Ubers Bronzong

Apologies for my english, I'll do my best;~; shoutouts my phone btw



[OVERVIEW]

* Bronzong's amazing defensive Steel / Psychic typing coupled with Levitate grants Bronzong immunities to Toxic and Ground-types moves while also having a resistance to entry hazards like Stealth Rock and an immunity to Spikes.
* Bronzong's access to Stealth Rock and its solid Defense allow it to act as an efficient support Pokemon in Ubers, as it's somewhat difficult to wear down.
* Bronzong's excellent Special Defense allows it to constantly check potential defensive and offensive special threats such as Xerneas, Mega Salamence, Arceus-Fairy, Ice Beam Arceus-Water, and Arceus-Dragon, while it's also able to counter Lugia, Arceus-Ground, and Shaymin-S.
* Bronzong is frequently switching out due to its weakness to common offensive Ghost-, Dark-, and Fire-type threats in the metagame such as Lunala, Yveltal, and Ho-Oh.
* Bronzong is very slow and has a lack of reliable recovery, which forces the player to switch it out often, losing momentum.
* Annoying Steel-types such as Klefki and Ferrothorn can easily come in and set up entry hazards against Bronzong, and other Swords Dance users such as Mega Lucario, Excadrill, and Mega Scizor turn it into setup fodder.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Toxic
move 4: Protect / Skill Swap / Heal Block
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

* Stealth Rock is necessary to passively wear down threats that might annoy Bronzong as well as supporting the rest of the team.
* Gyro Ball is the main STAB move that allows Bronzong to hit Xerneas very hard, 2HKOing it, and Gyro Ball also very useful to deal damage to dangerous switch-ins like Gengar.
* Toxic helps Bronzong deal chip damage to its switch-ins, such as Ho-Oh, Primal Groudon, and support Arceus formes.
* Protect is used to scout moves like Sacred Fire from Choice Band Ho-Oh, Lava Plume from support Primal Groudon, or even Fire Punch or Fire Blast from offensive Primal Groudon variants. Protect also benefits Bronzong in restoring extra HP with Leftovers, although you can also lose momentum.
* Skill Swap is a good niche option that lets Bronzong steal Magic Bounce from Mega Sableye while setting up Stealth Rock, steal Regenator from Ho-Oh, and escape from Mega Gengar. It can also take away Aerilite from Mega Salamence, although this would be an emergency, since Bronzong's EVs are invested to take special moves.
* Heal Block is a tentative choice that pairs very nicely with Toxic, preventing support Arceus formes from using Recover as well as stopping Z-Geomancy Xerneas from using Rest, while also being useful when predicting Rest Zygarde-C on the switch.

Set Details
========

* Maximun HP and Special Defense investment allow Bronzong to take resisted and neutral special moves.
* The remaining 4 EVs in Attack and 0 IVs in Speed with a Sassy nature is used to maximize the power of Gyro Ball.
* Levitate grants Bronzong an immunity to Spikes and Ground-type moves, making this ability a lot more useful than and superior to Heatproof.
* Leftovers is an essential item that provides passive HP recovery, helping out Bronzong, as it lacks a method of reliable recovery.

Usage Tips
========

* Switch Bronzong into bulkier Pokemon like Arceus-Ground, Lugia, Clefable, and Arceus-Fairy to absorb any hit and either threaten back with Toxic or set up Stealth Rocks.
* Avoid risky situations with Bronzong, and don't send it out frequently early-game if Bronzong is the primary Xerneas check, since it doesn't posses a reliable form of recovery and needs to be healthy enough to avoid 2HKOs from Xerneas.
* Spreading status and stalling out poisoned Pokemon allow Bronzong to receive more Leftovers recovery turns.
* Some support or special Arceus formes that run Fire Blast can possibly burn Bronzong, which it dislikes a lot. Avoid this scenario by scouting for the move by using Protect or switching out to a Fire-resistant like Primal Groudon.
* Skill Swap works best when predicting switch ins, as the momentum might turn in your favor, since Bronzong would be able to steal foes's abilities, especially Mega Sableye; stealing Magic Bounce allows Bronzong to set up Stealth Rock.

