OU Hydreigon

mulgokizary

Banned deucer.
QC: p2 / Gary / Finchinator
GP: Omicron
Borrowed a lot of leftovers from Colonel M's thread (with permission).


"Head game crazy"

[OVERVIEW]

* Hydreigon functions as a unique special attacker that can potentially break through bulkier teams.
* A fairly unique Speed tier gives Hydreigon opportunities to outspeed threats such as non-Choice Scarf Tapu Lele and Kyurem-B.
* It has access to one of the most spammable STAB moves in the game in Dark Pulse.
* Its unique typing and bulk allow it to come in on a variety of attacks, including the ever-popular Earthquake.
* It faces stiff competition from other wall breakers such as Ash-Greninja, Hoopa-U and Manaphy.
* Hydreigon struggles with popular Fairy-types such as Tapu Fini and Tapu Koko as well as strong Fighting- and Bug-Types like Pheromosa and Buzzwole, although their switch-in opportunities are limited.
* New threats like Tapu Lele and Mimikyu force Hydreigon to run a Timid nature and forego the power gained from a Modest nature.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon / U-Turn
move 4: Fire Blast / U-turn
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Dark Pulse is easily one of the most spammable moves in the game. With no immunities to speak of and a 20% flinch chance that may allow Hydreigon to break through bulky Pokemon such as Mega Sableye, Mega Scizor, Mega Venusaur, and Toxapex, the move is difficult to switch into.
* Draco Meteor threatens Kyurem-B, Zygarde, and other Dragon-Types, and is generally Hydreigon's most powerful option.
* Flash Cannon is a great move that can dent common switchins such as Clefable, Tyranitar, and Togekiss, and can OHKO Mimikyu when Disguise is down.
* Fire Blast allows Hydreigon to OHKO offensive Magearna and also roasts through Tapu Bulu, Celesteela, and Buzzwole.
* U-turn is an option purely for momentum in situations where Hydreigon will predict an unfavorable switch-in.

Set Details
========

* Maximum Speed investment along with a Timid nature outspeeds threats such as Kyurem-B, Mimikyu, and non-Choice Scarf Tapu Lele.
* Maximum investment in Special Attack and Choice Specs allow Hydreigon to hit as hard as possible.
* Modest is a viable nature instead of Timid, allowing Hydreigon to pick up 2HKOes that Timid can't, such as onto Physically Defensive Toxapex and Bulky Mega Scizor without Stealth Rock; however, the risk of being slower than threats such as Tapu Lele, Kyurem-B, and Mimikyu can have a devastating impact.

Usage Tips
========

* Hydreigon shines in the early game and functions as a great lead versus many of Pokemon. Its natural bulk allows it to freely use Dark Pulse on common leads such as scarfed Landorus-T without worrying about being OHKOed.
* Using Dark Pulse is usually Hydreigon's best option, as the lack of immunities and flinch chance make it difficult to switch into.
* Draco Meteor is a strong nuke that hits anything that doesn't resist it hard, but the Special Attack drop can give the opponent opportunities to set up, so make sure to have checks for their sweepers alive before throwing it around.
* Hydreigon is the king of forcing your opponent into awkward situations. It has relatively good bulk compared to other Dark types, so don't be afraid to sponge an attack in order to fire off a move, or aim for Dark Pulse flinches on bulky Pokemon that are then forced to repeatedly use recovery moves.
* In addition to being able to take hits, Hydreigon's Levitate ability and typing allow it to come in on Pokemon in situations that frail Dark Pulse users like Hoopa or Greninja wouldn't be able to. It doesn't mind switching in on things like offensive Fire-types such as Alolan Marowak or Heatran, bulky Water-types not named Tapu Fini, and Grass-types like Tangrowth and Mega Venusaur.

Team Options
========

* Stealth Rock is an absolute must and you should look to set it up as soon as possible. Hazards allow Hydreigon to get key 2HKOs onto Pokemon such as Toxapex. Good Stealth Rock users include Bloom Doom Heatran and offensive Landorus-T, as they not only have great typing synergy with Hydreigon but also either lure or put pressure on Tapu Fini.
* Steel-types such as Mega Metagross, Mega Scizor, Celesteela, Jirachi, and Excadrill are great picks. A Steel-type teammate is almost mandatory due to pressure from common Fairy-types like Tapu Lele.
* VoltTurn support helps Hydreigon come in on advantageous matchups against U-turn sponges including Alolan Marowak, defensive Landorus-T, and Heatran. Some acceptable pivots include Pheromosa, Tapu Koko, and Rotom-Wash.
* Pokemon that threaten or lure Tapu Fini are extremely important to allow Hydreigon to do its job. Powerfu attackers with super effective coverage like Tapu Bulu work wonders.
* Powerful Fighting-type Pokemon such as Buzzwole resist Dark Pulse and threaten to OHKO, so a check is highly recommended. Fairy-types like Tapu Fini or Clefable are decent options.
* Being one of the most annoyinganswers to bulky Pokemon in the game, Hydreigon makes way for powerful cleaners to come in and sweep easily. Late-game sweepers like Pheromosa (which also provides U-Turn support) and setup sweepers like Landorus-T appreciate its wallbreaking power.
* Mimikyu is another late-game sweeper that has invaluable type synergy with Hydreigon. Its dual Ghost and Fairy typing along with its Disguise ability can make it a nuisance for things that threaten Hydreigon like Pheromosa or Mega Alakazam
* Pokemon that trap Chansey allow Hydreigon to easily break through the rest of any stall team. Screech Dugtrio beats any form of Chansey, even those with Toxic, and Magma Storm Heatran with Taunt can either severely weaken or kill it outright.

