RU Froslass

[OVERVIEW]

Froslass is one of RU's premier Spikers due to its high Speed and access to many support moves, which include Taunt, Will-O-Wisp, Destiny Bond, and Thunder Wave. Its typing allows it to beat most entry hazard removers such as Gligar and Dhelmise one-on-one. It has a situationally good ability in Cursed Body, which can disable a foe's move for several turns. Froslass also has a decent offensive movepool, but this is undermined by its poor offensive stats. It is fairly one-dimensional with the exception of slight variations of its moveset outside of Spikes and Taunt, especially as it usually functions as a dedicated lead on offensively oriented teams. Unfortunately, Froslass has a bit of four-moveslot syndrome due to the numerous status moves it has access to and two of the necessary moveslots being taken by Spikes and Taunt. It is very frail and has multiple weaknesses to common types in Fire, Rock, Ghost, Dark, and Steel. Additionally, its subpar bulk means that it cannot take too much of a beating unless it has crippled the foe with Will-O-Wisp.

[SET]
name: Spikes
move 1: Spikes
move 2: Taunt
move 3: Icy Wind / Ice Beam
move 4: Will-O-Wisp / Destiny Bond / Thunder Wave
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is mandatory on Froslass, as its main role as a lead is to set up layers of Spikes in order to wear down foes for its teammates. Taunt prevents the opposing lead's usage of entry hazards and status moves. Icy Wind 2HKOes most Aerodactyl leads, as Froslass will be able to move first on the second turn due to the Speed drop, and is generally useful for its utility, whereas Ice Beam is a more powerful alternative. Will-O-Wisp cripples physical attackers, Destiny Bond takes down the opposing Pokemon and is easy to set up with Taunt unless Froslass is slower, and Thunder Wave cripples any fast, offensive foes.

Set Details
========

Focus Sash is mandatory to at least get one layer of Spikes up unless Froslass is hit by Taunt. Cursed Body is the preferred ability because it is more useful than Snow Cloak due to how uncommon hail is. A Timid nature and maximum Special Attack and Speed investment allow Froslass to outspeed a large portion of the unboosted metagame thanks to its base 110 Speed. An alternative EV spread of 252 HP / 4 SpD / 252 Spe along with Will-O-Wisp is viable for more survivability and possibly more layers of Spikes, but Froslass needs the Special Attack investment in order to land KOs, and its bulk is so mediocre that investing in it is usually pointless anyway.

Usage Tips
========

Froslass should usually be played as a dedicated lead and try to set up as many layers of Spikes as possible while potentially crippling the foe with status or taking out at least one foe with Destiny Bond. Taunt should be used to prevent entry hazards from going up and status moves from being used. Froslass's only attack should be used on relevant targets, such as Ice-weak Pokemon and faster Taunt users like Aerodactyl. Once Focus Sash is consumed, Froslass can be saved for fodder later on, as its main role is to set up Spikes and prevent entry hazards from going up. It can be difficult to decide whether to use Taunt or simply set up Spikes against slower Stealth Rock users like Bronzong, as they can either set up Stealth Rock or simply attack and bring Froslass to its Focus Sash while Froslass wastes its turn with Taunt. Taunt is usually the safer play if entry hazards are detrimental to your team, but if not, then setting up as many layers of Spikes as possible is a perfectly reasonable play. Additionally, using Taunt against foes like Bronzong forces them to attack or switch out, meaning that Destiny Bond is a guaranteed KO unless they switch out. Thunder Wave can sometimes be more useful than a layer of Spikes if Froslass manages to hit a fast threat on the opponent's team. Similarly, Will-O-Wisp can be useful to cripple a physical attacker that leads against Froslass.

Team Options
========

Because Froslass is usually a dedicated suicide lead, it doesn't require any specific teammates; rather, it supports its team by laying Spikes and potentially crippling the foe with status or taking something out with Destiny Bond. Late-game cleaners like Moxie Choice Scarf Heracross appreciate Spikes damage racking up on its foes, as it gains more KOs when the opposing team has been whittled down repeatedly. Powerful attackers that force switches often such as Pangoro, Honchkrow, Kommo-o, Swellow, and Shaymin all appreciate Spikes and crippled opposing sweepers, as they can then break through the opponent's team more easily. Additional Ghost-types that can help spinblock such as Dhelmise and Doublade can aid in keeping the layers of Spikes that Froslass puts up on the field. Stealth Rock users such as Nidoqueen, Aerodactyl, and Diancie are all useful teammates to stack entry hazards.

