LC Anorith

rineko

lunatic+
is a Smogon Discord Contributor Alumnusis a Contributor Alumnus
clawfossil.png
Spr_3e_347.png
clawfossil.png

QC: Rowan / Fiend / Thunderboy
GP: CryoGyro / TDP​

[OVERVIEW]

Anorith's access to Knock Off, Stealth Rock, and Rapid Spin gives it excellent role compression to support the team with. Its great 18 Speed tier makes it the second fastest Stealth Rock user in the tier, only behind Diglett. It also has an excellent Attack stat, one of the highest in the metagame, so it can hit quite hard. However, Anorith faces competition from Onix and Dwebble as an entry hazard setter and from Drilbur and Staryu as a spinner due to their greater reliability. Anorith is also pretty frail, with a very bad defensive typing that only gives it a resistance to two uncommon offensive typing and a weakness to Aqua Jet, Bullet Punch, and Stealth Rock, making it hard to switch in and remove entry hazards. Anorith also has trouble dealing with the common Fighting-types due to its small movepool, and it's completely countered by Staryu because it can KO Anorith before it can move and then remove its entry hazards with Rapid Spin.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Knock Off
move 4: Rock Blast
item: Berry Juice
ability: Battle Armor
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

Moves
========

Anorith makes good use of Stealth Rock, as its great Speed allows it to set up the entry hazard before it gets hit by Taunt or KOed. Rapid Spin is used to eliminate entry hazards laid by the opponent during the battle. Knock Off is a great move for crippling Eviolite users and limiting Berry Juice users, and it also hits Ghost-types so that they don't block it from using Rapid Spin. Rock Blast is used over Stone Edge for better accuracy and to break through Substitutes, beat Focus Sash and Sturdy Pokemon like Dwebble and Surskit, and exploit Weak Armor Pokemon such as Vullaby.

Set Details
========

Berry Juice is Anorith's only way to recover HP by itself; it allows Anorith to have more time to set up and remove entry hazards as well as attack the foe. A Jolly nature and 236 Speed EVs are required for Anorith to reach 18 Speed, which lets it outspeed Pokemon such as Archen and Mienfoo. 236 EVs are put into Attack to maximize Anorith's power and to 2HKO Pumpkaboo-XL and Frillish with Knock Off. The remaining EVs go into Defense to take physical attacks better. Battle Armor prevents the occasional critical hit from happening; Swift Swim doesn't benefit this set.

Usage Tips
========

Anorith functions as a good lead because of its great Speed in conjunction with Stealth Rock. It can also remove entry hazards set by the opposing lead thanks to Rapid Spin. The best time to use Rapid Spin, however, is when entry hazard setters on the opponent's team are gone. Beware of Onix, as it easily beats Anorith with Rock Blast. Knock Off should be used if Rock Blast won't KO or if the foe still has its item. Anorith can be used to revenge kill Pokemon that are slower than it due to its great Attack and Speed, such as Archen, Rufflet, and Vullaby. Anorith shouldn't be sent out against Pokemon faster than it such as Staryu, Choice Scarf Doduo, and Choice Scarf Chinchou, as they'll likely KO Anorith before it can do anything.

Team Options
========

Fighting- and Ground-types such as Timburr and Mudbray can switch in on the Rock-types that Anorith hates like Onix and Tirtouga and drive them off as well as hit Steel-types like Magnemite and Pawniard. Foongus and Cottonee are both able to switch in on Fighting-, Rock-, and Water-types thanks to their typings. Ferroseed resists all of Anorith's weaknesses and can set up Spikes to stack entry hazards, while Anorith can hit the Flying- and Fire-types that threaten Ferroseed with Rock Blast. Sweepers such as Shellder, Scraggy, and Pawniard benefit from Anorith's ability to eliminate entry hazards, set up its own, and remove items with Knock Off.

[STRATEGY COMMENTS]
Other Options
========
Anorith can use a Swords Dance set to make use of its great Attack and Speed, but it's quite hard to set up. It can utilize Aerial Ace to hit Fighting-types, Brick Break to OHKO Pawniard, or X-Scissor as a secondary STAB move, but these moves are hard to fit in over the great Rock Blast and Knock Off. Anorith can be run as a rain sweeper with Swift Swim, but rain isn't very viable in LC due to a lack of Drizzle users. Anorith can run Rock Polish with an Adamant nature to outspeed almost all of the tier, but it has a tough time getting past bulky foes. Rock Slide and Stone Edge can be used over Rock Blast, but LC's multi-hit damage rolls favor Rock Blast. Aqua Jet can be used if the priority is needed, but it's very weak otherwise.

