RULES! said:2v2 Babysitter Doubles
36 HR DQ
2 Subs
Training Items Only
All Abilities
0/2 Recovers/Chills
ASB Arena
Gale Wing Srock

FW - Chimchar (M).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.
Abilities: Blaze /
Nature: Naive (+15% Spe / +17% Acc / -1 SpD)
Stats:
HP - 90
Atk - 2
Def - 2
SpA - 2
SpD - 1 (-)
Spe - 71 (+)
Size class - 1
Weight class - 1
Total: 13
EC: 2/9
AC: 2/5
MC: 0
KOC: 0
Attacks (21)
Level up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fire Spin
Acrobatics
Slack Off
Flamethrower
Egg:
Assist
Counter
Encore
Fake Out
Quick Guard
Double Kick
Blaze Kick
Endure
Vacuum Wave
Fire Pledge
Mud Slap
TM:
Protect
Dig
U-Turn
Overheat
Substitute
Grass Knot
Brick Break
Hidden Power (Ice)
Flame Charge
Tutor:
Covet
Endeavor
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Stealth Rock
Role Play
Thunder Punch
Low Kick

Kall [Inkay] (M)
OT/ Geodude6
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:




Abilities:
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Infiltrator:
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy-Turvy
Hypnosis
Psybeam
Switcheroo
Camouflage
Destiny Bond
Flatter
Power Split
Simple Beam
Taunt
Protect
Thunderbolt
Psychic
Dark Pulse


*Sprites by Matezoide
Michelangelo | Smeargle (M)
_______________________________
Michelangelo di Lodovico Buonarroti Simoni, commonly known as Michelangelo, was an Italian sculptor, painter, architect, poet, and engineer of the High Renaissance who exerted an unparalleled influence on the development of Western art. His spirit came back from the under world in a Team Rocket's experiment and entered a pokemon who shared similar artistic tastes. Thus Michelangelo the Smeargle came into being and it was a fateful encounter on a stormy night that led Fletchner to Michelangelo. No one know when or why Michelangelo's spirit had come back, yet. But we may soon find out.
[Nature]
Quiet (+1 SpA, -10% Evasion)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Own Tempo/Technician
Own Tempo (Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.
Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.
Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[Stats]
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
[Counters]
EC: N/A
MC: 50
AC: 5/5
KOC: 0
MC: 50
AC: 5/5
KOC: 0
[Moves] [66/621]
Encore
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt
Skill Swap
Helping Hand
Heal Pulse
Detect
Entrainment
Hone Claws
Forest's Curse
Magma Storm
Transform
Bide
King's Shield
Reflect Type
Fake Out
Safeguard
Soft Boiled
Ion Deluge
Zap Cannon
Weather Ball
Roar
Light Screen
Reflect
Gravity
Destiny Bond
Foresight
Super Fang
Horn Leech
Pain Split
Cotton Guard
Storm Throw
Relic Song
Disable
Ally Switch
Psycho Shift
Endure
Endeavor
Superpower
Phantom Force
Shadow Punch
Sand Tomb
Feint
Rock Blast
Pin Missile
Counter
Revenge
Dig
Covet
Rage Powder
Wide Guard
Snatch
Spore
Vacuum Wave
Teleport
Icy Wind
Imprison
Metronome
Skull Bash
Quick Guard
Substitute
Mirror Coat
Magic Coat
Sketch x26
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt
Skill Swap
Helping Hand
Heal Pulse
Detect
Entrainment
Hone Claws
Forest's Curse
Magma Storm
Transform
Bide
King's Shield
Reflect Type
Fake Out
Safeguard
Soft Boiled
Ion Deluge
Zap Cannon
Weather Ball
Roar
Light Screen
Reflect
Gravity
Destiny Bond
Foresight
Super Fang
Horn Leech
Pain Split
Cotton Guard
Storm Throw
Relic Song
Disable
Ally Switch
Psycho Shift
Endure
Endeavor
Superpower
Phantom Force
Shadow Punch
Sand Tomb
Feint
Rock Blast
Pin Missile
Counter
Revenge
Dig
Covet
Rage Powder
Wide Guard
Snatch
Spore
Vacuum Wave
Teleport
Icy Wind
Imprison
Metronome
Skull Bash
Quick Guard
Substitute
Mirror Coat
Magic Coat
Sketch x26
VirajVora

Cupra[Female]
Types: Bug/Psychic
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Shield Dust/Keen Eye/Illusion (Hidden Ability Locked)
Shield Dust (Passive) - This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye (Passive) - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: 2
Def: 1(-)
SpA: 4(+)
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Nature: Mild (+1 SpA, -1 Def)
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Physical
Bug Bite
Close Combat
Counter
Cut
Facade
Feint
Fell Stinger
Fling
Frustration
Megahorn
Retaliate
Return
Secret Power
Tackle
Wing Attack
X-Scissor
Zen Headbutt
Special
Ancient Power
Bug Buzz
Confusion
Dream Eater
Echoed Voice
Electroweb
Final Gambit
Hidden Power (Fairy)
Hydro Pump
Infestation
Psychic
Psyshock
Round
Shadow Ball
Struggle Bug
Water Pulse
Other
Ally Switch
Attract
Confide
Disable
Double Team
Flash
Hail
Heal Pulse
Helping Hand
Light Screen
Magic Coat
Magic Room
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Will-O-Wisp
Wish
Wonder Room

Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 1
AC: 5/5
Attacks:
Physical
Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Barrage
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Club
Bone Rush
Bonemerang
Bounce
Brave Bird
Brick Break
Bug Bite
Bulldoze
Bullet Punch
Bullet Seed
Chip Away
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Dive
Double-Edge
Double Hit
Double Kick
Double Slap
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Explosion
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fell Stinger
Fire Fang
Fire Punch
Flail
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Gear Grind
Giga Impact
Gunk Shot
Gyro Ball
Head Charge
Head Smash
Headbutt
Heat Crash
Heavy Slam
High Jump Kick
Horn Attack
Horn Drill
Hydro Cannon
Ice Fang
Ice Punch
Ice Shard
Iron Head
Iron Tail
Karate Chop
Knock Off
Last Resort
Leech Life
Lick
Low Kick
Low Sweep
Magnitude
Mega Punch
Mega Kick
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Slash
Outrage
Pay Day
Payback
Peck
Pluck
Poison Fang
Poison Jab
Pound
Power Whip
Power-Up Punch
Present
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Shadow Sneak
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Smelling Salts
Steel Wing
Stomp
Stone Edge
Storm Throw
Strength
Submission
Sucker Punch
Super Fang
Superpower
Tackle
Tail Slap
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-turn
Vice Grip
Vine Whip
Vital Throw
Wake-Up Slap
Water Shuriken
Waterfall
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Air Slash
Ancient Power
Aura Sphere
Belch
Blast Burn
Blizzard
Brine
Bubble
Bug Buzz
Charge Beam
Clear Smog
Confusion
Dark Pulse
Dazzling Gleam
Disarming Voice
Discharge
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Draining Kiss
Dream Eater
Earth Power
Echoed Voice
Electroweb
Ember
Energy Ball
Extrasensory
Final Gambit
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze-Dry
Frost Breath
Future Sight
Giga Drain
Grass Knot
Heat Wave
Hex
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mega Drain
Mirror Coat
Mirror Shot
Misty Terrain
Moonblast
Mud Shot
Mud-Slap
Night Daze
Night Shade
Ominous Wind
Overheat
Parabolic Charge
Psybeam
Psychic
Psyshock
Psywave
Razor Wind
Relic Song
Round
Scald
Shadow Ball
Sheer Cold
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Smog
Snarl
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunder
Thunderbolt
Thunder Shock
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pledge
Water Pulse
Whirlpool
Zap Cannon
Other
Acupressure
After You
Agility
Ally Switch
Amnesia
Attract
Autotomize
Baby-Doll Eyes
Barrier
Belly Drum
Bestow
Block
Bulk Up
Calm Mind
Camouflage
Captivate
Charge
Charm
Confide
Confuse Ray
Conversion
Conversion 2
Copycat
Cotton Guard
Crafty Shield
Curse
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Electric Terrain
Electrify
Embargo
Encore
Endure
Entrainment
Fairy Lock
Fake Tears
Flash
Flatter
Focus Energy
Follow Me
Foresight
Forest's Curse
Gastro Acid
Glare
Grass Whistle
Grassy Terrain
Gravity
Growl
Growth
Grudge
Guard Split
Guard Swap
Hail
Harden
Haze
Heal Bell
Heal Pulse
Helping Hand
Hypnosis
Imprison
Ingrain
Iron Defense
King's Shield
Leech Seed
Leer
Light Screen
Lock-On
Lucky Chant
Magic Coat
Magnet Rise
Mat Block
Me First
Mean Look
Meditate
Memento
Metal Sound
Metronome
Mimic
Mind Reader
Mist
Moonlight
Morning Sun
Mud Sport
Nasty Plot
Nature Power
Nightmare
Noble Roar
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Roar
Rock Polish
Role Play
Roost
Safeguard
Sand Attack
Sandstorm
Scary Face
Screech
Sharpen
Shell Smash
Shift Gear
Simple Beam
Sing
Sketch x 15
Skill Swap
Sleep Powder
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Splash
Stealth Rock
Sticky Web
String Shot
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Switcheroo
Swords Dance
Synthesis
Tail Glow
Tail Whip
Tailwind
Taunt
Telekinesis
Teleport
Thunder Wave
Tickle
Topsy-Turvy
Transform
Trick
Trick-Or-Treat
Trick Room
Torment
Toxic
Toxic Spikes
Water Sport
Whirlwind
Wide Guard
Will-O-Wisp
Withdraw
Wish
Wonder Room
Work Up
Worry Seed
Yawn
Gale Wing Srock Send out and Equip
VirajVora Orders
Gale Wing Srock Orders
I Toon!