[STRATEGY COMMENTS]
Other Options
=============

Froslass has access to a few coverage moves, including Thunderbolt, which hits Mantine, Shadow Ball, which hits Espeon, and Hidden Power Fire to smack Escavalier. Unfortunately, Froslass's pitiful base 80 Special Attack leaves it unable to do much damage without a boosting item. Pain Split can be used to restore some of Froslass's HP, but it is rather situational and inferior to any of its listed options. Toxic can be used to cripple bulky switch-ins, but most opponents will opt for a lead that can either KO Froslass outright or prevent it from setting up Spikes. Avalanche can be used in place of Icy Wind to guarantee the Destiny Bond KO on slower attackers that don't switch out, but it is a rather gimmicky option and is usually inferior to the utility of Icy Wind.

Checks and Counters
===================

**Magic Bounce**: Espeon is fairly annoying for Froslass, as it prevents Froslass from using non-attacking moves, including Spikes and Taunt. It is usually KOed by the combination of Icy Wind and Shadow Ball, but using Shadow Ball also gives up a secondary status move and is mostly a subpar option anyway. Xatu is a less common sight and takes a lot of damage from Icy Wind and Ice Beam, but it can still reflect Spikes onto Froslass's side of the field.

**Gigalith**: Gigalith can KO Froslass in one turn with either multiple hits of Rock Blast or Stone Edge plus residual sandstorm damage. However, it does have to watch out for Destiny Bond and Will-O-Wisp.

**Faster Attackers**: Faster attackers such as Jolteon, Salazzle, Sneasel, Swellow, Aerodactyl, and various Choice Scarf users can limit the amount of layers of Spikes Froslass can put up. Salazzle and Aerodactyl receive special mention for their access to Taunt. Swellow and Aerodactyl must be cautious of being 2HKOed by Icy Wind, however.

**Priority**: Doublade can 2HKO Froslass with Shadow Sneak and limit its layers of Spikes to one, but it must watch out for Will-O-Wisp and the rare Shadow Ball. Sucker Punch from Zoroark and Honchkrow, Aqua Jet from Bruxish, and Triage Draining Kiss from Comfey can all get rid of Froslass before it has the chance to do much. However, Froslass can play mind games by setting up Spikes or using a status move to avoid Sucker Punch.

**Rapid Spin and Defog**: Froslass's main role is to set up layers of Spikes. While spinners cannot spin away Spikes when Froslass is on the field, they can easily spin once Froslass is eliminated unless its team has a secondary spinblocker. Although Taunt prevents the use of Defog, Defoggers can otherwise get rid of Froslass's Spikes as well, and some, like Mantine, can take on Froslass lacking Toxic with ease.
 
Last edited:

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Arikado Arifeen reminder to check for these kinds of things

overview. Remember just saying access to moves isn't helpful. I know the implication is clear to you guys who play RU, but it might not be to others. (ie is it a reliable Spiker because it has good support moves and typing to beat removers)
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
- I believe Salazzle deserves a pretty important mention on the faster attackers section of counters and checks. Can carry taunt and basically nullify froslass role unlike the other attackers (I guess there is also lead aero but thats not the norm so yeah).

Good shit QC 3/3
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Hi, doing an amcheck, would like to have a gp member look over this before implementing (unless you want to lol because you're GP)
(standard colours)
[OVERVIEW]

