygarde-C is a geat defensive check to many physical threats such as Primal Groudon, Ho-Oh, Mega Salamence, Mega Lucario, and Arceus.
* Its bulk allows it to fit on a wide variety of teams as a physical tank.
* Thousand Arrows is an amazing move, essentially letting Zygarde hit almost anything neutrally, making it more threatening than most defensive Pokemon.
* Zygarde-C has no recovery outside of RestTalk, which gives it quite the case of 4MSS.
* It is somewhat passive with only a base 100 Attack stat in both formes, becomes slower upon transforming, and can be set up on if lacking Dragon Tail.
* Zygarde-C is weak to special attackers and mixed wallbreakers, with Xerneas being a particular nuisance.
* Since it needs to be below 50% HP to activate Power Construct, Zygarde isn't at its peak performance initially. However, Zygarde's 50% forme is still somewhat bulky, meaning it can still do its job until Power Construct activates.

[SET]
name: Physically Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Dragon Tail / Toxic
move 4: Sleep Talk / Toxic / Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Rest increases Zygarde's longevity and can remove status so Zygarde can last quite a lot longer, allowing it to take Sacred Fire from Ho-Oh admirably.
* Thousand Arrows is crucial to Zygarde's offensive presence, hitting almost the entire tier for neutral damage and removing the Ground immunity of Flying-type Pokemon and Levitate users.
* Dragon Tail is a solid choice for phazing checks immediately rather than wearing them down with Toxic + Thousand Arrows and makes Zygarde a capable shuffler with its phenomenal bulk.
* Toxic can cripple several defensive Pokemon while limiting time for sweepers to set up. This gives Zygarde the opportunity to stall some of them out as well, notwithstanding caveats such as Refresh variants of Mega Salamence and Arceus.
* Sleep Talk prevents Zygarde from being completely inactive from Rest, which gives it opportunities to damage or phaze opposing threats while asleep.
* Glare is a great paralysis tool that can cripple many offensive threats, while making Zygarde the only Ubers-viable Pokemon that can paralyze Primal Groudon.
* Coil is a decent option for Zygarde to increase both its offensive and defensive presence and prevent it from being used as setup fodder for threats it doesn't check consistently such as Swords Dance Primal Groudon.
* If you're using Dragon Tail, Thousand Waves can be used over Thousand Arrows to trap and gain momentum on predicted switch-ins, but Zygarde loses its ability to fully handle Ho-Oh as a result.


Set Details
========

* Usually Pokemon with extremely high base HP values do not run investment in HP, but Zygarde needs maximum HP investment in order to take less damage before activating Power Contruct. Otherwise, the EV spread maximizes Zygarde's physical bulk.
* Leftovers is a standard defensive item and keeps passive damage to Zygarde to a minimum before Power Construct is activated.
* Chesto Berry can also be a viable option to free up a moveslot for something along the lines of Toxic, but this leaves Zygarde vulnerable after the first Rest.

Usage Tips
========

* Before Power Construct is activated, try only to switch Zygarde into opposing Pokemon that either it checks or can get its health below 50% without too much damage.
* Activating Power Construct is a major priority before late game to ensure Zygarde is at its maximum potential against physical threats.
* A major aspect of how Power Construct functions is that it checks for Zygarde's HP at the end of a turn, meaning that recovery from Rest or Leftovers can potentially prevent Zygarde from transforming. This can bring up important decisions when using Zygarde against the threats it checks, with an example being either taking a powerful hit to transform and retaliate at the cost of a large portion of HP or healing as much as possible with Rest or Leftovers to find a better situation to activate Power Construct.
* Some threats that Zygarde checks may have a way to circumvent its defenses, such as Ice Beam Arceus. Attempting to scout for such lures is heavily encouraged.
* Using Zygarde as sleep fodder can help other team members as long as it is carrying Sleep Talk.

