Hello people of Smogon! This is my first post ever here, I have been part of the competitive pokemon communtiy on reddit (/r/stunfisk) but I guess this here on smogon is the real shit. So nice to meet yall!
I really have gotten in the new UU Meta lately since it's way more diverse and thus more fun than OU atm in my opinion. I built some teams and I finally came up with something that I am happy with so i would love you guys suggestions to polish up the team!
The team is based around banded Stoutland sweeping lategame after getting sand support from Gigalith. The other mons form a quite solid core. I tried to make them all bulky but still carrying a threat on their own so they aren't too passive.
Gabe (Stoutland) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Wild Charge
- Ice Fang
* Obviously the MVP on my team. With the sand rush boost it gets to 519 speed and the only more common thing what outspeeds and beats it is max speed timid scarfed Keldeo. Close to full health it survives most attacks from sashed mons which go down after to the sand. The problem is the locking into one move, especially if the opponent has more than 2 mons left bc there will be something to resist it.
Mairi (Gigalith) (F) @ Chesto Berry
Ability: Sand Stream
EVs: 252 HP / 56 Def / 200 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Earthquake
- Stealth Rock
- Rest
* I try to keep this rock in the back for most of the game so I can set up sand reliably when i need it. The spread is reliably on the defensive side, it doesn't even get 3HKOed from +1 Sub CM Raikous T-Bolt for example. I really wasn't sure what to run on here apart from attacking moves so I decided for rocks and a RestoChesto set.
Skorgla (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Knock Off
- Stealth Rock
- Taunt
- Roost
* Fairly standard Gliscor and my most played lead. It is a nice anti lead and does its job pretty well. This is the only mon tho where I wish for more activity after the rocks and knocking off something.
Hannah (Milotic) (F) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Haze
* My Keldeo switch-in and an all around solid specially defensive tank. I used to run a Flame Orb to rely on Marvel Scale but I felt like it wasn't really worth it. How the moveset is supposed to work is self-explanatory I guess.
Cobe (Scizor) (M) @ Rocky Helmet
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
* Because UU hasn't enough of them already. Cool thing is that set beats every other Scizor set I have encountered so far 1 on 1 due to the Rocky Helmet. A solid defensive option in general and my team has a lot of switch ins to predicted Fire moves luckily. SD prevents it from being too passive but the damage after a boosts can be disappointing compared to the banded set or attack-invested SD set.
Gauss (Togekiss) (M) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 64 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Air Slash
- Nasty Plot
- Roost
* This is somewhat of the talisman on my team. It is supposed to switch in on resisted special moves and Roost up or set up on the incoming switch. The speed tier at 244 is actually decent and beats a lot of slower teams. Also i can get most satisfying wins against stall teams with this cutie.
Now I will try to cover the general weaknesses of the team and with what it might need some help.
The team relies a lot on its defensive synergy because of the limited offensive presence and the slow setup mons (Scizor & Togekiss). This often results in a positive start to the battle but after my check of the opponents wincon is down, it can rip through the other slow mons easily. Generally the the team is threatened far more by offensive playstyles than it is by balanced or the occasional stall team. Also hazard control would be very useful but Scizors and Togekisses sets rely on all 4 moves and apparently Defog on Gliscor is incompatible with Poison Heal.
**Thanks a lot for reading and putting some thought on my team. All suggestions, especially creative sets are more than welcome! Have a nice day!**
I really have gotten in the new UU Meta lately since it's way more diverse and thus more fun than OU atm in my opinion. I built some teams and I finally came up with something that I am happy with so i would love you guys suggestions to polish up the team!
The team is based around banded Stoutland sweeping lategame after getting sand support from Gigalith. The other mons form a quite solid core. I tried to make them all bulky but still carrying a threat on their own so they aren't too passive.
Gabe (Stoutland) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Wild Charge
- Ice Fang
* Obviously the MVP on my team. With the sand rush boost it gets to 519 speed and the only more common thing what outspeeds and beats it is max speed timid scarfed Keldeo. Close to full health it survives most attacks from sashed mons which go down after to the sand. The problem is the locking into one move, especially if the opponent has more than 2 mons left bc there will be something to resist it.
Mairi (Gigalith) (F) @ Chesto Berry
Ability: Sand Stream
EVs: 252 HP / 56 Def / 200 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Earthquake
- Stealth Rock
- Rest
* I try to keep this rock in the back for most of the game so I can set up sand reliably when i need it. The spread is reliably on the defensive side, it doesn't even get 3HKOed from +1 Sub CM Raikous T-Bolt for example. I really wasn't sure what to run on here apart from attacking moves so I decided for rocks and a RestoChesto set.
Skorgla (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Knock Off
- Stealth Rock
- Taunt
- Roost
* Fairly standard Gliscor and my most played lead. It is a nice anti lead and does its job pretty well. This is the only mon tho where I wish for more activity after the rocks and knocking off something.
Hannah (Milotic) (F) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 104 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Haze
* My Keldeo switch-in and an all around solid specially defensive tank. I used to run a Flame Orb to rely on Marvel Scale but I felt like it wasn't really worth it. How the moveset is supposed to work is self-explanatory I guess.
Cobe (Scizor) (M) @ Rocky Helmet
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
* Because UU hasn't enough of them already. Cool thing is that set beats every other Scizor set I have encountered so far 1 on 1 due to the Rocky Helmet. A solid defensive option in general and my team has a lot of switch ins to predicted Fire moves luckily. SD prevents it from being too passive but the damage after a boosts can be disappointing compared to the banded set or attack-invested SD set.
Gauss (Togekiss) (M) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 64 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Air Slash
- Nasty Plot
- Roost
* This is somewhat of the talisman on my team. It is supposed to switch in on resisted special moves and Roost up or set up on the incoming switch. The speed tier at 244 is actually decent and beats a lot of slower teams. Also i can get most satisfying wins against stall teams with this cutie.
Now I will try to cover the general weaknesses of the team and with what it might need some help.
The team relies a lot on its defensive synergy because of the limited offensive presence and the slow setup mons (Scizor & Togekiss). This often results in a positive start to the battle but after my check of the opponents wincon is down, it can rip through the other slow mons easily. Generally the the team is threatened far more by offensive playstyles than it is by balanced or the occasional stall team. Also hazard control would be very useful but Scizors and Togekisses sets rely on all 4 moves and apparently Defog on Gliscor is incompatible with Poison Heal.
**Thanks a lot for reading and putting some thought on my team. All suggestions, especially creative sets are more than welcome! Have a nice day!**