Froslass is one of RU's premier Spikers due to its high Speed and access to many support moves like Taunt, Will-O-Wisp, Destiny Bond, and Thunder Wave. Its typing allows it to beat most entry hazard removers such as Gligar and Dhelmise one-on-one. It has a situationally good ability in Cursed Body, (AC) which can remove the use of the foe's move for several turns. Froslass also has a decent offensive movepool, (AC) but this is eclipsed by its poor offensive stats. It is fairly one-dimensional with the exception of slight variations of its moveset outside of Spikes and Taunt, especially as it usually functions as a dedicated lead on offensively oriented teams. Unfortunately, Froslass has a bit of four-moveslot syndrome due to the numerous status moves it has access to and two of the necessary moveslots being taken by Spikes and Taunt. It is very frail and has multiple common weaknesses to Fire, Rock, Ghost, Dark, and Steel. Additionally, its subpar bulk means that it cannot take too much of a beating unless it has crippled the foe with Will-O-Wisp.
[add line break]
[SET]
name: Spikes
move 1: Spikes
move 2: Taunt
move 3: Icy Wind / Ice Beam
move 4: Will-O-Wisp / Destiny Bond / Thunder Wave
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes are is (singular, like leftovers) mandatory on Froslass, as its main role as a lead is to set up layers in order to wear down the opponent foes for its teammates. Taunt prevents the enemy's usage of entry hazards and status moves. Icy Wind 2HKOes most Aerodactyl leads due to the speed drop, (it 2HKOes regardless of the speed drop, maybe mention how it only allows aero dactyl to get off one move) and is generally useful for its utility, whereas Ice Beam is a more powerful alternative. Will-O-Wisp cripples physical attackers, Destiny Bond takes down the opposing Pokemon and is easy to set up with Taunt unless Froslass is slower, and Thunder Wave cripples any fast offensive foes.

Set Details
========

Focus Sash is mandatory to at least get one layer of Spikes up unless Froslass is Taunted. Cursed Body is the preferred ability because it is more useful than Snow Cloak due to how uncommon hail is. A Timid nature and maximum Special Attack and Speed investment allows Froslass to outspeed a large portion of the unboosted metagame thanks to its base 110 Speed. An alternative EV spread of 252 HP / 4 SpD / 252 Spe is viable for more survivability along with Will-O-Wisp and possibly more layers of Spikes, but Froslass needs the Special Attack investment in order to land KOs, and its bulk is so mediocre that investing in it is usually pointless anyway.

Usage Tips
========

Froslass should usually be played as a dedicated lead and try to get as many layers as possible while potentially crippling the foe with status or taking out at least one foe with Destiny Bond. Taunt should be used to prevent entry hazards from going up as well as preventing status moves from being used. Froslass's only offensive move attack should be used on relevant targets, such as Ice-weak Pokemon and faster Taunt users like Aerodactyl. Once Focus Sash is consumed, Froslass can be saved for death fodder later on, as its main role is to set up Spikes and prevent entry hazards from going up. It can be difficult to decide whether or not to Taunt or simply set up Spikes against slower Stealth Rock users like Bronzong, as they can either set up Stealth Rock or simply attack and bring Froslass to its Focus Sash while wasting a turn when Froslass uses Taunt. Taunt is usually the safer play if entry hazards are detrimental to your team, but if not, then setting up as many layers as possible is a perfectly reasonable play. Additionally, Taunting using Taunt against foes like Bronzong forces them to attack or switch out, meaning that Destiny Bond is a guaranteed KO unless they switch out. Thunder Wave can sometimes be more useful than a layer of Spikes if Froslass manages to hit a fast threat on the opponent's team. Similarly, Will-O-Wisp can also be useful if it cripples a physical attacker that leads against Froslass.

Team Options
========

Because Froslass is usually a dedicated suicide lead, it doesn't require any specific teammates, (RC);(SC) rather, it supports its team by laying Spikes and potentially crippling the foe with status or taking something out with Destiny Bond. Late-game cleaners like Moxie Choice Scarf Heracross appreciate Spikes damage racking up on its foes, as it gains more KOes KOs when the opponent opposing team has been whittled down repeatedly. Powerful attackers that force switches often such as Pangoro, Honchkrow, Kommo-o, Swellow, and Shaymin all appreciate Spikes and / or crippled opposing sweepers, as they can break through the opponent's team more easily. Additional Ghost-types that can help spinblock such as Dhelmise and Doublade can aid in keeping the layers of Spikes that Froslass puts up on the field. Stealth Rock users such as Nidoqueen, Aerodactyl, and Diancie are all useful teammates to stack entry hazards.

[STRATEGY COMMENTS]
Other Options
=============

Froslass has access to a few coverage moves including Thunderbolt, (AC) which hits Mantine, Shadow Ball, (AC) which hits Espeon, and Hidden Power Fire to smack Escavalier. Unfortunately, Froslass's pitiful base 80 Special Attack leaves it unable to do much damage without a boosting item. Pain Split can be used to restore some of Froslass's HP, but it is rather situational and inferior to any of its listed options. Toxic can be used to cripple bulky switch-ins, but most opponents will opt for a lead that can either KO Froslass outright or prevent it from setting up Spikes. Avalanche can be used in place of Icy Wind to guarantee the Destiny Bond KO on slower attackers that don't switch out, but it is a rather gimmicky option and is usually inferior to the utility of Icy Wind.

