Apologies for my english, I'll do my best;~; shoutouts my phone btw
[OVERVIEW]
* Bronzong's amazing defensive Steel / Psychic typing coupled with Levitate grants Bronzong immunities to Toxic and Ground-types moves while also having a resistance to entry hazards like Stealth Rock and an immunity to Spikes.
* Bronzong's access to Stealth Rock and its solid Defense allow it to act as an efficient support Pokemon in Ubers, as it's somewhat difficult to wear down.
* Bronzong's excellent Special Defense allows it to constantly check potential defensive and offensive special threats such as Xerneas, Mega Salamence, Arceus-Fairy, Ice Beam Arceus-Water, and Arceus-Dragon, while it's also able to counter Lugia, Arceus-Ground, and Shaymin-S.
* Bronzong is frequently switching out due to its weakness to common offensive Ghost-, Dark-, and Fire-type threats in the metagame such as Lunala, Yveltal, and Ho-Oh.
* Bronzong is very slow and has a lack of reliable recovery, which forces the player to switch it out often, losing momentum.
* Annoying Steel-types such as Klefki and Ferrothorn can easily come in and set up entry hazards against Bronzong, and other Swords Dance users such as Mega Lucario, Excadrill, and Mega Scizor turn it into setup fodder.
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Toxic
move 4: Protect / Skill Swap / Heal Block
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Moves
========
* Stealth Rock is necessary to passively wear down threats that might annoy Bronzong as well as supporting the rest of the team.
* Gyro Ball is the main STAB move that allows Bronzong to hit Xerneas very hard, 2HKOing it, and Gyro Ball also very useful to deal damage to dangerous switch-ins like Gengar.
* Toxic helps Bronzong deal chip damage to its switch-ins, such as Ho-Oh, Primal Groudon, and support Arceus formes.
* Protect is used to scout moves like Sacred Fire from Choice Band Ho-Oh, Lava Plume from support Primal Groudon, or even Fire Punch or Fire Blast from offensive Primal Groudon variants. Protect also benefits Bronzong in restoring extra HP with Leftovers, although you can also lose momentum.
* Skill Swap is a good niche option that lets Bronzong steal Magic Bounce from Mega Sableye while setting up Stealth Rock, steal Regenator from Ho-Oh, and escape from Mega Gengar. It can also take away Aerilite from Mega Salamence, although this would be an emergency, since Bronzong's EVs are invested to take special moves.
* Heal Block is a tentative choice that pairs very nicely with Toxic, preventing support Arceus formes from using Recover as well as stopping Z-Geomancy Xerneas from using Rest, while also being useful when predicting Rest Zygarde-C on the switch.
Set Details
========
* Maximun HP and Special Defense investment allow Bronzong to take resisted and neutral special moves.
* The remaining 4 EVs in Attack and 0 IVs in Speed with a Sassy nature is used to maximize the power of Gyro Ball.
* Levitate grants Bronzong an immunity to Spikes and Ground-type moves, making this ability a lot more useful than and superior to Heatproof.
* Leftovers is an essential item that provides passive HP recovery, helping out Bronzong, as it lacks a method of reliable recovery.
Usage Tips
========
* Switch Bronzong into bulkier Pokemon like Arceus-Ground, Lugia, Clefable, and Arceus-Fairy to absorb any hit and either threaten back with Toxic or set up Stealth Rocks.
* Avoid risky situations with Bronzong, and don't send it out frequently early-game if Bronzong is the primary Xerneas check, since it doesn't posses a reliable form of recovery and needs to be healthy enough to avoid 2HKOs from Xerneas.
* Spreading status and stalling out poisoned Pokemon allow Bronzong to receive more Leftovers recovery turns.
* Some support or special Arceus formes that run Fire Blast can possibly burn Bronzong, which it dislikes a lot. Avoid this scenario by scouting for the move by using Protect or switching out to a Fire-resistant like Primal Groudon.
* Skill Swap works best when predicting switch ins, as the momentum might turn in your favor, since Bronzong would be able to steal foes's abilities, especially Mega Sableye; stealing Magic Bounce allows Bronzong to set up Stealth Rock.
Team Options
========
* Bronzong appreciates teammates that can act as a backup check to Ho-Oh, Zygarde-C, and Primal Groudon. Thus, Pokemon such as Arceus-Water, Zygarde-C, Arceus-Dragon, and Arceus-Rock make good partners.
* Unfortunately, Bronzong gets pressured by Pokemon that can take any of its moves like Mega Lucario, which can take advantage of Bronzong thanks to its typing and boost with Swords Dance, or Zygarde-C, which can set up Coil. Therefore, the best way to check these threats is bringing good physically defensive partners such as Arceus-Ground or and Giratina.
* Due to the prevalance of Ghost- and Dark-types, running a check to them like Yveltal, Arceus-Dark, and Alolan Muk are extremely helpful to make sure that Bronzong will have more longevity throughout the match, as its typing doesn't allow it to properly take hits from Ghost- and Dark-types.
