LC Chinchou

[OVERVIEW]
Chinchou is one of the best pivots in Little Cup with a superb typing that makes it only weak to Grass and Ground; even then, with STAB Volt Switch it doesn't mind attacking the former, and with Scald doesn't mind the latter very much either. Its ability Volt Absorb also makes it a reliable check to Electric-types such as Magnemite and opposing Chinchou. It is also one of the few Pokemon able to reliably check the many offensive Flying-types of Little Cup, primarily the likes of Vullaby and Doduo. However, its defensive sets can be too passive and its offensive sets can be too frail. It also has no reliable recovery besides Rest and Berry Juice.

[SET]
name: Bulky Pivot
move 1: Scald
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

Scald is Chinchou's main STAB move, as its 100% accuracy and its burn chance come in handy often. Volt Switch helps Chinchou pivot effectively and is good with Electric-type STAB. It also provides a lot of momentum. Ice Beam is used to hit the Grass-types that threaten Chinchou, namely Foongus and Cottonee. Heal Bell gives Chinchou more utility and helps its partners get around sleep and burns. Hidden Power Ground OHKOes Magnemite, 3HKOes Croagunk, and almost always 2HKOes opposing Chinchou, the latter two of which sometimes can be caught on a switch in, but it isn't very powerful otherwise.

Set Details
========

Chinchou has maximum Defense as well as a Bold nature to help circumvent its mediocre base Defense stat and help it endure many physical attacks, particularly from Flying-types. It has enough Speed to outspeed Croagunk and Dragon Dance Corphish. Extra investment is put into Special Attack to help Chinchou score more KOs than it would have otherwise against the likes of Rufflet and Snivy. The remaining EVs are put into HP to help it survive more attacks. Volt Absorb should always be used on Chinchou because it lets it check many more threats, and it doesn't need Water Absorb, as it already resists Water-type attacks. Berry Juice gives Chinchou the recovery it desperately needs and is very useful in general.

Usage Tips
========

This Chinchou set should be used as a fairly liberal pivot. It can be safely switched in on most Flying- and Electric-types such as Doduo and Magnemite. If your opponent lacks an Electric-immune Pokemon, feel free to use Volt Switch on almost every turn Chinchou is out, as it can severely weaken the opposing team for a sweeper to clean up. Be careful when switching into opposing U-turn users such as Vullaby and Rufflet if your opponent has a Diglett, as they can switch out and immediately trap and KO Chinchou. However, if your opponent has their own Chinchou or a Ground-type, luring it in and knocking it out with a Hidden Power Ground or a Scald can quickly turn the tides of battle. If you have a free turn in which you predict the opponent to switch in one of Chinchou's checks or counters, it may be a good idea to cleanse your team of status with Heal Bell. If you predict an Electric-type move, switching in Chinchou can restore some of its health and make it even more of a nuisance to your opponent.

Team Options
========

As Berry Juice is Chinchou's only recovery, Wish support from Spritzee can be very appreciated. Mienfoo, another great pivot, can form a great core with Chinchou that is quite hard for foes to deal with. Any U-turn or Volt Switch user, such as Vullaby, Magnemite, or Rufflet, can also do this, but Mienfoo does so particularly well thanks to Regenerator. Similarly, Regenerator users such as Mareanie and Foongus obviously appreciate Chinchou constantly bringing them in and out. Other Water-types, particularly offensive ones, can handle Ground-types while Chinchou can cure their status ailments and check Electric-types. Overcoat Vullaby can help against Foongus and is a generally good Pokemon. Snivy and Pumpkaboo handle Pokemon such as Diglett and Drilbur that revenge kill Chinchou, while Chinchou in return can check Fire- and Flying-types.

[SET]
name: Choice Scarf Pivot
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground / Scald
move 4: Scald / Hidden Power Ground / Thunderbolt
item: Choice Scarf
ability: Volt Absorb
nature: Timid
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is a very powerful Water-type STAB move that can 2HKO Pawniard and Mienfoo. Volt Switch is a fairly effective Electric-type STAB move that helps Chinchou gain more momentum and makes it quite a good pivot. Ice Beam is good against the Grass- and Ground-types that give Chinchou trouble, mostly Foongus. Scald is a second option for Chinchou to have a 100% accurate Water-type STAB move and is usually useful when trying to eliminate a threat without switching out. Hidden Power Ground can surprise opposing Chinchou and Croagunk that expect to switch into a Volt Switch or Scald, respectively. Thunderbolt is a more reliable Electric-type STAB move, because it lets Chinchou stay in, that is best used on teams that already have good switch-ins to opposing Chinchou and Croagunk.

