[Gen VII Tournament Round 2]: Snarguffle vs. PTPlatinum

Match Rules said:
  • 3v3 Singles
  • ASB Arena
  • Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
  • 30 days after the first match is posted, DQ will change from Strict 72h to Strict 48h
  • 75 days after first match is posted, round will immediately end and all active matches that have not ended by that time will be subjected to voting to see who wins the match
  • Infinite Recoveries/Chills per Pokémon.
  • Three Substitutions per player excluding KO Substitutions.
  • Switch = OK
  • Abilities = ALL
  • Items = ON
  • Sendout = coinflip

Team Snarguffle:

Wishiwashi [Legion] (Male)
Types: Water
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities: Schooling
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means.

Nature: Brave (+Atk, -Spe, -10 Evasion)

Stats:
HP: 90
Atk: 2+
Def: 1
SpA: 1
SpD: 1
Spe: 34-
Size Class: 1
Weight Class: 1
Base Rank Total: 8

Types: Water
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities: Schooling
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means.

Nature: Brave (+Atk, -Spe, -10 Evasion)

Stats:
HP: 90
Atk: 6+
Def: 5
SpA: 5
SpD: 5
Spe: 26-
Size Class: 7
Weight Class: 4
Base Rank Total: 24


EC: ---
MC: 0
AC: ---

Attacks (40):

Level Up
Aqua Tail
Beat Up
Dive
Double-Edge
Endeavor
Feint Attack
Take Down

Brine
Hydro Pump
Water Gun

Aqua Ring
Growl
Helping Hand
Soak
Tearful Look

Egg
Muddy Water
Water Pulse

Mist
Water Sport

TM/HM
Bulldoze
Earthquake
Facade
Frustration
Return
U-Turn
Waterfall

Hidden Power (Fighting)
Ice Beam
Scald
Surf

Attract
Confide
Double-Team
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Swagger
Toxic


Mudsdale [Landslide] (Male)
Types: Ground
Ground STAB: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities: Own Tempo / Stamina / Inner Focus (Unlocked)
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stamina: This Pokémon is very durable in nature and can weather whatever comes its way through its strong spirit, raising its Defense by one (1) stage every time it takes direct damage from an attack, adjusting the natural stage. Multi-hit moves activate this ability multiple times in a turn.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Nature: Careful (+SpD, -SpA)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 1-
SpD: 4+
Spe: 35
Size Class: 4
Weight Class: 11
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (29):

Level Up
Bide
Bulldoze
Counter
Double Kick
Earthquake
Heavy Slam
High Horsepower
Mega Kick
Stomp
Superpower

Mud-Slap

Iron Defense
Mud Sport
Rototiller

Egg
Body Slam
Close Combat
Double-Edge
Magnitude

Mud Bomb

TM/HM
Facade
Frustration
Low Sweep
Payback
Return
Rock Slide
Rock Tomb

Focus Power
Hidden Power (Fire)
Round

Attract
Confide
Double Team
Protect
Rest
Roar
Sandstorm
Sleep Talk
Substitute
Swagger
Toxic


Silvally [Demiurge] (-)
Types: Normal
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: RKS System
RKS System: This Pokémon's type changes based on its held memory. This ability cannot be removed from the Pokémon or copied by any means.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: 4+
Def: 3
SpA: 2-
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
AC: ---

Attacks (40):

Level Up
Aerial Ace
Bite
Crush Claw
Fire Fang
Ice Fang
Iron Head
Multi-Attack
Poison Fang
Punishment
Pursuit
Rage
Tackle
Thunder Fang

Tri Attack

Heal Block
Imprison
Parting Shot

Egg


TM/HM
Dragon Claw
Explosion
Frustration
Rock Slide
Shadow Claw
Steel Wing
X-Scissor

Ice Beam
Surf

Double Team
Hail
Protect
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Sunny Day
Swagger
Swords Dance
Thunder Wave
Toxic

Tutor:
Draco Meteor



Team PTPlatinum:

Primarina (F)
NATURE:
Bold

TYPE: Water / Fairy
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
ABILITIES: Torrent / Liquid Voice​
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Liquid Voice: By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.
STATS
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 5
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
PHYSICAL
Aqua Jet
Giga Impact
Pound

SPECIAL
Blizzard
Bubble Beam
Dazzling Gleam
Disarming Voice
Echoed Voice
Energy Ball
Hidden Power [Fire]
Hydro Pump
Hyper Voice
Ice Beam
Moonblast
Psychic
Scald
Shadow Ball
Sparkling Aria
Surf
Water Gun