Checks and Counters
========
**Faster Pokemon**: Faster Pokemon such as Diglett, Ponyta, and Abra can switch in and check Anorith. Choice Scarf Pokemon are even more dangerous, since it can be hard to tell if they're holding one until they move first and KO Anorith.

**Water-types**: Water-types like Chinchou, Mareanie, and Shellder are able to super effectively hit Anorith with Scald and, in the latter's case, Rock Blast. Tirtouga, Corphish, and Carvanha can net a quick KO on Anorith with Aqua Jet. Staryu gets a special mention, as it is faster than Anorith, can KO Anorith before it can attack, and removes the entry hazards set up by Anorith.

**Rock-types**: Rock-types like Onix and Omanyte give Anorith a hard time, since they don't take much damage from its moves and can OHKO Anorith with Rock Blast and Hydro Pump.

**Steel-types**: Both Pawniard and Magnemite can take some hits from Anorith and deal back super effective damage. Ferroseed doesn't take much damage from any of Anorith's attacks and hurts it with Iron Barbs.

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Croagunk all wall Anorith's attacks if it doesn't carry the rare Aerial Ace and can hit hard with a neutral attack or set up.
 
Last edited:
overview
mention that it has a lot of competition for a team slot. as a hazard setter onix and dwebble are better
as a spinner staryu is more reliable and easier to fit onto a team
mention that it's niche is being able to both set up rocks and spin them away, and even then it faces competition from drilbur
mention that it's bad defensive typing with almost no notable resists, make it difficult to fit onto a team
remove mention of aqua jet in the overview, if it's not good enough to make it onto the main set, it shouldn't be in the overviwe

set1
moves

knock off allows anorith to spin more easily as it hits ghost-types hard
rock blast also helps vs weak armour pokemon

set details
fine

usage tips
fine

team options
anorith is likely to knock off fighting types so stuff that appreciate that are good, like carvanha, and also scraggy and pawniard benefit from that as well

set 2
moves

i don't like aqua jet. it's really weak and isn't useful for much. for example it can't kill most scarfers, mienfoo survives, chinchou obviously survives, pawniard survives, it's just not that great
i think the slashes should be
SD
Rock Blast
Knock Off
Aerial Ace / X-Scissor

x-scissor isn't that useful for most things, only really giving you a stab vs ground types and hits pawniard other than that it provides little extra coverage than rock.

set details
you need to put ivs: 9 HP in the set under the evs

move aqua jet to other options since i removed it from the set

add rock types to checks and counters, like onix can annoy it.
add steel types - pawniard resists rock blast and knock off, ferroseed doesn't take much damage



1/3
 
[OVERVIEW]
it loses pretty hard to staryu, making its rocks hard to keep up usually

[SET]
good

[SET COMMENTS]
Moves
=======
fine

Set Details
=======
nice

Usage Tips
=======
mention something about when you should be spinning

Team Options
=======
good

not sure if this should be a set tbh, but okay i'll check it still:

[SET]
slash brick break before x-scissor

Moves
=======
mention bb here, hits onix & pawn, neutral against fighters and picks them off if itemless and slightly weakened

Set Details
=======
fine

Usage Tips
=======
mention how this set takes advantage of being unexpected
give examples of pokemon you sd up on

Team Options
=======
fine, would say add goth but that's likely leaving

[OTHER OPTIONS]
mention BB specifically on the spin set

[CHECKS AND COUNTERS]
mention corphish and carvanha for their STAB aqua jets to pick off anorith

QC: 2/3 write up go!
 