Set Details
========

Choice Scarf gives Chinchou a great Speed tier and makes it an effective revenge killer. Near-maximum Special Attack investment helps Chinchou revenge kill more easily. Similarly, it has maximum Speed and a Timid nature to outspeed certain boosted threats such as +1 Carvanha and Corphish. The rest of the EVs are put into Defense to help Chinchou survive longer against the threats it likes to switch into, like Doduo and Rufflet. Volt Absorb should always be used, as Chinchou already resists Water-type attacks and therefore doesn't need to utilize Water Absorb.

Usage Tips
========
The main function of this set is to revenge kill faster threats. Switching into Electric-type attacks is Chinchou's only form of recovery, and it should therefore be utilized against threats such as opposing Chinchou, Magnemite, and Ponyta; the former two sometimes use Hidden Power Ground, though, so be careful. Although this set is a good Flying-type check, if Chinchou is low on HP, avoid switching it into powerful Flying-types, as it can be better utilized as a revenge killer. If your opponent lacks an Electric-immune Pokemon, spamming Volt Switch can quick wear down even bulky Pokemon to a point where a sweeper can take over.

Team Options
========

Chinchou partners well with sweepers such as Vullaby and Timburr that can take advantage of it wearing down threats. Water-type sweepers, such as Corphish and Tirtouga, help each other wear down Grass-type threats and finish off a game with a sweep. Stealth Rock support from the likes of Onix and Ferroseed helps Chinchou break through Sturdy users such as Magnemite and Dwebble more easily. Other Volt Switch or U-turn users, such as Vullaby and Mienfoo, can be utilized well with Chinchou and force switches easily. Fire- and Flying-types can easily KO the Grass-types that Chinchou brings in and can be brought in through Volt Switch with ease.

[STRATEGY COMMENTS]
Other Options
=============

A Rest + Sleep Talk set can be extremely hard to deal with, but Ground-types make it difficult for it to reach its full potential. Soak combined with Chinchou's Electric-type attacks looks good on paper, but in practice it can easily be shut down. Dazzling Gleam can be useful on the Choice Scarf set on teams weak to Scraggy, but it isn't very helpful otherwise. Z-Rain Dance can boost Chinchou's Speed for a sweep, but it is usually inferior to other setup sweepers because it can only be used once per game. Agillity with Life Orb can also be used to sweep, but it is, again, inferior to other Water-type sweepers, mostly because of its lack of power. A set with 14 Special Defense can be a weak but still relatively good Nasty Plot Vullaby check. Thunder Wave can be used as a good support option, but it isn't as useful as most of the other moves Chinchou utilizes. Sucker Punch can be used as priority, but Chinchou's poor Attack make this a hard move to pull off.

Checks and Counters
===================

**Grass-types**: Bulky Grass-types like Foongus, Ferroseed, and Pumpkaboo-XL can switch into Chinchou and resist all of its moves bar Ice Beam, although they are hit relatively hard by it.

**Electric-immune Pokemon**: All Electric-immune Pokemon are threats, but Ground-types and specific Water-types are then worst of them. Although Scald and Ice Beam hit very hard, faster Ground-types can switch into a Volt Switch from either set and either force Chinchou out or KO it. Diglett in particular can trap Chinchou and KO it, while Drilbur can set up Stealth Rock while Chinchou needs to switch out. Chinchou can also be its own worst enemy. Opposing Chinchou can switch into every move bar Hidden Power Ground and sometimes even stall your Chinchou out. Similarly, the very rarely seen Goldeen can absorb a Volt Switch and take a Scald with ease.

**Bulky Pokemon that can take a burn**: Timburr can easily switch into a Scald and will get a 1.5x Attack boost if burned, opening up for a sweep. Munchlax can heal a burn with Rest if needed.

**Croagunk**: Croagunk can easily switch into a Scald and force Chinchou out. It also sometimes carries Nasty Plot, and Chinchou is the perfect setup bait.
 
Last edited:
[OVERVIEW]

talked w/ you on discord about overemphasis.

