Monotype Bisharp (Dark)

TheAce22

Banned deucer.
bisharp.gif


qc: Eien / Vid / Zarif
gp: Plumberjack​
[OVERVIEW]

Dark
========

* Bisharp is an excellent offensive presence on Dark teams, since it is able to break many threatening walls due to its access to Swords Dance and strong STAB attacks in the form of Knock Off and Iron Head.
* Bisharp is able to check many threatening Fairy-types such as Azumarill and Clefable that Dark teams will otherwise struggle with, although most Fairy-types need to chipped at a bit to be put in Iron Head range.
* Bisharp has great dual STAB moves in Knock Off and Iron Head, allowing it to hit most of the meta for at least neutral damage.
* Knock Off allows Bisharp to cripple Pokemon reliant on their item such as Porygon2 and ensures that nothing wants to switch in on Bisharp.
* While Bisharp has a pretty poor Speed stat, that weakness is mitigated by Bisharp having access to a solid priority move in Sucker Punch. Still, though, Bisharp can't do much against faster Pokemon that resist Sucker Punch, such as Tapu Koko.
* Bisharp's access to Defiant means Defog users have to be wary of removing entry hazards.
* Bisharp only increases the weakness of Fighting-types to Dark teams, and it finds itself weak to common offensive types such as Ground and Fire.
* While Bisharp has solid bulk for an offensive Pokemon, it can still find trouble when attempting to set up, although setting up isn't normally a necessity due to Bisharp's great base Attack.

[SET]
name: Offensive
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Life Orb / Black Glasses
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Bisharp to raise its attack by two stages, making it a potent offensive threat after just one boost.
* Knock Off is Bisharp's main STAB attack, which has solid damage output against most of the metagame that does not resist it. It also allows Bisharp to cripple Pokemon that are reliant on items such as Porygon2.
* Sucker Punch gives Bisharp strong priority, which allows it to function as a strong revenge killer and get off solid damage on Pokemon that normally outpace it.
* Iron Head is Bisharp's secondary STAB attack, which allows it to hit Fairy-types for excellent damage and get off a stronger hit than Knock Off if the opposing Pokemon has lost its item previously. It also hits hard against opposing Fighting- and Dark-types.

Set Details
========

* Defiant gives Bisharp a free boost whenever its stats are lowered. For example, it allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side.
* Life Orb is the preferred item on Bisharp to further its damage output, allowing it to net OHKOs it normally wouldn't.
* Black Glasses can also be used to strengthen Bisharp's Dark-type attacks without the drawback of taking residual damage each turn.
* Maximum Attack EVs with an Adamant nature allow Bisharp to maximize its damage output on bulky Pokemon such as Mandibuzz and Celesteela. Jolly can also be used to outpace Pokemon including Adamant Dragonite, Adamant Diggersby, and certain Zapdos variants running fewer than 108 Speed EVs.

Usage Tips
========

* Bisharp can't afford to switch into many attacks such as a Moonblast from a Clefable due to its poor bulk. For this reason, Bisharp should normally attempt to come out against weaker Pokemon such as Porygon2 or Choice-locked foes that it can attempt to capitalize on with a Swords Dance.
* Bisharp has to watch out for Z-Move holders and Mega Evolutions such as Manaphy and Mega Venusaur, respectively, as they take less damage from Knock Off.
* Bisharp can be brought out early- or mid-game to attempt to get off large hits with its STAB attacks or use Swords Dance to attempt and break strong walls such as Celesteela. In general, the early-game tends to be about spamming Knock Offs to remove the items of threats, which in turn allows Bisharp to attempt to sweep later. For this reason, Bisharp's health should still be preserved.
* Bisharp can be a threatening revenge killer with Sucker Punch allowing it to take out threats that otherwise would outspeed it.
* Using Sucker Punch creates many mind games. For example, the opponent may spam a non-attacking move to ensure they won't get hit by Sucker Punch. This is a potential issue due to Sucker Punch only having 8 PP. Bisharp could take advantage of this by setting up a Swords Dance if it is believed they won't go for an attacking move, or it can just fire off an Iron Head or Knock Off.
* Bisharp needs to be played well against Fairy teams to be effective. While it can get off heavy hits, it is threatened by the likes of Tapu Koko, Superpower Tapu Bulu, and strong Fairy STAB moves. Bisharp cannot afford to switch into common Fairy-types, other than Klefki, because they are normally able to either KO Bisharp or get off enough damage to put it in Aqua Jet range from their Azumarill. Bisharp should be brought in against slower Fairy types in Iron Head or Sucker Punch range after a teammate faints.
* Bisharp can use Defiant to capitalize on a foe attempting to remove entry hazards with Defog, although you have to be careful because common Defoggers such as Zapdos and Mandibuzz have ways to beat it, even with the boost.

Team Options
========

* Bisharp pairs well with strong Water-types, including Mega Sharpedo and Greninja, which threaten Ground- and Fire-type Pokemon that Bisharp struggles with, such as Hippowdon, Garchomp, and Heatran. Both of these compensate for Bisharp's low Speed tier as well, hitting faster threats such as Weavile and Entei. They also deal can deal with Fighting-types fairly well, since Greninja has access to Extrasensory while Mega Sharpedo learns Psychic Fangs. Lastly, they are ideal partners because they can usually set up each other for sweeps with each other's wallbreaking potential.
* Tyranitar and Krookodile are good partners because they can set up Stealth Rock, potentially baiting a Defog that Bisharp can make use of. Tyranitar is especially useful, since it helps with Bisharp's Fire-type weakness.
* Mandibuzz pairs well with Bisharp, since it covers Bisharp's Fighting- and Ground-type weaknesses fairly well. It also can provide momentum with U-turn, allowing Bisharp to switch in more easily, and it can remove entry hazards such as Spikes that will limit Bisharp's opportunities to switch in.
* Mega Sableye helps out tremendously with Bisharp's Fighting-type weakness, and it also will keep excessive hazards off the field to ensure Bisharp can come in more often. It also is able to deal with common defensive answers to Bisharp such as Hippowdown and Mandibuzz. Mega Sableye can also spread burns allowing Bisharp to have more setup opportunities.
* Late-game cleaners such as Choice Scarf Krookodile and Hydreigon appreciate Bisharp's wallbreaking abilities.
* Choice Specs Hydreigon can also be used to form a solid wallbreaking core, where they cover each others weaknesses fairly well. Hydreigon also helps out with Bisharp's Fire- and Ground-type weakness.
* Alolan Muk can be used as a solid defensive pivot to beat Fairy-types Bisharp struggles with such as Tapu Koko and Magearna.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------

