Toxapex [QC: 1/3]

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[OVERVIEW]
  • It has incredible defense, Special defense but lacks HP due which it gets OHKOed or 2HKOed by many common threats.
  • It is able to handle a majority of special set-up sweeprs which include Xerneas, Palkia and other cm/support Arceus.
  • It is a good option to use on stall teams mainly when it comes to handle z-geomancy Xerneas or any other variant of it.
  • A viable Toxic Spiker and immunes Toxic Spikes on switch-in.
  • It possesses an excellent ability in Regenerator, which allows it to heal by switching out rather than using a turn for Recover.
  • It has no offensive capabilites so relying on a good damage from its moves over won't solve the purpose.
  • It can also act as a soft check to Lucario-mega and Blaziken-megabut it needs a Scald burn to win against it. Its ability, Regenrator makes it one of the best pivots, which means that Toxapex is easily able to switch in and out of favorable and unfavorable match-ups without worry.
  • It struggles a lot against taunt users like yveltal and gengar mega. Moreover it has 0 chance to set up/tackle Gengar mega if Gengar-Mega is holding taunt or substitute.
[SET]
Name: Regenerator
Move 1: Toxic Spikes / Toxic
Move 2: Haze
Move 3: Scald
Move 4: Recover
Item: Wacan Berry
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
  • Toxic Spikes cripples opposing grounded Pokemon upon switching in, pressuring them with residual damage each turn. It allows great amount of time for your team and allowing a teammate to breakthrough the opposing team.
  • Toxic is used to spread consistent damage and punish switch-ins.
  • Haze provides you to check Xerneas and other formes of Arceus which runs calm mind. It is a good option to punish Pokemon that try to set up against it.
  • Scald has a higher chance to burn the target and make physical attackers reluctant to switch into Toxapex. It also gets STAB due to its water typing.
  • Recover is used as a last slot to keep Toxapex alive even though it gets regenerator but one on one it helps you to consistently take hits from the likes of Xerneas.
Set Details
========
  • Regenerator is the vastly preferred ability because it allows Toxapex to pivot effectively by healing when it switches out. It gives Toxapex a form of recovery. 252 HP , 252 SpD and allow Toxapex to take on certain threats on Offensive and slower balanced teams such as Giratina-O. While making use of Toxapex's decent special bulk.
  • Wacan Berry saves toxapex from getting OHKOed by xerneas's thunder at 2 and using haze at the right moment.
  • Running calm nature makes Toxapex even more bulkier and handling opposing mon even with more ease.
Usage Tips
========
  • Toxapex should be switched on resisted attacks or on Pokemon that are checked by it such as xerneas.
  • Though it has respectable bulk but don't switch it into unresisted attacks especially if its task isn't completed i.e. its check hasn't faint.
  • Before using Toxic Spikes, assess the opposing team. If it has too many Pokemon immune to them or a grounded Poison-type, it is preferable to not use Toxic Spikes at all.
  • Use only one layer of toxic spikes if your opponent is using an offensive team, as regular poison will result in more damage short-term.
  • Scald is Toxapex's way of dealing damage, but its mediocre Special Attack stat prevents it from OHKOing even targets that are hit super effectively such as Arceus-Rock and Arceus-Ground, so switching is the best option since they can use their powerful STAB to make your Toxapex faint.
  • Spreading burns with Scald is another good way to force switches and ease Toxapex's matchup against physical attackers.
  • It is an answer to set-up sweepers basically Xerneas and some Arceus Formes so be sure to keep it healthy to prevent these pokemon from sweeping.
  • It works well mostly on stall teams that can make up for its defensive weakness and passiveness.
Team Options
========
  • Toxapex works well with Ferrothorn, covering each other weaknesses as well as both physical and special side. Toxapex is a free switchin for Ferrothorn's weakness and vice versa. Since Toxapex isn't having physical bulk so Ferrothorn can easily tank it unless Ho-Oh which KOes or 2HKOes both of the mons and take chip damage from scald.
  • Tyranitar, Muk Alola, Aegislash or Scizor can pursuit trap psychic-types and gengar mega that threatens Toxapex, though they share some weakness against ground type moves.
  • Zygarde-C can take on most physical threats to Toxapex which ease.
  • Dark types like Yveltal , Darkceus can help deal with psychic-types.
  • Mega Sableye acts as a reliable spinblocker to keep Toxapex's Toxic Spikes on the field.
  • Skarmory is capable of forming a good hazard stacking core with Toxapex.
  • Giratina-O too immunes rapid spin and gets the perfect chance to use twave / toxic. It also has access to hex which doubles the damage to a pokemon who is affected by Toxapex's Toxic Spikes / Toxic.
  • Celesteela resists psychic and immunes ground moves which makes it a good mon to pair with Toxapex and in the mean time you can use leech seed.
[STRATEGY COMMENTS]
Other Options
=============
  • Shed Shell is used to switch out of Gengar-mega and Dugtrio.
  • Ice Beam is the move which can be used instead of scald so as to get a good damage against Mega Salamence, Rayquaza or Zygarde formes.
Checks and Counters
===================
  • Zygarde: It doesn't really care about the scald burn or Toxic poison since it can heal off its status by using Rest.
  • Mega Gengar: Best check, absorbs TSpikes and can trap and KO Toxapex at little risk to itself. Its recommended to switch out if a gengar is switched in. If it is already in the mega form then it will have a little chance to survive if Gengar Mega is carrying Taunt which mostly does.
  • Ho-Oh: It takes a little damage from Scald and can hit hard with Brave Bird or Earthquake.
  • Psychic-types: Deoxys-A, Mewtwo formes, Lunala, Tapu Lele, will have no trouble breaking past Toxapex barring a Scald burn on the physical attackers.
  • Ground-types: Excadrill, Landorus, Arceus-Ground and Landorus-T threaten with STAB EQ, but weak to of Scald and dare its 30% scald Burn chance. Groudon Primal gets the chance to set up against Toxapex and is also immune to scald because of its ability. Scald can trouble non PDon and zygarde though.
  • Mega Sableye: Prevents Toxapex from setting up TSpikes and takes little damage.
  • Setup Sweepers: Ekiller and Megamence gets an easy way to set up against Toxapex without worrying about scald because arceus gets lum berry and the former gets facade / Refresh.
  • Strong physical attackers: Ho-Oh, Mega Salamence, Rayquaza, EKiller, SD Ghostceus.
  • Wall Breakers: Powerful wallbreakers like Tapu Lele easily break throughs Toxapex with brute force.
  • Taunt users: If Toxapex is unable to status its target, it will rarely do any significant damage to it, these include Yveltal, Tapu Lele, Mewtwo and Darkrai which runs taunt and due to this it makes opposing pokemon to set up substitute and then making a pressure on your team.
 
