[OVERVIEW]
Despite poor defensive stats and mediocre offensive stats, Diglett is one of the defining Pokemon of the Little Cup metagame thanks to its ability Arena Trap, which allows it to revenge kill grounded Pokemon without giving them the option to switch out. Diglett is helped in its revenge killing by a high Speed stat, which allows it to tie for the fastest unboosted Pokemon in the metagame, and a useful offensive typing that gives it super effective STAB coverage on a wide variety of Pokemon. Its moveset is also somewhat customizable, with its movepool including options such as Sucker Punch and Sludge Bomb, allowing it to, for the most part, trap and take on whatever Pokemon its team needs removed. A wide variety of support moves are also at its disposal, allowing Diglett to support its team after trapping the Pokemon it aims to eliminate.
However, Diglett's poor defensive stats leave it unable to safely switch into the Pokemon it aims to trap and susceptible to opposing priority. It is forced to choose between a Focus Sash set, which lacks power, or a Life Orb set, which has no chance of switching into battle. Even with a Life Orb, Diglett is still quite weak, as it only reaches 15 Attack. Diglett is also easily revenge killed or set up on after trapping and KOing an opposing Pokemon thanks to its mediocre stats.
[SET]
name: Offensive Trapper
move 1: Earthquake
move 2: Rock Slide
move 3: Sucker Punch / Sludge Bomb
move 4: Substitute / Memento / Sludge Bomb
item: Life Orb / Groundium Z
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is a reliable STAB move that allows Diglett to take out the Electric-, Steel-, and Rock-types that it aims to trap. If Groundium Z is run, Diglett can use Tectonic Rage, a powered-up version of Earthquake that will take out Pokemon that Earthquake could not normally KO, such as fast Mienfoo variants and slightly weakened Foongus and Staryu. Rock Slide allows Diglett to take out weakened Pokemon that are immune to Earthquake, such as Vullaby. Sucker Punch is useful against weakened or frail Choice Scarf users, such as Chinchou and slower priority users, such as Doduo. Sludge Bomb is an alternative that lets Diglett trap Cottonee and deal decent damage to other Grass-type Pokemon that aim to revenge kill it. Substitute allows Diglett to play mind games with Sucker Punch users such as Pawniard and, potentially, gives Diglett free turns against foes Choice-locked into Electric-type moves. Memento lets Diglett give a partner a free setup opportunity against the foe of its choice, with the opponent unable to switch out. Sludge Bomb remains an option in this slot, giving Diglett the ability to trap the Pokemon mentioned above. Stealth Rock can be used as well on teams that need it, as Diglett can use it after trapping and taking out a Pokemon.
Set Details
========
The given EV spread maximizes Diglett's Attack and Speed, with the remaining EVs giving Diglett an extra point in HP. With maximum Speed investment and a Jolly nature, Diglett hits 20 Speed, outspeeding or tying with the entire unboosted metagame. A Life Orb allows Diglett to hit as hard as possible, letting it reliably KO the Pokemon it aims to KO. Alternatively, Groundium Z can be run, which costs Diglett general power but allows it to more reliably trap some Pokemon that can take a Life Orb-boosted Earthquake. Arena Trap allows Diglett to be the metagame's top revenge killer, as it keeps grounded targets from switching out, allowing Diglett to KO them.
Usage Tips
========
Diglett should be used to trap and revenge kill specific Pokemon throughout a match. It should almost never be switched into attacks, due to its frailty, but instead brought in by a slow pivot or after the opponent KOes a Pokemon. Scout out opposing Pokemon that may be equipped with a Choice Scarf early on, as Pokemon such as Chinchou and Magnemite that Diglett can often trap can also surprise and outspeed it with a Choice Scarf. If a foe is equipped with a Choice Scarf, Diglett should wait until it is within range of a Sucker Punch KO before trapping it. Be aware that, even with a Life Orb, Diglett is not particularly powerful and with a Groundium Z is even less so when not using Tectonic Rage. Thus, be careful of opposing Pokemon that could come in after Diglett KOes a Pokemon and use it as setup bait, including Timburr, Snivy, and Pumpkaboo-S. If Groundium Z is run, it should be used to power up Earthquake once, when Diglett needs to provide a KO for its team that Diglett's other coverage moves cannot provide. After getting the KOs it needs, Diglett can use its high speed to get off a Memento or Stealth Rock before being KOed.