[SET]
fine

[SET COMMENTS]
Moves
========
mention hp ground being slightly weak

Set Details
========
fine

Usage Tips
========
mention bewaring u-turn from vulla/rufflet when paired with diglett

Team Options
========
would be good to mention how overcoat vulla helps vs foongus
snivy & pumpka handle a lot of what rk's chinchou

[SET]
name: Choice Scarf Pivot
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground / Scald
move 4: Scald / Hidden Power Ground / Thunderbolt

item: Choice Scarf
ability: Volt Absorb
nature: Timid
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========
p much everyone is agreeing h pump / volt and mandatory so change your bullets to reflect that

make sure you state that scald is good for not missing and being a reliable attack when hydro's power is not needed

Set Details
========
timid vs modest is 1 point of speed for almost identical power. no 2hkos are missed

Usage Tips
========
fine ig

Team Options
========
pair w/ answers to grasses since chou brings those in

[STRATEGY COMMENTS]
Other Options
=============
mention LO w/ aglility
rest set is mention #1
mention a spread w/ 14 SpD working as a weak but possible np vullaby counter
t wave
sucker punch
d gleam is acceptable on scraggy weak teams using scarf chou
HP Grass

Checks and Counters
===================

grass types eat water/electric attacks
chinchou & goldeen (immune to volt, don't care about scald)
add timburr to fat mons that don't mind burn (resttalk munchlax mainly)

QC: 1/3
Y6w1OAK.gif
 
[OVERVIEW]

talked w/ you on discord about overemphasis.

[SET]
fine

[SET COMMENTS]
Moves
========
mention hp ground being slightly weak

Set Details
========
fine

Usage Tips
========
mention bewaring u-turn from vulla/rufflet when paired with diglett

Team Options
========
would be good to mention how overcoat vulla helps vs foongus
snivy & pumpka handle a lot of what rk's chinchou

[SET]
name: Choice Scarf Pivot
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground / Scald
move 4: Scald / Hidden Power Ground / Thunderbolt

item: Choice Scarf
ability: Volt Absorb
nature: Timid
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========
p much everyone is agreeing h pump / volt and mandatory so change your bullets to reflect that

make sure you state that scald is good for not missing and being a reliable attack when hydro's power is not needed

Set Details
========
timid vs modest is 1 point of speed for almost identical power. no 2hkos are missed

Usage Tips
========
fine ig

Team Options
========
pair w/ answers to grasses since chou brings those in

[STRATEGY COMMENTS]
Other Options
=============
mention LO w/ aglility
rest set is mention #1
mention a spread w/ 14 SpD working as a weak but possible np vullaby counter
t wave
sucker punch
d gleam is acceptable on scraggy weak teams using scarf chou
HP Grass

Checks and Counters
===================

grass types eat water/electric attacks
chinchou & goldeen (immune to volt, don't care about scald)
add timburr to fat mons that don't mind burn (resttalk munchlax mainly)

QC: 1/3
Y6w1OAK.gif
implemented
 
[OVERVIEW]
  • Mention that it can be trapped by Diglett.
  • Mention examples of Electric-types it can check (Magnemite, opposing Chinchou)
  • Mention examples of Flying-types it can check (Doduo, Vullaby. Not a very good check to Rufflet since Superpower 2HKOes)

[SET]
name: Bulky Pivot
move 1: Scald
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========
  • Don't say that Ice Beam hits Ground-types, Scald already does that better. In stead, emphasize the Grass-type targets, and name a few examples and calcs (nearly always 2HKOes Cottonee, Snivy)
  • Mention calcs for the examples you give for HP Ground (OHKOes Magnemite, 3HKOes Croagunk, nearly always 2HKOes opposing Chinchou)

Set Details
========
  • Mention examples of hits Chinchou's physical bulk investment allows it to take better (usually avoids 2HKO from LO Doduo's Brave Bird, offensive Vullaby's Knock Off)
  • Mention examples of KOes it hits with the SpA investment (nearly always 2HKOes Cottonee, Snivy with Ice Beam, usually OHKOes Rufflet with Volt Switch, always 2HKOes Mudbray with Scald after rocks)

Usage Tips
========
  • It can't switch into Rufflet safely, as Superpower 2HKOes even through the drops. In stead, mention Vullaby, as well as Electric-types with Magnemite as an example.
  • Change the wording in your opposing U-turn point, it's unclear what you mean. Say 'Be careful when switching into opposing U-turn users such as Vullaby and Rufflet if your opponent has a Diglett, as they can switch out and immediately trap and KO it'.

