Rules
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Arena
The ASB Tournament Arena
smashlloyd20
Infernape [M] [Mako]
Nature: Naive
Type: Fire/Fighting
[Abilities]
[Counters]
[Moves] [50|102]
Level Up:
Close Combat
Mach Punch
Flare Blitz
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
(Pre-25 ends here)
Feint
Fire Spin
Acrobatics
TM/HM:
Roar
Toxic
Sunny Day
Protect
Solar Beam
(Starting TMs end here)
Earthquake
Brick Break
Flamethrower
Fire Blast
Flame Charge
Rest
Focus Blast
Will-o-Wisp
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Grass Knot
Sleep Talk
U-Turn
Egg
Thunder Punch
Encore
Heat Wave
Fake Out
Counter
(Starting Egg moves end here)
Quick Guard
Focus Punch
Tutor
Blast Burn
Past Gen
Dig
Endeavor
Gunk Shot
Iron Tail
Low Kick
Stealth Rock
Endure
Vacuum Wave
Volkraken [F] [Korra]
Nature: Timid
Type: Water/Fire
[Abilities]
[Counters]
[Moves] [50|61]
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
(Pre-25 ends here)
Scald
Destiny Bond
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento
TM/HM
Toxic
Hidden Power (Dark)
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Rain Dance
Double Team
Flamethrower
Fire Blast
Torment
Rest
Attract
Thief
Overheat
Incinerate
Quash
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Egg
Aqua Jet
Assurance
Clear Smog
Scary Face
Water Pulse
Tutor
Bind
Pain Split
Snatch
Snore
Pyroak [M] [Iroh]
Nature: Brave
Type: Fire/Grass
[Abilities]
[Counters]
[Moves] [50|89]
Level Up
Wood Hammer
Flare Blitz
Bullet Seed
Leafage
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
(Pre-25 ends here)
Petal Dance
Synthesis
Lava Plume
Zap Cannon
Double-Edge (prevo)
TM/HM
Roar
Toxic
Sunny Day
Light Screen
Protect
(Starting TM moves end here)
Safeguard
Solar Beam
Iron Tail
Earthquake
Double Team
Flamethrower
Fire Blast
Flame Charge
Rest
Low Sweep
Endure
Will-O-Wisp
Giga Impact
Stealth Rock
Bulldoze
Rock Slide
Dragon Tail
Sleep Talk
Grass Knot
Egg
Aromatherapy
Counter
Grass Whistle
Revenge
Seed Bomb
Tutor
Block
Earth Power
Low Kick
Worry Seed
Charizard [M] [Zuko]
Nature: Lonely
Type: Fire/Flying
[Abilities]
[Counters]
[Moves] [50|120]
Level Up
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Metal Claw
Leer
Rage
Fire Fang
(Pre-25 ends here)
Flamethrower
Fire Spin
TM/HM
Roar
Toxic
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Roost
Solar Beam
Earthquake
Brick Break
Fire Blast
Flame Charge
Rest
Focus Blast
Will-O-Wisp
Giga Impact
Fly
Rock Slide
Dragon Tail
Sleep Talk
Egg
Outrage
Dragon Rush
Counter
Dragon Pulse
Focus Punch
Past Gens
Dig
Fire Punch
Iron Tail
Thunder Punch
Endure
Defog
Bide
Skull Bash
Glacier Knight
Scourge of the Deep (Female)
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure (Unlocked)
Nature: Timid
Stats:
HP: 110
ATK: 1 (-)
DEF: 3
SPA: 5
SPD: 4
SPE: 110 (+14% Accuracy)
WC: 3
SC: 3
BRT: 21
Moves:
Pre 26
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
Egg
Scary Face
Tickle
Water Pulse
Aqua Jet
Clear Smog
TMs/HMs
Protect
Substitute
Will o Wisp
Rest
Sleep Talk
The other 30
Double Team
Snatch
Pain Split
Sunny Day
Rain Dance
Destiny Bond
Aqua Ring
Memento
Toxic
Swagger
Flash
Bind
Dive
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Incinerate
Lava Plume
Overheat
Power Gem
Payback
Round
Scald
Surf
Thief
U-Turn
Pond Troll (Male)
Type: Water/Fairy
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Nature: Adamant
Stats:
HP: 110
ATK: 3 (+) (6 w/ Huge Power)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 50
WC: 2
SC: 3
BRT: 16
Moves:
Pre 26
Splash
Charm
Slam
Bounce
Tackle
Water Gun
Bubble
Defense Curl
Tail Whip
Water Sport
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Play Rough
Egg
Aqua Jet
Perish Song
Refresh
Encore
Light Screen
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Toxic
The other 24
Focus Punch
Dig
Ice Punch
Dive
Iron Tail
Knock Off
Brick Break
Bulldoze
Power Up Punch
Waterfall
Rock Smash
Giga Impact
Grass Knot
Facade
Super Power
Covet
Body Slam
Icy Wind
Endure
Aqua Ring
Camouflage
Mimic
Rain Dance
Curse
Dreadnought Siren (Female)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice (Unlocked)
Nature: Relaxed
Stats:
HP: 100
ATK: 3
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 52 (-10% Evasion)
Moves:
Pre 26
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Egg
Perish Song
Amnesia
Wonder Room
Charm
Aqua Ring
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Reflect
The other 31
Hyper Voice
Moon Blast
Hydro Pump
Ice Beam
Blizzard
Psychic
Shadow Ball
Facade
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Surf
Waterfall
Dazzling Gleam
Hydro Cannon
Frustration
Hidden Power (Ground)
Return
Round
Toxic
Rain Dance