* Lum Berry can be used to allow Bisharp to set up on status spreaders such as Mega Sableye and Mew that otherwise threaten Bisharp with a burn, although Bisharp generally appreciates the extra damage from Life Orb or Black Glasses more.
* Bisharp can run Pursuit to trap Pokemon such as Latios; however, Bisharp's weak defensive stats mean that it can't switch into many Pokemon to attempt to trap them and it is forced to give up an important slot in its set.
* A lead set with Thunder Wave, Stealth Rock, and Focus Sash could be run, but it is outclassed by both Krookodile and Tyranitar and it takes away from Bisharp's offensive potential.

Checks and Counters
===================

Dark
--------
**Fighting-types**: With Bisharp's already low defensive stats, a 4x weakness to Fighting-type attacks ensures Bisharp will be easily taken out by Pokemon such as Buzzwole and Keldeo. Fighting-types also resist Sucker Punch, allowing them to take out Bisharp with ease.

**Fire-types**: Fire-types such as Mega Charizard X and Y, Infernape, and Torkoal can all take out Bisharp easily, although Bisharp can potentially threaten Fire teams with a strong Sucker Punch.

**Ground-types**: Bisharp is easily walled or OHKOed by Ground-types such as Hippowdon, Garchomp, Landorus, and Gliscor, often leaving it reliant on its Water-type teammates and Mandibuzz.

**Burns**: Burns from Pokemon such as Mega Sableye will seriously gimp Bisharp's offensive capabilities, as they halve Bisharp's attacking power.

**Offensive Dark-types**: Pokemon such as Greninja and Krookodile resist Sucker Punch and can immediately hit Bisharp with a strong STAB attack.

**Offensive Fairy-types**: While Iron Head is great for taking on Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable can also bait Bisharp into using Iron Head so it can OHKO Bisharp in return with Counter.

**Bulky Water-types**: Pokemon such as Alomonola and Toxapex can easily take an attack from Bisharp when it is not set up and threaten with a potential Scald burn. Quagsire especially walls Bisharp due to Unaware, letting it easily take on Bisharp, regardless of it is set up.

**Strong Attackers**: Pokemon such as Thundurus and Kingdra can threaten Bisharp with their strong attacks, although most of these offensive Pokemon tend to take a large amount from Sucker Punch.

**Substitute Users**: Pokemon such as Zapdos and Gyarados can set up a Substitute on Bisharp, causing Sucker Punch to fail.[/hide][/quote]
 
Last edited:
AM QC, does not count for 1/3
bisharp.gif


qc: x / x / x
gp: x​
[OVERVIEW]

Dark
========

* Bisharp is an excellent offensive presence on Dark teams that is able to break many threatening walls due to its access to Swords Dance and strong STAB attacks.
* Bisharp is able to check many threatening Fairy-types such as Tapu Fini and Clefable that Dark teams will otherwise struggle with, although Alolan Muk tends to be a greater asset against Fairy teams. Remove the Alolan Muk mention here, as this is describing Bisharp; also, bisharp does much better than muk versus, say, Klefki or Magearna.
* Bisharp has great dual STAB moves in Knock Off and Iron Head allowing it to hit most of the meta for at least neutral damage.
* Knock Off allows Bisharp to cripple Pokemon reliant on their item such as Porygon2. and make pretty much nothing want to come in.
* Bisharp has solid priority in Sucker Punch which it often is forced to utilize due to its poor speed tier. reword to say how priority mitigates it's low speed rather than low speed forcing it to use priority, or put this at the bottom with with the poor speed as the first clause.
* Bisharp has Defiant which means Defog users have to be wary of removing entry hazards
* Bisharp only increases the weakness of Fighting-types to Dark teams, being dead weight against Fighting teams.
* Bisharp's subpar bulk means it may have trouble finding a set-up opportunity, although setting up isn't normally a necessity due to Bisharp's strong base Attack.
Reword this because you don't want do have Bisharp's <x> for every

[SET]
name: Offensive Threat
move 1: Knock Off
move 2: Swords Dance
move 3: Iron Head
move 4: Sucker Punch
item: Life Orb / Lum Berry
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Knock Off is Bisharp's main STAB which has solid damage output against most of the meta that does not resist it. It allows Bisharp to cripple Pokemon that are reliant on items such as Chansey and Porygon2 that Dark teams could otherwise struggle with. Realistically, it isn't crippling Chansey; a) Chansey is never staying in, and B) Bisharp would usually rather use swords dance. Consider replacing with empoleon or similar.
* Swords Dance allows Bisharp to raise its attack by two stages making it a potent offensive threat. Coupled with Dual STAB and Sucker Punch Bisharp becomes a threatening sweeper after just one boost. Just mention that it increases stats because the other moves belong in their own bullets.
* Sucker Punch gives Bisharp strong priority which allows it to function as a strong revenge killer and get off solid damage on Pokemon that normally outspeed it.
* Iron Head is Bisharp's secondary STAB which allows it too hit Fairies for excellent damage and get off a stronger hit than Knock Off if the opponent lost their item previously. Fairy-type, and probably mention that it also hits fighting types on the switch or other dark types.

Set Details
========

* Defiant allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side. No dark type has sticky web
* Life Orb is the preferred item on Bisharp to further its damage output allowing it to net KOs it normally wouldn't. Lum Berry can also be used to allow Bisharp to set up on status spreaders such as Mega Sableye or Pokemon fishing for Scald burns.
* Max Attack EVs with an Adamant nature allow Bisharp to maximize it's damage output on bulky Pokemon such as Mandibuzz and Celesteela. Jolly can also be used to outpace Pokemon including Adamant Dragonite, Hoopa-U without a speed boosting nature, and Zapdos that are not running the necessary EVs to creep Bisharp. Don't mention speed creep in analyses, just say outspeed zapdos.