* Using Bronzong as a Stealth Rock setter lets the player choose a different move for Primal Groudon, which can be picked as an offensive physical or special attacker, creating solid synergy with Bronzong; Bronzong can switch into Ground-type moves, and Primal Groudon can deal with annoying Steel-types.
[STRATEGY COMMENTS]
Other Options
=============
* An offensive Trick Room set with an EV spread of 252 HP / 252 Atk / 4 SpD with a Brave nature can be interesting and quite effective.
* Earthquake is very considerable in Trick Room and is great for dealing good damage to Primal Groudon.
* Hypnosis can be used to bother some of Bronzong's switch-ins, although the bad accuracy makes Toxic preferred.
* Dual screens is an alternative set, but Bronzong's bad Speed doesn't make it effective at all.
Checks and Counters
===================
**Mega Sableye**: Due to Magic Bounce, Mega Sableye can easilly wall Bronzong and force its switch out. However, it must be careful of Skill Swap, which will allow Bronzong to steal Magic Bounce and thus set up its entry hazards.
**Mega Gengar**: Once Bronzong is trapped, it can't escape from a potential Ghost-type move, leaving you without a solid Xerneas check.
**Alolan Muk**: Bronzong does little damage on Alolan Muk, while Alolan Muk can Pursuit trap it in return.
**Zygarde-C**: RestTalk and Substitute + Coil variants of Zygarde-C are a headache to face; even though Bronzong is immune to Ground-type moves, Thousand Arrows is an exception because it can damage ungrounded Pokemon, including Bronzong with Levitate.
**Primal Kyogre**: Toxic isn't enough to stop or bother Primal Kyogre, and Gyro Ball does next to nothing. A powerful Water-type move from Primal Kyogre can easily 2HKO Bronzong, and the RestTalk set is a nightmare to face.
**Fire-types**: Ho-Oh and Primal Groudon resist Gyro Ball, and both can OHKO Bronzong using their Fire STAB move.
**Dark-types**: Yveltal, Arceus-Dark, and Darkrai can use Taunt against Bronzong or easily KO it with their super effective STAB moves.
**Ghost-types**: Many dangerous Ghost-types such as Lunala, Arceus-Ghost, and Giratina-O force Bronzong out out of the field.
**Steel-types**: Physically offensive Steel-types such as Mold Breaker Excadrill and Swords Dance Mega Lucario are very threatening, since Bronzong can't touch them at all. Ferrothorn and Klefki are also annoying to face, since they can set up entry hazards. Solgaleo's access to Fire-type moves allows it to 2HKO Bronzong and force it out as well.
[OVERVIEW]
* Bronzong's amazing defensive Steel / Psychic typing coupled with Levitate grants Bronzong immunities to Toxic and Ground-types moves while also having a resistance to entry hazards like Stealth Rock and an immunity to Spikes.
* Bronzong's access to Stealth Rock and its solid Defense allow it to act as an efficient support Pokemon in Ubers, as it's somewhat difficult to wear down.
* Bronzong's excellent Special Defense allows it to constantly check potential defensive and offensive special threats such as Xerneas, Mega Salamence, Arceus-Fairy, Ice Beam Arceus-Water, and Arceus-Dragon, while it's also able to counter Lugia, Arceus-Ground, and Shaymin-S.
* Bronzong is frequently switching out due to its weakness to common offensive Ghost-, Dark-, and Fire-type threats in the metagame such as Lunala, Yveltal, and Ho-Oh.
* Bronzong is very slow and has a lack of reliable recovery, which forces the player to switch it out often, losing momentum.
* Annoying Steel-types such as Klefki and Ferrothorn can easily come in and set up entry hazards against Bronzong, and other Swords Dance users such as Mega Lucario, Excadrill, and Mega Scizor turn it into setup fodder.
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Toxic
move 4: Protect / Skill Swap / Heal Block
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Moves
========
* Stealth Rock is necessary to passively wear down threats that might annoy Bronzong as well as supporting the rest of the team.
* Gyro Ball is the main STAB move that allows Bronzong to hit Xerneas very hard, 2HKOing it, and Gyro Ball also very useful to deal damage to dangerous switch-ins like Gengar.
* Toxic helps Bronzong deal chip damage to its switch-ins, such as Ho-Oh, Primal Groudon, and support Arceus formes.
* Protect is used to scout moves like Sacred Fire from Choice Band Ho-Oh, Lava Plume from support Primal Groudon, or even Fire Punch or Fire Blast from offensive Primal Groudon variants. Protect also benefits Bronzong in restoring extra HP with Leftovers, although you can also lose momentum.
* Skill Swap is a good niche option that lets Bronzong steal Magic Bounce from Mega Sableye while setting up Stealth Rock, steal Regenator from Ho-Oh, and escape from Mega Gengar. It can also take away Aerilite from Mega Salamence, although this would be an emergency, since Bronzong's EVs are invested to take special moves.
* Heal Block is a tentative choice that pairs very nicely with Toxic, preventing support Arceus formes from using Recover as well as stopping Z-Geomancy Xerneas from using Rest, while also being useful when predicting Rest Zygarde-C on the switch.