Light Screen
Double Team
Captivate
Hail
Attract
Swagger
Psych Up
Misty Terrain
Beached Whale (Male)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator (Unlocked), Shell Armor (Mega)
Nature: Quiet
Stats:
HP: 100
ATK: 3
DEF: 4
SPA: 5 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 4
BRT: 19
Mega Stats
HP: 100
ATK: 3
DEF: 8
SPA: 6 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 5
BRT: 24
Moves:
Pre 26
Heal Pulse
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Withdraw
Egg
Block
Future Sight
Mud Sport
Safeguard
Wonder Room
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Double Team
The other 31
Psychic
Counter
Dive
Flamethrower
Foul Play
Ice Beam
Signal Beam
Psyshock
Earthquake
Shadow Ball
Fire Blast
Scald
Brine
Bulldoze
Zen Headbutt
Whirlpool
Surf
Grass Knot
Brick Break
Bide
Rain Dance
Iron Defense
Magic Coat
Endure
Recycle
Skill Swap
Thunderwave
Toxic
Light Screen
Trick Room
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
smashlloyd20
Infernape [M] [Mako]
Nature: Naive
Type: Fire/Fighting
[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (Passive) [Hidden]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (Passive) [Hidden]
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2-
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Atk: 4
Def: 3
SpA: 4
SpD: 2-
Spe: 125+
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|102]
Level Up:
Close Combat
Mach Punch
Flare Blitz
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
(Pre-25 ends here)
Feint
Fire Spin
Acrobatics
TM/HM:
Roar
Toxic
Sunny Day
Protect
Solar Beam
(Starting TMs end here)
Earthquake
Brick Break
Flamethrower
Fire Blast
Flame Charge
Rest
Focus Blast
Will-o-Wisp
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Grass Knot
Sleep Talk
U-Turn
Egg
Thunder Punch
Encore
Heat Wave
Fake Out
Counter
(Starting Egg moves end here)
Quick Guard
Focus Punch
Tutor
Blast Burn
Past Gen
Dig
Endeavor
Gunk Shot
Iron Tail
Low Kick
Stealth Rock
Endure
Vacuum Wave
Volkraken [F] [Korra]
Nature: Timid
Type: Water/Fire
[Abilities]
Analytic (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure (Passive) [Hidden]
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator (Passive)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure (Passive) [Hidden]
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
HP: 110
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 110+
+14% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 110+
+14% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|61]
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
(Pre-25 ends here)
Scald
Destiny Bond
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento
TM/HM
Toxic
Hidden Power (Dark)
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Rain Dance
Double Team
Flamethrower
Fire Blast
Torment
Rest
Attract
Thief
Overheat
Incinerate
Quash
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Flash Cannon
Surf
Egg
Aqua Jet
Assurance
Clear Smog
Scary Face
Water Pulse
Tutor
Bind
Pain Split
Snatch
Snore
Pyroak [M] [Iroh]
Nature: Brave
Type: Fire/Grass
[Abilities]
Rock Head (Passive)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor (Passive)
This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (Passive) [Hidden]
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
[Stats]This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor (Passive)
This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (Passive) [Hidden]
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 120
Atk: 4+
Def: 4
SpA: 3
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Atk: 4+
Def: 4
SpA: 3
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|89]
Level Up
Wood Hammer
Flare Blitz
Bullet Seed
Leafage
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
(Pre-25 ends here)
Petal Dance
Synthesis
Lava Plume
Zap Cannon
Double-Edge (prevo)
TM/HM
Roar
Toxic
Sunny Day
Light Screen
Protect
(Starting TM moves end here)
Safeguard
Solar Beam
Iron Tail
Earthquake
Double Team
Flamethrower
Fire Blast
Flame Charge
Rest
Low Sweep
Endure
Will-O-Wisp
Giga Impact
Stealth Rock
Bulldoze
Rock Slide
Dragon Tail
Sleep Talk
Grass Knot
Egg
Aromatherapy
Counter
Grass Whistle
Revenge
Seed Bomb
Tutor
Block
Earth Power
Low Kick
Worry Seed
Charizard [M] [Zuko]
Nature: Lonely
Type: Fire/Flying
[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Solar Power (Passive) [Hidden]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
[Stats]When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Solar Power (Passive) [Hidden]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
HP: 100
Atk: 4+
Def: 2-