Usage Tips
========

* Bisharp can't afford to switch into many attacks such as a Moonblast from a Clefable due to its poor bulk, meaning that it should generally come out against weaker Pokemon such as Porygon2 that it can capatalize on with an opportunity to set up a Swords Dance.
* Bisharp can be brought out early- or mid-game to attempt to get off large hits with it's Dual STAB or use Swords Dance to attempt and break strong walls such as Celesteela. It can also be preserved for the late-game where it can attempt to clean with Sucker Punch or sweep with Swords Dance.
* Bisharp can be a threatening revenge killer with Sucker Punch allowing it to take out threats that otherwise would outspeed it.
* Using Sucker Punch creates many mind games. For example your opponent may spam a non-attacking move to ensure they won't get hit by Sucker Punch. This is a potential issue due to Sucker Punch only having 8 PP. Mention how to take advantage of this.
* Bisharp needs to be played well against Fairy teams to be effective. While it can get off heavy hits, it is threatened by the likes of Tapu Koko, Superpower Tapu Bulu, and strong Fairy STAB moves.
* Bisharp can attempt to capitalize on an opponent attempting to remove entry hazards with Defiant, although you have to be careful since common Defoggers including Zapdos and Mandibuzz both have ways to beat it, even with the boost.

Team Options
========

* Bisharp pairs well with strong water types including Mega Sharpedo and Greninja which threaten Ground- and Fire-type Pokemon that Bisharp struggles with such as Hippowdown, Garchomp, and Charizard. Probably mention that they both deal with faster pokemon, as well as decently with fighting types.
* Hoopa-U's wallbreaking capabilities make it an excellent partner for Bisharp because Bisharp appreciates the removal of bulky Pokemon such as Torkoal and Toxapex which allow it to have more opportunities to sweep late-game. Hoopa-U also helps with Bisharp's Fighting-type weakness since it has access to Hyperspace Hole and Zen Headbutt.
* Tyranitar works well with Bisharp since Defiant allows Bisharp to threaten Defoggers that try to rid the field of Tyranitar's Stealth Rock. Tyranitar also helps with Bisharp's Fire-type weakness.
* Krookodile can also set up Stealth Rock to attempt to bait a Defog. Combine these into stealth rock setters
* Mandibuzz pairs well with Bisharp since it covers Bisharp's Fighting- and Ground-type weaknesses fairly well. It also can provide momentum with U-Turn allowing Bisharp to get extra switch ins and it can remove hazards such as Spikes that will limit Bisharp's switch in opportunities.
* Mega Sableye helps out tremendously with Bisharp's Fighting-type weakness and it also will keep excessive hazards off the field to ensure Bisharp can come in more often.
* Hydreigon can help clean up after Bisharp breaks through teams or it can wallbreak allowing Bisharp to attempt to sweep late-game.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Bisharp can run Pursuit to trap Pokemon such as Latios although Bisharp's subpar defensive stats mean that it can't switch into many Pokemon to attempt to trap them.
* Substitute should probably go here, it's surprisingly effective and useful
* A lead set with Thunder Wave, Stealth Rock and Focus Sash could be run but it is outclassed by both Krookodile and Tyranitar and it takes away from Bisharp's offensive potential.
* Blackglasses go here as well.

Maybe assualt vest? It's pretty bad, but migh deserve mention alongside pursuit as it helps make that usable.


Checks and Counters
===================

Dark
--------
**Fighting-types**: With Bisharp's already low defensive stats, a 4x weakness to Fighting type attacks ensures Bisharp will be easily taken out by Pokemon such as Conkeldurr and Keldeo. Mention how they can also switch into some attacks and can take it's priority moves.

**Fire-types**: Fire-types such as Charizard, Infernape, and Torkoal can all take out Bisharp with ease although Bisharp can potentially threaten Fire teams with a strong Sucker Punch.

**Ground-Types**: Bisharp is easily walled or OHKOed by Ground-types such as Hippowdown, Garchomp, and Landorus, often forcing it to be reliant on its Water-type teammates along with Mandibuzz.

**Burns**: Burns will seriously cripple Bisharp's power.

**Offensive Dark Types**: Pokemon such as Greninja and Krookodile resist Sucker Punch and can immediately hit Bisharp with a strong STAB attack.

**Offensive Fairy Type** While Iron Head is great for Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable is also rising in popularity which can retaliate with a Counter if you hit the Clefable with Iron Head. Combine this and the above into offensive dark resistances.

**Bulky Water-types**: Pokemon such as Alomonola and Toxapex can easily take an attack from Bisharp when it is not set-up and threaten with a potential Scald burn. Quagsire especially walls Bisharp due to Unaware and its solid bulk.

**Strong Attackers**: Pokemon such as Thundurus, Kingdra, and Mega Metagross can all threaten Bisharp with their strong attacks although most of these offensive Pokemon tend to take a large amount from Sucker Punch.
 
AM QC, does not count for 1/3

I changed some stuff, but i disagree with some things.
[OVERVIEW]

Dark
========


* Bisharp is able to check many threatening Fairy-types such as Tapu Fini and Clefable that Dark teams will otherwise struggle with, although Alolan Muk tends to be a greater asset against Fairy teams. Remove the Alolan Muk mention here, as this is describing Bisharp; also, bisharp does much better than muk versus, say, Klefki or Magearna. I think mentioning Muk is very important since they are competing for a team slot and i feel this a perfect place to do it.

Set Details
========

* Defiant allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side. No dark type has sticky web. Sticky Web on your side means a Sticky Web the Dark team is switching into, thus set by the other team.

Team Options
========

* Bisharp pairs well with strong water types including Mega Sharpedo and Greninja which threaten Ground- and Fire-type Pokemon that Bisharp struggles with such as Hippowdown, Garchomp, and Charizard. Probably mention that they both deal with faster pokemon, as well as decently with fighting types. I don't c how they deal with Fighting types lol

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Bisharp can run Pursuit to trap Pokemon such as Latios although Bisharp's subpar defensive stats mean that it can't switch into many Pokemon to attempt to trap them.
* Substitute should probably go here, it's surprisingly effective and useful
* A lead set with Thunder Wave, Stealth Rock and Focus Sash could be run but it is outclassed by both Krookodile and Tyranitar and it takes away from Bisharp's offensive potential.
* Blackglasses go here as well.