Team Options
========
Pokemon that appreciate Diglett's ability to remove Rock-, Steel-, Fire-, and Electric-type foes make the most obvious partners. Flying-types such as Vullaby and Rufflet appreciate Diglett dealing with all of these, as do Normal-types such as Aipom. Fairy-types such as Spritzee, which appreciate Diglett's ability to remove Poison- and Steel-types, make good partners, as do Grass-types, such as Snivy and Pumpkaboo-S, which appreciate the removal of Fire-, Steel-, and Poison-types. Slow pivots that can bring Diglett in safely make good partners as well. Mienfoo is one such option that also appreciates Diglett's ability to remove Ponyta and Poison-types, significantly damage most Fairy-types, and KO Cottonee if running Sludge Bomb. Chinchou also pairs fairly well with Diglett, as Diglett can trap opposing Chinchou for it to pivot more easily. If Diglett is running Groundium Z, Pokemon that appreciate its ability to KO bulky Fighting-types with Tectonic Rage make good partners, especially Carvanha and Scraggy. Pokemon that can take on the bulky Flying-types that don't mind Rock Slide are good partners for Diglett, especially Electric-types such as Elekid and Magnemite. Entry hazard support from the likes of Onix or Ferroseed helps Diglett safely secure more KOs and can break Magnemite's Sturdy to allow Diglett to trap it more safely. Similarly, Knock Off users, including Mienfoo and Pawniard, help Diglett secure more KOs it couldn't get otherwise by removing Eviolites and Berry Juices from foes, and can also remove Choice Scarves to help Diglett trap Pokemon such as Magnemite and Chinchou. Sticky Web setters, specifically Surskit, help Diglett by allowing it to outspeed grounded Choice Scarf Pokemon and trap them reliably.
[SET]
name: Focus Sash
move 1: Earthquake
move 2: Sucker Punch / Memento
move 3: Rock Slide / Sludge Bomb
move 4: Memento / Reversal / Stealth Rock
item: Focus Sash
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is a fairly powerful STAB move that allows Diglett to take out most Rock-, Steel-, Fire-, and Electric-type Pokemon. Sucker Punch gives Diglett a form of priority to outspeed and take out weakened priority users, such as Doduo. Memento can be used instead so that Diglett can give a teammate a setup opportunity after it is weakened itself. Rock Slide allows Diglett to hit Flying-types and other Pokemon that resist Earthquake. Sludge Bomb is an alternative that does a fair amount of damage to Grass-types, specifically Cottonee. Memento can also be used in the final moveslot; if it is not, however, Reversal gives Diglett an extremely powerful attack that hits Pokemon such as Scraggy super effectively after it survives an attack using its Focus Sash, and Stealth Rock can give a team a Stealth Rock setter if it can't fit the move in elsewhere.
Set Details
========
Diglett's Attack and Speed are maximized to enable it to revenge kill as best it can. The remaining EVs are put into HP, boosting it by one point. With 236 Speed EVs and a Jolly nature, Diglett hits 20 Speed, outspeeding or tying with every unboosted LC Pokemon. A Focus Sash lets Diglett safely switch in on one attack and use its Speed to outspeed and take out the foe. Arena Trap is the preferred ability because it keeps Diglett's foes from switching out, making it an extremely effective revenge killer.
Usage Tips
========
Diglett should be brought in against a Pokemon it can trap to remove it from the match. If entry hazards are up or Diglett's Focus Sash is no longer intact, it shouldn't be switched in at all, but instead saved as a revenge killer only. If Diglett's item will remain intact, it can come in safely against a Pokemon it can hit super effectively with Earthquake, take a hit with Focus Sash, and KO. Scouting for opposing Choice Scarf users is helpful, as Pokemon that Focus Sash Diglett could normally beat, such as Pawniard and Chinchou, cannot be switched into if they are equipped with a Choice Scarf. Be cautious of the fact that Diglett is not particularly strong and can become setup bait for Pokemon it doesn't hit super effectively with Earthquake. Bulkier setup sweepers, including Nasty Plot and Z-Mirror Move Vullaby variants, Scraggy, Shellder, and Snivy can be especially troubling. If Diglett's Focus Sash is intact, it can act as a last-ditch stop to setup sweepers such as Omanyte, either by KOing them or by using Memento to lower their attacking stats.