Set Details
========
* Maximun HP and Special Defense investment allow Bronzong to take resisted and neutral special moves.
* The remaining 4 EVs in Attack and 0 IVs in Speed with a Sassy nature is used to maximize the power of Gyro Ball.
* Levitate grants Bronzong an immunity to Spikes and Ground-type moves, making this ability a lot more useful than and superior to Heatproof.
* Leftovers is an essential item that provides passive HP recovery, helping out Bronzong, as it lacks a method of reliable recovery.
Usage Tips
========
* Switch Bronzong into bulkier Pokemon like Arceus-Ground, Lugia, Clefable, and Arceus-Fairy to absorb any hit and either threaten back with Toxic or set up Stealth Rocks.
* Avoid risky situations with Bronzong, and don't send it out frequently early-game if Bronzong is the primary Xerneas check, since it doesn't posses a reliable form of recovery and needs to be healthy enough to avoid 2HKOs from Xerneas.
* Spreading status and stalling out poisoned Pokemon allow Bronzong to receive more Leftovers recovery turns.
* Some support or special Arceus formes that run Fire Blast can possibly burn Bronzong, which it dislikes a lot. Avoid this scenario by scouting for the move by using Protect or switching out to a Fire-resistant like Primal Groudon.
* Skill Swap works best when predicting switch ins, as the momentum might turn in your favor, since Bronzong would be able to steal foes's abilities, especially Mega Sableye; stealing Magic Bounce allows Bronzong to set up Stealth Rock.
Team Options
========
* Bronzong appreciates teammates that can act as a backup check to Ho-Oh, Zygarde-C, and Primal Groudon. Thus, Pokemon such as Arceus-Water, Zygarde-C, Arceus-Dragon, and Arceus-Rock make good partners.
* Unfortunately, Bronzong gets pressured by Pokemon that can take any of its moves like Mega Lucario, which can take advantage of Bronzong thanks to its typing and boost with Swords Dance, or Zygarde-C, which can set up Coil. Therefore, the best way to check these threats is bringing good physically defensive partners such as Arceus-Ground or and Giratina.
* Due to the prevalance of Ghost- and Dark-types, running a check to them like Yveltal, Arceus-Dark, and Alolan Muk are extremely helpful to make sure that Bronzong will have more longevity throughout the match, as its typing doesn't allow it to properly take hits from Ghost- and Dark-types.
* Using Bronzong as a Stealth Rock setter lets the player choose a different move for Primal Groudon, which can be picked as an offensive physical or special attacker, creating solid synergy with Bronzong; Bronzong can switch into Ground-type moves, and Primal Groudon can deal with annoying Steel-types.
[STRATEGY COMMENTS]
Other Options
=============
* An offensive Trick Room set with an EV spread of 252 HP / 252 Atk / 4 SpD with a Brave nature can be interesting and quite effective.
* Earthquake is very considerable in Trick Room and is great for dealing good damage to Primal Groudon.
* Hypnosis can be used to bother some of Bronzong's switch-ins, although the bad accuracy makes Toxic preferred.
* Dual screens is an alternative set, but Bronzong's bad Speed doesn't make it effective at all.
Checks and Counters
===================
**Mega Sableye**: Due to Magic Bounce, Mega Sableye can easilly wall Bronzong and force its switch out. However, it must be careful of Skill Swap, which will allow Bronzong to steal Magic Bounce and thus set up its entry hazards.
**Mega Gengar**: Once Bronzong is trapped, it can't escape from a potential Ghost-type move, leaving you without a solid Xerneas check.
**Alolan Muk**: Bronzong does little damage on Alolan Muk, while Alolan Muk can Pursuit trap it in return.
**Zygarde-C**: RestTalk and Substitute + Coil variants of Zygarde-C are a headache to face; even though Bronzong is immune to Ground-type moves, Thousand Arrows is an exception because it can damage ungrounded Pokemon, including Bronzong with Levitate.
**Primal Kyogre**: Toxic isn't enough to stop or bother Primal Kyogre, and Gyro Ball does next to nothing. A powerful Water-type move from Primal Kyogre can easily 2HKO Bronzong, and the RestTalk set is a nightmare to face.
**Fire-types**: Ho-Oh and Primal Groudon resist Gyro Ball, and both can OHKO Bronzong using their Fire STAB move.
**Dark-types**: Yveltal, Arceus-Dark, and Darkrai can use Taunt against Bronzong or easily KO it with their super effective STAB moves.
**Ghost-types**: Many dangerous Ghost-types such as Lunala, Arceus-Ghost, and Giratina-O force Bronzong out out of the field.
**Steel-types**: Physically offensive Steel-types such as Mold Breaker Excadrill and Swords Dance Mega Lucario are very threatening, since Bronzong can't touch them at all. Ferrothorn and Klefki are also annoying to face, since they can set up entry hazards. Solgaleo's access to Fire-type moves allows it to 2HKO Bronzong and force it out as well.
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