Checks and Counters
===================

**Magic Bounce**: Espeon is fairly annoying for Froslass, as it prevents Froslass from using anything except Destiny Bond. It is usually KOed by the combination of Icy Wind into and Shadow Ball, but using Shadow Ball also gives up a secondary status move and is mostly a subpar option anyway. (Are there any other magic bouncers? Maybe just make it Espeon and not magic bounce because that's all you talk about)

**Gigalith**: Gigalith can OHKO Froslass in one turn with either multiple hits of Rock Blast or Stone Edge and residual sandstorm damage. However, it does have to watch out for Destiny Bond and Will-O-Wisp.

**Faster Attackers**: Faster attackers such as Jolteon, Salazzle, Sneasel, Swellow, Aerodactyl, and various Choice Scarf users can limit the amount of layers of Spikes Froslass can put up. Salazzle and Aerodactyl receive special mention for their ability to Taunt Froslass. Swellow and Aerodactyl must be cautious of being 2HKOed by Icy Wind, however.

**Priority**: Doublade can 2HKO Froslass with Shadow Sneak and limit its layers of Spikes to one, but it must watch out for Will-O-Wisp and the rare Shadow Ball. Sucker Punch from Zoroark and Honchkrow as well as Aqua Jet from Bruxish and Triage-boosted Draining Kiss from Comfey can all get rid of Froslass before it has the chance to do much. However, Froslass can play mind games by setting up Spikes or using a status move to avoid Sucker Punch.

**Rapid Spin and Defog**: Froslass's main role is to set up layers of Spikes. While spinners cannot spin away Spikes while Froslass is on the field, they can easily spin once Froslass is eliminated unless the team has a secondary spinblocker. Although Taunt prevents the use of Defog, defoggers Defoggers can otherwise get rid of Froslass's Spikes as well, and some, like Mantine, can take on Froslass lacking Toxic with ease.
 
I can't stamp my own analysis but I'll implement the changes, they look good. On the line about Aerodactyl being 2HKOed due to the Speed drop, I meant that Froslass can 2HKO Aero because of the Speed drop, as it will have the opportunity to attack Aerodactyl first on the second turn. The sentence was worded a little unclearly, so I'll reword it anyway. The only other Magic Bounce user is Xatu, which gets mauled by Icy Wind, so I didn't bother mentioning it, though I will give it a small mention just for clarity. Thanks!
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Froslass is one of RU's premier Spikers due to its high Speed and access to many support moves like Taunt, Will-O-Wisp, Destiny Bond, and Thunder Wave. Its typing allows it to beat most entry hazard removers such as Gligar and Dhelmise one-on-one. It has a situationally good ability in Cursed Body, which can remove the use of the foe's move for several turns. Froslass also has a decent offensive movepool, but this is eclipsed by its poor offensive stats. It is fairly one-dimensional with the exception of slight variations of its moveset outside of Spikes and Taunt, especially as it usually functions as a dedicated lead on offensively oriented teams. Unfortunately, Froslass has a bit of four-moveslot syndrome due to the numerous status moves it has access to and two of the necessary moveslots being taken by Spikes and Taunt. It is very frail and has multiple common weaknesses to common types in Fire, Rock, Ghost, Dark, and Steel ("common weaknesses" sounds like those weaknesses are common among the tier. I assume you were stressing those types being common). Additionally, its subpar bulk means that it cannot take too much of a beating unless it has crippled the foe with Will-O-Wisp.

[SET]
name: Spikes
move 1: Spikes
move 2: Taunt
move 3: Icy Wind / Ice Beam
move 4: Will-O-Wisp / Destiny Bond / Thunder Wave
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is mandatory on Froslass, as its main role as a lead is to set up layers of Spikes in order to wear down foes for its teammates. Taunt prevents the enemy's usage of entry hazards and status moves. Icy Wind 2HKOes most Aerodactyl leads,(AC) as Froslass will be able to move first on the second turn due to the Speed drop, and it is generally useful for its utility, whereas Ice Beam is a more powerful alternative. Will-O-Wisp cripples physical attackers, Destiny Bond takes down the opposing Pokemon and is easy to set up with Taunt unless Froslass is slower, and Thunder Wave cripples any fast,(AC) offensive foes.