Team Options
========

* Primal Groudon soft checks Water-types and Xerneas and gives Zygarde more shuffling pressure with Stealth Rock.
* Other entry hazard setters accomplish the same goal as Primal Groudon but with different roles. Dialga can check Mega Salamence along with providing a strong offensive presence, while Ferrothorn checks both Xerneas and Primal Kyogre as well as providing Spikes.
* Bulky Steel-types are good teammates for Zygarde, since most of them are capable of checking Xerneas and appreciate Zygarde's ability to adequately handle Primal Groudon and Ho-Oh.
* Magearna is an excellent partner for Zygarde, as it checks Xerneas, Yveltal, and most Calm Mind Arceus formes and appreciates Zygarde's ability to handle Primal Groudon and Ho-Oh for the most part.
* Support Arceus formes are useful for patching up Zygarde's defensive flaws and can keep entry hazards off the field so Zygarde can transform without taking too much passive damage.
* Clerics are vital to Zygarde's success if it is not carrying Sleep Talk, so status removers such as Blissey and Xerneas are important teammates in this case.
* Toxapex checks Xerneas and Primal Kyogre if it is carrying Wacan Berry, while better handling special attackers and Scald can potentially make Zygarde's job a lot easier.

[STRATEGY COMMENTS]
Other Options
=============

* A Substitute + Toxic set allows Zygarde to activate Power Construct more comfortably and acts like the physically defensive set, but it lacks recovery options.
* Dragon Dance is an effective way to increase Zygarde's offensive potency, but it is extremely weak compared to other sweepers without several boosts.
* Specially defensive Zygarde spreads can alleviate some of its vulnerability to special attackers at the large cost of lessening its ability to handle physical threats.
* Haze resets stat boosts against sweepers that Zygarde checks and is the only way Zygarde can take on Swords Dance Primal Groudon without Dragon Tail to phaze it.
* Extreme Speed can pick off low HP Pokemon or weakened sweepers, but Zygarde's low power makes this difficult.

Checks and Counters
===================

**Fairy-types**: Fairy-types are incredibly dangerous threats towards Zygarde. Pokemon such as Xerneas and Arceus-Fairy can severely damage it with Moonblast and Judgment or set up on Zygarde, since they are immune to Dragon Tail.

**Bulky Water-types**: Though they are not resistant to Thousand Arrows, bulky Water-types such as Primal Kyogre and Arceus-Water are able to take hits from Zygarde and severely damage or KO it with Ice Beam.

**Special Attackers**: Despite Zygarde's unrivaled physical bulk, its Special Defense is more exploitable. Because of this, specially oriented Pokemon such as Lunala, Mewtwo, Deoxys-A, Dialga, and some Arceus formes can damage Zygarde quite handily while some can comfortably take Thousand Arrows.

**Mixed Rayquaza**: While Rayquaza does not appreciate switching into Thousand Arrows or Dragon Tail, it can handily OHKO Zygarde with Draco Meteor after Stealth Rock.

**Taunt users**: Zygarde's longevity is directly threatened by Taunt, and thus it can be worn down after being afflicted by it. The most effective users of Taunt against Zygarde include Yveltal and Mega Gengar, though the latter prefers to Taunt Zygarde when it is asleep to prevent Sleep Talk.
 
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Toxic / Dragon Tail on the first set

Toxic is more preferred. I don't really have experience with the other sets so I can't stamp this yet.
 

Jibaku

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@ Dragon Dance

Would love it if we can get more input on a set like this

Zygarde @ Chesto Berry
Ability: Power Construct
EVs:
- 196 HP / 252 Atk / 60 Spe
- 252 Atk / 196 Def / 60 Spe
- 252 Atk / 104 Def / 92 SpD / 60 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Dragon Tail
- Rest

Thousand Arrows' perfect coverage opens up a moveslot for Dragon Tail, simultaneously allowing Zygarde-C to pose a lategame sweeping threat and to provide your team relief against some extremely dangerous sweepers. After a Dragon Dance, Zygarde-C can outpace phazers such as Lugia, defensive Salamence, and opposing untransformed Zygarde, and smack them with its own Dragon Tail (though Ice Beam from Lugia can dent it). DTail also prevents stuff like Arceus Dark from CMing alongside it and can be used to wear down checks.

