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QC: AD Thunderboy / Hilomilo / Tahu
GP: P Squared / The Dutch Plumberjack
[OVERVIEW]
Tyrunt's high base Attack stat and solid base Defense stat make it a flexible Pokemon capable of performing offensive roles. Its STAB combination is not resisted by much in the tier other than the common Steel-types, and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much more easily than other Dragon Dance sweepers. Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. Tyrunt is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes it easily worn down. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP
[SET COMMENTS]
Moves
========
Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Stone Edge is a powerful STAB move that dents anything that doesn't resist it. Rock Slide trades firepower for consistency and is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, but it is usually much weaker than Stone Edge and as such doesn't deal with bulkier foes as reliably. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost due to its great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower is an alternative that gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's Attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.
Set Details
========
The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as pivot Vullaby and defensive Chinchou before a Dragon Dance and everything up to and including base 14 Speed Choice Scarf users, such as Modest Magnemite, at +1. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. Running 23 HP IVs enables Tyrunt to reach 21 HP, which allows it to completely heal after Berry Juice activates and thus regain Sturdy.
Usage Tips
========
Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy intact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated in order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is running Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Timburr and Mienfoo. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.
Team Options
========
Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Snubbull and Foongus. Steel-types such as Magnemite and Pawniard can get rid of the Fairy-types that trouble Tyrunt. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo and Mudbray, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta and Larvesta are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Powerful wallbreakers like Doduo and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep, while Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Entry hazard support from the likes of Onix and Ferroseed can aid Tyrunt when sweeping. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch support grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite make good teammates.
[STRATEGY COMMENTS]
Other Options
=============
Tyrunt can opt for a more defensively oriented Stealth Rock set with STAB Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice locked is not as beneficial for Tyrunt. A defensive set containing Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with Life Orb and four attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Fire Fang can be used without Strong Jaw to reliably 2HKO Ferroseed without a boost, OHKOing it at +1. Strong Jaw can be run to increase the power of Thunder Fang, which hits certain Water-types for super effective damage, and Ice Fang, which hits Drilbur and doesn't offer too much coverage outside of that. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunities, as Tyrunt can be OHKOed by powerful super effective moves without Sturdy. Crunch is powerful with a Strong Jaw boost and hits Gastly and Abra, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up.
Checks and Counters
===================
**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Furthermore, Timburr and Croagunk's super effective STAB priority moves can hinder Tyrunt's sweeping potential.
**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves, meaning that they can easily come in on Outrage. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull.
**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.
**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower, while Ferroseed is smacked by Fire Fang.
**Status**: Status ailments like burns and paralysis can seriously hamper Tyrunt's sweeping potential and overall usefulness. Burns from Ponyta and Larvesta make Tyrunt very weak, while paralysis makes Tyrunt incredibly slow.
**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage it.

QC: AD Thunderboy / Hilomilo / Tahu
GP: P Squared / The Dutch Plumberjack
[OVERVIEW]
Tyrunt's high base Attack stat and solid base Defense stat make it a flexible Pokemon capable of performing offensive roles. Its STAB combination is not resisted by much in the tier other than the common Steel-types, and its great movepool gives it access to many coverage moves that hit specific threats. Tyrunt's typing enables it to check many Flying-type threats as well as some Fire-types. Furthermore, Tyrunt is able to have Sturdy, which works well in tandem with Berry Juice. Tyrunt's access to Dragon Dance allows it to be a formidable sweeper, and it can set up much more easily than other Dragon Dance sweepers. Unfortunately, its typing makes it vulnerable to the common Fighting-, Ground-, Ice-, and Steel-types in the tier. Tyrunt is also weak to common priority moves like Mach Punch and Vacuum Wave. Furthermore, its relatively low Speed stat means that it is outsped by many Choice Scarf users after a Dragon Dance boost, such as Mienfoo and Pawniard. Its low Special Defense can further hamper its sweeps from time to time. Tyrunt's lack of reliable recovery outside of Berry Juice makes it easily worn down. Tyrunt also faces competition from Sturdy Shell Smash users like Tirtouga and Dwebble, which can set up similarly easily but usually only need one boost to sweep.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge / Rock Slide
move 3: Outrage
move 4: Earthquake / Superpower
item: Berry Juice
ability: Sturdy
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
ivs: 23 HP
[SET COMMENTS]
Moves
========
Dragon Dance enables Tyrunt to outspeed the entire unboosted metagame after a boost while increasing its Attack. Stone Edge is a powerful STAB move that dents anything that doesn't resist it. Rock Slide trades firepower for consistency and is a decently powerful STAB move that hits Flying- and Fire-types for super effective damage, but it is usually much weaker than Stone Edge and as such doesn't deal with bulkier foes as reliably. Outrage is the strongest STAB option Tyrunt gets and can sweep weakened teams after a Dragon Dance boost due to its great neutral coverage. Earthquake gives Tyrunt perfect coverage in tandem with its STAB combination, and it allows Tyrunt to threaten the common Steel-types in the tier, such as Pawniard and Magnemite. Superpower is an alternative that gives Tyrunt a way to deal with Steel-types that take neutral damage from Earthquake, such as Ferroseed, but it has the downside of lowering Tyrunt's Attack. Dragon Claw can be used instead of Outrage in order to not lock Tyrunt into the same move, but it is weaker than Outrage and is not that threatening even after a boost. Iron Head or Iron Tail can be used to hit Fairy-types such as Snubbull and Cottonee.