[STRATEGY COMMENTS]
Other Options
=============

* Life Orb allows Hydreigon to switch between moves while attacking, but the recoil and loss of power makes it much more difficult for it to break through bulky Pokemon and constantly attack. On the flip side, Life Orb Hydreigon can run Taunt and Roost to stop things like Chansey from recovering.
* Flamethrower is an option when using a Modest nature Choice Specs as Hydreigon will still OHKO offensive Magearna while maintaining perfect accuracy.
* Choice Scarf allows Hydreigon to always be faster than Tapu Lele as well as switch into Ash-Greninja's STAB attacks and outspeed while generally pressuring opposing offensive teams; however, the drop in power is far too great.

Checks and Counters
===================

**Fairy-types**: Pokemon such as Tapu Fini, Azumarill, Togekiss, and Klefki can all come in on and wall Hydreigon's STAB combination. Tapu Fini and Azumarill are by far the most annoying Pokemon for Hydreigon to face as none of its attacks are particularly effective against it.

**Fighting-types**: Buzzwole, Terrakion, and Keldeo can come in on resisted attacks like Dark Pulse and force the dragon out with powerful fighting-type attacks, but can have trouble getting in safely due to the threat of a Draco Meteor OHKO.

**Faster Pokemon**: Speedier threats like Mega Alakazam, Scarfed Tapu Lele, offensive Garchomp, and Jolly Mega Charizard-X all outspeed and threaten OHKOs on Hydreigon, but they have an extremely rough time switching in. Quick, strong U-turn users like Genesect and Pheromosa force Hydreigon out while keeping up momentum.

**Specially Defensive Pokemon**: While Hydreigon is capable of breaking down bulky Pokemon with Dark Pulse, certain Pokemon are a no-go due to certain characteristics. Specially defensive Mandibuzz, for instance, takes Dark Pulse like a champ and avoids a 2HKO from Draco Meteor without Stealth Rock up. Chansey can indefinitely wall Hydreigon while faster bulky Pokemon such as Assault Vest Tornadus-T can come in and outspeed.
 
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* If you forego Fire Blast, a solid check to Buzzwole is necessary. Fairy-types like Tapu Fini or Clefable are decent options.
I disagree with the wording here: 252 SpA Choice Specs Hydreigon Draco Meteor vs. 40 HP / 156 SpD Buzzwole: 403-475 (110.4 - 130.1%) -- guaranteed OHKO

Buzzwole isn't countering Hydreigon anytime soon. I think its more apt to say something like "Powerful Dark-resists like Buzzwole force out Hydreigon and threaten to revenge kill. Be sure to have a solid counter or check to the opponent's Dark-resist if dedicating yourself to Dark Pulse".

* Modest is a viable nature instead of Timid, allowing Hydreigon to pick up 2HKOes that Timid can't, though the risk of being slower than threats such as Kyurem-B can have a devastating impact against Hydreigon's team.
This needs to be more specific. What does Hydreigon KO with Modest that it doesn't with Timid?

252 SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 0 SpD Toxapex: 141-166 (46.3 - 54.6%) -- 6.6% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 0 SpD Toxapex: 154-183 (50.6 - 60.1%) -- 85.9% chance to 2HKO after Leftovers recovery

252 SpA Choice Specs Hydreigon Dark Pulse vs. 248 HP / 200 SpD Scizor-Mega: 157-186 (45.7 - 54.2%) -- 50% chance to 2HKO
252+ SpA Choice Specs Hydreigon Dark Pulse vs. 248 HP / 200 SpD Scizor-Mega: 172-204 (50.1 - 59.4%) -- guaranteed 2HKO

I'd write something like:

"Modest picks up 2HKO on 252 / 0 Toxapex and Sp. Defensive Mega-Scizor, but loses the speed game to Kyurem-B and Mimkyu"
 

mulgokizary

Banned deucer.
Two very good catches. I'll add them in when I finish this later today.

E: Done. Ready for QC checks and other outside input. I hope we can have a great discussion about Hydreigon and make the analysis the best it can possibly be! Message me if you want to try out the Hydreigon team I've been using to get reqs on the ladder. Thanks for reading.

Edit 2: Added mention of Hydreigon's ability to switch in on any attack from Alolan Marowak in Usage Tips and fixed the formatting for the final section. Sorry!
 
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Colonel M

I COULD BE BORED!
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A couple of things. First off, I'm quite satisfied on the result of this analysis. For a person's first go at it this is good. A few things that Dragontamer ppsted are what I agree with so far, and you already addressed those to a point so we're golden.

For mons it can switch into Alolan Marowak is pretty big. Even though Alolan Marowak still dents it pretty hard Hydreigon can live through an attack with a good amount of health and threaten Alolan Marowak immediately. This is nice on more offensive oriented teams because some Pokemon have an awkward time switching into Alolan Marowak (let's be fair Thick Club Shadow Bone hits pretty hard).