Speed EVs allow it to outrun Pheromosa, Scarf Lunala, and Deoxys-A at +2 Speed, assuming Complete Forme. At +1 it outruns Mega Luke w/ base forme, and up to +Spe Palkia in Complete Forme. Additionally outruns uninvested base 90s in -C.
First EV spread maximizes bulk in base forme
Second spread maximizes physical bulk and gives Zygarde more focus on being able to halt physical sweepers. With only 196 Defense EVs, it's still as physically bulky as a fully invested Giratina-A (and does a lot more damage), and stuff like +2 LO Ekiller ES fails to 2HKO lol. Even Ho-Oh CB BB fails to 2HKO after rocks.
Third spread maximizes bulk in Complete Forme without changing its original physical/special bulk bias.
 
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i would slash sleep talk with toxic as well since you only need to attack or status while asleep if something is attempting to set up on you, otherwise zygarde's bulk easily allows it to take hits while asleep and waste its sleep turns while taking little damage given that it can switch in on nearly all physical attackers and some special attackers as well such as non ice beam supportceus and yveltal.
 
Nitpick, but in Pokemon Showdown, Roar is illegal on Zygarde, so you couldn't use it anyways.
 

ckw

Tired
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Since SleepTrapping is banned now, you might wanna remove Mega-Gengar from the Taunt users portion of C&C.
 
Neither Mega Gengar nor Shadow Tag is banned, just Shadow Tag when used in combination with a sleep-inducing move
 
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ckw

Tired
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Right my bad. I didn't assume the opposing pokemon was a rest-talk user, which was stupid of me xD.
 
[SET]
name: Physically Defensive
move 1: Thousand Arrows
move 2: Dragon Tail
move 3: Rest
move 4: Sleep Talk / Toxic
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

This is how I'd slash the first set. I don't think Dragon Tail is anything but mandatory as you can't actually check that much without it - DD Salamence will 1v1, SD Groudon can keep boosting, CM Arceus can't really be stopped... I just can't justify it on a mon like this and I would have to hear the reasoning for dropping it. Coil might work in some matchups and the +1 Defense can help against boosting threats but I have not personally used it yet, if found to be decent I'd put it as another slash in slot 4.

Considering the skeleton is what goes on site I'd remove anything you wouldn't normally put in an analysis (all the info in brackets basically)

Dragon Dance is not viable in my opinion as it is just too weak without a LOT of boosts (+3 just to 2HKO Arceus-Water) and it takes too much away from Zygarde's strengths as it requires a different spread and one less move to be worth it. I'd rather use Coil at that stage. Move it to OO.

I'll stamp if this doesn't come with any debate.
 
Moved Glare to a Moves mention since a 100% para on Ground types is a bit too good for OO, considering that it helps Zygarde's weakness to mixed RP PDon.
 
One thing i forgot to mention which is a key thing in usage tips - Power Construct's mechanic and how Rest can mess with it. If Zygarde is a little chipped but has not yet transformed (lets say its at 75-80%) and you are in vs a Lucario/Groudon/other strong physical attacker. They can usually 2HKO from this range, so the user may wrongly assume he can take one hit, change, and rest off the damage in the same turn, but Power Construct checks for HP at the end of the turn. Resting as you get knocked below 50% will put you back at full without transforming, which is something the user has to be wary of doing as then it missed its chance to transform which can be detrimental. Attacking can be a better idea than using Rest in these situations, but that also leads to the issue of having a rather low (but transformed) Zygarde. Make sure to go over this in usage tips - i can see a mention of Leftovers but extend it to Rest usage as well, as it can be a key part in using this mon well.
 
thousand waves is worth a mention in moves to use as an alternative ground stab if you have dtail on your set.