First off, I want to say I am sorry for the long wait. I, and I assume other QC members, didn't realize this was still being worked on due to simply not noticing that Drifloon mention and been removed after Quote told you to do so, and a lot of us got very busy with SPL. Regardless, this should have been checked much earlier. Anyway, on to the check:

[OVERVIEW]
  • Reorder the sentences of the first paragraph. You should start with mentioning Anoriths role/niche: access to Stealth Rock, Rapid Spin, and Knock Off while hitting very hard, which is nice role compression. Also remove the Swords Dance mention, but do keep its speed tier.
  • Mention that it's defensive typing is very bad, only giving it resistances to uncommon Normal- and Poison-type moves, while leaving it weak to common Water- and Steel-type moves, which include priority moves in Aqua Jet and Bullet Punch, as well as Stealth Rock.
  • Also mention Anorith's frailty, as it makes it hard to set up Stealth Rock or spin them away multiple times.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Knock Off
move 4: Rock Blast
item: Berry Juice
ability: Battle Armor
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

good

[SET COMMENTS]

Moves
========
  • Mention that Anorith's Speed allows it to usually guarantee Stealth Rock going up, as it can't be Taunted or KOed before using it.

Set Details
========
  • Mention that the Attack investment allows Anorith to always 2HKO the most common spinblockers in Pumpkaboo-XL and Frillish with Knock Off.
  • Mention that the Defense EVs hit an Eviolite number.

Usage Tips
========
  • Mention being careful of leading if your opponent has an Onix, as it will easily beat Anorith with Rock Blast
  • Mention examples of Pokemon faster than Anorith (Choice Scarf users, Doduo, boosted Pokemon)
  • Mention examples of Pokemon Anorith can revenge kill (Rufflet, Archen, Vullaby (if no Weak Armor boost))

Team Options
========
  • Mention examples of Rock-types that Timburr and Mudbray scare off (Onix, Tirtouga)
  • Mention that Ferroseed also appreciates Anorith threatening Fire- and Flying-types with its Rock STAB

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Rock Blast
move 3: Knock Off
move 4: Aerial Ace / Brick Break / X-Scissor
item: Life Orb
ability: Battle Armor
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe
ivs: 9 HP


Moves
========


Swords Dance boosts Anorith’s already exceptional attack to a monstrous 38. Rock Blast is Anorith's primary STAB move, used over Stone Edge for hitting the same Pokemon it does and the ability to break Substitutes, Sturdy, and Sashes like Dwebble and Surskit, and abusing Weak Armor's Defense drop on Pokemon such as Vullaby. Knock Off is a strong move able to wear down opposing Pokemon by losing their item. Aerial Ace is Anorith’s only way to hit Fighting-types super effectively, which it has trouble against otherwise. Brick Break can be used to hit Pawniard and Onix being neutral against Fighting-types and can net a KO if itemless or weakened. X-Scissor is Anorith’s other STAB move and hits Ground-type Pokemon and Pawniard better than Rock Blast, as well as hitting Snivy super effectively.

Set Details
========


Life Orb boosts the damage output of Anorith which can net some important KOs such as Bulky Mienfoo. A Jolly nature and 236 Speed EVs is used to hit the 18 Speed tier. 236 Attack EVs are used to make Anorith’s Attack the highest at a Jolly nature, with the remainder of EVs going into Defense. Anorith should run a maximum of 9 HP IVs to hit 19 HP, which reduces Life Orb recoil damage to the minimum. Battle Armor is more beneficial than Swift Swim as that does nothing unless in rain while Battle Armor at least prevents the occasional critical hit which can end a sweep.

Usage Tips
========


Anorith should be used as a late-game sweeper when all of its counters and checks are gone or weakened. Clear any entry hazards, especially Stealth Rock before switching Anorith in. A good way of switching Anorith in is by a slow U-Turn or Volt Switch, as Anorith can't take much damage. Set up Swords Dance against a Pokemon that can't cripple and do much damage to Anorith like Munchlax or Spritzee.

Team Options
========


Anorith appreciates entry hazard removers like Vullaby, Staryu and Drilbur, as well as entry hazard setters like Onix and Lileep. Ferroseed can set up entry hazards along with resisting all three of Anorith's weaknesses. Flying-, Psychic- and Fairy-types such as Rufflet, Abra, Spritzee and Cottonee that can get rid of Fighting-type Pokemon help Anorith sweep even easier. Fighting- and Ground-type Pokemon like Mienfoo, Mudbray and Drilbur can help get rid of Rock- and Steel-type Pokemon, while Fire-types such as Ponyta completely counter Steel-types Anorith can’t get past like Ferroseed. Chinchou is also a great teammate as it can counter Staryu as well as check other Rock- and Water-types that aren't its own, which Anorith is weak against.