Team Options
========
  • Why does Mienfoo form a VoltTurn core with Chinchou especially well? Mention that it has access to Regenerator, allowing it to play more liberally as a pivot, and also appreciates Chinchou threatening Flying-types.
  • Say 'Grass-types such as Snivy and Pumpkaboo' instead of just the examples, as Foongus and Ferroseed can do similar things.

[SET]
name: Choice Scarf Pivot
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground / Scald
move 4: Scald / Hidden Power Ground / Thunderbolt
item: Choice Scarf
ability: Volt Absorb
nature: Timid
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========
  • Mention examples of calcs Hydro Pump hits (almost always 2HKOes Eviolite Pawniard, bulky Mienfoo, nearly always OHKOes any other variant of Pawn after rocks)
  • Mention the same examples given in the set above for Ice Beam and HP Ground. Add that Ice Beam almost always 2HKOes Foongus
  • Mention that TBolt doesn't force Chinchou to switch out like Volt Switch does.
Set Details
========
  • Mention examples of KOs it gets thanks to max SpA (the same Hydro calcs from above, almost always 2HKOes Foongus with Ice Beam)

Usage Tips
========
  • The first point should be that this set should focus on revenge killing fast threats such as Abra, Gastly, and Doduo.
  • Mention that is set should avoid being worn down as it lacks recovery outside of Volt Absorb.

Team Options
========
  • Mention that Fire- and Flying-types can easily be brought in thanks to Chinchou's Volt Switch.
  • Mention examples of U-turn and Volt Switch users (Mienfoo, Vullaby)

[STRATEGY COMMENTS]
Other Options
=============
  • Mention that Z-Rain Dance is inferior to other set up sweepers because it can only set up once per game, lacks another item, and the boost in power is temporary due to rains nature.
  • Mention that Agility is inferior to Corphish because of a lack of power and to Carvanha because it Chou is vulnerable on the turn of set up, while Carv is not (Protect).
  • Don't say Sucker Punch is hard to pull off, say it is not very useful. Your wording here is somewhat weird.
  • Remove HP Grass. The only Ground-type that is hit harder by it than by Scald is Wooper and it is irrelevant. Water-types are also already hit by Chinchou's Electric STAB so it's not useful for that, and opposing Chinchou are also hit by HP Ground.

Checks and Counters
===================
  • Mention examples: Foongus, Ferroseed, and Pumpkaboo-XL for Grass-types, Drilbur in addition to Diglett for Ground-types

QC 2/3, write me up Scotty
QC Stamp final.gif
 
implemented and for some of the calcs i put them under the moves and not the section about SpA EVs, as it made more grammatical sense based on how I like to write.\

ready for 3
 
Bulky Pivot
Set Details:
The end of this sentence feels oddly specific, I think just saying something along the lines of 'particularly from Flying-types' instead of just mentioning exactly Brave Bird from Doduo would be a bit better: "Chinchou has maximum Defense as well as the Bold nature to help supplementy its mediocre base Defense stat and help it endure many physical attacks, mostly Doduo Brave Bird."
- Non-DD Corphish tend to be 13 speed, making it important to specify Jolly

Team Options:
- Other Waters are going to either kill the ground type or force it to switch, they're not going to wear it down. A better choice of words might be that they can handle or threaten them. Mention Chinchou checking Electric-types for them here. "Other Water-types, particularly offensive ones, can wear down Ground-types while Chinchou can cure their status afflictions and knock out opposing Water-types.
- Mention Chinchou handling Flying- and Fire-types for those Grass-types

Choice Scarf
Usage Tips:
- unnecessary "and be fast in general."

Other Options:
- Last sentence "but Chinchou's poor Attack make this really useful."

Checks and Counters:
- Combine Ground types and chou/goldeen into Electric Immunities.

Quality Control three out of three!
 
1YBbHEn.gif

GP 1/2
remove add comments

[OVERVIEW]
Chinchou is one of the best pivots in Little Cup asits with a superb typing that makes it only weak to Grass and Ground,; (comma) (semicolon) although even then, with STAB Volt Switch it doesn't mind attacking into the former and with Scald doesn't mind the latter very much either. Its ability Volt Absorb also makes it a reliable check to Electric-types such as Magnemite and opposing Chinchou. It is also one of the few Pokemon able to reliably check the many offensive Flying-types of Little Cup, checking primarily the likes of Vullaby and Doduo mainly. However, it is limited as its defensive sets can be too passive and its offensive sets can be too frail. It also has no reliable recovery besides Rest and Berry Juice.