Set Details
========
The given EV spread along with a Jolly nature maximizes Tyrunt's Attack while enabling it to reach 15 Speed, allowing it to outspeed Pokemon such as pivot Vullaby and defensive Chinchou before a Dragon Dance and everything up to and including base 14 Speed Choice Scarf users, such as Modest Magnemite, at +1. The remaining EVs are placed into Special Defense to slightly increase Tyrunt's special bulk. Sturdy is very useful, as it allows Tyrunt to survive at least one hit if at full health, guaranteeing a chance to use Dragon Dance. Berry Juice works well in combination with Sturdy, healing Tyrunt back to full HP and re-activating Sturdy. Running 23 HP IVs enables Tyrunt to reach 21 HP, which allows it to completely heal after Berry Juice activates and thus regain Sturdy.
Usage Tips
========
Tyrunt should be used as a late-game sweeper when its checks have been weakened or removed, such as bulky Fighting-types and Steel-types like Ferroseed. Tyrunt can also be used to wallbreak early-game to punch holes for another sweeper, provided that Tyrunt is not favorable to sweep the opposing team. It is best to not switch Tyrunt directly into an attack, as Sturdy being broken really reduces its longevity. Similarly, entry hazards should be removed before attempting to sweep in order to keep Sturdy intact. It is best to send Tyrunt in after a teammate has been KOed or through a slow U-turn or Volt Switch. Tyrunt should not set up until its checks have been weakened or eliminated in order to get the best chance of sweeping. If all priority users have been KOed and Sturdy is intact, Tyrunt can opt to set up two Dragon Dances due to Sturdy and Berry Juice, becoming incredibly powerful and outspeeding most Choice Scarf users. Set up appropriately if Tyrunt is carrying a specific coverage move over another; for example, if Tyrunt is running Fire Fang or Superpower, it can set up if an opposing Ferroseed is present. If Sturdy is intact, Tyrunt can even set up on Pokemon that hit it for super effective damage, such as Timburr and Mienfoo. Tyrunt must be careful of being hit by a status move, as status will cripple Tyrunt's longevity or sweeping potential. When sweeping, Outrage should only be used once all Fairy- and Steel-types have fainted.
Team Options
========
Tyrunt appreciates Pokemon that can check the Fighting-types that threaten it, such as Snubbull and Foongus. Steel-types such as Magnemite and Pawniard can get rid of the Fairy-types that trouble Tyrunt. Pokemon such as Snivy, Vullaby, and Staryu can handle the threatening Ground-type attackers for Tyrunt. Fighting- and Ground-type Pokemon, such as Mienfoo and Mudbray, can threaten Steel-types for Tyrunt, particularly Pawniard and Magnemite. In turn, Tyrunt can check and threaten the Flying-types that trouble them. Fire-types like Ponyta and Larvesta are able to eliminate Ferroseed, which walls Tyrunt completely if it is not carrying Fire Fang or Superpower, and they can also remove other Steel-types and resist the Ice- and Fairy-type attacks that threaten Tyrunt. Powerful wallbreakers like Doduo and Corphish can weaken an opposing team to make it easier for Tyrunt to sweep late-game. Diglett is able to trap and KO Steel-types, making it easier for Tyrunt to sweep, while Memento support from the likes of Cottonee and Diglett provides Tyrunt with a reliable setup opportunity. Entry hazard support from the likes of Onix and Ferroseed can aid Tyrunt when sweeping. Pokemon that remove entry hazards, such as Drilbur and Staryu, allow Tyrunt to switch in without its Sturdy being broken by hazards. U-turn and Volt Switch support grants Tyrunt safe switches, so Pokemon like Mienfoo and Magnemite make good teammates.