OP and I agree that the Swords Dance set should be moved to OO

[STRATEGY COMMENTS]
Other Options
========
  • Swords Dance goes here
  • Also mention X-Scissor and Aerial Ace here
  • Mention that rain isn't very viable due to the lack of Drizzle users

Checks and Counters
========
  • Fix the formatting here. There should be empty lines between the different sections
  • Mention that Rock- and Steel-types have to beware the rare Brick Break
  • Mention that Aerial Ace is rare
QC 3/3, onward to TDP's goons
QC Stamp final.gif
 
Last edited:
TDP's Goon appeared!
1YBbHEn.gif

GP 1/2
remove add comments

[OVERVIEW]

Anorith's access to Knock Off, Stealth Rock, (comma) (we use the serial comma for clarity's sake) and Rapid Spin allows for nice role compression on teams gives it excellent role compression to support the team with. It's Its ("its" is possessive, "it's" is short for "it is" or "it has") great 18 Speed tier makes it the second fastest Stealth Rock user in the tier, only behind Diglett. Anorith It also has an excellent Attack stat in the tier as well, being one of the highest, (comma) so it can hit quite hard. However, Anorith faces competition from Onix and Dwebble as an entry hazard setter and with Drilbur and Staryu as a spinner, (comma) due to their greater reliability. Anorith is also pretty frail with a very bad defensive typing that only two resists to two uncommon offensive typings, (comma) Poison- and Normal-types and a weakness is weak to Aqua Jet, Bullet Punch, and Stealth Rock, making it hard to switch in and Spin away remove (avoid using moves as verbs if you can) entry hazards. Anorith also has trouble dealing with the common Fighting-types due to its small movepool, as well as losing to and it's completely countered by Staryu hard as because it can KO Anorith before it can move and then remove its entry hazards with Rapid Spin.


[SET]
name: Utility
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Knock Off
move 4: Rock Blast
item: Berry Juice
ability: Battle Armor
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe


[SET COMMENTS]

Moves
========

Anorith makes good use of Stealth Rock, (comma) as it's its great speed Speed allows it to set up Stealth Rock before it gets Taunted or KO'd hit by Taunt or KOed. Rapid Spin can be is used to eliminate entry hazards laid by the opponent during the battle. Knock Off is a great move for crippling Eviolite users and limiting Berry Juice users, as well also hitting Ghost-types so that they don't block it from using Rapid Spin. Rock Blast is used over Stone Edge for better accuracy and to break through Substitutes, Sashes beat Focus Sash and Sturdy Pokemon like Dwebble and Surskit, as well as exploiting and exploit Weak Armor Pokemon such as Vullaby.

Set Details
========

Berry Juice is Anorith’s only way to recover HP by itself,; (comma) (semicolon) as it allows Anorith to have more time to set up and remove entry hazards, (comma) as well as attack the foe. A Jolly nature and 236 Speed EVs is are required for Anorith to reach 18 Speed, (comma) which outspeeding outspeeds Pokemon such as Archen and Mienfoo. 236 EVs are put into Attack to maximize offensive power and to 2HKO Pumpkaboo-XL and Frillish with Knock Off. The remainder of EVs goes remaining EVs go into Defense to hit an Eviolite number (explain what this means please, new players won't know). Battle Armor prevents the occasional critical hit from happening; (semicolon) whereas Swift Swim doesn't benefit this set.

Usage Tips
========

Anorith functions as a good lead because of its great speed Speed in conjunction with Stealth Rock. It can also remove entry hazards set by the opposing lead thanks to Rapid Spin. The best time to use Rapid Spin, (comma) however, (comma) is when entry hazard setters on the opponent's team are gone though. However beware Beware of Onix, (comma) as that they easily beats Anorith with Rock Blast. Knock Off should be used if Rock Blast won't KO or if the foe still has its item. Anorith can be used to revenge kill Pokemon that are slower than it due to it's its great Attack and Speed, (comma) stat such as Archen, Rufflet, and Vullaby. Anorith shouldn’t be sent out against Pokemon faster than it such as Staryu, Choice Scarf Doduo, and Choice Scarf Chinchou, (comma) as they’ll likely KO Anorith before it can do a thing anything.