[SET]
name: Bulky Pivot
move 1: Scald
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

Scald is Chinchou's main STAB move, (STAB is an adjective, not a noun) as its 100% accuracy and burn chance comes in handy often and is usually a good choice. Volt Switch helps Chinchou pivot effectively and is good with Electric-type STAB. It also provides a lot of momentum. Ice Beam is used to hit the Grass-types that threaten Chinchou, namely Foongus and Cottonee. Heal Bell gives Chinchou more utility and helps its partners'(apostrophe) (plural words never have apostrophes) get around sleep and burns. Hidden Power Ground OHKOes (OHKOs is the plural form of OHKO) Magnemite, 3HKOes Croagunk, and opposing almost always 2HKOes opposing Chinchou, the latter two sometimes being caught on a switch in, although but it isn't very powerful otherwise.

Set Details
========

Chinchou has maximum Defense as well as the a Bold nature to help supplementy circumvent its mediocre base Defense stat and help it endure many physical attacks, particularly from Flying-types. It has enough Speed to outspeed Croagunk and outspeed Dragon Dance Corphish. Extra investment is put into Special Attack to help Chinchou score more KO'(apostrophe)s than it would have otherwise against the likes of Rufflet and Snivy. The remaining EV'(apostrophe)s are put into HP to help it survive more attacks. Volt Absorb should always be used on Chinchou as because it lets it check many more threats, and it doesn't need Water Absorb, (comma) as it already resists Water-type attacks. Berry Juice gives Chinchou the recovery it desperately needs and is very useful in general.

Usage Tips
========

This Chinchou set should be used as a fairly liberal pivot. It can be safely switched in on most Flying- and Electric-types such as Doduo and Magnemite respectively. (only use respectively if it's genuinely hard to tell without) If your opponent lacks an Electric-(hyphen)immune Pokemon, then feel free to use Volt Switch on almost every turn Chinchou is out, as it can severely weaken the opposing team for a sweeper to clean up. Be careful when switching into opposing U-turn users such as Vullaby and Rufflet if your opponent has a Diglett, as they can switch out and immediately trap and KO it Chinchou. However, if your opponent has another their own Chinchou or a Ground-type, luring it in and knocking it out with a Hidden Power Ground or a Scald, (comma) respectively, (comma) can quickly turn the tides of battle. If you have a free turn, (comma) in which you predict an enemy the opponent to switch in one of Chinchou's checks or counters, it may be a good idea to cleanse your team of status with Heal Bell. If you predict an Electric-type move, switching in Chinchou can give it recovery and make it even more of a nuisance to your opponent.

Team Options
========

As Berry Juice is its Chinchou's only recovery, Wish support from Spritzee can be very well appreciated. Mienfoo, another great pivot, can form a great core with Chinchou that is quite hard for foes to deal with. Any U-turn or Volt Switch user, such as Vullaby, Magnemite, or Rufflet, can also do this, but Mienfoo does so particularly well with thanks to Regenerator. Similarly, Regenerator users such as Mareanie and Foongus by nature obviously appreciate Chinchou constantly bringing them in and out. Other Water-types, particularly offensive ones, can handle Ground-types while Chinchou can cure their status afflictions ailments and check Electric-types. Overcoat Vullaby can help against Foongus and is a generally good Pokemon. Snivy and Pumpkaboo handle Pokemon such as Diglett and Drilbur that revenge kill it Chinchou, while Chinchou in return can check Fire- and Flying-types.

[SET]
name: Choice Scarf Pivot
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground / Scald
move 4: Scald / Hidden Power Ground / Thunderbolt
item: Choice Scarf
ability: Volt Absorb
nature: Timid
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is a very powerful and good Water-type STAB move that can 2HKO Pawniard and Mienfoo. Volt Switch is a fairly effective Electric-type STAB move that helps Chinchou gain more momentum and makes it quite a good pivot, (comma) while also being somewhat effective Electric-type STAB. Ice Beam is good against the Grass- and Ground-types that give Chinchou trouble, mostly Foongus. Scald is a second option for Chinchou to have a 100% accurate Water-type STAB move and is usually useful when trying to eliminate a threat without switching out. Hidden Power Ground can surprise opposing Chinchou's and Croagunk's who Chinchou and Croagunk that expect to switch into a Volt Switch or Scald, (comma) respectively. Thunderbolt is a more reliable Electric-type STAB, (comma) move (because it lets Chinchou stay in) mostly because it lets Chinchou stay in, that is best used on teams that already have good switch-(hyphen)ins to opposing Chinchou's and Croagunk's.

