[OVERVIEW]
Bug
========
* Araquanid's signature ability Water Bubble halves the damage taken by Fire-type attacks, doubles the power of Water-type attacks, and makes Araquanid immune to burns.
* Araquanid's high Special Defense and resistance to Fire and Water moves allow it to function as a specially defensive tank on Bug, and they make Araquanid a reliable sponge for Fire-type moves and allow it to check special threats like Mega Charizard Y and Volcarona.
* However, Araquanid is one-dimensional offensively, as outside of its Water-type STAB moves, Araquanid is very weak and cannot threaten Pokemon with coverage.
* Araquanid's weakness to Electric-type attacks is problematic for Bug, as the type lacks sturdy resistances to Electric-type moves and struggles with threats like Tapu Koko and Xurkitree.
* Araquanid can struggle with longevity, as it is weak to Stealth Rock and lacks reliable recovery.
* Araquanid is slow and cannot outspeed even uninvested defensive threats like Mega-Venusaur even with Sticky Web.
[SET]
name: Assault Vest (Bug)
move 1: Liquidation
move 2: Scald
move 3: Leech Life
move 4: Mirror Coat
item: Assault Vest
ability: Water Bubble
nature: Adamant
evs: 200 HP / 4 Def / 252 Atk / 52 Spe
[SET COMMENTS]
Moves
========
* Liquidation is a strong, physical Water-type STAB move with a chance to drop the foe's defense on hit. Liquidation's power is doubled by Araquanid's ability, Water Bubble, and is its strongest attack.
* Scald is a weaker, special Water-type STAB move with a 30% burn chance, which is helpful for pestering defensive threats that Araquanid can't break with Liquidation.
* Leech Life is a Bug-type STAB move that is used against Dark-, Psychic-, Grass-types and Bulky Water-resistant or Water-immune Pokemon such as Slowbro and Seismitoad to recover health and keep Araquanid healthy for checking threats.
* Mirror Coat is a tool for checking special attackers that are not threatened by Araquanid's other three attacks like Volcanion. It also manages threats that can 2HKO Araquanid like Tapu Koko and Alolan Raichu so Araquanid can OHKO back in a trade.
Set Details
========
* Maximum Attack EVs and an Adamant Nature give Liquidation and Leech Life the most damage output possible.
* 52 Speed EVs allow Araquanid to outspeed Hippowdon and Azumarill after Sticky Web.
* The remaining EVs go into HP to improve Araquanid's bulk.
* Water Bubble doubles the damage dealt by Water-type attacks, halves the damage taken by Fire-type attacks, and grants an immunity to burns.
* Assault Vest bolsters Araquanid's Special Defense to make it as formidable of a special switch-in as possible.
Usage Tips
========
* Utilize Araquanid as a switch in and offensive check to special threats in the metagame such as Kingdra, Mega Alakazam, and Mega Charizard Y.
* Preserve Araquanid when faced with powerful wincons that can otherwise sweep the team, like Volcarona, Choice Scarf Victini, and Porygon-Z.
* Use Liquidation liberally. It is Araquanid's strongest move, and even when resisted, it is more powerful than Leech Life.
* Scald should be used to burn defensive threats that aren't threatened by Liquidation such as Skarmory, Ferrothorn, Mega Venusaur, and Toxapex.
* Scald can also be used to pester physical attackers that are switching in to take advantage of Araquanid's poor Defense.
* Use Araquanid's immunity to burns to absorb Will-O-Wisp.
* It is essential that entry hazards, especially Stealth Rock, are kept off Araquanid's side of the field, as they compromise its ability to switch in on threats.
* Araquanid has mediocre Defense and should not risk taking unresisted physical attacks, even from defensive threats like Skarmory and Mandibuzz.
Team Options
========
* Forretress and Armaldo are reliable Rapid Spin users that help keep Stealth Rock, Spikes, and Toxic Spikes off the field so that Araquanid can operate effectively. Forretress's Steel typing offers a neutrality to the Rock- and Flying-type attacks that Araquanid struggles with, while Armaldo's Rock typing helps deal with Flying-type threats that Araquanid can't manage like Zapdos, and it allows Armaldo to act as a secondary Fire switch in. Entry hazards that are set by Forretress and Armaldo help Araquanid break down defensive threats.
* Scizor and Mega Scizor are both excellent partners for Araquanid, as their Steel typing covers Araquanid's Rock- and Flying-type weaknesses while Araquanid covers their 4x weakness to Fire-type moves. Scizor and Mega Scizor are able to force out threats like Nihilego and Tyranitar with Technician Bullet Punch and can pivot with U-turn to create opportunities to bring Araquanid in safely.
* Galvantula acts as a strong offensive check for the Flying- and Water-types that Araquanid struggles with like Togekiss, Toxapex, and Mantine while offering valuable Sticky Web support to the team.
* Volcarona is a potent wincon who benefits from the holes Araquanid punches with its powerful STAB moves and its Fire- and Water-type resistances.
* Choice Scarf Heracross is an effective cleaner whose powerful STAB and coverage moves help dispatch of the Steel-, Grass-, and Rock-types that Araquanid can't easily manage.