Checks and counters are decent. Make sure to set it up properly (seek me if you need help with structure). For Fairy-type counters I would put way less emphasis on things like Togekiss and more into Azumarill. Azumarill takes neutral damage from Flash Cannon at best and threatens to go apeshit with Belly Drum. The Fighting-type mons are okay for checks, but mention that none of them enjoy Draco Meteors and, at best for Buzzwole, can only come in on Flash Cannon or Dark Pulse. U-turn to a lesser extent.

I might be able to nitpick a bit more if I look deeper, but otherwise good stuff.
 

p2

Banned deucer.
Borrowed a lot of leftovers from Colonel M's thread (with permission).


"Head game crazy"

[OVERVIEW]

* Hydreigon functions as a unique special attacker that can potentially break through bulkier teams.
* Fairly unique Speed tier gives Hydreigon opportunities to outspeed threats such as non-Choice Scarf Tapu Lele and Kyurem-B.
* Has access to one of the most spammable STAB moves in the game in Dark Pulse
* Its unique typing and bulk allow it to come in on a variety of attacks, including the ever-popular Earthquake
* Faces stiff competition from other wall breakers such as Hoopa-U and Manaphy. should also mention ash-gren which kinda is the new come in and spam specs dark pulse mon this gen
* Hydreigon struggles with popular fairies such as Tapu Fini and Tapu Koko as well as strong fighters and bugs like Pheromosa, Buzzwole, and Genesect, although their switch-in opportunities are limited
* Due to having to run a positive Speed nature a lot of its immediate power has been lost. you should elaborate here, say something like "Due to newly introduced threats such as Tapu Lele, Hydreigon cannot run +SpA nature like it could last gen, resulting in a loss of power."

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon / U-Turn
move 4: Fire Blast / U-turn
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
* Dark pulse is easily one of the most spammable moves in the game. With no immunities to speak of and a 20% flinch chance that often breaks through bulky Pokemon such as Mega Sableye, Mega Scizor, Mega Venusaur, and Toxapex, the move is incredibly hard to switch in to.
* Draco Meteor threatens Kyurem-B, Zygarde and other dragons in addition to being Hydreigon's most powerful option for neutral damage
* Flash Cannon is a great move that can dent Dark-resistant switchins such as Clefable, Tyranitar, and Togekiss as well as OHKOing Mimikyu when Disguise is down.
* Fire Blast allows Hydreigon to OHKO offensive Magearna while also roasting through Tapu Bulu, Celesteela, and Buzzwole.
* U-turn is an option purely for momentum in situations where Hydreigon will predict an unfavorable switch-in.

Set Details
========
* Max Speed with a Timid nature outspeeds threats such as Kyurem-B, Mimikyu, and non-Choice Scarf Tapu Lele. It also prevents Jolly Excadrill without an active Sand Rush boost from outspeeding Hydreigon and threatening it with a STAB attack.
* Max Special Attack and Choice Specs allow Hydreigon to hit as hard as possible with its attacks.
* Modest is a viable nature instead of Timid, allowing Hydreigon to pick up 2HKOes that Timid can't, such as onto Physically Defensive Toxapex and Bulky Mega Scizor without rocks up, though the risk of being slower than threats such as Kyurem-B and Mimikyu can have a devastating impact against Hydreigon's team. and being slower than lele is a huge deal

Usage Tips
========
* Hydreigon shines in the early game and functions as a great lead versus a lot of Pokemon. Its natural bulk allows it to freely Dark Pulse on common leads such as scarfed Landorus without worrying about being OHKOed back.
* Using Dark Pulse is usually Hydreigon's best option, as the lack of immunities and flinch chance make it difficult to switch into.
* Draco Meteor is a strong nuke that hits hard unresisted, but the Special Attack drop can give the opponent opportunities to set up, so make sure you have checks for their sweepers alive before you start throwing it around.
* Hydreigon is the king of forcing your opponent into awkward situations. It has relatively good bulk compared to other Dark types, so don't be afraid to sponge an attack in order to fire off a move that makes their life miserable, or to go for Dark Pulse flinches on bulky Pokemon that are forced to repeatedly recover on the three-headed dragon Pokemon.
* In addition to being able to take hits, Hydreigon's Levitate ability and typing allow it to come in on Pokemon in situations where frailer Dark Pulsers like Hoopa or Greninja wouldn't be able to. It doesn't mind switching in on things like offensive fire types such as Alolan Marowak or Heatran, bulky waters not named Tapu Fini, and grass types like Tangrowth and Venusaur-Mega.

