Hey everyone, Pocopoco here. This is my first SUMO RMT, I have done one or two in ORAS. I honestly feel like this is one of the best SUMO teams I have built so far and I have managed to peak 1656 on the ladder. However, I feel like the team can improve further (mainly the EV's). Enjoy this RMT and feel free to provide me with constructive criticism!
Proof of peak:
The team in depth
The two pokemon I built this team around, are Pheromosa and Mega Charizard Y.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
The reason I chose to build around Zard-Y, is because I quickly realised how few switch ins it has in the current meta. It absolutely destroys or severely dents every mon in the tier, bar Mantine, Pelipper, Toxapex, Tyranitar, Chansey and Lati@s. Honestly, every time it can come in safely, it either gets a kill or severely weakens something. In ORAS I barely ever used it because I could not reliably remove rocks, but now that Tapu Fini is around, it's rather easy to keep rocks of the field most of the time.
The set is fairly straight forward, Fire blast is there to nuke every mon in the tier bar the ones I mentioned earlier. Solar Beam is there to hit hard bulky waters such as Tapu Fini and Rotom-W, which helps Pheromosa clean up later. Focus blast is there to hit Tyranitar and Heatran, which otherwise wall Zard-Y. Roost is there to keep Zard-Y healthy, which is useful to keep it alive and do more damage. This guy is definitely the MVP of the team.
Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 224 SpA / 32 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Bug Buzz
- Focus Blast
- Ice Beam
This thing is honestly so good. It's unpredictable, strong and fast. Originally I ran scarf on Mosa, but I decided to run Quiver Dance together with Fightinium Z and I do not regret switching the set at all. With Fightinium Z you can OHKO Metagross Mega and heavily dent or even OHKO Rotom-W (depending on its spread). What I usually do is Quiver Dance on something that is likely to switch out, such as Lando and then nuke the next switch in with its Z-move. I usually do this mid to late game when its checks are dead.
The spread im running gives me the special bulk I need to live a water shuriken from Greninja pretty much most of the time. Max speed to outspeed most things bar opposing (scarfed) pheromosa and other fast scarfers. Quiver Dance is there to use against mons that are basically forced to switch out. Ice beam kills Lando, Garchomp, which can otherwise take one hit. Bug Buzz is a stab move that hits hard. Focus Blast is there to hit basically all the steels (such as Celesteela, Heatran, M-Gross, Ferrothorn, M-Scizor, etc.) for insane damage. Zard Y + Pheromosa are terribly powerful and thats why I decided to build around them.
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
The third mon I chose is Zygarde. I opted for the Choice Band set because I felt like I did not need another setup mon. I chose Zygarde, because it quite reliably takes care of Toxapex and Chansey (to an extent, Tapu Fini helps with Chansey as well). The EV's are standard, max speed to outspeed as many things as possible, max attack to hit as hard as possible. I went for jolly to speed tie with Tapu Lele (not scarfed), but I am considering adamant to hit harder. Not sure what's better.
Thousand Arrows is an amazing move, since it is able to hit flying and levitating pokemon. It helps me kill/weaken pokemon that Zard-Y and Pheromosa struggle with (Chansey, Toxapex, Tapu Fini). Outrage to hit hard nearly everything besides steel and Fairy types. Extreme Speed is there because I have no other form of priority and its very useful to revenge kill Pheromosa and Greninja, for example. Toxic is there to poison a common switch in, like Lando, Tapu Bulu and Hippowdown, though I am not sure about the usefulness of this move.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog
Tapu Fini is part of my team to get rid of rocks for Zard Y and the rest of the team. I feel like defog is necessary on almost every team, especially on mine. It's a very good defensive pivot and helps me against rain teams. It walls threats like Battle Bond Ash-Gren, Kingdra, Zard X (without T-Punch), etc. Moonblast is there for Zygarde, Lati@s, Pheromosa, etc. Nature's Madness is there to chip mons that can safely switch in to Fini, such as ferrothorn. Taunt is there to help me against stall (yes, you Chansey, Toxapex). Defog to help Zard and the rest of my team.
52 speed is there to outspeed defensive Lando, although I feel like I should invest more in defence since outspeeding Lando doesn't help me much. The rest of the EVS into defence and hp to take physical hits better and a little bit into special defence to take certain special hits better, like Greninja's hydro pump.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Next I decided to put Lando on my team (who doesn't). It's there to check physical threats and improve my matchup against Pinsir-Mega, which is absolutely necessary as it destroys my team otherwise. It also gets up rocks for me, which helps me get certain OHKO's and 2HKO's. The spread gives me a lot of physical bulk and also helps me outspeed Magnezones, Adamant Tyranitars and Jolly Azumarills. Furthermore, the special defence investment helps me against Lati since it can't OHKO me with Draco from full.
EQ is there to hit a lot of things hard, like Toxapex which again helps my other team members. Stone Edge is necessary for Mega Pinsir as it is a huge threat to my team. it also hits some other mons like Volcarona, Salamence and Dragonite. Rocks to help the rest of the team and U-turn to grab momentum to get a safe switch in for another team member.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Volt Switch
Last but definitely not least: Magearna. Even before SUMO came out I knew I wanted to use this mon because of its design. I love it. This thing gives me defensive utility by taking hits and volting out to grab momentum or dealing heavy damage to common switch ins, such as ferrothorn, Lando and Heatran. Fleur/Flash cannon are there as stabs and Aura Sphere is there to hit many steels. Volt Switch is there to grab momentum for another mon.
Assault vest and max hp + max sp att to tank hits and hit hard at the same time. Honestly Magearna is such a good pivot. Since SUMO it has a spot on almost all of my teams.
I am not sure about the spread of Lando and Fini, so help is appreciated. Thanks a lot for reading my RMT if you have gotten this far!
Threats:
I have no good switch ins for this, it's superfast and hits like a truck. I usually play around this with Fini and Lando, but it's tough to face it.
Strong Fire types such as:
Once it sets up a Quiver Dance, it can sweep my team if it has Inferno Overdrive (it OHKO's Zard-Y in the sun).
Opposing Zard-Y's are tough to face, because I have no good switch ins.
Probably one of the biggest threats to my team. Once it sets up an SD I will likely get swept unless my Lando is healthy.
Volt Switches around my team and hits Lando/Zygarde with Hp ice.
When one of these mons is on the opposing team, I prioritise killing them and keeping my 'checks' alive.
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