this is Doubles OU, you need six Pokemon
Bronzong @ Psychium Z
Ability: Levitate
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Hypnosis
- Gyro Ball
- Protect
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 220 HP / 252 Atk / 36 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Substitute
- Protect
Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 144 Def / 116 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Solar Beam
- Overheat
- Protect
Scrafty @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Quick Guard
The goal is to set up Trick Room with Bronzong and then put Pokemon to sleep. Tapu Bulu provides its own terrain to stop Tapu Koko and Tapu Fini also Tapu Bulu is the slowest Tapu so great when on a Trick Room team. Charizard and Scrafty turn the team into a Sun-room team.
sorry it is just that i was adding one pokemon save then adding another and saving but now it is done i just need to make changes and add more details as i feel is neededthis is Doubles OU, you need six Pokemon
how did you and darksylvion get the sprites?
Bronzong is a pretty fun mon, but it is vulnerable to Fire-types and Dark-types, which are starting to look to more common. Araquanid deals with both of these types very well, so that determined my starting core. The next mon that I wanted to use was Marowak-A and it fits perfectly into the team. Its ability Lightning Rod stops Electric-type moves from hitting Araquanid. In return, Araquanid provide Wide Guard support and eliminates its threats. Next up, Tapu Bulu is there to remove Electric/Misty Terrain (this allows Brozong to use Hypnosis freely) and to eliminate bulky Water-types. P2 was selected as my second TR setter. It is EV'd to survive 2 LO-boosted Psychic from Tapu Lele, so yes, it's pretty hard to eliminate. My last mon is Kangaskhan-Mega because its Fake Out is helpful, and it basically 2HKOs everything.
Bronzong @ Psychium Z
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Hypnosis
- Protect
Araquanid @ Mystic Water
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Liquidation
- Leech Life
- Wide Guard
- Protect
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Protect
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Superpower
- Stone Edge
- Protect
Porygon2 @ Eviolite
Ability: Download
EVs: 228 HP / 120 SpA / 160 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Thunderbolt
- Recover
- Trick Room
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Double-Edge
- Seismic Toss
- Ice Punch
go here : http://play.pokemonshowdown.com/sprites/bw/how did you and darksylvion get the sprites?
This is a super deadly team, but when you set Kanga's ability to be Parental Bond in the importable it becomes Early Bird pre-mega. I lost a ssnls game because I thought I was Scrappy :I
Bronzong @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Hypnosis
- Trick Room
- Gyro Ball
- Hidden Power [Ice]
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Nature's Madness
- Stone Edge
- Superpower
Starships (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 68 HP / 252 Atk / 68 Def / 116 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect
Diancie @ Stone Plate
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Diamond Storm
- Moonblast
- Trick Room
- Protect
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 252 HP / 100 Atk / 56 Def / 100 SpD
Adamant Nature
- Fake Out
- Double-Edge
- Seismic Toss
- Crunch
Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 76 HP / 252 SpA / 180 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fire Blast
- Earth Power
- Eruption
- Protect
Z tr bronzong is fairly linear team comp wise so most teams end up looking the same. Bulu is like necessary for negating terrains that prevent it from being able to use hypnosis. Hoopa is fat and helps deal with steels and aegi while being another trick room setter. Diancie helps with sun and dragons and helps set up trick room later in the game. Kang is for fake out + breaking shit with stoss. Tran is for steels like aegi and eruptran is an insane force w/ trick room support, with goggles to improve mu vs amoong.
edit: changed ara to hoopa after testing this team out a bit
lmao oops thx for noticing edited into the postThis is a super deadly team, but when you set Kanga's ability to be Parental Bond in the importable it becomes Early Bird pre-mega. I lost a ssnls game because I thought I was Scrappy :I