Team Options
========
* Stealth Rock is an absolute must and you should look to get it down as soon as possible. Hazards allow Hydreigon to get key 2HKOs onto Pokemon such as Toxapex. Good rockers include Bloom Doom Heatran and offensive Landorus (specify lando-t whenever you mention lando, landorus refers to lando-i which is banned jsyk), as they not only have great typing synergy with Hydreigon but also either lure or put pressure on opposing Tapu Fini.
* Other steel types such as Mega-Scizor, Celesteela, Jirachi, and Excadrill are great picks. A steel type is pretty much mandatory due to pressure from fairy-type attacks from top-tier threats like Tapu Lele. add megagross here
* U-Turn or Volt Switch support helps Hydreigon come in on Pokemon that it can take advantage of due to its great matchup against a lot of U-Turn sponges including Alolan Marowak, defensive Landorus, and Heatran. name some users that work well with hydra
* Pokemon that threaten or lure Tapu Fini are extremely important to allow Hydreigon to do its job. Thunderbolt Genesect can make things awkward for the Alolan guardian, as can powerful super-effective attackers like Banded or SubSD Tapu Bulu.
* Powerful fighting type Pokemon such as Buzzwole resist Hydreigon's Dark Pulse and threaten to OHKO it back, so a check is highly recommended. Fairy-types like Tapu Fini or Clefable are decent options.
* Being one of the most annoying breakers of bulky Pokemon in the game, Hydreigon makes way for powerful cleaners to come in and sweep easily. Lategame sweepers like Pheromosa (which also provides U-Turn support) and Dual Dance Landorus appreciate its breaking power.
* Mimikyu is another lategame sweeper that has invaluable type synergy with Hydreigon. Its ghost/fairy typing and Disguise ability can make it a nuisance for things that threaten Hydreigon out with a Fighting-Type attack like Pheromosa or Alakazam-Mega.
mention dugtrio here as it allows hydreigon to become a super threatening stallbreaker, as it can weaken chansey with screech and remove it from the game, allowing hydra to go ham against stall.

[STRATEGY COMMENTS]
Other Options
=============

* Life Orb allows Hydreigon to switch between moves while attacking, but the LO recoil and loss of power makes it much more difficult for it to break through bulky Pokemon and constantly attack. On the flip side, LO Hydrei can run Taunt/Roost to stop things like Chansey from recovering on the three-headed dragon.
* Flamethrower is an option when using Modest on Choice Specs as Hydreigon will still OHKO offensive Magearna while maintaining perfect accuracy.
* Choice Scarf allows Hydreigon to always be faster than Tapu Lele; however, the drop in power is far too great. it also pressures the hell out of offensive teams and being a water resist faster than ash gren is super nice


Checks and Counters
===================
**Fairy-types**: Pokemon such as Tapu Fini, Azumarill, Togekiss, and Klefki all come in on and wall Hydreigon's STAB combination. Tapu Fini and Azumarill are by far the most annoying Pokemon for Hydreigon to face as none of its attacks are particularly effective against it.
**Fighting Types**: Things like Buzzwole, Terrakion, and Keldeo can come in on resisted attacks like Dark Pulse and force the dragon out with powerful fighting-type attacks, but can have trouble getting in safely due to the threat of a Draco Meteor OHKO.
**Fast Pokemon**: Speedier threats like Alakazam-Mega, Scarfed Tapu Lele, offensive Garchomp, and Jolly Charizard-X all outspeed and threaten OHKOs on Hydreigon, but they have an extremely rough time coming in on the dragon. Quick, strong U-Turners like Genesect and Pheromosa force Hydreigon out while keeping up momentum.
**Specially Defensive Pokemon**: While Hydreigon is capable of breaking down bulky Pokemon with dark pulse, certain Pokemon are a no-go due to certain characteristics. Specially defensive Mandibuzz, for instance, takes Dark Pulses like a champ avoids a 2HKO from Draco Meteor without rocks up. Chansey can indefinitely wall Hydreigon while faster bulky Pokemon such as Assault Vest Tornadus-T come in and outspeed.
1/3
 
Not that it matters much and it's just a few points, but all Hydrei needs to outspeed max Jolly Mimikyu (who sits at 320 Speed) is 240 Speed EVs. Since nothing else in OU really sits between Mimikyu's base 96 and Hydrei's base 98, all those last few points do is ensure a speed tie with opposing Hydrei (all 2 of them on the ladder). It frees up a couple EVs for a miniscule amount of bulk. Or something... But I mean if they're wasted on speed ties you'll never get, might as well... put them... somewhere? I dunno. Throwing it out there.

EDIT: mulgokizary below, I didn't think it would be important enough. No worries! I also looked to see if there was any relevant cals, and I couldn't find anything. For what it's worth, though, the leftover 16 EVs after taking 12 from Speed and the 4 you had in SpD before actually puts Hydrei at 329 HP, which helps if you're running LO instead of specs by actually reducing recoil damage. Fun numbers.
 
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mulgokizary

Banned deucer.
Not that it matters much and it's just a few points, but all Hydrei needs to outspeed max Jolly Mimikyu (who sits at 320 Speed) is 240 Speed EVs. Since nothing else in OU really sits between Mimikyu's base 96 and Hydrei's base 98, all those last few points do is ensure a speed tie with opposing Hydrei (all 2 of them on the ladder). It frees up a couple EVs for a miniscule amount of bulk. Or something... But I mean if they're wasted on speed ties you'll never get, might as well... put them... somewhere? I dunno. Throwing it out there.
Hi, how are you doing?