Team Options
========

Fighting- and Ground-types such as Timburr or and Mudbray can switch in on the Rock-types that Anorith hates like Onix and Tirtouga and drive them off like Onix and Tirtouga, (comma) as well as hitting Steel-types like Magnemite and Pawniard. Foongus and Cottonee are both able to switch in on Fighting-types thanks to their secondary typing, as well as Rock- and Water-types due to their Grass-typing Fighting-, Rock-, and Water-types thanks to their typings. Ferroseed resists all of Anorith’s weaknesses and can set up Spikes to stack entry hazards, while Anorith can hit the Flying- and Fire-types that threaten Ferroseed with Rock Blast. Sweepers such as Shellder, Scraggy, (comma) and Pawniard appreciate benefit from Anorith's ability to as it can eliminate entry hazards, set up its own, (comma) and remove items with Knock Off for their benefit.

[STRATEGY COMMENTS]
Other Options
========
Anorith can use a Swords Dance set to make use of its great Attack and Speed, (comma) however but it's quite hard to set up. It can utilize Aerial Ace to hit Fighting-types, Brick Break to OHKO Pawniard, (comma) or X-Scissor as a secondary STAB move, (comma) but these moves are hard to fit in as over the great Rock Blast and Knock Off are already great moves. Anorith can be run as a rain sweeper with Swift Swim, (comma) but rain isn’t very viable in LC due to a lack of Drizzle users. Anorith can run Rock Polish with an Adamant nature to outspeed almost all of the tier, (comma) but it has a tough time getting past bulky foes. Rock Slide and Stone Edge can be used over Rock Blast, (comma) however but LC's multi-hit damage rolls favor Rock Blast. Aqua Jet can be used if the priority is needed, (comma) but it's very weak otherwise.

Checks and Counters
========
**Faster Pokemon**: Faster Pokemon such as Diglett, Ponyta, and Abra can switch in and check Anorith. Choice Scarf Pokemon are even more dangerous since it's uncertain it can be hard to tell if they're holding one until they move first and KO Anorith usually.

**Water-types**: Water-types like Chinchou, Mareanie, and Shellder are able to super effectively hit Anorith with Scald and (in the latter's case) Rock Blast respectively. Tirtouga, Corphish, and Carvanha can net a quick KO on Anorith with Aqua Jet. Staryu gets a special mention as it is faster than Anorith, can KO it before Anorith before it can attack, (comma) and removes the entry hazards set up by Anorith.

**Rock-types**: Rock-types like Onix and Omanyte give Anorith a hard time since they don't take much damage from its moves and can OHKO Anorith with Rock Blast and Hydro Pump respectively. (only use respectively when it's really necessary, and put a comma before it when you do)

**Steel-types**: Both Pawniard and Magnemite both can take some hits from Anorith and deal back super effective attacks damage. Ferroseed doesn't take much damage from any of Anorith's attacks and hurts it with Iron Barbs.

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Croagunk all wall Anorith’s attacks if it doesn't carry the rare Aerial Ace and can hit hard with a neutral attack or set up.
 
Last edited:
d6EBu3D.gif


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Anorith's access to Knock Off, Stealth Rock, and Rapid Spin gives it excellent role compression to support the team with. Its great 18 Speed tier makes it the second fastest Stealth Rock user in the tier, only behind Diglett. It also has an excellent Attack stat, being one of the highest in the metagame, (?) so it can hit quite hard. However, Anorith faces competition from Onix and Dwebble as an entry hazard setter and with from Drilbur and Staryu as a spinner due to their greater reliability. Anorith is also pretty frail, (AC) with a very bad defensive typing that only resists gives it a resistance to two uncommon offensive typing and is a weakness to Aqua Jet, Bullet Punch, and Stealth Rock, making it hard to switch in and remove entry hazards. Anorith also has trouble dealing with the common Fighting-types due to its small movepool, and it's completely countered by Staryu because it can KO Anorith before it can move and then remove its entry hazards with Rapid Spin.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Knock Off
move 4: Rock Blast
item: Berry Juice
ability: Battle Armor
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

Moves
========

Anorith makes good use of Stealth Rock, as its great Speed allows it to set up Stealth Rock the entry hazard before it gets hit by Taunt or KOed. Rapid Spin is used to eliminate entry hazards laid by the opponent during the battle. Knock Off is a great move for crippling Eviolite users and limiting Berry Juice users, hitting and it also hits Ghost-types so that they don't block it from using Rapid Spin. Rock Blast is used over Stone Edge for better accuracy and to break through Substitutes, beat Focus Sash and Sturdy Pokemon like Dwebble and Surskit, and exploit Weak Armor Pokemon such as Vullaby.