Maybe assualt vest? It's pretty bad, but migh deserve mention alongside pursuit as it helps make that usable.


I want to hear what QC thinks about these.
Checks and Counters
===================

Dark
--------

**Offensive Dark Types**: Pokemon such as Greninja and Krookodile resist Sucker Punch and can immediately hit Bisharp with a strong STAB attack.

**Offensive Fairy Type** While Iron Head is great for Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable is also rising in popularity which can retaliate with a Counter if you hit the Clefable with Iron Head. Combine this and the above into offensive dark resistances. In that case I could also put Fighting type's there ._. I wanted to stress how important it is that Fairy types can still check Bisharp fairly easily and I think it deserves it's own spot for that
 
I changed some stuff, but i disagree with some things.
* Bisharp is able to check many threatening Fairy-types such as Tapu Fini and Clefable that Dark teams will otherwise struggle with, although Alolan Muk tends to be a greater asset against Fairy teams. Remove the Alolan Muk mention here, as this is describing Bisharp; also, bisharp does much better than muk versus, say, Klefki or Magearna. I think mentioning Muk is very important since they are competing for a team slot and i feel this a perfect place to do it.

Set Details
========

* Defiant allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side. No dark type has sticky web. Sticky Web on your side means a Sticky Web the Dark team is switching into, thus set by the other team.

Team Options
========

* Bisharp pairs well with strong water types including Mega Sharpedo and Greninja which threaten Ground- and Fire-type Pokemon that Bisharp struggles with such as Hippowdown, Garchomp, and Charizard. Probably mention that they both deal with faster pokemon, as well as decently with fighting types. I don't c how they deal with Fighting types lol


**Offensive Fairy Type** While Iron Head is great for Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable is also rising in popularity which can retaliate with a Counter if you hit the Clefable with Iron Head. Combine this and the above into offensive dark resistances. In that case I could also put Fighting type's there ._. I wanted to stress how important it is that Fairy types can still check Bisharp fairly easily and I think it deserves it's own spot for that
This is in line two, which should be laying out what Bisharp's role is. mentioning competition with Muk Alola is fine, but I feel like that should be nearer towards the end. That's a matter of personal preference though, so if you disagree feel free to disregard.

Ah, I misunderstood; I though you were referring to defogging away webs. Consider rewording, although upon looking through again it made more sense the second time.

For Mega Sharpedo, Psychic Fangs and +1 Speed lets it deal with almost anything from fighting bar repeated priority (Anything equal to or weaker than infernape's vacuum wave falls short of a KO) or scarfed swords of justice:
252 Atk Strong Jaw Sharpedo-Mega Psychic Fangs vs. 0 HP / 0 Def Keldeo: 320-378 (99 - 117%) -- 93.8% chance to OHKO
252 Atk Strong Jaw Sharpedo-Mega Psychic Fangs vs. 0 HP / 4 Def Heracross: 370-436 (122.9 - 144.8%) -- guaranteed OHKO
252 Atk Strong Jaw Sharpedo-Mega Psychic Fangs vs. 0 HP / 4 Def Terrakion: 318-376 (98.4 - 116.4%) -- 87.5% chance to OHKO
252 Atk Strong Jaw Sharpedo-Mega Psychic Fangs vs. 0 HP / 0 Def Infernape: 260-308 (88.7 - 105.1%) -- guaranteed OHKO after Stealth Rock
252 Atk Strong Jaw Sharpedo-Mega Psychic Fangs vs. 0 HP / 0 Def Mienshao: 442-522 (163 - 192.6%) -- guaranteed OHKO
252 Atk Strong Jaw Sharpedo-Mega Crunch vs. 0 HP / 4 Def Medicham: 262-309 (100.3 - 118.3%) -- guaranteed OHKO

Greninja, meanwhile, can lose it's dark typing and/or use extrasensory to ko dark types.



Yes, but one of the most important things Bisharp does is beat fairy types, and many offensive fairies lose, speed or no. I feel like a pokemon that it put on the team to beat fairy types really shouldn't have fairies in its checks and counters, or at the very least only list those that actually stop it.
 
Quantum Tesseract TheAce22 comments in bold blue (theace's in purple because quotes dno't copy formatting zz)
[OVERVIEW]

Dark
========


* Bisharp is able to check many threatening Fairy-types such as Tapu Fini and Clefable that Dark teams will otherwise struggle with, although Alolan Muk tends to be a greater asset against Fairy teams. Remove the Alolan Muk mention here, as this is describing Bisharp; also, bisharp does much better than muk versus, say, Klefki or Magearna. I think mentioning Muk is very important since they are competing for a team slot and i feel this a perfect place to do it.
Keep Muk in Overview, this is fine. Split the line and move the Muk part to the bottom of the Overview, though.
Set Details
========

* Defiant allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side. No dark type has sticky web. Sticky Web on your side means a Sticky Web the Dark team is switching into, thus set by the other team.

Team Options
========

* Bisharp pairs well with strong water types including Mega Sharpedo and Greninja which threaten Ground- and Fire-type Pokemon that Bisharp struggles with such as Hippowdown, Garchomp, and Charizard. Probably mention that they both deal with faster pokemon, as well as decently with fighting types. I don't c how they deal with Fighting types lol
Add them. Psychic Fangs Mega Sharpedo puts in work, ofc Breloom is a problem. Greninja can use Extrasensory (hits Toxapex / Mega Venusaur too). In general, they're good attackers that pair really well with Bisharp regardless of typing. They set up each other up for sweeps.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Bisharp can run Pursuit to trap Pokemon such as Latios although Bisharp's subpar defensive stats mean that it can't switch into many Pokemon to attempt to trap them.
* Substitute should probably go here, it's surprisingly effective and useful
* A lead set with Thunder Wave, Stealth Rock and Focus Sash could be run but it is outclassed by both Krookodile and Tyranitar and it takes away from Bisharp's offensive potential.
* Blackglasses go here as well.

Maybe assualt vest? It's pretty bad, but migh deserve mention alongside pursuit as it helps make that usable.