It isn't really a big deal, but those three points of HP aren't doing much for you and make your HP into an even number instead of an odd one which is slightly worse when residual damage, Stealth Rock, Nature's Madness, if you elect to go for it, Life Orb, and whatever else is calculated. You'd rather have the extra points of speed to tie with opposing Hydreigon and also outspeed the admittedly much less common jolly Haxorus because, while these Pokemon are uncommon, one of them is still viable enough to have an OU analysis and it just makes your team more consistent across the board if you were to face a large variety of teams.

If you found a damage calc that let Hydreigon avoid an OHKO or 2HKO by putting those three points in Def or SpD, it would definitely be a worthy consideration.

Thanks for reading.

E: Implemented p2's changes.
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Remove mentions of "Battle Bond Greninja" and just replace them with Ash Greninja. Battle Bond Greninja can also refer to Greninja before it has changed into Ash Greninja which is a really subpar Pokemon. All of the other analysis mention Ash Greninja as well, so just for consistency please make the change. Other than that this looks great.

QC 2/3
 

mulgokizary

Banned deucer.
Remove mentions of "Battle Bond Greninja" and just replace them with Ash Greninja. Battle Bond Greninja can also refer to Greninja before it has changed into Ash Greninja which is a really subpar Pokemon. All of the other analysis mention Ash Greninja as well, so just for consistency please make the change. Other than that this looks great.

QC 2/3
Done.
 
Standard colors, RC = remove comma, AC = add comma

mulgokizary reward as promised

QC: p2 / Gary / Finchinator
GP:
Borrowed a lot of leftovers from Colonel M's thread (with permission).


"Head game crazy"

[OVERVIEW]

* Hydreigon functions as a unique special attacker that can potentially break through bulkier teams. (maybe a small note about its giant movepool would be appropriate here)
* A fairly unique Speed tier gives Hydreigon opportunities to outspeed threats such as non-Choice Scarf Tapu Lele and Kyurem-B.
* It has access to one of the most spammable STAB moves in the game in Dark Pulse. (add full stop)
* Its unique typing and bulk allow it to come in on a variety of attacks, including the ever-popular Earthquake. (add full stop)
* It faces stiff competition from other wall breakers such as Ash-Greninja, Hoopa-U and Manaphy.
* Hydreigon struggles with popular Fairy-types fairies such as Tapu Fini and Tapu Koko as well as strong Fighting- and Bug-types fighters and bugs like Pheromosa and Buzzwole, although their switch-in opportunities are limited. (add full stop)
* New threats like Tapu Lele and Mimikyu force Hydreigon to run a Timid nature and forego the power gained from a Modest nature. Due to having to run a positive Speed nature in order to outspeed new threats like non-scarfed Tapu Lele and Mimikyu, a lot of its immediate power has been lost.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon / U-Tturn
move 4: Fire Blast / U-turn
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Dark Pulse is easily one of the most spammable moves in the game. With no immunities to speak of and a 20% flinch chance that may often allow Hydreigon to breaks through bulky Pokemon such as Mega Sableye, Mega Scizor, Mega Venusaur, and Toxapex, the move is difficult incredibly hard (I wouldn't oversell this) to switch into (remove space).
* Draco Meteor threatens Kyurem-B, Zygarde, (AC) and other Dragon-types, dragons in addition to being and is generally Hydreigon's most powerful option. (add full stop) for neutral damage
* Flash Cannon is a great move that can dent common Dark-resistant switch-ins (add hyphen) such as Clefable, Tyranitar, and Togekiss, (AC) and can as well as OHKOing Mimikyu when Disguise is down.
* Fire Blast allows Hydreigon to OHKO offensive Magearna and while also roastsing through Tapu Bulu, Celesteela, and Buzzwole.
* U-turn is an option purely for momentum in situations where Hydreigon will predict an unfavorable switch-in.

Set Details
========

* Maximum Speed investment along with a Timid nature outspeeds threats such as Kyurem-B, Mimikyu, and non-Choice Scarf Tapu Lele. It also prevents Jolly Excadrill without an active Sand Rush boost from outspeeding Hydreigon and threatening it with a STAB attack (seems kind of irrelevant since Excadrill can't OHKO with any of its attacks, especially since Hydreigon is immune to non-Mold Breaker EQ).
* Maximum investment in Special Attack and Choice Specs allow Hydreigon to hit as hard as possible with its attacks.
* Modest is a viable nature instead of Timid, allowing Hydreigon to pick up 2HKOes that Timid can't, such as onto Physically Defensive Toxapex and Bulky Mega Scizor without Stealth Rock rocks up;, (RC Add semicolon) however, though the risk of being slower than threats such as Tapu Lele, Kyurem-B, and Mimikyu can have a devastating impact against Hydreigon's team.