Team Options
========
Focus Sash Diglett is the best option on teams that need Diglett to be able to take a single hit and take out a foe. Hazard control is absolutely necessary for this Diglett set to perform its role effectively, as entry hazards will break its Focus Sash and limit its overall effectiveness. Staryu and Drilbur can both use Rapid Spin to remove hazards, and Vullaby can use Defog. Diglett is appreciated by anything that enjoys the removal of Rock-, Steel-, Fire-, and Electric-types. Vullaby, Rufflet, and Doduo appreciate Diglett taking out Rock- and Steel-types, Chinchou appreciates its ability to take out opposing Electric-types, and Grass-type attackers such as Snivy appreciate its ability to take out Steel-, Fire-, and Poison-types. Diglett also appreciates support from strong attackers, such as Abra and Timburr, to help it get KOs despite its mediocre Attack stat by softening up the opposition. Knock Off support from the likes of Mienfoo, Pawniard, and Cottonee also weakens opposing teams by removing foes' Eviolites for Diglett to deal with more easily. Entry hazard support is appreciated as well, with Pokemon such as Onix and Omanyte performing this role well. Diglett's Rock Slide is quite weak, so Pokemon that can weaken bulky Flying-types, which are immune to Earthquake, is appreciated. Electric- and Rock-type Pokemon provide this support well. If Memento is run, Pokemon that can take advantage of Memento support, such as Shellder and Zigzagoon, make good partners. Lastly, Sticky Web support from Surskit allows Diglett to outspeed even Choice Scarf users and more reliably trap foes for its team.
[STRATEGY COMMENTS]
Other Options
=============
Diglett should not attempt to use Sand Force, as it makes a poor sand sweeper after the initial surprise value due to its susceptibility to revenge killing, poor power even with a Sand Force boost, and the fact that it is outclassed by Alolan Diglett in this role. Beat Up is an option on either Diglett set to reliably KO Focus Sash Abra on teams that need Abra removed but can't run a Pursuit trapper. It also can be used against Weak Armor Pokemon to lower their Defense stat for a teammate to revenge kill. Pursuit is a usable move on teams that really need Gastly removed. Shadow Claw is an option that hits Gastly without forcing Diglett into Sucker Punch mindgames but hits little else. Similarly, Aerial Ace gives Diglett a way to hit Grass-types, but it is extremely weak and has little general use. Choice Scarf Diglett is among the fastest Pokemon in the metagame and can surprise and trap other Choice Scarf users such as Magnemite and Chinchou, but Diglett then becomes setup bait very quickly. An Eviolite set can be used to take weak attacks from Choice Scarf Magnemite among others, but Diglett will still get KOed by most attacks. Finally, Diglett can use Sunny Day to act as an alternate weather setter for sun teams, but this comes at the expense of a utility move such as Memento or a coverage move such as Rock Slide.
Checks and Counters
===================
**Flying-types**: Flying-type Pokemon are immune to Arena Trap, so Diglett cannot trap them, and they are immune to Diglett's STAB. Some, such as Vullaby, do not take significant damage from Diglett's attacks even if they do choose to stay in, and others, such as Doduo, can KO Diglett with powerful priority attacks.
**Revenge Killers**: Strong priority and Choice Scarf Pokemon can move before Diglett and easily take advantage of its low defenses to remove it from a match. Corphish, Pawniard, and Doduo are all common priority users that threaten Diglett.
**Grass-types**: Grass-type Pokemon such as Snivy, Pumpkaboo, and Foongus can all easily KO Diglett, and the former two can use it as setup bait, with Snivy able to gain Special Attack boosts and potentially initiate a sweep just by KOing Diglett with Leaf Storm. Cottonee can also check Diglett if it is not running Sludge Bomb. However, these Pokemon are usually limited to revenge killing Diglett due to Arena Trap.
**Bulky Pokemon**: Many bulky Pokemon, including Spritzee, Slowpoke, and Timburr, are not KOed by Diglett's attacks and can easily KO in return. Corphish and Shellder are especially threatening, as they are bulky enough to take Diglett's attacks and can set up and initiate a sweep in return.