STATUS
Amnesia
Aqua Ring
Baby-Doll Eyes
Charm
Double Team
Encore
Growl
Light Screen
Misty Terrain
Perish Song
Protect
Psych Up
Rain Dance
Reflect
Rest
Sing
Sleep Talk
Substitute
Toxic
Wonder Room​


Toucannon (M)
NATURE:
Quiet [-10% Evasion]

TYPE: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Keen Eye / Skill Link / Sheer Force​
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Skill Link: This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
STATS
HP: 100
Atk: 5
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 52 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
PHYSICAL
Aerial Ace
Beak Blast
Brave Bird
Brick Break
Bullet Seed
Drill Peck
Flame Charge
Fly
Frustration
Fury Attack
Peck
Pluck
Return
Rock Blast
Rock Smash
Smack Down
Steel Wing
Thief
U-turn

SPECIAL
Boomburst
Echoed Voice
Flash Cannon
Hidden Power [Ground]
Hyper Voice
Overheat
Uproar

STATUS
Double Team
Growl
Mirror Move
Protect
Rest
Roost
Screech
Sleep Talk
Substitute
Supersonic
Swagger
Swords Dance
Tailwind
Toxic​


Silvally (-)
NATURE:
Lonely

TYPE: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
ABILITIES: RKS System​
RKS System: This Pokémon's type changes based on its held memory. This ability cannot be removed from the Pokémon or copied by any means.
STATS
HP: 100
Atk: 4 [+]
Def: 2 [-]
SpA: 3
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
AC: --

ATTACKS
PHYSICAL
Aerial Ace
Bite
Crunch
Crush Claw
Double Hit
Double-Edge
Dragon Claw
Explosion
Facade
Fire Fang
Giga Impact
Ice Fang
Iron Head
Multi-Attack
Poison Fang
Punishment
Pursuit
Rage
Rock Slide
Tackle
Thunder Fang
U-turn
X-Scissor

SPECIAL
Air Slash
Flamethrower
Hyper Beam
Ice Beam
Razor Wind
Shadow Ball
Surf
Thunderbolt

STATUS
Heal Block
Imprison
Parting Shot
Protect
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic​



Heads= Snarguffle
Tails= PTPlatinum


Tails!

PTPlatinum will be sending out first
Snarguffle will send out and issue orders
PtPlatinum will issue counter orders
I will ref

Also yes I know, the post keeps inserting hide tags randomly and I can't get them to stop....
 

Demiurge @ Electric Memory
Poison Fang - Multi-Attack - Poison Fang
IF
Primarina is to use a Protective/Evasive move THEN use Swords Dance and push back actions. Do not activate consecutively.
IF Primarina is badly poisoned THEN replace all further instances of Poison Fang with Thunder Fang.
IF Primarina is to use Encore THEN use Chill and push back actions.
 
Round 1:
Team PTPlatinum: (A??)

100 HP
100 EN
Status: None
2/4/5/5/60
S/W: 2/3
Torrent/Liquid Voice
Expert Belt

Team Snarguffle: (A??)

100 HP
100 EN
Status: None
4/3/2/3/95
S/W: 4/5
RKS System
Electric Memory

Round 1:
Silvally uses Poison Fang!
To Crit <625, 2665 no
To Poison <5000, 5436 no
5*1.5=7.5 Damage to Primarina
-3 Energy

Primarina uses Reflect!
It created a protective Screen!
-10 Energy

Round 2:
Silvally uses Multi Attack!
To Crit <625, 8491 no
4.5+3*1.5=11.25 Damage to Primarina
-6 Energy

Primarina uses Hydro Pump!
To Hit <8000, 9810 no
But it missed.....
-7 Energy

Round 3:
Silvally uses Poison Fang!
To Crit <625, 1956 no
To Poison <5000, 2021 yes
2.5*1.5=3.75 Damage to Primarina
Primarina was badly poisoned!
-3 Energy

Primarina uses Moonblast!
To Crit <625, 9428 no
Lower SpA <3000, 8505 no
10+3+3=16 Damage to Silvally
-6 Energy

Toxic deals 1 Damage to Primarina


Primarina: 7.5+11.25+3.75+1=24 Damage Taken
10+7+6=23 Energy Used
Silvally: 16 Damage Taken
3+6+3=12 Energy Used


Team PTPlatinum: (A??)

76 HP
77 EN
Status: Reflect (3 actions), Toxic (2 DPA)
2/4/5/5/60
S/W: 2/3
Torrent/Liquid Voice
Expert Belt

Team Snarguffle: (A??)

84 HP
88 EN
Status: None
4/3/2/3/95
S/W: 4/5
RKS System
Electric Memory


PTPlatinum is up!
 