Set Details
========

Choice Scarf gives Chinchou a great speed Speed tier and makes it quite a good an effective revenge killer. Chinchou is given near-(hyphen)maximum Special Attack to help it revenge kill more easily. Similarly, it has maximum Speed and a Timid nature to outspeed certain boosted threats such as +1 Carvanha and Corphish. The rest of the EVs are put into Defense to help Chinchou survive longer against the threats it likes to switch into, like Doduo and Rufflet. Volt Absorb should always be used, (comma) as Chinchou already resists Water-type attacks and therefore doesn't need to utilize Water Absorb.

Usage Tips
========
The main function of this set is to revenge kill faster threats. Switching into Electric-type attacks is your Chinchou's ("you" refers to the battler) only form of recovery, and should therefore be utilized against threats such as opposing Chinchou, Magnemite, and Ponyta,; (comma) (semicolon) the former two sometimes use Hidden Power Ground, though, so be careful although the 2 former sometimes use Hidden Power Ground which can cripple Chinchou. Although this set is a good Flying-type check, if it Chinchou is low on HP, avoid switching Chinchou it into powerful Flying-types, as it can be better utilized as a revenge killer. If your opponent lacks an Electric-immune Pokemon immunity, spamming Volt Switch can quick wear down even bulky Pokemon to a point where a sweeper can take over.

Team Options
========

Chinchou partners well with sweepers such as Vullaby and Timburr that can take advantage of it wearing down threats. Water-type sweepers, such as Corphish and Tirtouga, in particular help each other wear down Grass-type threats together and finish off a game with a sweep. Stealth Rock support from the likes of Onix or and Ferroseed helps Chinchou break through Sturdy users such as Magnemite and Dwebble more easily. Other Volt Switch or U-turn users, such as Vullaby and Mienfoo, can be utilized well with Chinchou and force many opponent switches easily. Fire- and Flying-types can easily KO the Grass-types that Chinchou brings in and can be brought in through Volt Switch with ease.

[STRATEGY COMMENTS]
Other Options
=============

A Rest + Sleep Talk set is almost good enough to include in the regular above analysis, as it can be extremely hard to deal with, but Ground-types make it hard difficult for it to reach its full potential. Soak on paper looks good combined with Chinchou's Electric-type attacks looks good on paper, but in practice it can easily be shut down. Dazzling Gleam can be useful on the Choice Scarf set on teams weak to Scraggy, but other than this it isn't very useful but isn't very helpful otherwise. Z-Rain Dance can boost Chinchou's Speed for a sweep, but it is usually inferior to other set(space)up sweepers because it can only be used once per game. Agillity and with Life Orb can also be used to sweep, but it is, (comma) again, inferior to other Water-type sweepers, mostly because of its lack of power. A set with 14 Special Defense can be a weak, (comma) but still relatively good Nasty Plot Vullaby check. Thunder Wave can be used as a good support option, but it isn't as useful as most of the other moves Chinchou utilizes. Sucker Punch can be used as priority, but Chinchou's poor Attack make this a hard move to pull off.

Checks and Counters
===================

**Grass-types**: Bulky Grass-types, (comma) like Foongus, Ferroseed, and Pumpkaboo-XL can switch into Chinchou and resist all of its moves, (comma) bar Ice Beam, although it does they do hit relatively hard.

**Electric-immune Pokemon immunities**: All Electric-(hyphen)immune Pokemon are threats, but Ground-types and specific Water-types are then worst of them. Although Scald and Ice Beam hit very hard, faster Ground-types can switch into a Volt Switch from either set and either force Chinchou out, (comma) or KO it. Diglett in particular can trap Chinchou in and KO it, while Drilbur can set up Stealth Rock while Chinchou needs to switch out. Chinchou can also be its own worst enemy. Opposing Chinchou's can switch into every move bar Hidden Power Ground and sometimes even stall it your Chinchou out. Similarly, the very rarely seemed seen Goldeen can absorb a Volt Switch and take a Scald with ease.

**Bulky Burn-resistant Pokemon that can take a burn**: Timburr can easily switch into a Scald and if it is burned, will get a 1.5x Attack boost if burned, opening up for a sweep. (period) and Munchlax can Rest off heal a burn with Rest if needed.

**Croagunk**: Croagunk can easily switch into a Scald and force Chinchou out. It also sometimes carries Nasty Plot, and Chinchou is the perfect set(space)up bait.
 