* Buzzwole is a powerful wallbreaker whose Electric, Rock, and Fighting coverage threatens the Flying-, Rock-, Steel-, and Water-types that Araquanid fears. Buzzwole's physical bulk pairs well with Araquanid's special bulk, and its Fighting typing helps sponge physical Rock-type attacks like Stone Edge easily.
* Mega Pinsir benefits greatly as a sweeper from the damage dealt to defensive cores by Araquanid's powerful Water-type STAB moves, and it is especially effective against the bulky Water and Grass teams that Araquanid can't touch.
[STRATEGY COMMENTS]
Other Options
=============
Bug
--------
* Choice Band Araquanid can be run as a wallbreaker on more offensive teams while still checking special attackers with its natural bulk. This set is a much less sturdy check to threats in the metagame like Volcarona, however.
* RestTalk Araquanid is an option for teams that seek more sustained defensive presence with Rest and Leftovers for recovery, but this set sacrifices the consistency and immediate offensive and defensive presence of Assault Vest sets.
Checks and Counters
===================
Bug
--------
**Physical Attackers**: Araquanid has only decent Defense and cannot take unresisted hits from physical attackers like Mega Sharpedo, Alolan Marowak, and Tapu Bulu. Araquanid will even struggle with physical attacks from defensive threats like Skarmory.
**Electric-Types**: Araquanid struggles to sponge strong special Electric-type attacks and can only really take one STAB Thunderbolt from threats like Tapu Koko.
**Rock-Types**: Araquanid fails to sponge strong special Rock-type attacks over the course of a match and cannot consistently check threats like Nihilego.
**Flying-Types**: Araquanid cannot sponge strong Flying-type attacks consistently and struggles to manage threats like Togekiss and Skarmory.
**Bulky Water-type-resistant Pokemon**: Araquanid depends on its Water-type STAB moves and struggles to break bulky Water-type Pokemon like Toxapex and Lanturn and Grass-type Pokemon like Mega Venusaur and Ferrothorn, which take Leech Life neutrally. Water-immune Pokemon like Gastrodon and Mantine are especially troublesome, as they keep Araquanid from spamming its powerful STAB moves.
**Stealth Rock**: By causing heavy damage on every switch in, Stealth Rock severely hampers Araquanid's capacity to check special threats and sponge Fire-type attacks.
**Residual Damage**: With no source of recovery, consistent chip damage from either weather, entry hazards, Rocky Helmet, Leech seed, or status will undermine Araquanid's ability to operate as a specially defensive tank.
Bug
========
* Araquanid's signature ability Water Bubble halves the damage taken by Fire-type attacks, doubles the power of Water-type attacks, and makes Araquanid immune to burns.
* Araquanid's high Special Defense and resistance to Fire and Water moves allow it to function as a specially defensive tank on Bug, and they make Araquanid a reliable sponge for Fire-type moves and allow it to check special threats like Mega Charizard Y and Volcarona.
* However, Araquanid is one-dimensional offensively, as outside of its Water-type STAB moves, Araquanid is very weak and cannot threaten Pokemon with coverage.
* Araquanid's weakness to Electric-type attacks is problematic for Bug, as the type lacks sturdy resistances to Electric-type moves and struggles with threats like Tapu Koko and Xurkitree.
* Araquanid can struggle with longevity, as it is weak to Stealth Rock and lacks reliable recovery.
* Araquanid is slow and cannot outspeed even uninvested defensive threats like Mega-Venusaur even with Sticky Web.
[SET]
name: Assault Vest (Bug)
move 1: Liquidation
move 2: Scald
move 3: Leech Life
move 4: Mirror Coat
item: Assault Vest
ability: Water Bubble
nature: Adamant
evs: 200 HP / 4 Def / 252 Atk / 52 Spe
[SET COMMENTS]
Moves
========
* Liquidation is a strong, physical Water-type STAB move with a chance to drop the foe's defense on hit. Liquidation's power is doubled by Araquanid's ability, Water Bubble, and is its strongest attack.
* Scald is a weaker, special Water-type STAB move with a 30% burn chance, which is helpful for pestering defensive threats that Araquanid can't break with Liquidation.
* Leech Life is a Bug-type STAB move that is used against Dark-, Psychic-, Grass-types and Bulky Water-resistant or Water-immune Pokemon such as Slowbro and Seismitoad to recover health and keep Araquanid healthy for checking threats.
* Mirror Coat is a tool for checking special attackers that are not threatened by Araquanid's other three attacks like Volcanion. It also manages threats that can 2HKO Araquanid like Tapu Koko and Alolan Raichu so Araquanid can OHKO back in a trade.
Set Details
========
* Maximum Attack EVs and an Adamant Nature give Liquidation and Leech Life the most damage output possible.
* 52 Speed EVs allow Araquanid to outspeed Hippowdon and Azumarill after Sticky Web.
* The remaining EVs go into HP to improve Araquanid's bulk.
* Water Bubble doubles the damage dealt by Water-type attacks, halves the damage taken by Fire-type attacks, and grants an immunity to burns.