Set Details
========

Berry Juice is Anorith's only way to recover HP by itself; it allows Anorith to have more time to set up and remove entry hazards as well as attack the foe. A Jolly nature and 236 Speed EVs are required for Anorith to reach 18 Speed, which outspeeds lets it outspeed Pokemon such as Archen and Mienfoo. 236 EVs are put into Attack to maximize offensive Anorith's power and to 2HKO Pumpkaboo-XL and Frillish with Knock Off. The remaining EVs go into Defense to take physical attacks better. Battle Armor prevents the occasional critical hit from happening; Swift Swim doesn't benefit this set.

Usage Tips
========

Anorith functions as a good lead because of its great Speed in conjunction with Stealth Rock. It can also remove entry hazards set by the opposing lead thanks to Rapid Spin. The best time to use Rapid Spin, however, is when entry hazard setters on the opponent's team are gone. Beware of Onix, as they it easily beats Anorith with Rock Blast. Knock Off should be used if Rock Blast won't KO or if the foe still has its item. Anorith can be used to revenge kill Pokemon that are slower than it due to its great Attack and Speed, such as Archen, Rufflet, and Vullaby. Anorith shouldn't be sent out against Pokemon faster than it such as Staryu, Choice Scarf Doduo, and Choice Scarf Chinchou, as they'll likely KO Anorith before it can do anything.

Team Options
========

Fighting- and Ground-types such as Timburr and Mudbray can switch in on the Rock-types that Anorith hates like Onix and Tirtouga and drive them off as well as hit Steel-types like Magnemite and Pawniard. Foongus and Cottonee are both able to switch in on Fighting-, Rock-, and Water-types thanks to their typings. Ferroseed resists all of Anorith's weaknesses and can set up Spikes to stack entry hazards, while Anorith can hit the Flying- and Fire-types that threaten Ferroseed with Rock Blast. Sweepers such as Shellder, Scraggy, and Pawniard benefit from Anorith's ability to eliminate entry hazards, set up its own, and remove items with Knock Off.

[STRATEGY COMMENTS]
Other Options
========
Anorith can use a Swords Dance set to make use of its great Attack and Speed, but it's quite hard to set up. It can utilize Aerial Ace to hit Fighting-types, Brick Break to OHKO Pawniard, or X-Scissor as a secondary STAB move, but these moves are hard to fit in over the great Rock Blast and Knock Off. Anorith can be run as a rain sweeper with Swift Swim, but rain isn't very viable in LC due to a lack of Drizzle users. Anorith can run Rock Polish with an Adamant nature to outspeed almost all of the tier, but it has a tough time getting past bulky foes. Rock Slide and Stone Edge can be used over Rock Blast, but LC's multi-hit damage rolls favor Rock Blast. Aqua Jet can be used if the priority is needed, but it's very weak otherwise.

Checks and Counters
========
**Faster Pokemon**: Faster Pokemon such as Diglett, Ponyta, and Abra can switch in and check Anorith. Choice Scarf Pokemon are even more dangerous, (AC) since it can be hard to tell if they're holding one until they move first and KO Anorith.

**Water-types**: Water-types like Chinchou, Mareanie, and Shellder are able to super effectively hit Anorith with Scald and, (AC) in the latter's case, Rock Blast. Tirtouga, Corphish, and Carvanha can net a quick KO on Anorith with Aqua Jet. Staryu gets a special mention, (AC) as it is faster than Anorith, can KO Anorith before it can attack, and removes the entry hazards set up by Anorith.

**Rock-types**: Rock-types like Onix and Omanyte give Anorith a hard time, (AC) since they don't take much damage from its moves and can OHKO Anorith with Rock Blast and Hydro Pump.

**Steel-types**: Both Pawniard and Magnemite can take some hits from Anorith and deal back super effective damage. Ferroseed doesn't take much damage from any of Anorith's attacks and hurts it with Iron Barbs.

**Fighting-types**: Fighting-types such as Mienfoo, Timburr, and Croagunk all wall Anorith's attacks if it doesn't carry the rare Aerial Ace and can hit hard with a neutral attack or set up.
 
Last edited:
Back
Top