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Atk: 4+
Def: 2-
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types: Fire / Dragon
Abilities: Blaze/Solar Power/Tough Claws
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Abilities: Blaze/Solar Power/Tough Claws
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Types: Fire / Flying
Abilities: Blaze/Solar Power/Drought
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Abilities: Blaze/Solar Power/Drought
Nature: Lonely (+Atk, -Def)
Stats:
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|120]
Level Up
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Metal Claw
Leer
Rage
Fire Fang
(Pre-25 ends here)
Flamethrower
Fire Spin
TM/HM
Roar
Toxic
Sunny Day
Hyper Beam
Protect
(Starting TM moves end here)
Roost
Solar Beam
Earthquake
Brick Break
Fire Blast
Flame Charge
Rest
Focus Blast
Will-O-Wisp
Giga Impact
Fly
Rock Slide
Dragon Tail
Sleep Talk
Egg
Outrage
Dragon Rush
Counter
Dragon Pulse
Focus Punch
Past Gens
Dig
Fire Punch
Iron Tail
Thunder Punch
Endure
Defog
Bide
Skull Bash
Glacier Knight
Scourge of the Deep (Female)
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure (Unlocked)
Nature: Timid
Stats:
HP: 110
ATK: 1 (-)
DEF: 3
SPA: 5
SPD: 4
SPE: 110 (+14% Accuracy)
WC: 3
SC: 3
BRT: 21
Moves:
Pre 26
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Ember
Whirlpool
Fire Spin
Flame Burst
Egg
Scary Face
Tickle
Water Pulse
Aqua Jet
Clear Smog
TMs/HMs
Protect
Substitute
Will o Wisp
Rest
Sleep Talk
The other 30
Double Team
Snatch
Pain Split
Sunny Day
Rain Dance
Destiny Bond
Aqua Ring
Memento
Toxic
Swagger
Flash
Bind
Dive
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Incinerate
Lava Plume
Overheat
Power Gem
Payback
Round
Scald
Surf
Thief
U-Turn
Pond Troll (Male)
Type: Water/Fairy
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Nature: Adamant
Stats:
HP: 110
ATK: 3 (+) (6 w/ Huge Power)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 50
WC: 2
SC: 3
BRT: 16
Moves:
Pre 26
Splash
Charm
Slam
Bounce
Tackle
Water Gun
Bubble
Defense Curl
Tail Whip
Water Sport
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Play Rough
Egg
Aqua Jet
Perish Song
Refresh
Encore
Light Screen
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Toxic
The other 24
Focus Punch
Dig
Ice Punch
Dive
Iron Tail
Knock Off
Brick Break
Bulldoze
Power Up Punch
Waterfall
Rock Smash
Giga Impact
Grass Knot
Facade
Super Power
Covet
Body Slam
Icy Wind
Endure
Aqua Ring
Camouflage
Mimic
Rain Dance
Curse
Dreadnought Siren (Female)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice (Unlocked)
Nature: Relaxed
Stats:
HP: 100
ATK: 3
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 52 (-10% Evasion)
Moves:
Pre 26
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Egg
Perish Song
Amnesia
Wonder Room
Charm
Aqua Ring
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Reflect
The other 31
Hyper Voice
Moon Blast
Hydro Pump
Ice Beam
Blizzard
Psychic
Shadow Ball
Facade
Echoed Voice
Energy Ball
Scald
Acrobatics
Giga Impact
Surf
Waterfall
Dazzling Gleam
Hydro Cannon
Frustration
Hidden Power (Ground)
Return
Round
Toxic
Rain Dance
Light Screen
Double Team
Captivate
Hail
Attract
Swagger
Psych Up
Misty Terrain
Beached Whale (Male)
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator (Unlocked), Shell Armor (Mega)
Nature: Quiet
Stats:
HP: 100
ATK: 3
DEF: 4
SPA: 5 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 4
BRT: 19
Mega Stats
HP: 100
ATK: 3
DEF: 8
SPA: 6 (+)
SPD: 3
SPE: 26 (-10% Evasion)
WC: 3
SC: 5
BRT: 24
Moves:
Pre 26
Heal Pulse
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Withdraw
Egg
Block
Future Sight
Mud Sport
Safeguard
Wonder Room
TMs/HMs
Protect
Substitute
Rest
Sleep Talk
Double Team
The other 31
Psychic
Counter
Dive
Flamethrower
Foul Play
Ice Beam
Signal Beam
Psyshock
Earthquake
Shadow Ball
Fire Blast
Scald
Brine
Bulldoze
Zen Headbutt
Whirlpool
Surf
Grass Knot
Brick Break
Bide
Rain Dance
Iron Defense
Magic Coat
Endure
Recycle
Skill Swap
Thunderwave
Toxic
Light Screen
Trick Room
Fuck redraws right smash? Going from best match up in the book to worst. Also Glacier has me pull the most annoying as hell profiles from the teams thread and still get to order second.
SENDOUT [SMASH:GLACIER] 6302/10000: GLACIER
Turn Order
Glacier Knight sends out first Pokemon with item.
smashlloyd20 sends out first Pokemon with item and issues actions.
Glacier Knight issues actions.
deadfox081 referees.
SENDOUT [SMASH:GLACIER] 6302/10000: GLACIER
Turn Order
Glacier Knight sends out first Pokemon with item.
smashlloyd20 sends out first Pokemon with item and issues actions.
Glacier Knight issues actions.
deadfox081 referees.