Team Options
========

* Bronzong appreciates teammates that can act as a backup check to Ho-Oh, Zygarde-C, and Primal Groudon. Thus, Pokemon such as Arceus-Water, Zygarde-C, Arceus-Dragon, and Arceus-Rock make good partners.
* Unfortunately, Bronzong gets pressured by Pokemon that can take any of its moves like Mega Lucario, which can take advantage of Bronzong thanks to its typing and boost with Swords Dance, or Zygarde-C, which can set up Coil. Therefore, the best way to check these threats is bringing good physically defensive partners such as Arceus-Ground or and Giratina.
* Due to the prevalance of Ghost- and Dark-types, running a check to them like Yveltal, Arceus-Dark, and Alolan Muk are extremely helpful to make sure that Bronzong will have more longevity throughout the match, as its typing doesn't allow it to properly take hits from Ghost- and Dark-types.
* Using Bronzong as a Stealth Rock setter lets the player choose a different move for Primal Groudon, which can be picked as an offensive physical or special attacker, creating solid synergy with Bronzong; Bronzong can switch into Ground-type moves, and Primal Groudon can deal with annoying Steel-types.

[STRATEGY COMMENTS]
Other Options
=============

* An offensive Trick Room set with an EV spread of 252 HP / 252 Atk / 4 SpD with a Brave nature can be interesting and quite effective.
* Earthquake is very considerable in Trick Room and is great for dealing good damage to Primal Groudon.
* Hypnosis can be used to bother some of Bronzong's switch-ins, although the bad accuracy makes Toxic preferred.
* Dual screens is an alternative set, but Bronzong's bad Speed doesn't make it effective at all.

Checks and Counters
===================

**Mega Sableye**: Due to Magic Bounce, Mega Sableye can easilly wall Bronzong and force its switch out. However, it must be careful of Skill Swap, which will allow Bronzong to steal Magic Bounce and thus set up its entry hazards.

**Mega Gengar**: Once Bronzong is trapped, it can't escape from a potential Ghost-type move, leaving you without a solid Xerneas check.

**Alolan Muk**: Bronzong does little damage on Alolan Muk, while Alolan Muk can Pursuit trap it in return.

**Zygarde-C**: RestTalk and Substitute + Coil variants of Zygarde-C are a headache to face; even though Bronzong is immune to Ground-type moves, Thousand Arrows is an exception because it can damage ungrounded Pokemon, including Bronzong with Levitate.

**Primal Kyogre**: Toxic isn't enough to stop or bother Primal Kyogre, and Gyro Ball does next to nothing. A powerful Water-type move from Primal Kyogre can easily 2HKO Bronzong, and the RestTalk set is a nightmare to face.

**Fire-types**: Ho-Oh and Primal Groudon resist Gyro Ball, and both can OHKO Bronzong using their Fire STAB move.

**Dark-types**: Yveltal, Arceus-Dark, and Darkrai can use Taunt against Bronzong or easily KO it with their super effective STAB moves.

**Ghost-types**: Many dangerous Ghost-types such as Lunala, Arceus-Ghost, and Giratina-O force Bronzong out out of the field.

**Steel-types**: Physically offensive Steel-types such as Mold Breaker Excadrill and Swords Dance Mega Lucario are very threatening, since Bronzong can't touch them at all. Ferrothorn and Klefki are also annoying to face, since they can set up entry hazards. Solgaleo's access to Fire-type moves allows it to 2HKO Bronzong and force it out as well.
 
Last edited:
I can only assume from the OPs profile that this aint going anywhere. 3 day deadline is very close to passing so i'ma just move this rn.

edit (midnight 11/12/16): a second chance has been given - 3 day deadline from now is in effect
 
Last edited:
Arii Stella

Friendly reminder that you only have <12 hours to have this ready for QC. After giving you a second chance at this, I hope you do not throw it away as this will reflect on you in the future.
 

Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Overview: I hesitate to call Bronzong a Rayquaza counter because of V-create, though it works as a check. I also don't think the world fastidious is appropriate here.

Set details should mention Sassy w/ 0 IV Speed is used to maximize Gyro Ball power.

Team Options is a bit barren and could use a greater variety of partners to cover Dark-types and Fire-types (like other Arceus formes etc).

Skill Swap needs a bullet in Moves.

When describing MSab as a counter it needs to mention Magic Bounce.

This looks mostly fine from a content perspective with these changes, will stamp once this is done.
 
ok next on the bottom of the forum list is... this

Adding to what Fireburn says, teammates that make use of SR while synergizing with Bronzong never hurts to mention. Make sure to change the formatting to asterisks over bullet points as required by the new format changes - I too shall stamp once we have stuff here.
 
The overview should mention when to use Bronzong over other Steel-types, as there is a lot of competition for that Steel slot, and information relating to choosing Bronzong over the others that can be covered here. I'd be hesitant to call this a Rayquaza check... most of them have V-create. It's not much of a "counter" to Arceus-Water as while Judgment doesn't deal a lot of damage, Bronzong will go down before Arceus-Water does. If Arceus-Water is going to remain mentioned at least make sure to specify Ice Beam only sets. Arceus-Dragon and Fairy are better notes here. Mega Salamence is waaay more notable instead of Rayquaza. Elaborate on what Ghost/Dark/Fire-types Bronzong fears (but not a lot, that's C&C's job).

Note what Protect scouts for in Usage Tips so a player knows what moves/sets to be scouting for, but also note there's a decent chance of lost momentum by doing so.

Team Options needs more info - Pokemon that can take advantage of Sableye and Primal Groudon checks are necessary, to give some ideas.

Future Sight can go to OO.

I'll stamp after the changes.
 
The Skill Swap slash has me baffled. It literally only has utility vs the nearly non existant Mega Sableye (probably because it sucks), and even if you force rocks up doing this Defogceus will likely be able to remove it in a few turns, and Sableye will have burned you in the process. It makes much more sense to just punish sableye by switching to Primal Ogre or Xernas instead of wasting a move slot on something that virtually has no real use. Also why no Earthquake mention in moves? It lets you hit Primal Don for a bit of damage, stops you from getting bludgeoned to death by Magearna 1 v 1, and most importantly it 2hkos Mega Lucario who is very dangerous to the balance or bulky offense Bronzong tends to be on.
 

Perry

slayer
is a Top Dedicated Tournament Hostis a Tournament Director Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
??? why are you thinking in a bubble? are you a grammy voter or something? w/out STAB Double Edge Mence cannot get past support arc formes, ferro, hell even pogre can tank it. even though it's a one time trick as +1 DE still 2HKOes you can leave Mence softer for a teammate to deal with.
 
skill swap is fine

* The Stealth Rock access and its solid defense allows Bronzong to act as an efficient support Pokemon in Ubers being somewhat difficult to wear down.
* As Bronzong is a bit easy to wear down, Leftovers is essential providing passive HP recovery.
this is contradictory, so fix one of them

being specially bulky doesn't affect its ability to check mence, which it doesn't really do. it's more of an emergency answer than a real check
why is being weak to ghost/dark/fire types important? how does it affect bronzong's viability?

* Bronzong is very good setting up Stealth Rocks due to its decent and great bulk.
this would be better placed in overview, talk about the uses of sr not why bronzong is a good setter of it

discuss levitate in set details and why it's far superior to heatproof

elaborate more in usage tips. what can bronzong switch in on?