I want to hear what QC thinks about these.
Don't add any. Black Glasses is on the set, and the other two aren't useful.Checks and Counters
===================

Dark
--------

**Offensive Dark Types**: Pokemon such as Greninja and Krookodile resist Sucker Punch and can immediately hit Bisharp with a strong STAB attack.

**Offensive Fairy Type** While Iron Head is great for Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable is also rising in popularity which can retaliate with a Counter if you hit the Clefable with Iron Head. Combine this and the above into offensive dark resistances. In that case I could also put Fighting type's there ._. I wanted to stress how important it is that Fairy types can still check Bisharp fairly easily and I think it deserves it's own spot for that
This is fine. Keep offensive Fairy-types.

Overview:
- It doesn't really have subpar bulk. 65 / 100 / 70 isn't that bad at all for an attacker.

Set:
- Lum Berry is not good at all. Many factors combine to make this the case, but most notable is the Sucker Punch nerf. Life Orb and Black Glasses are the main two viable items.
- Also, Jolly isn't good enough to be a slash.
- Reordered moves.

[SET]
name: Offensive Threat
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Life Orb / Black Glasses
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves:
- I don't get why Greninja is an example for Knock Off. No one is switching a Greninja into Bisharp and Hydro Pump OHKOes Bisharp.
- Reorder this to reflect slashing.

Set Details:
- Don't mention Lum Berry. Add Black Glasses.
- Hoopa-U without a Speed-boosting nature doesn't exist. Diggersby is a fine replacement.

Usage Tips:
- So can you elaborate on this? Right now it doesn't really say anything.
* Bisharp needs to be played well against Fairy teams to be effective. While it can get off heavy hits, it is threatened by the likes of Tapu Koko, Superpower Tapu Bulu, and strong Fairy STAB moves.

- Separate this and elaborate. The early-game half can be about spamming Knock Off early-game to remove items to make it easier to sweep later. You can talk about using Swords Dance to wallbreak in another separate point too.
* Bisharp can be brought out early- or mid-game to attempt to get off large hits with it's Dual STAB or use Swords Dance to attempt and break strong walls such as Celesteela. It can also be preserved for the late-game where it can attempt to clean with Sucker Punch or sweep with Swords Dance.

- Change the first half of the below line to: "Bisharp can use Defiant to capitalize on a foe attempting to remove entry hazards with Defog..."
* Bisharp can attempt to capitalize on an opponent attempting to remove entry hazards with Defiant, although you have to be careful since common Defoggers including Zapdos and Mandibuzz both have ways to beat it, even with the boost.

Team Options:
- Note that Hoopa-U can serve as another check to Fairy-types with Gunk Shot.
- I'd add that Mega Sableye beats most defensive Pokemon that Bisharp cannot, such as Hippowdon, Gliscor, and Mandibuzz.
- Add Greninja and Mega Sharpedo
- Add Alolan Muk

Other Options:
- Lum Berry can go here.

Checks and Counters:
- Conkeldurr, really? Let's change that to Buzzwole. Also, add that Fighting-types resist Sucker Punch, making them incredibly good at revenge killing Bisharp.
- Definitely add Gliscor to Ground-types. Always survives +2 Sucker Punch after Stealth Rock damage (12 Def is new spread this gen thanks to Sucker Punch nerf)
- Can you give an example of a Pokemon that will burn Bisharp?

Good work both of you. QC 1/3
psnqb7S.gif
 
sup

am qc, doesn't count for qc 2/3

[OVERVIEW]

- tapu fini is not a good example of fairy types it can check, as defensive tapu fini is really hard for it to take down.
- mention its resistance to fairy type moves in the bullet about fairy types, as it is very important in the matchup against fairy teams
- its weak to common offensive types
- although sucker punch does migitate its low speed, bisharp cant do much against faster pokemon that resist sucker punch, such as tapu koko

[SET]

- seems good although i haven't seen many black glasses used on bisharp. i'll leave that to a qc member though

[SET COMMENTS]

Moves


* Knock Off is Bisharp's main STAB which has solid damage output against most of the meta that does not resist it. It allows Bisharp to cripple Pokemon that are reliant on items such as Porygon2 that Dark teams could otherwise struggle with.
- knock off users are actually pretty common on dark teams

Set Details

seems good

Usage Tips

- choice-locked pokemon are great setup fodder
- same w/ passive pokemon like chansey
- watch out for pokemon holding z crystals or mega stones, as they take less damage from knock off

Team Options

- mention late game sweepers like scarf krookodile that appreciate bisharp's wallbreaking ability
- add how hydreigon also takes fire and ground type moves aimed at bisharp while bisharp takes ice type moves really well and fairy and bug type moves decently well

[STRATEGY COMMENTS]

Other Options

- lum berry should be first, its a lot more viable than the other two
- mention how it has to give up on one of its usually necessary moves to run pursuit, making it pretty unviable

Checks and Counters

- add substitute users
- add physically defensive walls like skarm
 


Implemented most stuff but got 2 i'm not sure about.
- mention its resistance to fairy type moves in the bullet about fairy types, as it is very important in the matchup against fairy teams.
I think u mean neutral and Bisharp isn't eating up Fairy eats at all, it's just not bulky enough to switch in to rly anything on Fairy without taking a solid amount.

- add how hydreigon also takes fire and ground type moves aimed at bisharp while bisharp takes ice type moves really well and fairy and bug type moves decently well
same thing, Bisharp definitely isn't taking many bug/fairy STAB hits.

oh and wanted to wait for qc about physically defensive walls bcuz with SD most things aren't "walling" it. like bulky water types i put bcuz they threaten with scald burns but Skarmory is taking a ton and all it can do is whirl it out and be put in a pretty low range if ur knocking item
 
Comments
bisharp.gif


qc: x / x / x
gp: x​
[OVERVIEW]

Dark
========

* Bisharp is an excellent offensive presence on Dark teams that is able to break many threatening walls due to its access to Swords Dance and strong STAB attacks. Examples?
* Bisharp is able to check many threatening Fairy-types such Azumarill and Clefable that Dark teams will otherwise struggle with, although most Fairy-types need to chipped at a bit to be put in Iron Head range.
* Bisharp has great dual STAB moves in Knock Off and Iron Head allowing it to hit most of the meta for at least neutral damage.
* Knock Off allows Bisharp to cripple Pokemon reliant on their item such as Porygon2 and ensure that nothing wants to switch in on Bisharp.
* While Bisharp has a pretty poor speed stat, that weakness is mitigated by Bisharp having access to a solid priority move in Sucker Punch. Still though, Bisharp can't do much against faster Pokemon that resist it, such as Tapu Koko.
* Bisharp has Defiant which means Defog users have to be wary of removing entry hazards
* Bisharp only increases the weakness of Fighting-types to Dark teams, being dead weight against Fighting teams.
* Bisharp is weak to common offensive types such as Ground and Fire.
* While Bisharp as solid bulk for an offensive Pokemon it can still find trouble when attempting to set-up, although setting up isn't normally a necessity due to Bisharp's strong base Attack.