Last edited:
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Chinchou is one of the best pivots in Little Cup with a superb typing that makes it only weak to Grass and Ground; even then, with STAB Volt Switch it doesn't mind attacking the former, (AC) and with Scald doesn't mind the latter very much either. Its ability Volt Absorb also makes it a reliable check to Electric-types such as Magnemite and opposing Chinchou. It is also one of the few Pokemon able to reliably check the many offensive Flying-types of Little Cup, primarily the likes of Vullaby and Doduo. However, its defensive sets can be too passive and its offensive sets can be too frail. It also has no reliable recovery besides Rest and Berry Juice.

[SET]
name: Bulky Pivot
move 1: Scald
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

Scald is Chinchou's main STAB move, as its 100% accuracy and its burn chance comes come (burn chance isn't quite 100%) in handy often. Volt Switch helps Chinchou pivot effectively and is good with Electric-type STAB. It also provides a lot of momentum. Ice Beam is used to hit the Grass-types that threaten Chinchou, namely Foongus and Cottonee. Heal Bell gives Chinchou more utility and helps its partners get around sleep and burns. Hidden Power Ground OHKOes Magnemite, 3HKOes Croagunk, and almost always 2HKOes opposing Chinchou, the latter two of which sometimes can be being (or "are" or "have to be" or whatever nuance you want to put) caught on a switch in, but it isn't very powerful otherwise.

Set Details
========

Chinchou has maximum Defense as well as a Bold nature to help circumvent its mediocre base Defense stat and help it endure many physical attacks, particularly from Flying-types. It has enough Speed to outspeed Croagunk and Dragon Dance Corphish. Extra investment is put into Special Attack to help Chinchou score more KOs than it would have otherwise against the likes of Rufflet and Snivy. The remaining EVs are put into HP to help it survive more attacks. Volt Absorb should always be used on Chinchou because it lets it check many more threats, and it doesn't need Water Absorb, as it already resists Water-type attacks. Berry Juice gives Chinchou the recovery it desperately needs and is very useful in general.

Usage Tips
========

This Chinchou set should be used as a fairly liberal pivot. It can be safely switched in on most Flying- and Electric-types such as Doduo and Magnemite. If your opponent lacks an Electric-immune Pokemon, then feel free to use Volt Switch on almost every turn Chinchou is out, as it can severely weaken the opposing team for a sweeper to clean up. Be careful when switching into opposing U-turn users such as Vullaby and Rufflet if your opponent has a Diglett, as they can switch out and immediately trap and KO Chinchou. However, if your opponent has their own Chinchou or a Ground-type, luring it in and knocking it out with a Hidden Power Ground or a Scald, respectively, can quickly turn the tides of battle. If you have a free turn in which you predict the opponent to switch in one of Chinchou's checks or counters, it may be a good idea to cleanse your team of status with Heal Bell. If you predict an Electric-type move, switching in Chinchou can give it recovery restore some of its health and make it even more of a nuisance to your opponent.

Team Options
========

As Berry Juice is Chinchou's only recovery, Wish support from Spritzee can be very appreciated. Mienfoo, another great pivot, can form a great core with Chinchou that is quite hard for foes to deal with. Any U-turn or Volt Switch user, such as Vullaby, Magnemite, or Rufflet, can also do this, but Mienfoo does so particularly well thanks to Regenerator. Similarly, Regenerator users such as Mareanie and Foongus obviously appreciate Chinchou constantly bringing them in and out. Other Water-types, particularly offensive ones, can handle Ground-types while Chinchou can cure their status ailments and check Electric-types. Overcoat Vullaby can help against Foongus and is a generally good Pokemon. Snivy and Pumpkaboo handle Pokemon such as Diglett and Drilbur that revenge kill Chinchou, while Chinchou in return can check Fire- and Flying-types.

[SET]
name: Choice Scarf Pivot
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground / Scald
move 4: Scald / Hidden Power Ground / Thunderbolt
item: Choice Scarf
ability: Volt Absorb
nature: Timid
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is a very powerful Water-type STAB move that can 2HKO Pawniard and Mienfoo. Volt Switch is a fairly effective Electric-type STAB move that helps Chinchou gain more momentum and makes it quite a good pivot. Ice Beam is good against the Grass- and Ground-types that give Chinchou trouble, mostly Foongus. Scald is a second option for Chinchou to have a 100% accurate Water-type STAB move and is usually useful when trying to eliminate a threat without switching out. Hidden Power Ground can surprise opposing Chinchou and Croagunk that expect to switch into a Volt Switch or Scald, respectively. Thunderbolt is a more reliable Electric-type STAB move (because it lets Chinchou stay in) (RC, also probably just change parentheses to commas) that is best used on teams that already have good switch-ins to opposing Chinchou and Croagunk.