Despite poor defensive stats and mediocre offensive stats, Diglett is one of the defining Pokemon of the Little Cup metagame thanks to its ability Arena Trap, which allows it to revenge kill grounded Pokemon without giving them the option to switch out. Diglett is helped in its revenge killing by a high Speed stat, which allows it to tie for the fastest unboosted Pokemon in the metagame, and a useful offensive typing that gives it super effective STAB coverage on a wide variety of Pokemon. Its moveset is also somewhat customizable, with its movepool including options such as Sucker Punch and Sludge Bomb, allowing it to, for the most part, trap and take on whatever Pokemon its team needs removed. A wide variety of support moves are also at its disposal, allowing Diglett to support its team after trapping the Pokemon it aims to eliminate.
However, Diglett's poor defensive stats leave it unable to safely switch into the Pokemon it aims to trap and susceptible to opposing priority. It is forced to choose between a Focus Sash set, which lacks power, or a Life Orb set, which has no chance of switching into battle. Even with a Life Orb, Diglett is still quite weak, as it only reaches 15 Attack. Diglett is also easily revenge killed or set up on after trapping and KOing an opposing Pokemon thanks to its mediocre stats.
[SET]
name: Offensive Trapper
move 1: Earthquake
move 2: Rock Slide
move 3: Sucker Punch / Sludge Bomb
move 4: Substitute / Memento / Sludge Bomb
item: Life Orb / Groundium Z
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is a reliable STAB move that allows Diglett to take out the Electric-, Steel-, and Rock-types that it aims to trap. If Groundium Z is run, Diglett can use Tectonic Rage, a powered-up version of Earthquake that will take out Pokemon that Earthquake could not normally KO, such as fast Mienfoo variants and slightly weakened Foongus and Staryu. Rock Slide allows Diglett to take out weakened Pokemon that are immune to Earthquake, such as Vullaby. Sucker Punch is useful against weakened or frail Choice Scarf users, such as Chinchou and slower priority users, such as Doduo. Sludge Bomb is an alternative that lets Diglett trap Cottonee and deal decent damage to other Grass-type Pokemon that aim to revenge kill it. Substitute allows Diglett to play mind games with Sucker Punch users such as Pawniard and, potentially, gives Diglett free turns against foes Choice-locked into Electric-type moves. Memento lets Diglett give a partner a free setup opportunity against the foe of its choice, with the opponent unable to switch out. Sludge Bomb remains an option in this slot, giving Diglett the ability to trap the Pokemon mentioned above. Stealth Rock can be used as well on teams that need it, as Diglett can use it after trapping and taking out a Pokemon.
Set Details
========
The given EV spread maximizes Diglett's Attack and Speed, with the remaining EVs giving Diglett an extra point in HP. With maximum Speed investment and a Jolly nature, Diglett hits 20 Speed, outspeeding or tying with the entire unboosted metagame. A Life Orb allows Diglett to hit as hard as possible, letting it reliably KO the Pokemon it aims to KO. Alternatively, Groundium Z can be run, which costs Diglett general power but allows it to more reliably trap some Pokemon that can take a Life Orb-boosted Earthquake. Arena Trap allows Diglett to be the metagame's top revenge killer, as it keeps grounded targets from switching out, allowing Diglett to KO them.
Usage Tips
========
Diglett should be used to trap and revenge kill specific Pokemon throughout a match. It should almost never be switched into attacks, due to its frailty, but instead brought in by a slow pivot or after the opponent KOes a Pokemon. Scout out opposing Pokemon that may be equipped with a Choice Scarf early on, as Pokemon such as Chinchou and Magnemite that Diglett can often trap can also surprise and outspeed it with a Choice Scarf. If a foe is equipped with a Choice Scarf, Diglett should wait until it is within range of a Sucker Punch KO before trapping it. Be aware that, even with a Life Orb, Diglett is not particularly powerful and with a Groundium Z is even less so when not using Tectonic Rage. Thus, be careful of opposing Pokemon that could come in after Diglett KOes a Pokemon and use it as setup bait, including Timburr, Snivy, and Pumpkaboo-S. If Groundium Z is run, it should be used to power up Earthquake once, when Diglett needs to provide a KO for its team that Diglett's other coverage moves cannot provide. After getting the KOs it needs, Diglett can use its high speed to get off a Memento or Stealth Rock before being KOed.