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Fireburn

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The overview seems to oversell Toxapex's capabilities by a lot: it really only checks Xerneas and CM Arceus formes well. It dies horribly to most Psychic-types and physical attackers and will struggle against Yveltal if it is carrying Taunt or Knock Off. This mon is only really viable on Stall as it needs a lot of support to cover its weaknesses. The Overview needs to be toned down a lot and focus more on the negatives (only useful vs specific mons, no offensive capabilities, only fits on stall).

I also think the item needs to be Wacan Berry. This is necessary so you can check all variants of Xerneas. Otherwise it can do this:

+2 252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Toxapex: 298-352 (98 - 115.7%) -- 87.5% chance to OHKO

Regenerator + Recover means you can live without Leftovers.

The set is also missing 4 EVs.

Checks and Counters needs a lot of work. Latios and Latias should be removed since with the Soul Dew nerf they are no longer viable. I can't remember the last time I saw a Gothitelle in ORAS, much less SM. Garchomp should not be listed before Primal Groudon in Ground-types, or at all really. Natural Cure does not help against Toxic Spikes. There are 0 mentions of Mega Gengar when it is arguably Toxapex's best counter. This is not acceptable.

Restructure it to this:

Mega Gengar: Best check, absorbs TSpikes and can trap and KO Toxapex at little risk to itself
Mega Sableye: Prevents Toxapex from setting up TSpikes and takes little damage
Psychic-types: Deoxys-A, Mewtwo, Lunala, Tapu Lele, Hoopa-Unbound
Ground-types: Primal Groudon, Excadrill can spin TSpikes, Zygarde-C, Arceus-Ground, Landorus-T. Scald burns can trouble non PDon/Zygarde mons.
Strong physical attackers: Ho-Oh, Mega Salamence, Rayquaza, EKiller, SD Ghostceus
Taunt users: mostly Yveltal

Zygarde-C should be mentioned in Team Options since it can take on most physical threats to Toxapex which ease. Dark-types should be mentioned to help deal with Psychic-types.

Will comment more later once these are fixed.

e: One more thing: the only option I would consider for OO is Shed Shell so Toxapex has a defense against Mega Gengar.
 