Usage Tips
========

* Hydreigon shines in the early game and functions as a great lead versus many a lot of Pokemon. Its natural bulk allows it to freely use Dark Pulse on common leads such as scarfed Landorus-T without worrying about being OHKOed back.
* Using Dark Pulse is usually Hydreigon's best option, as the lack of immunities and flinch chance make it difficult to switch into.
* Draco Meteor is a strong nuke that hits anything that doesn't resist it hard unresisted, but the Special Attack drop can give the opponent opportunities to set up, so make sure to you have checks for their sweepers alive before you start throwing it around.
* Hydreigon is the king of forcing your opponent into awkward situations. It has relatively good bulk compared to other Dark-types, (add hyphen) so don't be afraid to sponge an attack in order to fire off a move that makes their life miserable, or aim to go for Dark Pulse flinches on bulky Pokemon that are then forced to repeatedly use recovery moves on the three-headed dragon Pokemon.
* In addition to being able to take hits, Hydreigon's Levitate ability and typing allow it to come in on Pokemon in situations that where frailer Dark Pulsers users like Hoopa or Greninja wouldn't be able to. It doesn't mind switching in on things like offensive Fire-types (capitalize, add hyphen) such as Alolan Marowak or Heatran, bulky Water-types waters not named Tapu Fini, and Grass-types like (capitalize, add hyphen) Tangrowth and Mega Venusaur-Mega.

Team Options
========

* Stealth Rock is an absolute must and you should look to set it up get it down as soon as possible. Hazards allow Hydreigon to get key 2HKOs onto Pokemon such as Toxapex. Good Stealth Rock users rockers include Bloom Doom Heatran and offensive Landorus-T, as they not only have great typing synergy with Hydreigon but also either lure or put pressure on opposing Tapu Fini.
* Other Steel-types (capitalize, add hyphen) such as Mega Metagross, Mega-Scizor (remove hyphen), Celesteela, Jirachi, and Excadrill are great picks. A Steel-type (capitalize, add hyphen) teammate is almost pretty much mandatory due to pressure from common Fairy-types attacks from top-tier threats like Tapu Lele.
* U-turn or Volt Switch VoltTurn support helps Hydreigon come in on advantageous matchups Pokemon that it can take advantage of due to its great matchup against a lot of U-turn sponges including Alolan Marowak, defensive Landorus-T, and Heatran. Some acceptable pivots turners include Pheromosa, Tapu Koko, and Rotom-Wash.
* Pokemon that threaten or lure Tapu Fini are extremely important to allow Hydreigon to do its job. Powerful super-effective attackers with super effective coverage like Banded or SubSD (don't refer to specific sets, it causes headaches when it comes time to update analyses) Tapu Bulu work wonders.
* Powerful Fighting-type (capitalize, add hyphen) Pokemon such as Buzzwole resist Hydreigon's Dark Pulse and threaten to OHKO it back, so a check is highly recommended. Fairy-types like Tapu Fini or Clefable are decent options.
* Being one of the most annoying answers to breakers of bulky Pokemon in the game, Hydreigon makes way for powerful cleaners to come in and sweep easily. Late-game (add hyphen) sweepers like Pheromosa (which also provides U-Turn support) and setup sweepers like Dual Dance Landorus-T appreciate its wallbreaking power.
* Mimikyu is another late-game (add hyphen) sweeper that has invaluable type synergy with Hydreigon. Its dual Ghost and Fairy ghost/fairy typing along with its and Disguise ability can make it a nuisance for things that threaten Hydreigon out with a Fighting-Type attack like Pheromosa or Mega Alakazam-Mega.
* Pokemon that trap Chansey allow Hydreigon to easily break through the rest of any stall team. Screech Dugtrio beats any form of Chansey, even those with Toxic, and while Magma Storm Heatran with Taunt can either severely weaken or kill it outright.

[STRATEGY COMMENTS]
Other Options
=============

* Life Orb allows Hydreigon to switch between moves while attacking, but the LO recoil and loss of power makes it much more difficult for it to break through bulky Pokemon and constantly attack. On the flip side, Life Orb Hydreigon can run Taunt or /Roost to stop things like Chansey from recovering on the three-headed dragon.
* Flamethrower is an option when using a Modest nature with on Choice Specs as Hydreigon will still OHKO offensive Magearna while maintaining perfect accuracy.
* Choice Scarf allows Hydreigon to always be faster than Tapu Lele, (RC) as well as switch into Ash-Greninja's STAB attacks and outspeed while generally pressuring opposing offensive teams; however, the drop in power is far too great.

Checks and Counters
===================

**Fairy-types**: Pokemon such as Tapu Fini, Azumarill, Togekiss, and Klefki can all come in on and wall Hydreigon's STAB combination. Tapu Fini and Azumarill are by far the most annoying Pokemon for Hydreigon to face as none of its attacks are particularly effective against it.

**Fighting-types**: Things like Buzzwole, Terrakion, and Keldeo can come in on resisted attacks like Dark Pulse and force the dragon out with powerful Fighting-type attacks, but can have trouble getting in safely due to the threat of a Draco Meteor OHKO.

**Faster Pokemon**: Speedier threats like Mega Alakazam-Mega, Scarfed Tapu Lele, offensive Garchomp, and Jolly Mega Charizard-X (remove hyphen) all outspeed and threaten OHKOs on Hydreigon, but they have an extremely rough time switching in coming in on the dragon. Quick, strong U-turners users like Genesect and Pheromosa force Hydreigon out while keeping up momentum.

**Specially Defensive Pokemon**: While Hydreigon is capable of breaking down bulky Pokemon with Dark Pulse, certain Pokemon are a no-go due to certain characteristics. Specially defensive Mandibuzz, for instance, takes Dark Pulses like a champ and avoids a 2HKO from Draco Meteor without Stealth Rock rocks up. Chansey can indefinitely wall Hydreigon while faster bulky Pokemon such as Assault Vest Tornadus-T can come in and outspeed.