Team Options
========
Pokemon that appreciate Diglett's ability to remove Rock-, Steel-, Fire-, and Electric-type foes make the most obvious partners. Flying-types such as Vullaby and Rufflet appreciate Diglett dealing with all of these, as do Normal-types such as Aipom. Fairy-types such as Spritzee, which appreciate Diglett's ability to remove Poison- and Steel-types, make good partners, as do Grass-types, such as Snivy and Pumpkaboo-S, which appreciate the removal of Fire-, Steel-, and Poison-types. Slow pivots that can bring Diglett in safely make good partners as well. Mienfoo is one such option that also appreciates Diglett's ability to remove Ponyta and Poison-types, significantly damage most Fairy-types, and KO Cottonee if running Sludge Bomb. Chinchou also pairs fairly well with Diglett, as Diglett can trap opposing Chinchou for it to pivot more easily. If Diglett is running Groundium Z, Pokemon that appreciate its ability to KO bulky Fighting-types with Tectonic Rage make good partners, especially Carvanha and Scraggy. Pokemon that can take on the bulky Flying-types that don't mind Rock Slide are good partners for Diglett, especially Electric-types such as Elekid and Magnemite. Entry hazard support from the likes of Onix or Ferroseed helps Diglett safely secure more KOs and can break Magnemite's Sturdy to allow Diglett to trap it more safely. Similarly, Knock Off users, including Mienfoo and Pawniard, help Diglett secure more KOs it couldn't get otherwise by removing Eviolites and Berry Juices from foes, and can also remove Choice Scarves to help Diglett trap Pokemon such as Magnemite and Chinchou. Sticky Web setters, specifically Surskit, help Diglett by allowing it to outspeed grounded Choice Scarf Pokemon and trap them reliably.
[SET]
name: Focus Sash
move 1: Earthquake
move 2: Sucker Punch / Memento
move 3: Rock Slide / Sludge Bomb
move 4: Memento / Reversal / Stealth Rock
item: Focus Sash
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is a fairly powerful STAB move that allows Diglett to take out most Rock-, Steel-, Fire-, and Electric-type Pokemon. Sucker Punch gives Diglett a form of priority to outspeed and take out weakened priority users, such as Doduo. Memento can be used instead so that Diglett can give a teammate a setup opportunity after it is weakened itself. Rock Slide allows Diglett to hit Flying-types and other Pokemon that resist Earthquake. Sludge Bomb is an alternative that does a fair amount of damage to Grass-types, specifically Cottonee. Memento can also be used in the final moveslot; if it is not, however, Reversal gives Diglett an extremely powerful attack that hits Pokemon such as Scraggy super effectively after it survives an attack using its Focus Sash, and Stealth Rock can give a team a Stealth Rock setter if it can't fit the move in elsewhere.
Set Details
========
Diglett's Attack and Speed are maximized to enable it to revenge kill as best it can. The remaining EVs are put into HP, boosting it by one point. With 236 Speed EVs and a Jolly nature, Diglett hits 20 Speed, outspeeding or tying with every unboosted LC Pokemon. A Focus Sash lets Diglett safely switch in on one attack and use its Speed to outspeed and take out the foe. Arena Trap is the preferred ability because it keeps Diglett's foes from switching out, making it an extremely effective revenge killer.
Usage Tips
========
Diglett should be brought in against a Pokemon it can trap to remove it from the match. If entry hazards are up or Diglett's Focus Sash is no longer intact, it shouldn't be switched in at all, but instead saved as a revenge killer only. If Diglett's item will remain intact, it can come in safely against a Pokemon it can hit super effectively with Earthquake, take a hit with Focus Sash, and KO. Scouting for opposing Choice Scarf users is helpful, as Pokemon that Focus Sash Diglett could normally beat, such as Pawniard and Chinchou, cannot be switched into if they are equipped with a Choice Scarf. Be cautious of the fact that Diglett is not particularly strong and can become setup bait for Pokemon it doesn't hit super effectively with Earthquake. Bulkier setup sweepers, including Nasty Plot and Z-Mirror Move Vullaby variants, Scraggy, Shellder, and Snivy can be especially troubling. If Diglett's Focus Sash is intact, it can act as a last-ditch stop to setup sweepers such as Omanyte, either by KOing them or by using Memento to lower their attacking stats.