* Assault Vest bolsters Araquanid's Special Defense to make it as formidable of a special switch-in as possible.
Usage Tips
========
* Utilize Araquanid as a switch in and offensive check to special threats in the metagame such as Kingdra, Mega Alakazam, and Mega Charizard Y.
* Preserve Araquanid when faced with powerful wincons that can otherwise sweep the team, like Volcarona, Choice Scarf Victini, and Porygon-Z.
* Use Liquidation liberally. It is Araquanid's strongest move, and even when resisted, it is more powerful than Leech Life.
* Scald should be used to burn defensive threats that aren't threatened by Liquidation such as Skarmory, Ferrothorn, Mega Venusaur, and Toxapex.
* Scald can also be used to pester physical attackers that are switching in to take advantage of Araquanid's poor Defense.
* Use Araquanid's immunity to burns to absorb Will-O-Wisp.
* It is essential that entry hazards, especially Stealth Rock, are kept off Araquanid's side of the field, as they compromise its ability to switch in on threats.
* Araquanid has mediocre Defense and should not risk taking unresisted physical attacks, even from defensive threats like Skarmory and Mandibuzz.
Team Options
========
* Forretress and Armaldo are reliable Rapid Spin users that help keep Stealth Rock, Spikes, and Toxic Spikes off the field so that Araquanid can operate effectively. Forretress's Steel typing offers a neutrality to the Rock- and Flying-type attacks that Araquanid struggles with, while Armaldo's Rock typing helps deal with Flying-type threats that Araquanid can't manage like Zapdos, and it allows Armaldo to act as a secondary Fire switch in. Entry hazards that are set by Forretress and Armaldo help Araquanid break down defensive threats.
* Scizor and Mega Scizor are both excellent partners for Araquanid, as their Steel typing covers Araquanid's Rock- and Flying-type weaknesses while Araquanid covers their 4x weakness to Fire-type moves. Scizor and Mega Scizor are able to force out threats like Nihilego and Tyranitar with Technician Bullet Punch and can pivot with U-turn to create opportunities to bring Araquanid in safely.
* Galvantula acts as a strong offensive check for the Flying- and Water-types that Araquanid struggles with like Togekiss, Toxapex, and Mantine while offering valuable Sticky Web support to the team.
* Volcarona is a potent wincon who benefits from the holes Araquanid punches with its powerful STAB moves and its Fire- and Water-type resistances.
* Choice Scarf Heracross is an effective cleaner whose powerful STAB and coverage moves help dispatch of the Steel-, Grass-, and Rock-types that Araquanid can't easily manage.
* Buzzwole is a powerful wallbreaker whose Electric, Rock, and Fighting coverage threatens the Flying-, Rock-, Steel-, and Water-types that Araquanid fears. Buzzwole's physical bulk pairs well with Araquanid's special bulk, and its Fighting typing helps sponge physical Rock-type attacks like Stone Edge easily.
* Mega Pinsir benefits greatly as a sweeper from the damage dealt to defensive cores by Araquanid's powerful Water-type STAB moves, and it is especially effective against the bulky Water and Grass teams that Araquanid can't touch.
[STRATEGY COMMENTS]
Other Options
=============
Bug
--------
* Choice Band Araquanid can be run as a wallbreaker on more offensive teams while still checking special attackers with its natural bulk. This set is a much less sturdy check to threats in the metagame like Volcarona, however.
* RestTalk Araquanid is an option for teams that seek more sustained defensive presence with Rest and Leftovers for recovery, but this set sacrifices the consistency and immediate offensive and defensive presence of Assault Vest sets.
Checks and Counters
===================
Bug
--------
**Physical Attackers**: Araquanid has only decent Defense and cannot take unresisted hits from physical attackers like Mega Sharpedo, Alolan Marowak, and Tapu Bulu. Araquanid will even struggle with physical attacks from defensive threats like Skarmory.
**Electric-Types**: Araquanid struggles to sponge strong special Electric-type attacks and can only really take one STAB Thunderbolt from threats like Tapu Koko.
**Rock-Types**: Araquanid fails to sponge strong special Rock-type attacks over the course of a match and cannot consistently check threats like Nihilego.
**Flying-Types**: Araquanid cannot sponge strong Flying-type attacks consistently and struggles to manage threats like Togekiss and Skarmory.
**Bulky Water-type-resistant Pokemon**: Araquanid depends on its Water-type STAB moves and struggles to break bulky Water-type Pokemon like Toxapex and Lanturn and Grass-type Pokemon like Mega Venusaur and Ferrothorn, which take Leech Life neutrally. Water-immune Pokemon like Gastrodon and Mantine are especially troublesome, as they keep Araquanid from spamming its powerful STAB moves.
**Stealth Rock**: By causing heavy damage on every switch in, Stealth Rock severely hampers Araquanid's capacity to check special threats and sponge Fire-type attacks.
**Residual Damage**: With no source of recovery, consistent chip damage from either weather, entry hazards, Rocky Helmet, Leech seed, or status will undermine Araquanid's ability to operate as a specially defensive tank.
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