* Skill Swap is a good niche letting Bronzong to steal Magic Bounce from Mega Sableye while setting up Stealth Rocks, it can also take away Aeralite from Mega Salamence, Regenator from Ho-Oh and even scape from Shadow Tag Mega Gengar.
this bullet is better placed in moves. in usage tips discuss how you can apply skill swap during a game

* Be aware with some support or special Arceus formes that run Will-O-Wisp unless you have a cleric on your team.
ok but these aren't common at all. the only one i can think of is arceus-rock which you can usually accept a burn in return for poisoning it. the downside of burn is it reduces your ability to deal with xern so that should be mentioned. what are more common will-o-wisp users or burn inducers?

mention specific ghost/dark checks in team options

* The fact of using Bronzong as Stealth Rock setter, let the player to choose a different spread for Primal Groudon which can be picked as an offensive physical / special attacker creating a solid balance synergy and improving the match up against stall.
this part is vague. give more evidence for how pdon synergizes with bronzong. mention how bronzong can switch into support arceus formes and ground-type attacks while pdon can help break past steels. pdon by itself doesn't improve the matchup against stall, many of bronzong's answers also discourage pdon from switching directly in which can quickly kill momentum.

setup sweepers such as coil zygarde-c/mega lucario/pokemon with refresh all use bronzong as setup fodder, so mention teammates that can deal with these.

remove future sight from oo, not worth a moveslot as gyro ball hits gengar hard enough and most of bronzong's switchins are immune or take little damage.

add alolan muk to c&c
 
??? why are you thinking in a bubble? are you a grammy voter or something? w/out STAB Double Edge Mence cannot get past support arc formes, ferro, hell even pogre can tank it. even though it's a one time trick as +1 DE still 2HKOes you can leave Mence softer for a teammate to deal with.
Grammy voter wtf? Fine I'll concede this very situational use, although if you have a healthy Arceus-support form you'd probably be switching that in to check Mence. Still doesn't make Skill Swap any less sub optimal of a move over the utilities of Protect or even Earthquake.
 
Slash Heal Block... gives you some sort of way to beat Zerneas

You mentioned most niche options like Hypnosis, screens, and TR later so that's fine.

"* Double switches and Toxic spam are key plays, Bronzong will be able to receive more Leftovers recovery turns while racking up status damage on the opponent."

I hate these kind of statements with a passion so please dont

qc 1/3
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* Bronzong's amazing defensive Steel / Psychic typing Steel / Psychic,(RC) coupled with an enviable ability for any other Steel-type: Levitate,(RC) guarantee grants Bronzong immunities to Toxic-(RH) and Ground-types moves,(RC) while also having a resistance to entry hazards like Stealth Rock and an immunity to Spikes.
* Bronzong's access to Stealth Rock and Bronzong's its solid Defense allow it to act as an efficient support Pokemon in Ubers, as it's somewhat difficult to wear down.
* Bronzong's excellent Special Defense allows it to constantly check potential defensive and offensive special threats such as Xerneas, Mega Salamence, Arceus-Fairy, Ice Beam Arceus-Water, and Arceus-Dragon, while it's also able to counter Lugia, Arceus-Ground,(AC) and Shaymin-S.
* Bronzong is frequently switching out due to its weakness to common offensive Ghost-, Dark-, and Fire-type threats in the metagame such as Lunala, Yveltal, and Ho-Oh.
* Bronzong is very slow and has a lack of reliable recovery,(AC) which forces the player to switch it out often, while losing momentum. * Annoying Steel-types such as Klefki and Ferrothorn can easily come in and set up entry hazards and others Swords Dance users such as Mega Lucario, Excadrill and Mega Scizor turns it into a setup fodder.
* Annoying Steel-types such as Klefki and Ferrothorn can easily come in and set up entry hazards against Bronzong,(AC) and other Swords Dance users such as Mega Lucario, Excadrill, and Mega Scizor turn it into setup fodder. (new line)


[SET]
name: Special Bronze Bell Specially Defensive (standards require serious set names)
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Toxic
move 4: Protect / Skill Swap / Heal Block
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