Team Options
========
Focus Sash Diglett is the best option on teams that need Diglett to be able to take a single hit and take out a foe. Hazard control is absolutely necessary for this Diglett set to perform its role effectively, as entry hazards will break its Focus Sash and limit its overall effectiveness. Staryu and Drilbur can both use Rapid Spin to remove hazards, and Vullaby can use Defog. Diglett is appreciated by anything that enjoys the removal of Rock-, Steel-, Fire-, and Electric-types. Vullaby, Rufflet, and Doduo appreciate Diglett taking out Rock- and Steel-types, Chinchou appreciates its ability to take out opposing Electric-types, and Grass-type attackers such as Snivy appreciate its ability to take out Steel-, Fire-, and Poison-types. Diglett also appreciates support from strong attackers, such as Abra and Timburr, to help it get KOs despite its mediocre Attack stat by softening up the opposition. Knock Off support from the likes of Mienfoo, Pawniard, and Cottonee also weakens opposing teams by removing foes' Eviolites for Diglett to deal with more easily. Entry hazard support is appreciated as well, with Pokemon such as Onix and Omanyte performing this role well. Diglett's Rock Slide is quite weak, so Pokemon that can weaken bulky Flying-types, which are immune to Earthquake, is appreciated. Electric- and Rock-type Pokemon provide this support well. If Memento is run, Pokemon that can take advantage of Memento support, such as Shellder and Zigzagoon, make good partners. Lastly, Sticky Web support from Surskit allows Diglett to outspeed even Choice Scarf users and more reliably trap foes for its team.
[STRATEGY COMMENTS]
Other Options
=============
Diglett should not attempt to use Sand Force, as it makes a poor sand sweeper after the initial surprise value due to its susceptibility to revenge killing, poor power even with a Sand Force boost, and the fact that it is outclassed by Alolan Diglett in this role. Beat Up is an option on either Diglett set to reliably KO Focus Sash Abra on teams that need Abra removed but can't run a Pursuit trapper. It also can be used against Weak Armor Pokemon to lower their Defense stat for a teammate to revenge kill. Pursuit is a usable move on teams that really need Gastly removed. Shadow Claw is an option that hits Gastly without forcing Diglett into Sucker Punch mindgames but hits little else. Similarly, Aerial Ace gives Diglett a way to hit Grass-types, but it is extremely weak and has little general use. Choice Scarf Diglett is among the fastest Pokemon in the metagame and can surprise and trap other Choice Scarf users such as Magnemite and Chinchou, but Diglett then becomes setup bait very quickly. An Eviolite set can be used to take weak attacks from Choice Scarf Magnemite among others, but Diglett will still get KOed by most attacks. Finally, Diglett can use Sunny Day to act as an alternate weather setter for sun teams, but this comes at the expense of a utility move such as Memento or a coverage move such as Rock Slide.
Checks and Counters
===================
**Flying-types**: Flying-type Pokemon are immune to Arena Trap, so Diglett cannot trap them, and they are immune to Diglett's STAB. Some, such as Vullaby, do not take significant damage from Diglett's attacks even if they do choose to stay in, and others, such as Doduo, can KO Diglett with powerful priority attacks.
**Revenge Killers**: Strong priority and Choice Scarf Pokemon can move before Diglett and easily take advantage of its low defenses to remove it from a match. Corphish, Pawniard, and Doduo are all common priority users that threaten Diglett.
**Grass-types**: Grass-type Pokemon such as Snivy, Pumpkaboo, and Foongus can all easily KO Diglett, and the former two can use it as setup bait, with Snivy able to gain Special Attack boosts and potentially initiate a sweep just by KOing Diglett with Leaf Storm. Cottonee can also check Diglett if it is not running Sludge Bomb. However, these Pokemon are usually limited to revenge killing Diglett due to Arena Trap.
**Bulky Pokemon**: Many bulky Pokemon, including Spritzee, Slowpoke, and Timburr, are not KOed by Diglett's attacks and can easily KO in return. Corphish and Shellder are especially threatening, as they are bulky enough to take Diglett's attacks and can set up and initiate a sweep in return.
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