2/3
 

Lumari

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most of these "Zygarde" should probably be "Zygarde-C". same distinction as with Mega Evolutions, so please append the C if you're referring only to the Complete forme



remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]

* Zygarde's new ability Power Construct transforms it into its Complete forms forme, a defensive behemoth only rivaled by Blissey and Chansey in bulk while not without being vulnerable to Mega Gengar.
* Zygarde-C is a great defensive check to many physical threats such as Primal Groudon, Ho-Oh, Mega Salamence, Mega Lucario, and Arceus-Normal.
* Its bulk allows it to fit on a wide variety of teams as a physical tank.
* Thousand Arrows is an amazing move, essentially letting Zygarde hit almost anything neutrally, making it more threatening than most defensive Pokemon.
* Zygarde-C has no recovery outside of RestTalk, which gives Zygarde it quite the case of 4MSS.
* It is somewhat passive with only a base 100 Attack stat in both formes, becomes slower upon transforming, and can be set up on if lacking Dragon Tail.
* Zygarde-C is weak to special attackers and mixed wallbreakers, with Xerneas being a particular nuisance.
* Since it beeds to be below 50% HP to activate Power Construct, so Zygarde isn't at its peak performance initially. However, Zygarde's 50% forme is still somewhat bulky, meaning it can still do its job until Power Construct activates.

[SET]
name: Physically Defensive
move 1: Rest
move 2: Thousand Arrows
move 3: Dragon Tail / Toxic
move 4: Sleep Talk / Toxic / Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Rest increases Zygarde's longevity and can remove status so Zygarde can last quite a lot longer, allowing it to take Sacred Fire from Ho-Oh admirably.
* Thousand Arrows is crucial to Zygarde's offensive presence, hitting almost the entire tier for neutral damage and removing (clarify this; do you mean eliminating or removing their Ground immunity?) Ground-immune Pokemon such as Flying-types and Levitate users.
* Dragon Tail is a solid choice for phazing out checks immediately rather than wearing them down with Toxic + Thousand Arrows (RC) and makes Zygarde a capable shuffler with its phenomenal bulk.
* Toxic can cripple several defensive Pokemon while limiting time for sweepers to set up. This gives Zygarde the opportunity to stall some of them out as well, notwithstanding caveats such as Refresh variants of Mega Salamence and Arceus-Normal.
* Sleep Talk prevents Zygarde from being completely inactive from Rest, which gives it opportunities to damage or phaze opposing threats while asleep.
* Glare is a great paralysis tool that can cripple many offensive threats, while making Zygarde the only Ubers-viable Pokemon that can paralyze Primal Groudon.
* Coil is a decent option for Zygarde to increase both its offensive and defensive presence and prevent it from being used as setup fodder for threats it doesn't check consistently such as Swords Dance Primal Groudon.
* If you're using Dragon Tail, Thousand Waves can be used over Thousand Arrows to trap and gain momentum on predicted switch-ins, but Zygarde loses its ability to fully handle Ho-Oh as a result.


Set Details
========

* Usually Pokemon with extremely high base HP values do not run investment in HP, but Zygarde needs maximum HP in order to take less damage before activating Power Contruct. Otherwise, (AC) the EV spread maximizes Zygarde's physical bulk.
* Leftovers as is a standard defensive item and keeps passive damage to Zygarde to a minimum before Power Construct is activated.
* Chesto Berry can also be a viable option to free up a moveslot for something along the lines of Toxic, but this leaves Zygarde vulnerable after the first Rest.