[SET]
name: Offensive Threat
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Life Orb / Black Glasses
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Bisharp to raise its attack by two stages making it a potent offensive threat after just one boost.
* Knock Off is Bisharp's main STAB which has solid damage output against most of the meta that does not resist it. It allows Bisharp to cripple Pokemon that are reliant on items such as Porygon2.
* Sucker Punch gives Bisharp strong priority which allows it to function as a strong revenge killer and get off solid damage on Pokemon that normally outspeed it.
* Iron Head is Bisharp's secondary STAB which allows it too hit Fairy-types for excellent damage and get off a stronger hit than Knock Off if the opponent lost their item previously. It also hits hard against opposing Fighting-, and Dark-types.

Set Details
========

* Defiant allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side. What does defiant exactly do explain it briefly then following up with an example like you did right here would be great
* Life Orb is the preferred item on Bisharp to further its damage output allowing it to net KOs it normally wouldn't.
* Black Glasses can also be used to strengthen Bisharp without the drawback of taking damage every attack. Move this to separate point and mention black glasses boost Bisharp's dark-type moves
* Max Attack EVs with an Adamant nature allow Bisharp to maximize it's damage output on bulky Pokemon such as Mandibuzz and Celesteela.
* Jolly can also be used to outpace Pokemon including Adamant Dragonite, Adamant Diggersby, and certain Zapdos variants. Separate point be specific with what Zapdos variants 108 Speed


Usage Tips
========

* Bisharp can't afford to switch into many attacks such as a Moonblast from a Clefable due to its poor bulk. Due to this Bisharp should normally attempt to come out against weaker Pokemon such as Porygon2 or choice locked users that it can attempt to capitalize on with a Swords Dance.
* Bisharp has to watch out for Z-Move holders and Mega Pokemon such as Manaphy or Mega Venusaur, respectively, as they take less damage from Knock Off.
* Bisharp can be brought out early- or mid-game to attempt to get off large hits with it's Dual STAB or use Swords Dance to attempt and break strong walls such as Celesteela. In general, the early-game tends to be about spamming Knock Offs to remove the items of threats, which in turn allows Bisharp to attempt to sweep later. For this reason Bisharp's health should still be preserved, allowing it to have the opportunity to sweep.
* Bisharp can be a threatening revenge killer with Sucker Punch allowing it to take out threats that otherwise would outspeed it.
* Using Sucker Punch creates many mind games. For example your opponent may spam a non-attacking move to ensure they won't get hit by Sucker Punch. This is a potential issue due to Sucker Punch only having 8 PP. You could take advantage of this by setting up a Swords Dance if you believe they won't go for an attacking move or just fire off an Iron Head or Knock Off. Avoid using you
* Bisharp needs to be played well against Fairy teams to be effective. While it can get off heavy hits, it is threatened by the likes of Tapu Koko, Superpower Tapu Bulu, and strong Fairy STAB moves. Bisharp cannot afford to switch into common Fairy-types other than Klefki because they are normally able to either KO Bisharp or get off enough damage to put you in Aqua Jet range from their Azumarill. Bisharp should be brought in against slower Fairy types in Iron Head/Sucker Punch range after the faint of a teammate.
* Bisharp can use Defiant to capitalize on a foe attempting to remove entry hazards with Defog, although you have to be careful since common Defoggers including Zapdos and Mandibuzz both have ways to beat it, even with the boost.

Team Options
========

* Bisharp pairs well with strong water types including Mega Sharpedo and Greninja which threaten Ground- and Fire-type Pokemon that Bisharp struggles with such as Hippowdown, Garchomp, and Charizard which Charizard Y or X. Both of these compensate for Bisharp's low speed tier as well, hitting faster threats such as Weavile and Entei. They also deal can deal with Fighting-types fairly well since Greninja has access to extrassensory while Mega Sharpedo learns Psychic Fangs. Lastly, they are ideal partners because they can usually set up each other for sweeps with each other's wallbreaking potential.
*Tyranitar and Krookodile are good partners because they can set up Stealth Rock, potentially baiting a Defog that Bisharp can make use of. Tyranitar is especially useful since it helps with Bisharp's Fire-type weakness.
* Mandibuzz pairs well with Bisharp since it covers Bisharp's Fighting- and Ground-type weaknesses fairly well. It also can provide momentum with U-Turn allowing Bisharp to get extra switch ins and it can remove hazards such as Spikes that will limit Bisharp's switch in opportunities.
* Mega Sableye helps out tremendously with Bisharp's Fighting-type weakness and it also will keep excessive hazards off the field to ensure Bisharp can come in more often. It also is able to deal with common defensive answers to Bisharp such as Hippowdown and Mandibuzz. Burns also help give Bisharp a better chance to sweep
* Late-game cleaners such as Choice Scarf Krookodile or Hydreigon appreciate Bisharp's wallbreaking abilities.
* Choice Specs Hydreigon can also be used to form a solid wallbreaking core, where they cover each others weaknesses well. Hydreigon also helps out with Bisharp's Fire- and Ground-type weakness.
* Alolan Muk can be used as a solid defensive pivot to beat fairy types Bisharp struggles with such as Tapu Koko and Magearna.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------

* Lum Berry can be used to allow Bisharp to set up on status spreaders such as Mega Sableye and Mew that otherwise threaten Bisharp with a burn, although Bisharp generally appreciates the extra damage from Life Orb/Black Glasses more.
* Bisharp can run Pursuit to trap Pokemon such as Latios although Bisharp's subpar defensive stats mean that it can't switch into many Pokemon to attempt to trap them and it is forced to give up an important slot in it's set.
* A lead set with Thunder Wave, Stealth Rock and Focus Sash could be run but it is outclassed by both Krookodile and Tyranitar and it takes away from Bisharp's offensive potential.