[STRATEGY COMMENTS]
Other Options
=============
Tyrunt can opt for a more defensively oriented Stealth Rock set with STAB Dragon Tail. However, this set faces overwhelming competition from better Stealth Rock setters like Archen and Onix, with the former having a better supporting movepool and the latter having a faster Dragon Tail. Choice Scarf Tyrunt can revenge kill a good portion of the metagame with its STAB moves combined with Earthquake; however, one of Tyrunt's main traits is its wide coverage, so being Choice locked is not as beneficial for Tyrunt. A defensive set containing Rest and Sleep Talk can increase Tyrunt's longevity, but it will lose out on coverage compared to Tyrunt's other sets. A fully offensive set with Life Orb and four attacks can be run for more coverage, but Tyrunt is slow and its damage output is fairly average without Dragon Dance boosts. Tyrunt has access to other boosting moves like Curse and Hone Claws, but both are inferior to Dragon Dance. Zen Headbutt can be used to hit bulkier Fighting-types such as Timburr and Mienfoo without locking Tyrunt into Outrage; however, a super effective Zen Headbutt is weaker than an Outrage. Fire Fang can be used without Strong Jaw to reliably 2HKO Ferroseed without a boost, OHKOing it at +1. Strong Jaw can be run to increase the power of Thunder Fang, which hits certain Water-types for super effective damage, and Ice Fang, which hits Drilbur and doesn't offer too much coverage outside of that. However, using Strong Jaw over Sturdy will lower Tyrunt's setup opportunities, as Tyrunt can be OHKOed by powerful super effective moves without Sturdy. Crunch is powerful with a Strong Jaw boost and hits Gastly and Abra, but Tyrunt's STAB moves plus Earthquake offer better coverage, and without Sturdy, Tyrunt struggles to set up.
Checks and Counters
===================
**Fighting-types**: Strong Fighting-types such as Mienfoo, Croagunk, Timburr, and Scraggy all threaten Tyrunt with their super effective STAB attacks, and all of them can Knock Off Tyrunt's item. Furthermore, Timburr and Croagunk's super effective STAB priority moves can hinder Tyrunt's sweeping potential.
**Fairy-types**: Fairy-types such as Snubbull, Spritzee, and Cottonee threaten Tyrunt with their super effective attacks and are immune to Tyrunt's Dragon-type STAB moves, meaning that they can easily come in on Outrage. Cottonee can also easily use Encore and Memento against Tyrunt. Fairy-types still have to be wary of Iron Tail, although it doesn't always 2HKO Spritzee or Snubbull.
**Ground-types**: Offensive Ground-types such as Diglett, Choice Scarf Drilbur, and Choice Scarf Mudbray can all outspeed Tyrunt and threaten it with their super effective STAB moves. Bulkier Ground-types like defensive Mudbray and Hippopotas can tank Tyrunt's attacks reasonably well and can threaten it with Earthquake.
**Steel-types**: Many of the most common Steel-types pose as threats to Tyrunt. Magnemite resists both of Tyrunt's STAB moves and can threaten Tyrunt with a Flash Cannon. Pawniard can outspeed Tyrunt and either Knock Off its item or hit it with an Iron Head. Ferroseed can easily switch into Tyrunt's attacks barring Fire Fang and can deter Tyrunt's sweep with a Thunder Wave. However, all of these Steel-types, except for Ferroseed, are hit hard by Earthquake and Superpower, while Ferroseed is smacked by Fire Fang.
**Status**: Status ailments like burns and paralysis can seriously hamper Tyrunt's sweeping potential and overall usefulness. Burns from Ponyta and Larvesta make Tyrunt very weak, while paralysis makes Tyrunt incredibly slow.
**Fighting-type Coverage**: Many Pokemon that Tyrunt normally beats and can switch into, such as Doduo, Rufflet, and Deerling, carry Fighting-type coverage moves that seriously damage it.
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