Not bad for your first analysis, but be sure to go over Smogon's Spelling and Grammar Standards when proofreading. Most of my changes were easily fixed if the standards were met. Otherwise I just removed a bit of fluff here and there.

Good job!



GP 1/1
 

mulgokizary

Banned deucer.
Standard colors, RC = remove comma, AC = add comma

mulgokizary reward as promised

QC: p2 / Gary / Finchinator
GP:
Borrowed a lot of leftovers from Colonel M's thread (with permission).


"Head game crazy"

[OVERVIEW]

* Hydreigon functions as a unique special attacker that can potentially break through bulkier teams. (maybe a small note about its giant movepool would be appropriate here)
* A fairly unique Speed tier gives Hydreigon opportunities to outspeed threats such as non-Choice Scarf Tapu Lele and Kyurem-B.
* It has access to one of the most spammable STAB moves in the game in Dark Pulse. (add full stop)
* Its unique typing and bulk allow it to come in on a variety of attacks, including the ever-popular Earthquake. (add full stop)
* It faces stiff competition from other wall breakers such as Ash-Greninja, Hoopa-U and Manaphy.
* Hydreigon struggles with popular Fairy-types fairies such as Tapu Fini and Tapu Koko as well as strong Fighting- and Bug-types fighters and bugs like Pheromosa and Buzzwole, although their switch-in opportunities are limited. (add full stop)
* New threats like Tapu Lele and Mimikyu force Hydreigon to run a Timid nature and forego the power gained from a Modest nature. Due to having to run a positive Speed nature in order to outspeed new threats like non-scarfed Tapu Lele and Mimikyu, a lot of its immediate power has been lost.

[SET]
name: Choice Specs
move 1: Dark Pulse
move 2: Draco Meteor
move 3: Flash Cannon / U-Tturn
move 4: Fire Blast / U-turn
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Dark Pulse is easily one of the most spammable moves in the game. With no immunities to speak of and a 20% flinch chance that may often allow Hydreigon to breaks through bulky Pokemon such as Mega Sableye, Mega Scizor, Mega Venusaur, and Toxapex, the move is difficult incredibly hard (I wouldn't oversell this) to switch into (remove space).
* Draco Meteor threatens Kyurem-B, Zygarde, (AC) and other Dragon-types, dragons in addition to being and is generally Hydreigon's most powerful option. (add full stop) for neutral damage
* Flash Cannon is a great move that can dent common Dark-resistant switch-ins (add hyphen) such as Clefable, Tyranitar, and Togekiss, (AC) and can as well as OHKOing Mimikyu when Disguise is down.
* Fire Blast allows Hydreigon to OHKO offensive Magearna and while also roastsing through Tapu Bulu, Celesteela, and Buzzwole.
* U-turn is an option purely for momentum in situations where Hydreigon will predict an unfavorable switch-in.

Set Details
========

* Maximum Speed investment along with a Timid nature outspeeds threats such as Kyurem-B, Mimikyu, and non-Choice Scarf Tapu Lele. It also prevents Jolly Excadrill without an active Sand Rush boost from outspeeding Hydreigon and threatening it with a STAB attack (seems kind of irrelevant since Excadrill can't OHKO with any of its attacks, especially since Hydreigon is immune to non-Mold Breaker EQ).
* Maximum investment in Special Attack and Choice Specs allow Hydreigon to hit as hard as possible with its attacks.
* Modest is a viable nature instead of Timid, allowing Hydreigon to pick up 2HKOes that Timid can't, such as onto Physically Defensive Toxapex and Bulky Mega Scizor without Stealth Rock rocks up;, (RC Add semicolon) however, though the risk of being slower than threats such as Tapu Lele, Kyurem-B, and Mimikyu can have a devastating impact against Hydreigon's team.

Usage Tips
========

* Hydreigon shines in the early game and functions as a great lead versus many a lot of Pokemon. Its natural bulk allows it to freely use Dark Pulse on common leads such as scarfed Landorus-T without worrying about being OHKOed back.
* Using Dark Pulse is usually Hydreigon's best option, as the lack of immunities and flinch chance make it difficult to switch into.
* Draco Meteor is a strong nuke that hits anything that doesn't resist it hard unresisted, but the Special Attack drop can give the opponent opportunities to set up, so make sure to you have checks for their sweepers alive before you start throwing it around.
* Hydreigon is the king of forcing your opponent into awkward situations. It has relatively good bulk compared to other Dark-types, (add hyphen) so don't be afraid to sponge an attack in order to fire off a move that makes their life miserable, or aim to go for Dark Pulse flinches on bulky Pokemon that are then forced to repeatedly use recovery moves on the three-headed dragon Pokemon.
* In addition to being able to take hits, Hydreigon's Levitate ability and typing allow it to come in on Pokemon in situations that where frailer Dark Pulsers users like Hoopa or Greninja wouldn't be able to. It doesn't mind switching in on things like offensive Fire-types (capitalize, add hyphen) such as Alolan Marowak or Heatran, bulky Water-types waters not named Tapu Fini, and Grass-types like (capitalize, add hyphen) Tangrowth and Mega Venusaur-Mega.

