churine
lunatic+
FLARE BLITZ
QC: Hilomilo / Thunderboy / Quote
GP: Omicron / P Squared
[OVERVIEW]QC: Hilomilo / Thunderboy / Quote
GP: Omicron / P Squared
Darumaka is a great wallbreaker with its exceptional base Attack and a great ability in Hustle, as it 2HKOes almost everything that doesn't resist it with Flare Blitz. Darumaka has access to other great moves like U-turn, allowing it to pivot, as well as good coverage in Superpower, Zen Headbutt, and Rock Slide. However, despite Hustle boosting Darumaka's Attack, it also lowers its accuracy, which can cost Darumaka a lot of damage or a KO from the foe if it misses. Its poor bulk and Flare Blitz recoil make it easy to wear down and really hard to switch in. Furthermore, it has a weakness to Stealth Rock, limiting how many times it can be switched in, as well as common Ground- and Water-types. Its awkward Speed tier forces it to hold a Choice Scarf, which leaves it easily revenge killed by a threat that resists the move it's Choice locked into.
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Superpower
move 4: Rock Slide / Zen Headbutt
item: Choice Scarf
ability: Hustle
nature: Jolly
evs: 116 HP / 196 Atk / 196 Spe
[SET COMMENTS]
Moves
========
Flare Blitz is Darumaka's most powerful STAB move, being able to OHKO Pumpkaboo-XL and Foongus as well as 2HKO bulky threats that do not resist it such as Timburr, Spritzee, Mudbray, and Vullaby. U-turn allows Darumaka to scout out the foe and pivot to gain momentum for the team. Superpower OHKOes Rock-types such as Omanyte, Onix, and Tirtouga. Rock Slide is great coverage on Darumaka and the best way to hit Archen, Houndour, and Ponyta, as the first two are OHKOed, while the latter is 2HKOed. Zen Headbutt can be used instead to 2HKO Mareanie, Tentacool, and Skrelp if they are a bigger problem to your team, and it is slightly more powerful than Rock Slide.
Set Details
========
196 Speed EVs and a Jolly nature boost Darumaka's Speed to 22 with a Choice Scarf, which allows it to outspeed the whole unboosted metagame. 196 Attack EVs and Hustle reach an Attack stat of 27, which is among the highest in the tier and allows Darumaka to hit really hard. The remaining EVs are placed into HP for better survivability.
Usage Tips
========
Darumaka acts as a revenge killer, since it will usually move first while holding a Choice Scarf. It's a wallbreaker as well because of its sheer power that is able to severely dent bulky Pokemon. It's best to remove any entry hazards, especially Stealth Rock, from your side of the field before switching Darumaka in to prevent it from being worn down easily. A slow U-turn or Volt Switch can help bring Darumaka in safely due to its poor bulk and tendency to wear itself down with Flare Blitz. Avoid being Choice locked into Flare Blitz when the opponent has a Flash Fire user, such as Houndour or the rare Flash Fire Ponyta, as it can kill all momentum. U-turn is often a safe option that can be used to scout out the foe as well as gain momentum for your team, but it can miss.
Team Options
========
Entry hazard removal from Staryu and Vullaby is greatly appreciated, as it allows Darumaka to switch in without taking damage. Grass-types such as Foongus, Snivy, and Cottonee can all deal with the Rock-, Ground-, and Water-types that Darumaka is weak to. Water-types such as Slowpoke, Chinchou, and Staryu can check Ponyta, Rock-, and Ground-types, while Darumaka can check Grass-types in return. Diglett traps and KOes Ponyta, Chinchou, and Rock-types, which give Darumaka trouble, and can also be safely brought in by a U-turn. Knock Off support from Timburr, Pawniard, and Mienfoo helps Darumaka break through bulky Pokemon such as Slowpoke and Spritzee. U-turn and Volt Switch users like Chinchou, Magnemite, and Mienfoo can help bring Darumaka in safely and form a VoltTurn core with it.
[STRATEGY COMMENTS]
Other Options
=============
Choice Band boosts Darumaka's amazing Attack stat to a gargantuan 40, but it is easier to wear down than the Choice Scarf set due to its Speed tier and more prone to being revenge killed. Fire Punch is an option over Flare Blitz, as it doesn't cause recoil damage, but it's significantly weaker. Flame Charge can be used to boost Darumaka's Speed, but it's not that fast beforehand. A Darkinium Z can be used for Z-Snatch to double Darumaka's Speed, but it takes up a Z-Move slot and is hard to set up due to Darumaka's poor bulk. Darumaka can use Belly Drum with a Berry Juice to hit immensely hard, but Magby does this job better with its greater Speed and priority. Life Orb can be used to boost damage output without being Choice locked into one move, but the recoil in conjunction with Flare Blitz wears down Darumaka tremendously.
Checks and Counters
==================
**Water-types**: Staryu, Chinchou, and Frillish all resist Flare Blitz and can KO Darumaka with Scald. Shellder can use Darumaka as setup bait and KO it with Rock Blast. Corphish and Carvanha can KO Darumaka with priority Aqua Jet.
**Stealth Rock**: Darumaka loses 1/4 of its health upon switching into Stealth Rock. This in tandem with Darumaka's tendency to wear itself down with Flare Blitz severely limits how much Darumaka can be used in battle.
**Rock-types**: Onix and Archen resist Flare Blitz and can easily KO Darumaka, but they have to watch out for Superpower and Rock Slide, respectively. Tirtouga, Kabuto, and Omanyte 4x resist Flare Blitz but are weak to Superpower. All of these Pokemon can also set up Stealth Rock, which hugely limits Darumaka's opportunities to switch in.
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