Set Details
========

Focus Sash is mandatory to at least get one layer of Spikes up unless Froslass is Taunted. Cursed Body is the preferred ability because it is more useful than Snow Cloak due to how uncommon hail is. A Timid nature and maximum Special Attack and Speed investment allows allow Froslass to outspeed a large portion of the unboosted metagame thanks to its base 110 Speed. An alternative EV spread of 252 HP / 4 SpD / 252 Spe along with Will-O-Wisp is viable for more survivability along with Will-O-Wisp (clarity) and possibly more layers of Spikes, but Froslass needs the Special Attack investment in order to land KOs, and its bulk is so mediocre that investing in it is usually pointless anyway.

Usage Tips
========

Froslass should usually be played as a dedicated lead and try to get as many layers of Spikes as possible while potentially crippling the foe with status or taking out at least one foe with Destiny Bond. Taunt should be used to prevent entry hazards from going up as well as preventing status moves from being used. Froslass's only attack should be used on relevant targets, such as Ice-weak Pokemon and faster Taunt users like Aerodactyl. Once Focus Sash is consumed, Froslass can be saved for death fodder later on, as its main role is to set up Spikes and prevent entry hazards from going up. It can be difficult to decide whether or not to Taunt or simply set up Spikes against slower Stealth Rock users like Bronzong, as they can either set up Stealth Rock or simply attack and bring Froslass to its Focus Sash while wasting a turn when Froslass uses Taunt. Taunt is usually the safer play if entry hazards are detrimental to your team, but if not, then setting up as many layers of Spikes as possible is a perfectly reasonable play. Additionally, using Taunt against foes like Bronzong forces them to attack or switch out, meaning that Destiny Bond is a guaranteed KO unless they switch out. Thunder Wave can sometimes be more useful than a layer of Spikes if Froslass manages to hit a fast threat on the opponent's team. Similarly, Will-O-Wisp can also be useful if it cripples to cripple (sounds better) a physical attacker that leads against Froslass.

Team Options
========

Because Froslass is usually a dedicated suicide lead, it doesn't require any specific teammates; rather, it supports its team by laying Spikes and potentially crippling the foe with status or taking something out with Destiny Bond. Late-game cleaners like Moxie Choice Scarf Heracross appreciate Spikes damage racking up on its foes, as it gains more KOs when the opposing teamt team has been whittled down repeatedly. Powerful attackers that force switches often such as Pangoro, Honchkrow, Kommo-o, Swellow, and Shaymin all appreciate Spikes and crippled opposing sweepers, as they can break through the opponent's team more easily. Additional Ghost-types that can help spinblock such as Dhelmise and Doublade can aid in keeping the layers of Spikes that Froslass puts up on the field. Stealth Rock users such as Nidoqueen, Aerodactyl, and Diancie are all useful teammates to stack entry hazards.

[STRATEGY COMMENTS]
Other Options
=============

Froslass has access to a few coverage moves including Thunderbolt, which hits Mantine, Shadow Ball, which hits Espeon, and Hidden Power Fire to smack Escavalier. Unfortunately, Froslass's pitiful base 80 Special Attack leaves it unable to do much damage without a boosting item. Pain Split can be used to restore some of Froslass's HP, but it is rather situational and inferior to any of its listed options. Toxic can be used to cripple bulky switch-ins, but most opponents will opt for a lead that can either KO Froslass outright or prevent it from setting up Spikes. Avalanche can be used in place of Icy Wind to guarantee the Destiny Bond KO on slower attackers that don't switch out, but it is a rather gimmicky option and is usually inferior to the utility of Icy Wind.

Checks and Counters
===================

**Magic Bounce**: Espeon is fairly annoying for Froslass, as it prevents Froslass from using anything except Destiny Bond Spikes and Taunt. (I mean, it can also use Icy Wind) It is usually KOed by the combination of Icy Wind and Shadow Ball, but using Shadow Ball also gives up a secondary status move and is mostly a subpar option anyway. Xatu is a less common sight and takes a lot of damage from Icy Wind or Ice Beam, but it can still reflect Spikes onto Froslass's side of the field.

**Gigalith**: Gigalith can OHKO Froslass in one turn with either multiple hits of Rock Blast or Stone Edge and plus (this can be interpreted in two different ways; improves clarity) residual sandstorm damage. However, it does have to watch out for Destiny Bond and Will-O-Wisp.