The overview seems to oversell Toxapex's capabilities by a lot: it really only checks Xerneas and CM Arceus formes well. It dies horribly to most Psychic-types and physical attackers and will struggle against Yveltal if it is carrying Taunt or Knock Off. This mon is only really viable on Stall as it needs a lot of support to cover its weaknesses. The Overview needs to be toned down a lot and focus more on the negatives (only useful vs specific mons, no offensive capabilities, only fits on stall).

I also think the item needs to be Wacan Berry. This is necessary so you can check all variants of Xerneas. Otherwise it can do this:

+2 252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Toxapex: 298-352 (98 - 115.7%) -- 87.5% chance to OHKO

Regenerator + Recover means you can live without Leftovers.

The set is also missing 4 EVs.

Checks and Counters needs a lot of work. Latios and Latias should be removed since with the Soul Dew nerf they are no longer viable. I can't remember the last time I saw a Gothitelle in ORAS, much less SM. Garchomp should not be listed before Primal Groudon in Ground-types, or at all really. Natural Cure does not help against Toxic Spikes. There are 0 mentions of Mega Gengar when it is arguably Toxapex's best counter. This is not acceptable.

Restructure it to this:

Mega Gengar: Best check, absorbs TSpikes and can trap and KO Toxapex at little risk to itself
Mega Sableye: Prevents Toxapex from setting up TSpikes and takes little damage
Psychic-types: Deoxys-A, Mewtwo, Lunala, Tapu Lele, Hoopa-Unbound
Ground-types: Primal Groudon, Excadrill can spin TSpikes, Zygarde-C, Arceus-Ground, Landorus-T. Scald burns can trouble non PDon/Zygarde mons.
Strong physical attackers: Ho-Oh, Mega Salamence, Rayquaza, EKiller, SD Ghostceus
Taunt users: mostly Yveltal

Zygarde-C should be mentioned in Team Options since it can take on most physical threats to Toxapex which ease. Dark-types should be mentioned to help deal with Psychic-types.

Will comment more later once these are fixed.

e: One more thing: the only option I would consider for OO is Shed Shell so Toxapex has a defense against Mega Gengar.
Well taken your points and have edited.
 
Groudon Primal gets the chance to set up against Toxapex and is also immune to scald because of its ability. Scald can trouble PDon and zygarde though.
Can only assume this means Toxic/Toxic Spikes but just pointing it out as a fix. Looks good after all of Fireburn's changes.

QC 1/3
 

Fireburn

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Remove Rocky Helmet from OO. EKiller will just use Earthquake and it confers no real useful benefits. Infestation can be used...for what?

Team Options: "Status team is a good style of teambuilding with Toxapex." What is a "status team?" Keep it to specific teammates.

C&C should be fleshed out some (i.e. complete sentences), my restructuring was not intended to be C/P.
 
Remove Rocky Helmet from OO. EKiller will just use Earthquake and it confers no real useful benefits. Infestation can be used...for what?

Team Options: "Status team is a good style of teambuilding with Toxapex." What is a "status team?" Keep it to specific teammates.

C&C should be fleshed out some (i.e. complete sentences), my restructuring was not intended to be C/P.
Ignore infestation.
I've removed 'status team thing' and have added these:
(i) Mega Sableye acts as a reliable spinblocker to keep Toxapex's Toxic Spikes on the field.
(ii) Skarmory is capable of forming a good hazard stacking core with toxapex.
(iii) Giratina-O too immunes rapid spin and gets the perfect chance to use twave / toxic.
(iv) Celesteela resists psychic and immunes ground moves which makes it a good mon to pair with toxapex and in the mean time you can use leech seed.

and have restructured C&C like this:

  • Psychic-types: Deoxys-A, Mewtwo, Lunala, Tapu Lele, Hoopa-Unbound will have no trouble breaking past Toxapex barring a Scald burn on the physical attackers.
  • Ground-types: Excadrill, Landorus, Arceus-Ground and Landorus-T threaten with STAB EQ, but weak to of Scald and dare its 30% scald Burn chance. Groudon Primal gets the chance to set up against Toxapex and is also immune to scald because of its ability. Scald can trouble non PDon and zygarde though.
  • Mega Gengar: Best check, absorbs TSpikes and can trap and KO Toxapex at little risk to itself.
  • Mega Sableye: Prevents Toxapex from setting up TSpikes and takes little damage.
  • Setup Sweepers: Ekiller and Megamence gets an easy way to set up against Toxapex without worrying about scald because arceus gets lum berry and the former gets facade / Refresh.
  • Revenge Killer: Faster Pokemon with super effective attacks, such as Ho-Oh and Hoopa-Unbound can easily force out Toxapex.
  • Strong physical attackers: Ho-Oh, Mega Salamence, Rayquaza, EKiller, SD Ghostceus.
  • Wall Breakers: Powerful wallbreakers like choice specs tapu lele easily break throughs Toxapex with brute force.
  • Taunt users: If Toxapex is unable to status its target, it will rarely do any significant damage to it, these include Yveltal , tapu lele , mewtwo and darkrai which runs taunt and due to this it makes opposing pokemon to set up substitute and then making a pressure on your team.
Other Options[STRATEGY COMMENTS]
=============
  • Shed Shell for free gengar-mega and dugtrio switch-in.
  • Baneful Banker is a waste slot as anything poisoned by it, barring physical fire types, you would burn it rather. Poisons on contact is just a bonus that rarely comes into play.
 