Usage Tips
========

* Before Power Construct is activated, try only to switch Zygarde into opposing Pokemon that either it checks or can get its health below 50% without too much damage.
* Activating Power Construct is a major priority before late game to ensure Zygarde is at its maximum potential against physical threats.
* A major aspect of how Power Construct functions is that it checks for Zygarde's HP at the end of a turn, meaning that recovery from Rest or Leftovers can potentially prevent Zygarde from transforming. This can bring up important decisions when using Zygarde against the things threats it checks, with an example being either taking a powerful hit to transform and retaliate at the cost of a large portion of HP or healing as much as possible with Rest or Leftovers to find a better situation to activate Power Construct.
* Some threats that Zygarde checks may have a way to circumvent its defenses, such as Ice Beam Arceus-Normal. Attempting to scout for such lures is heavily encouraged.
* Using Zygarde as sleep fodder can help other team members as long as it is carrying Sleep Talk.

Team Options
========

* Primal Groudon soft checks Water-types and Xerneas and gives Zygarde more shuffling pressure with Stealth Rock.
* Other entry hazard setters accomplish the same goal as Primal Groudon but with different roles. Dialga can check Mega Salamence along with providing a strong offensive presence, while Ferrothorn checks both Xerneas and Primal Kyogre as well as providing Spikes.
* Bulky Steel-types are good teammates for Zygarde, (AC) since most of them are capable of checking Xerneas and appreciate Zygarde's ability to adequately handle Primal Groudon and Ho-Oh.
* Magearna is an excellent partner for Zygarde, (AC) as it checks Xerneas, Yveltal, and most Calm Mind Arceus formes and it appreciates Zygarde's ability to handle Primal Groudon and Ho-Oh for the most part.
* Support Arceus formes are useful for patching up Zygarde's defensive flaws and can keep entry hazards off the field so Zygarde can transform without taking too much passive damage.
* Clerics are vital to Zygarde's success if it is not carrying Sleep Talk, so status removers such as Blissey and Xerneas are important teammates in this case.
* Toxapex checks Xerneas and Primal Kyogre if it is carrying Wacan Berry while better handling special attackers, (AC) and Scald can potentially make Zygarde's job a lot easier.

[STRATEGY COMMENTS]
Other Options
=============

* A Substitute + Toxic set allows Zygarde to activate Power Construct more comfortably and acts like the physically defensive set, but it lacks recovery options.
* Dragon Dance is an effective way to increase Zygarde's offensive potency, but it is extremely weak compared to other sweepers without several boosts.
* Specially defensive Zygarde spreads can alleviate some of its vulnerability to special attackers at the large cost of lessening its ability to handle physical threats.
* Haze resets stat boosts against sweepers that Zygarde checks and is the only way Zygarde can take on Swords Dance Primal Groudon without Dragon Tail to phaze it out.
* Extreme(space)Speed can pick off low HP Pokemon or weakened sweepers, but Zygarde's low offensive power makes this difficult.

Checks and Counters
===================

**Fairy-types**: Fairy-types are incredibly dangerous threats towards Zygarde. Pokemon such as Xerneas and Arceus-Fairy can target its weaker special bulk and ("on the special side" won't fly, but tbqh it might be redundant altogether, up to you) severely damage it on the special side with Moonblast and Judgment or set up on Zygarde, (AC) since they are immune to Dragon Tail.

**Bulky Water-types**: Though they are not resistant to Thousand Arrows, bulky Water-types such as Primal Kyogre and Arceus-Water are able to take hits from Zygarde and severely damage or KO it with Ice Beam.

**Special Attackers**: Despite Zygarde's unrivaled physical bulk, its Special Defense is more exploitable. Because of this, specially oriented (RH) Pokemon such as Lunala, Mewtwo, Deoxys-A, Dialga, and some Arceus formes can damage Zygarde quite handily while some can comfortably take Thousand Arrows.

**Mixed Rayquaza**: While Rayquaza does not appreciate switching into Thousand Arrows or Dragon Tail, it can handily OHKO Zygarde with Draco Meteor after Stealth Rock.

**Taunt users**: Zygarde's longevity is directly threatened by Taunt, and thus it can be worn down after being afflicted by it. The most effective users of Taunt against Zygarde include Yveltal and Mega Gengar, though the latter prefers to Taunt Zygarde when it is asleep to prevent Sleep Talk.
 
Last edited:

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