**Faster Attackers**: Faster attackers such as Jolteon, Salazzle, Sneasel, Swellow, Aerodactyl, and various Choice Scarf users can limit the amount of layers of Spikes Froslass can put up. Salazzle and Aerodactyl receive special mention for their ability to Taunt Froslass. Swellow and Aerodactyl must be cautious of being 2HKOed by Icy Wind, however.

**Priority**: Doublade can 2HKO Froslass with Shadow Sneak and limit its layers of Spikes to one, but it must watch out for Will-O-Wisp and the rare Shadow Ball. Sucker Punch from Zoroark and Honchkrow as well as Aqua Jet from Bruxish and Triage Draining Kiss from Comfey can all get rid of Froslass before it has the chance to do much. However, Froslass can play mind games by setting up Spikes or using a status move to avoid Sucker Punch.

**Rapid Spin and Defog**: Froslass's main role is to set up layers of Spikes. While spinners cannot spin away Spikes while when (two "whiles" sounds awkward) Froslass is on the field, they can easily spin once Froslass is eliminated unless the its team has a secondary spinblocker. Although Taunt prevents the use of Defog, Defoggers can otherwise get rid of Froslass's Spikes as well, and some, like Mantine, can take on Froslass lacking Toxic with ease.
GP 1/2
 

GP 2/2
remove add

[OVERVIEW]

Froslass is one of RU's premier Spikers due to its high Speed and access to many support moves, (comma) which include like Taunt, Will-O-Wisp, Destiny Bond, and Thunder Wave. Its typing allows it to beat most entry hazard removers such as Gligar and Dhelmise one-on-one. It has a situationally good ability in Cursed Body, which can remove the use of the disable a foe's move for several turns. Froslass also has a decent offensive movepool, but this is eclipsed undermined by its poor offensive stats. It is fairly one-dimensional with the exception of slight variations of its moveset outside of Spikes and Taunt, especially as it usually functions as a dedicated lead on offensively oriented teams. Unfortunately, Froslass has a bit of four-moveslot syndrome due to the numerous status moves it has access to and two of the necessary moveslots being taken by Spikes and Taunt. It is very frail and has multiple weaknesses to common types in Fire, Rock, Ghost, Dark, and Steel. Additionally, its subpar bulk means that it cannot take too much of a beating unless it has crippled the foe with Will-O-Wisp.

[SET]
name: Spikes
move 1: Spikes
move 2: Taunt
move 3: Icy Wind / Ice Beam
move 4: Will-O-Wisp / Destiny Bond / Thunder Wave
item: Focus Sash
ability: Cursed Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Spikes is mandatory on Froslass, as its main role as a lead is to set up layers of Spikes in order to wear down foes for its teammates. Taunt prevents the enemy's opposing lead's usage of entry hazards and status moves. Icy Wind 2HKOes most Aerodactyl leads, as Froslass will be able to move first on the second turn due to the Speed drop, and it is generally useful for its utility, whereas Ice Beam is a more powerful alternative. Will-O-Wisp cripples physical attackers, Destiny Bond takes down the opposing Pokemon and is easy to set up with Taunt unless Froslass is slower, and Thunder Wave cripples any fast, offensive foes.

Set Details
========

Focus Sash is mandatory to at least get one layer of Spikes up unless Froslass is Taunted hit by Taunt. Cursed Body is the preferred ability because it is more useful than Snow Cloak due to how uncommon hail is. A Timid nature and maximum Special Attack and Speed investment allow Froslass to outspeed a large portion of the unboosted metagame thanks to its base 110 Speed. An alternative EV spread of 252 HP / 4 SpD / 252 Spe along with Will-O-Wisp is viable for more survivability and possibly more layers of Spikes, but Froslass needs the Special Attack investment in order to land KOs, and its bulk is so mediocre that investing in it is usually pointless anyway.