Checks and Counters
===================

Dark
--------
**Fighting-types**: With Bisharp's already low defensive stats, a 4x weakness to Fighting- type attacks ensures Bisharp will be easily taken out by Pokemon such as Buzzwole and Keldeo. Fighting-types also resist Sucker Punch allowing them to revenge kill Bisharp with ease.

**Fire-types**: Fire-types such as Charizard (which Charizard-Y or X), Infernape, and Torkoal can all take out Bisharp with ease although Bisharp can potentially threaten Fire teams with a strong Sucker Punch.

**Ground-Types**: Bisharp is easily walled or OHKOed by Ground-types such as Hippowdown, Garchomp, Landorus, and Gliscor often forcing it to be reliant on its Water-type teammates along with Mandibuzz.

**Burns**: Burns from Pokemon such as Mega Sableye will seriously cripple Bisharp's power. just something minor saying halving it's attack stat or something along those lines is just better wording wise

**Offensive Dark Types**: Pokemon such as Greninja and Krookodile resist Sucker Punch and can immediately hit Bisharp with a strong STAB attack.

**Offensive Fairy Type** While Iron Head is great for Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable is also rising in popularity saying something rising in popularity is unnecessary for an analysis which can retaliate with a Counter if you hit the Clefable with Iron Head.

**Bulky Water-types**: Pokemon such as Alomonola and Toxapex can easily take an attack from Bisharp when it is not set-up and threaten with a potential Scald burn. Quagsire especially walls Bisharp due to Unaware and its solid bulk. elaborate on Quagsire and how unaware ignore Swords Dance boosts which makes it an amazing counter

**Strong Attackers**: Pokemon such as Thundurus and Kingdra can threaten Bisharp with their strong attacks although most of these offensive Pokemon tend to take a large amount from Sucker Punch.

**Substitute Users** Substitute users such Zapdos and Gyarados can set up on Bisharp, causing Sucker Punch to fail.
Nice Work only glaring issues were Charizard confusion
QC 2/3
bbM5cDS.gif
 
Only change I'd recommend would be to combine the following sentences in overview and read through your analysis again, as there are a few grammar problems/typos.
* Bisharp only increases the weakness of Fighting-types to Dark teams, being dead weight against Fighting teams.
* Bisharp is weak to common offensive types such as Ground and Fire.

qc 3/3 n_n good job
 
d6EBu3D.gif


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
OVERVIEW]

Dark
========

* Bisharp is an excellent offensive presence on Dark teams, (AC) since it is able to break many threatening walls due to its access to Swords Dance and strong STAB attacks in the form of Knock Off and Iron Head.
* Bisharp is able to check many threatening Fairy-types such as Azumarill and Clefable that Dark teams will otherwise struggle with, although most Fairy-types need to chipped at a bit to be put in Iron Head range.
* Bisharp has great dual STAB moves in Knock Off and Iron Head, allowing it to hit most of the meta for at least neutral damage.
* Knock Off allows Bisharp to cripple Pokemon reliant on their item such as Porygon2 and ensure ensures that nothing wants to switch in on Bisharp.
* While Bisharp has a pretty poor Speed stat, that weakness is mitigated by Bisharp having access to a solid priority move in Sucker Punch. Still, (AC) though, Bisharp can't do much against faster Pokemon that resist Sucker Punch, such as Tapu Koko.
* Bisharp's has access to Defiant which means Defog users have to be wary of removing entry hazards.
* Bisharp only increases the weakness of Fighting-types to Dark teams, (AC) and it finds itself weak to common offensive types such as Ground and Fire.
* While Bisharp has solid bulk for an offensive Pokemon, it can still find trouble when attempting to set up, (RH) although setting up isn't normally a necessity due to Bisharp's strong great base Attack.

[SET]
name: Offensive Threat
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Iron Head
item: Life Orb / Black Glasses
ability: Defiant
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Bisharp to raise its attack by two stages, making it a potent offensive threat after just one boost.
* Knock Off is Bisharp's main STAB attack, which has solid damage output against most of the metagame that does not resist it. It also allows Bisharp to cripple Pokemon that are reliant on items such as Porygon2 as well.
* Sucker Punch gives Bisharp strong priority, (AC) which allows it to function as a strong revenge killer and get off solid damage on Pokemon that normally outpace it.
* Iron Head is Bisharp's secondary STAB attack, which allows it too to hit Fairy-types for excellent damage and get off a stronger hit than Knock Off if the opponent opposing Pokemon has lost their its item previously. It also hits hard against opposing Fighting- (RC) and Dark-types.

Set Details
========

* Defiant gives Bishsrp Bisharp a free boost whenever its stats are lowered. For example, it allows Bisharp to pivot into Defog users to attempt to receive a free boost. This will also allow you to take advantage of Sticky Web on your side.
* Life Orb is the preferred item on Bisharp to further its damage output, (AC) allowing it to net OHKOs it normally wouldn't.
* Black Glasses can also be used to strengthen Bisharp's Dark-type attacks without the drawback of taking residual damage each turn.
* Maximum Attack EVs with an Adamant nature allow Bisharp to maximize its damage output on bulky Pokemon such as Mandibuzz and Celesteela. Jolly can also be used to outpace Pokemon including Adamant Dragonite, Adamant Diggersby, and certain Zapdos variants running less fewer than 108 Speed EVs.