Set Details
========

Choice Scarf gives Chinchou a great Speed tier and makes it an effective revenge killer. Chinchou is given Near-maximum Special Attack to help it investment helps Chinchou revenge kill more easily. Similarly, it has maximum Speed and a Timid nature to outspeed certain boosted threats such as +1 Carvanha and Corphish. The rest of the EVs are put into Defense to help Chinchou survive longer against the threats it likes to switch into, like Doduo and Rufflet. Volt Absorb should always be used, as Chinchou already resists Water-type attacks and therefore doesn't need to utilize Water Absorb.

Usage Tips
========
The main function of this set is to revenge kill faster threats. Switching into Electric-type attacks is Chinchou's only form of recovery, and it should therefore be utilized against threats such as opposing Chinchou, Magnemite, and Ponyta; the former two sometimes use Hidden Power Ground, though, so be careful. Although this set is a good Flying-type check, if Chinchou is low on HP, avoid switching it into powerful Flying-types, as it can be better utilized as a revenge killer. If your opponent lacks an Electric-immune Pokemon, spamming Volt Switch can quick wear down even bulky Pokemon to a point where a sweeper can take over.

Team Options
========

Chinchou partners well with sweepers such as Vullaby and Timburr that can take advantage of it wearing down threats. Water-type sweepers, such as Corphish and Tirtouga, help each other wear down Grass-type threats and finish off a game with a sweep. Stealth Rock support from the likes of Onix and Ferroseed helps Chinchou break through Sturdy users such as Magnemite and Dwebble more easily. Other Volt Switch or U-turn users, such as Vullaby and Mienfoo, can be utilized well with Chinchou and force switches easily. Fire- and Flying-types can easily KO the Grass-types that Chinchou brings in and can be brought in through Volt Switch with ease.

[STRATEGY COMMENTS]
Other Options
=============

A Rest + Sleep Talk set is almost good enough to include in the above analysis, as it can be extremely hard to deal with, but Ground-types make it difficult for it to reach its full potential. Soak combined with Chinchou's Electric-type attacks looks good on paper, but in practice it can easily be shut down. Dazzling Gleam can be useful on the Choice Scarf set on teams weak to Scraggy, but it isn't very helpful otherwise. Z-Rain Dance can boost Chinchou's Speed for a sweep, but it is usually inferior to other setup sweepers because it can only be used once per game. Agillity with Life Orb can also be used to sweep, but it is, again, inferior to other Water-type sweepers, mostly because of its lack of power. A set with 14 Special Defense can be a weak but still relatively good Nasty Plot Vullaby check. Thunder Wave can be used as a good support option, but it isn't as useful as most of the other moves Chinchou utilizes. Sucker Punch can be used as priority, but Chinchou's poor Attack make this a hard move to pull off.

Checks and Counters
===================

**Grass-types**: Bulky Grass-types like Foongus, Ferroseed, and Pumpkaboo-XL can switch into Chinchou and resist all of its moves bar Ice Beam, although they do hit relatively hard. (wdym? "although they still take reasonable damage"? otherwise "although" doesn't make a lot of sense)

**Electric-immune Pokemon**: All Electric-immune Pokemon are threats, but Ground-types and specific Water-types are then worst of them. Although Scald and Ice Beam hit very hard, faster Ground-types can switch into a Volt Switch from either set and either force Chinchou out or KO it. Diglett in particular can trap Chinchou and KO it, while Drilbur can set up Stealth Rock while Chinchou needs to switch out. Chinchou can also be its own worst enemy. Opposing Chinchou can switch into every move bar Hidden Power Ground and sometimes even stall your Chinchou out. Similarly, the very rarely seen Goldeen can absorb a Volt Switch and take a Scald with ease.

**Bulky Pokemon that can take a burn**: Timburr can easily switch into a Scald and will get a 1.5x Attack boost if burned, opening up for a sweep. Munchlax can heal a burn with Rest if needed.

**Croagunk**: Croagunk can easily switch into a Scald and force Chinchou out. It also sometimes carries Nasty Plot, and Chinchou is the perfect setup bait.
 
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