Usage Tips
========

Froslass should usually be played as a dedicated lead and try to get set up as many layers of Spikes as possible while potentially crippling the foe with status or taking out at least one foe with Destiny Bond. Taunt should be used to prevent entry hazards from going up as well as preventing and status moves from being used. Froslass's only attack should be used on relevant targets, such as Ice-weak Pokemon and faster Taunt users like Aerodactyl. Once Focus Sash is consumed, Froslass can be saved for death KO fodder later on, as its main role is to set up Spikes and prevent entry hazards from going up. It can be difficult to decide whether or not to use Taunt or simply set up Spikes against slower Stealth Rock users like Bronzong, as they can either set up Stealth Rock or simply attack and bring Froslass to its Focus Sash while wasting a turn when Froslass wastes its turn with uses Taunt. Taunt is usually the safer play if entry hazards are detrimental to your team, but if not, then setting up as many layers of Spikes as possible is a perfectly reasonable play. Additionally, using Taunt against foes like Bronzong forces them to attack or switch out, meaning that Destiny Bond is a guaranteed KO unless they switch out. Thunder Wave can sometimes be more useful than a layer of Spikes if Froslass manages to hit a fast threat on the opponent's team. Similarly, Will-O-Wisp can also be useful to cripple a physical attacker that leads against Froslass.

Team Options
========

Because Froslass is usually a dedicated suicide lead, it doesn't require any specific teammates; rather, it supports its team by laying Spikes and potentially crippling the foe with status or taking something out with Destiny Bond. Late-game cleaners like Moxie Choice Scarf Heracross appreciate Spikes damage racking up on its foes, as it gains more KOs when the opposing team has been whittled down repeatedly. Powerful attackers that force switches often such as Pangoro, Honchkrow, Kommo-o, Swellow, and Shaymin all appreciate Spikes and crippled opposing sweepers, as they can then break through the opponent's team more easily. Additional Ghost-types that can help spinblock such as Dhelmise and Doublade can aid in keeping the layers of Spikes that Froslass puts up on the field. Stealth Rock users such as Nidoqueen, Aerodactyl, and Diancie are all useful teammates to stack entry hazards.

[STRATEGY COMMENTS]
Other Options
=============

Froslass has access to a few coverage moves, (comma) including Thunderbolt, which hits Mantine, Shadow Ball, which hits Espeon, and Hidden Power Fire to smack Escavalier. Unfortunately, Froslass's pitiful base 80 Special Attack leaves it unable to do much damage without a boosting item. Pain Split can be used to restore some of Froslass's HP, but it is rather situational and inferior to any of its listed options. Toxic can be used to cripple bulky switch-ins, but most opponents will opt for a lead that can either KO Froslass outright or prevent it from setting up Spikes. Avalanche can be used in place of Icy Wind to guarantee the Destiny Bond KO on slower attackers that don't switch out, but it is a rather gimmicky option and is usually inferior to the utility of Icy Wind.

Checks and Counters
===================

**Magic Bounce**: Espeon is fairly annoying for Froslass, as it prevents Froslass from using non-attacking moves, including Spikes and Taunt. It is usually KOed by the combination of Icy Wind and Shadow Ball, but using Shadow Ball also gives up a secondary status move and is mostly a subpar option anyway. Xatu is a less common sight and takes a lot of damage from Icy Wind or and Ice Beam, but it can still reflect Spikes onto Froslass's side of the field.

**Gigalith**: Gigalith can OHKO Froslass in one turn with either multiple hits of Rock Blast or Stone Edge plus residual sandstorm damage. However, it does have to watch out for Destiny Bond and Will-O-Wisp.

**Faster Attackers**: Faster attackers such as Jolteon, Salazzle, Sneasel, Swellow, Aerodactyl, and various Choice Scarf users can limit the amount of layers of Spikes Froslass can put up. Salazzle and Aerodactyl receive special mention for their ability access to Taunt Froslass. Swellow and Aerodactyl must be cautious of being 2HKOed by Icy Wind, however.

**Priority**: Doublade can 2HKO Froslass with Shadow Sneak and limit its layers of Spikes to one, but it must watch out for Will-O-Wisp and the rare Shadow Ball. Sucker Punch from Zoroark and Honchkrow, (comma) as well as Aqua Jet from Bruxish, (comma) and Triage Draining Kiss from Comfey can all get rid of Froslass before it has the chance to do much. However, Froslass can play mind games by setting up Spikes or using a status move to avoid Sucker Punch.

**Rapid Spin and Defog**: Froslass's main role is to set up layers of Spikes. While spinners cannot spin away Spikes when Froslass is on the field, they can easily spin once Froslass is eliminated unless its team has a secondary spinblocker. Although Taunt prevents the use of Defog, Defoggers can otherwise get rid of Froslass's Spikes as well, and some, like Mantine, can take on Froslass lacking Toxic with ease.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top