Usage Tips
========

* Bisharp can't afford to switch into many attacks such as a Moonblast from a Clefable due to its poor bulk. For this reason, Bisharp should normally attempt to come out against weaker Pokemon such as Porygon2 or Choice-locked (AH) users foes that it can attempt to capitalize on with a Swords Dance.
* Bisharp has to watch out for Z-Move holders and Mega Pokemon Evolutions such as Manaphy or and Mega Venusaur, respectively, as they take less damage from Knock Off.
* Bisharp can be brought out early- or mid-game to attempt to get off large hits with its Dual STAB attacks or use Swords Dance to attempt and break strong walls such as Celesteela. In general, the early-game tends to be about spamming Knock Offs to remove the items of threats, which in turn allows Bisharp to attempt to sweep later. For this reason, Bisharp's health should still be preserved, allowing it to have the opportunity to sweep. (or change sweep to set up, but as it stands it's redundant)
* Bisharp can be a threatening revenge killer with Sucker Punch allowing it to take out threats that otherwise would outspeed it.
* Using Sucker Punch creates many mind games. For example, (AC) the opponent may spam a non-attacking move to ensure they won't get hit by Sucker Punch. This is a potential issue due to Sucker Punch only having 8 PP. Bisharp could take advantage of this by setting up a Swords Dance if it is believed they won't go for an attacking move, or it can just fire off an Iron Head or Knock Off.
* Bisharp needs to be played well against Fairy teams to be effective. While it can get off heavy hits, it is threatened by the likes of Tapu Koko, Superpower Tapu Bulu, and strong Fairy STAB moves. Bisharp cannot afford to switch into common Fairy-types, other than Klefki, because they are normally able to either KO Bisharp or get off enough damage to put you it in Aqua Jet range from their Azumarill. Bisharp should be brought in against slower Fairy types in Iron Head or Sucker Punch range after the faint of a teammate faints.
* Bisharp can use Defiant to capitalize on a foe attempting to remove entry hazards with Defog, although you have to be careful since because common Defoggers including such as Zapdos and Mandibuzz both have ways to beat it, even with the boost.

Team Options
========

* Bisharp pairs well with strong Water-types, (AH, AC) including Mega Sharpedo and Greninja, (AC) which threaten Ground- and Fire-type Pokemon that Bisharp struggles with, (AC) such as Hippowdown Hippowdon, Garchomp, and Heatran. Both of these compensate for Bisharp's low Speed tier as well, hitting faster threats such as Weavile and Entei. They also deal can deal with Fighting-types fairly well, (AC) since Greninja has access to Extrasensory while Mega Sharpedo learns Psychic Fangs. Lastly, they are ideal partners because they can usually set up each other for sweeps with each other's wallbreaking potential.
* Tyranitar and Krookodile are good partners because they can set up Stealth Rock, potentially baiting a Defog that Bisharp can make use of. Tyranitar is especially useful, (AC) since it helps with Bisharp's Fire-type weakness.
* Mandibuzz pairs well with Bisharp, (AC) since it covers Bisharp's Fighting- and Ground-type weaknesses fairly well. It also can provide momentum with U-turn, (AC) allowing Bisharp to get extra switch ins switch in more easily, (AC) and it can remove entry hazards such as Spikes that will limit Bisharp's switch in opportunities to switch in.
* Mega Sableye helps out tremendously with Bisharp's Fighting-type weakness, (AC) and it also will keep excessive hazards off the field to ensure Bisharp can come in more often. It also is able to deal with common defensive answers to Bisharp such as Hippowdown and Mandibuzz. Mega Sableye can also spread burns allowing Bisharp to have more set-up setup opportunities.
* Late-game cleaners such as Choice Scarf Krookodile or and Hydreigon appreciate Bisharp's wallbreaking abilities.
* Choice Specs Hydreigon can also be used to form a solid wallbreaking core, where they cover each others weaknesses fairly well. Hydreigon also helps out with Bisharp's Fire- and Ground-type weakness.
* Alolan Muk can be used as a solid defensive pivot to beat Fairy-types (AH) Bisharp struggles with such as Tapu Koko and Magearna.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------

* Lum Berry can be used to allow Bisharp to set up on status spreaders such as Mega Sableye and Mew that otherwise threaten Bisharp with a burn, although Bisharp generally appreciates the extra damage from Life Orb or Black Glasses more.
* Bisharp can run Pursuit to trap Pokemon such as Latios; however, Bisharp's weak defensive stats mean that it can't switch into many Pokemon to attempt to trap them and it is forced to give up an important slot in its set.
* A lead set with Thunder Wave, Stealth Rock, (AC) and Focus Sash could be run, (AC) but it is outclassed by both Krookodile and Tyranitar and it takes away from Bisharp's offensive potential.

Checks and Counters
===================

Dark
--------
**Fighting-types**: With Bisharp's already low defensive stats, a 4x weakness to Fighting-type (spacing) attacks ensures Bisharp will be easily taken out by Pokemon such as Buzzwole and Keldeo. Fighting-types also resist Sucker Punch, (AC) allowing them to take out Bisharp with ease.

**Fire-types**: Fire-types such as Mega Charizard X and Y, Infernape, and Torkoal can all take out Bisharp easily, although Bisharp can potentially threaten Fire teams with a strong Sucker Punch.

**Ground-types**: Bisharp is easily walled or OHKOed by Ground-types such as Hippowdown Hippowdon, Garchomp, Landorus, and Gliscor, (AC) often forcing it to be leaving it reliant on its Water-type teammates and Mandibuzz.

**Burns**: Burns from Pokemon such as Mega Sableye will seriously cripple gimp Bisharp's power offensive capabilities, (or keep as is and just cut the next part) as they halve Bisharp's attacking power.

**Offensive Dark-types**: (AH) Pokemon such as Greninja and Krookodile resist Sucker Punch and can immediately hit Bisharp with a strong STAB attack.

**Offensive Fairy-types**; (AH, add colon) While Iron Head is great for taking on Fairy-types, Pokemon such as Tapu Koko and Tapu Bulu can outspeed Bisharp and easily OHKO it. Babiri Berry Clefable can also lure Bishsrp to bait Bisharp into using Iron Head so it can retaliate with a Counter to OHKO Bisharp in return with Counter.

**Bulky Water-types**: Pokemon such as Alomonola and Toxapex can easily take an attack from Bisharp when it is not set up (RH) and threaten with a potential Scald burn. Quagsire especially walls Bisharp due to Unaware, letting it easily take on Bisharp, regardless of it is set up.

**Strong Attackers**: Pokemon such as Thundurus and Kingdra can threaten Bisharp with their strong attacks, (AC) although most of these offensive Pokemon tend to take a large amount from Sucker Punch.

**Substitute Users**: (add colon) Substitute users Pokemon such as Zapdos and Gyarados can set up a Substitute on Bisharp, causing Sucker Punch to fail.
 
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