Last edited:

Counterswitch: Legion @ Mystic Water
Waterfall - Aqua Tail - Waterfall
IF
Silvally is to use a Protective/Evasive move THEN use Rain Dance on the first instance, and Aqua Ring on the second.
IF Silvally is to use a damaging Electric-type combination THEN use Dive and push back actions.
 
Round 2:
Team PTPlatinum: (BA?)

100 HP
100 EN
Status: Reflect (3 actions)
4/2/3/3/95
S/W: 4/5
RKS System
Ground Memory

76 HP
77 EN
Status: Toxic (1 DPA)
2/4/5/5/60
S/W: 2/3
Torrent/Liquid Voice
Expert Belt


Team Snarguffle: (BA?)

90 HP
100 EN
Status: -10% EVA
6/5/5/5/26
S/W: 7/4
Schooling
Mystic Water

84 HP
88 EN
Status: None
4/3/2/3/95
S/W: 4/5
RKS System
Electric Memory


Round 1:
Silvally uses Protect!
it protected itself
-7 Energy

Wishiwashi uses Rain Dance!
Rain began to fall!
-9 Energy

Round 2:
Silvally uses Parting Shot!
Wishiwashi -1 Att/SpA
-5 Energy

Wishiwashi uses Aqua Tail!
To Hit <9000, 3 yes 3, hits
to Crit <625, 269 yes
9+3+3+3+6*1.5+4=40 Damage to Silvally good gods
-6 Energy

Round 3:
Silvally uses Protect!
it protected itself
-7 Energy

Wishiwashi uses Aqua Ring!
It surronded itself in a veil of water!
-8 Energy


Silvally: 40 Damage Taken
7+5+7=19 Energy Used
Wishiwashi: No Damage Taken
9+6+8=23 Energy Used


Team PTPlatinum: (BA?)

60 HP
81 EN
Status: Switching
4/2/3/3/95
S/W: 4/5
RKS System
Ground Memory

Team Snarguffle: (BA?)

90 HP
77 EN
Status: -10% EVA, Aqua Ring (5 Actions)
6/5/5/5/26
S/W: 7/4
Schooling
Mystic Water


PTPlatinum is up to send in next mon!
 

Toucannon @ Scope Lens
Bullet Seed ~ Bullet Seed ~ Bullet Seed
IF Wishiwashi is to use Dive, follow the main orderset.
IF Wishiwashi is to use a damaging Water-type attack outside of a combo, use Fly that action instead.
IF Wishiwashi has Double Team clones when you are to act, use Hyper Voice that action instead.​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Scope
Keen Eye/Skill Link/Sheer force
100/100
5/3/4/3/52
Status: OK!
#Memory
RKS System
60/81
4/2/3/3/95
Status: OK!

//VS//
#Mystic
Schooling
90/77
6/5/5/5/26
Status: Aqua Ring (5a), -1 SpA, -1 Atk
#Memory
RKS System
84/88
4/3/3/2/95
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

TOUCANNON uses Bullet Seed
Crit: 8602, 447, 7219, 9456, 3925 (5000) CRITICAL HIT!!! (2)
Damage: (15[BAP]+2[CRIT]+7.5[Atk]-7.5[Def])*1.5=25.5
-10en

WISHI-WASHI uses Dive
missed
-9en

WISHI-WASHI Aqua Ring +4HP

2ND ACTION

TOUCANNON uses Bullet Seed
Crit: 9187, 8718, 9293, 3051, 2829 (5000) CRITICAL HIT!!! (2)
Damage: (15[BAP]+2[CRIT]+7.5[Atk]-7.5[Def])*1.5=25.5
-14en

WISHI-WASHI uses WATERFALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Crit: 759 (625)
Damage: (8*2.25[BAP]+3[STAB]+9[Atk]-4.5[Def])+(4[MW])+(-2)=27.5
-34en

WISHI-WASHI Aqua Ring +4HP

3RD ACTION

TOUCANNON uses Bullet Seed
Crit: 7760, 9548, 5802, 9173, 1577 (5000) CRITICAL HIT!!! (1)
Damage: (15[BAP]+1[CRIT]+7.5[Atk]-7.5[Def])*1.5=24
-18en

WISHI-WASHI Aqua Ring +4HP

TL;DR
-28HP -42EN
-63HP -43EN
=======
#Scope
Keen Eye/Skill Link/Sheer force
72/58
5/3/4/3/52
Status: OK!
#Memory
RKS System
60/81
4/2/3/3/95
Status: OK!

//VS//
#Mystic
Schooling
27/34
6/5/5/5/26
Status: Aqua Ring (2a)
#Memory
RKS System
84/88
4/3/3/2/95
Status: OK!


Snarguffle Orders
PTPlatinum Orders
I Ref!
 

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