Fireburn

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Overview needs to mention Regenerator and ability to soft check Lucario (it needs a Scald burn to actually win but it can pivot vs it with Regen). Set Details should specify Regenerator is passive recovery. Usage Tips should mention Toxapex mostly works well on stall teams that can make up for its defensive weaknesses and passiveness.

Immune is not a verb. Shed Shell is used to switch out of Dugtrio and MGar, not in. You should double check your prose/grammar since there are a lot of little things that need fixing.
 
  • It has incredible defense, Special defense and access to a great typing.
You're overexaggerating Toxapex's natural bulk here. 152/142 defenses is good but a 50 base HP stat means in practice Toxapex is still OHKOed or 2HKOed by many common threats. Be more clear here—what's so great about its typing?

  • It is able to handle Xerneas and other cm/support Arceus.
I would just say that it's able to handle a majority of special setup sweepers and include Xerneas, CM Arceus formes, and Palkia as examples.

  • Regenerator is the vastly preferred ability because it allows Foongus to pivot effectively by healing when it switches out. It gives Toxapex a form of recovery. 252 HP , 252 SpD and allow Toxapex to take on certain threats on stall and slower balanced teams such as Giratina-O. While making use of Toxapex's decent special bulk.
Going to assume this is a typo so fix that. The point of running max Special Defense investment isn't for stall so list out more relevant reasons and why it's preferred to a defensive spread.

Usage Tips needs to include how Mega Gengar should be played around. The bullet on using only one layer of Toxic Spikes vs offense is debatable and not really important so remove that.

If Ferrothorn is listed at the top of Team Options I'd like to see more justification. What specific weaknesses do it and Toxapex cover for each other? Clarify the second part of the statement as "physical and special side" is vague and confusing. Mention Alolan Muk and Tyranitar with Dark-types and that they can help with Mega Gengar as well. How does being paired with Toxapex give Giratina-O the perfect chance to use status? Elaborate this point or remove it. Add partners that appreciate Toxapex's defensive capabilities, such as its ability to check fairies.

Add Ice Beam to OO since it can chip Flying-types and doesn't leave you completely helpless against Rayquaza and Mega Salamence. Unless there is a solid reason you would ever use a moveslot for Baneful Bunker remove it.

The top two sections in C&C should be Ground-types and Mega Gengar. Zygarde isn't a target for Scald since Rest can heal off any status. Remove mentions of Hoopa-U. Specs Tapu Lele isn't nearly relevant enough to be worth mentioning as a wallbreaker so give some better examples.
 
Usage Tips needs to include how Mega Gengar should be played around. The bullet on using only one layer of Toxic Spikes vs offense is debatable and not really important so remove that.
How does being paired with Toxapex give Giratina-O the perfect chance to use status? Elaborate this point or remove it. Add partners that appreciate Toxapex's defensive capabilities, such as its ability to check fairies.
Specs Tapu Lele isn't nearly relevant enough to be worth mentioning as a wallbreaker so give some better examples.
these still need to be implemented
  • Toxapex works well with Ferrothorn, covering each other weaknesses as well as both physical and special side. Toxapex is a free switchin for Ferrothorn's weakness and vice versa. Since Toxapex isn't having physical bulk so Ferrothorn can easily tank it unless Ho-Oh which KOes or 2HKOes both of the mons and take chip damage from scald.
this isn't convincing at all. Aside from ekiller Ferrothorn doesn't cover physical attackers, especially without investment. Scald damage on Ho-Oh is negligible as it can easily gain back the health from Regenerator, so that isn't really worth mentioning.

also make sure to tidy up the grammar at some point before sending it off to gp. stuff like capitalizing names of mons, items, and moves, replacing slashes with conjunctions, etc
 
parivard 24 hours to deal with Dominatio's feedback before reassignment. we have 2 weeks max to have everything in this forum finished to be ready for writeups.
 
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