Team Options
========

* Stealth Rock is an absolute must and you should look to set it up get it down as soon as possible. Hazards allow Hydreigon to get key 2HKOs onto Pokemon such as Toxapex. Good Stealth Rock users rockers include Bloom Doom Heatran and offensive Landorus-T, as they not only have great typing synergy with Hydreigon but also either lure or put pressure on opposing Tapu Fini.
* Other Steel-types (capitalize, add hyphen) such as Mega Metagross, Mega-Scizor (remove hyphen), Celesteela, Jirachi, and Excadrill are great picks. A Steel-type (capitalize, add hyphen) teammate is almost pretty much mandatory due to pressure from common Fairy-types attacks from top-tier threats like Tapu Lele.
* U-turn or Volt Switch VoltTurn support helps Hydreigon come in on advantageous matchups Pokemon that it can take advantage of due to its great matchup against a lot of U-turn sponges including Alolan Marowak, defensive Landorus-T, and Heatran. Some acceptable pivots turners include Pheromosa, Tapu Koko, and Rotom-Wash.
* Pokemon that threaten or lure Tapu Fini are extremely important to allow Hydreigon to do its job. Powerful super-effective attackers with super effective coverage like Banded or SubSD (don't refer to specific sets, it causes headaches when it comes time to update analyses) Tapu Bulu work wonders.
* Powerful Fighting-type (capitalize, add hyphen) Pokemon such as Buzzwole resist Hydreigon's Dark Pulse and threaten to OHKO it back, so a check is highly recommended. Fairy-types like Tapu Fini or Clefable are decent options.
* Being one of the most annoying answers to breakers of bulky Pokemon in the game, Hydreigon makes way for powerful cleaners to come in and sweep easily. Late-game (add hyphen) sweepers like Pheromosa (which also provides U-Turn support) and setup sweepers like Dual Dance Landorus-T appreciate its wallbreaking power.
* Mimikyu is another late-game (add hyphen) sweeper that has invaluable type synergy with Hydreigon. Its dual Ghost and Fairy ghost/fairy typing along with its and Disguise ability can make it a nuisance for things that threaten Hydreigon out with a Fighting-Type attack like Pheromosa or Mega Alakazam-Mega.
* Pokemon that trap Chansey allow Hydreigon to easily break through the rest of any stall team. Screech Dugtrio beats any form of Chansey, even those with Toxic, and while Magma Storm Heatran with Taunt can either severely weaken or kill it outright.

[STRATEGY COMMENTS]
Other Options
=============

* Life Orb allows Hydreigon to switch between moves while attacking, but the LO recoil and loss of power makes it much more difficult for it to break through bulky Pokemon and constantly attack. On the flip side, Life Orb Hydreigon can run Taunt or /Roost to stop things like Chansey from recovering on the three-headed dragon.
* Flamethrower is an option when using a Modest nature with on Choice Specs as Hydreigon will still OHKO offensive Magearna while maintaining perfect accuracy.
* Choice Scarf allows Hydreigon to always be faster than Tapu Lele, (RC) as well as switch into Ash-Greninja's STAB attacks and outspeed while generally pressuring opposing offensive teams; however, the drop in power is far too great.

Checks and Counters
===================

**Fairy-types**: Pokemon such as Tapu Fini, Azumarill, Togekiss, and Klefki can all come in on and wall Hydreigon's STAB combination. Tapu Fini and Azumarill are by far the most annoying Pokemon for Hydreigon to face as none of its attacks are particularly effective against it.

**Fighting-types**: Things like Buzzwole, Terrakion, and Keldeo can come in on resisted attacks like Dark Pulse and force the dragon out with powerful Fighting-type attacks, but can have trouble getting in safely due to the threat of a Draco Meteor OHKO.

**Faster Pokemon**: Speedier threats like Mega Alakazam-Mega, Scarfed Tapu Lele, offensive Garchomp, and Jolly Mega Charizard-X (remove hyphen) all outspeed and threaten OHKOs on Hydreigon, but they have an extremely rough time switching in coming in on the dragon. Quick, strong U-turners users like Genesect and Pheromosa force Hydreigon out while keeping up momentum.

**Specially Defensive Pokemon**: While Hydreigon is capable of breaking down bulky Pokemon with Dark Pulse, certain Pokemon are a no-go due to certain characteristics. Specially defensive Mandibuzz, for instance, takes Dark Pulses like a champ and avoids a 2HKO from Draco Meteor without Stealth Rock rocks up. Chansey can indefinitely wall Hydreigon while faster bulky Pokemon such as Assault Vest Tornadus-T can come in and outspeed.


Not bad for your first analysis, but be sure to go over Smogon's Spelling and Grammar Standards when proofreading. Most of my changes were easily fixed if the standards were met. Otherwise I just removed a bit of fluff here and there.

Good job!



GP 1/1
Haha, so that's what you meant.

I didn't even know that such a thread existed, but thanks to all of the edits and the link my next analysis should be much less work for you guys. Implemented everything. Should be ready for upload.

As always, thanks for reading.
 
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