* Stealth Rock is necessary on every team to passively wear down threats that might annoy Bronzong,(RC) as well as supporting the rest of the team.
* Gyro Ball is the main unique STAB move that allows Bronzong in order to hit Xerneas very hard,(AC) 2HKOing Xerneas it,(AC) and it's Gyro Ball also very useful dealing to deal damage in to dangerous switch-ins like Gengar.
* Toxic helps Bronzong deal to chip damage on Bronzong's strongest enemies to its switch-ins,(AC) such as Ho-Oh,(AC) Primal Groudon,(AC) and support Arceus formes. or Primal-Groudon. It also hits support Arceus formes.
* Protect is used to scout moves / sets moves like Sacred Fire from Choice Band Banded Ho-Oh, Lava Plume from support Primal Groudon,(AC) or even Fire Punch / Fire Punch or Fire Blast from the offensive Primal Groudon variants,(RC) it.(period) Protect also benefits Bronzong in restoring extra HP with Leftovers,(AC) although,(RC) this move might be a double-edged sword,(RC) as you can also lose momentum.
* Skill Swap is a good niche option that lets letting Bronzong to steal Magic Bounce from Mega Sableye while setting up Stealth Rock Rocks, steal Regenator from Ho-Oh, and escape from Shadow Tag Mega Gengar.(period) (all Mega Gengar have Shadow Tag) and It can also take away Aerilite from Mega Salamence,(AC) although this one would be as an emergency,(AC) since Bronzong's EVs are invested to resist take special moves.
* Heal Block is a tentative choice as it that pairs very nicely with Toxic,(AC) preventing support Arceus formes from going for using Recover,(RC) as well as stopping Z-(AH)Geomancy Xerneas from using Rest, while also being useful when predicting Rest Zygarde-C on the switch in a switch-in.

Set Details
========

* Maximun HP and Special Defense investment allow Bronzong to absorb every non-effective (this isn't entirely true) take resisted and neutral special moves.
* The remaining 4 EVs in Attack and 0 IVs in Speed with a Sassy nature is used to maximize the power of Gyro Ball power.
* Levitate grants Bronzong an immunity to Spikes and Ground-types Ground-type moves,(AC) making this ability a lot more useful than and superior to than Heatproof.
* Leftovers is an essential item which that provides passive HP recovery, helping out Bronzong,(AC) as it lacks a method of reliable recovery.

Usage Tips
========

* Switch Bronzong into bulkier Pokemon like Arceus-Ground, Lugia, Clefable, and Arceus-Fairy to absorb any hit and either threaten back with Toxic or set up Stealth Rocks.
* Avoid risky situations with Bronzong,(AC) and don't send it out frequently early-(AH)game if Bronzong is the primary Xerneas check, since it doesn't posses a reliable form of recovery and needs to be healthy enough to avoid 2HKOs from Xerneas.
* Spreading status and stalling out poisoned Pokemon allow Bronzong to receive more Leftovers recovery turns.
* Some support or special Arceus formes that run Fire Blast can possible possibly burn Bronzong, which it dislikes alot a lot. Avoid this scenario by scouting for the move by using Protect or switching out to a Fire-type resist Fire-resistant like Primal Groudon.
* Skill Swap works best when predicting switch ins,(AC) as the momentum might turn in your favor favour of the player, since Bronzong would be able to steal opponent's foes's abilities, especially Mega Sableye;(add semicolon) as taking out stealing Magic Bounce allows it Bronzong to set up Stealth Rock.

Team Options
========

* Bronzong appreciates teammates that can act as a backup and check to Ho-Oh, Zygarde-C, and Primal Groudon. Thus, making Pokemon such as Arceus-Water, Zygarde-C, Arceus-Dragon, and Arceus-Rock make good partners.
* Unfortunately,(AC) Bronzong gets pressured by physical presence from Pokemon that can take any of its moves like Mega Lucario, which can take advantage over of Bronzong thanks to its typing and boost with Swords Dance,(AC) or it either can be Coil Zygarde-C, which can set up Coil.(period) Therefore, the best way to check these threats is bringing good physically defensive partners such as Arceus-Ground or and Giratina.
* As mentioned before, Sun and Moon Ubers is a tier where Due to the prevalance of Ghost- and Dark-types are quite dominant (no generational changes), running a check of to then these types like Yveltal, Arceus-Dark, and Alolan Muk etc. are extremely helpful to make sure that Bronzong will have more longevity throughout the match, as its typing doesn't allow it to properly take hits from the aforementioned types Ghost-(AH) and Dark-(AH)types.
* Using Bronzong as a Stealth Rock setter lets the player choose a different moveset move for Primal Groudon, which can be picked as an offensive physical or special attacker, creating a solid balance synergy with Bronzong;(add semicolon) while Bronzong can switch into Ground-type moves,(AC) and Primal Groudon can deal with annoying Steel-types.

[remove line break]
[STRATEGY COMMENTS]
Other Options
=============

* An offensive Trick Room set with an EV spread of 252 HP / 252 Atk / 4 SpD with a Brave nature can be interesting and quite effective,(RC) the respective EVs spread for it are 252 HP / 252 Atk / 4 SpD and Brave Nature.
* Earthquake is very considerable in Trick Room which and is great for dealing good damage to Primal Groudon.
* A gimmicky (Saying how it has bad accuracy, which you did later on, implies that it is gimmicky) Hypnosis can be move is used to bother some threats that are of Bronzong's switch-ins,(AC) although althought the bad accuracy makes Toxic preferred preffered for the players.
* Dual screens is the latest an alternative set,(AC) but its drastical Bronzong's bad Speed doesn't make it effective at all.

[remove line break]
Checks and Counters
===================

**Mega Sableye**: Mega Sableye and its ability Due to Magic Bounce,(AC) Mega Sableye can easilly wall Bronzong and forces force its switch out. However,(AC) it must be careful of Skill Swap,(AC) which will allow Bronzong to steal Magic Bounce and thus set up its entry hazards.(period) (This should be mentioned)
[add line break]

**Mega Gengar**: Once it's Bronzong is trapped, Bronzong it can't escape from a potential Ghost-type move,(AC) which can leave the player leaving you without a solid Xerneas check.
[add line break]
**Alolan Muk**: Bronzong does 0 little damage on Alolan Muk,(AC) while and if the player tries to save it by switching it out Alolan Muk just clicks on can Pursuit trap it in return. (more concise)
[add line break]

**Zygarde-C**: Either Rest SleepTalk or Sub Coil is RestTalk and Substitute + Coil variants of Zygarde-C are a headache to face;(add semicolon),(RC) even though Bronzong is immune to Ground-types Ground-type moves,(AC) Thousand Arrows is an exception because it can damage ungrounded Pokemon,(AC) including Bronzong with Levitate as ability.
[add line break]
**Primal Kyogre**: Toxic isn't enough to stop or bother this huge threat Primal Kyogre,(AC) and Gyro Ball does next to nothing. A powerful Water-type move from Primal Kyogre can easily 2HKO it Bronzong,(AC) and the Rest/Talk RestTalk set is a nightmare to face.
[add line break]
**Fire-types**: Ho-Oh and Primal Groudon resist Gyro Ball,(AC) and both can OHKO Bronzong using their Fire STAB move.
[add line break]
**Dark-types**: Yveltal, Arceus-Dark,(AC) and Darkrai can use Taunt against Bronzong or easily KO it with their super effective STAB moves.
[add line break]
**Ghost-types**: Many dangerous Ghost-types such as Lunala, Arceus-Ghost, and Giratina-O etc forces it force Bronzong out out of the field.
[add line break]
**Steel-types**: Physically offensive Steel-(AH)types attackers such as Break Mold Breaker Excadrill and Swords Dance Mega Lucario are very threatening,(AC) since Bronzong can't touch them at all. Ferrothorn and Klefki are also annoying to face,(AC) since they can set up entry hazards. Solgaleo and the Solgaleo's access to Fire-type moves can allows it to 2HKO it Bronzong and forces force it out as well.
GP 1/1



Please be sure to read this check carefully and implement it fully.
If you have any questions or concerns, please PM me.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
I made an error.

"Due to the prevalence of Ghost- and Dark-types, running a check to them..."

It should be them, not then.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top