Hello and welcome to my first RMT! I'm fairly new to teambuilding, but I've tested this team for a while and I've found it's a pretty fun team to use. I'm open to all feedback and changes.
This team is built around using Bisharp, Zard-X, and Mimikyu under webs. These pokemon are listed in the order I chose them in. This, along with my descriptions, will hopefully provide a good idea on how I built this team.
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Sticky Web
- Stealth Rock
- Spore
- Taunt
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Mimikyu provides a great dual STAB in fairy and ghost, providing my team with a great setup sweeper and revenge killer. Adamant nature is a luxury I decided it can afford, with webs both and priority on its side. As the RMT goes on, you'l notice my team has 3 SD mons, but I find they all work quite well under webs.
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Bisharp fell in usage due to dugtrio, which often limited it to focus sash as its item. Now that arena trap is banned, I decided I would try out Bisharp on my team. Bisharp provides great dual stab, very powerful priority with stab sucker punch and dread plate, and can break a lot of walls such as defensive celesteela. This is another pokemon that thrives under webs, but I'm less sure about adamant Bisharp here. Dread plate over life orb is for better sustainability and less weakness to being stalled out.
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech
- Superpower
- Zen Headbutt
This was originally a choice banded bulu, but after noticing my weakness to stall in playing, I changed to an SD variant. Although bulu provides my team with dual fairies, it's another great sweeper with more sustainability and pivoting than Bisharp or Mimikyu. Bulu's grassy terrain also provides Bisharp help with surviving earthquakes, and the occasional earth power. Bulu also provides a good answer to zygarde, which my team is otherwise weak to. Fightinium Z is a good item for breaking Ferro and tran, and provides my team with a very powerful Z crystal. Zen headbutt helps against stall ( and toxapex in general).
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
Up next, we have the fastest and strongest hitting pokemon on my team, who else but toxapex? All jokes aside, toxapex provides a great wall/pivot, supported greatly by grassy terrain. Toxapex helps with my fire-water-grass core, can dish out scald burns, haze on threats, and counter many of my weaknesses (such as greninjas and mega lopunnys).
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
To round out my team and create both my fire-water-grass and steel-dragon-fairy cores is Zard X. This pokemons decent-ish 100 speed becomes almost godlike at +1 under weba, with many scarfers that out-speed it being out-sped after having their scarf nullified. Dragon claw>outrage because the extra power is often not worth in if faries can switch in and do what they want. Roost<EQ is because of Bulu, no need to nerf my own attacks. Having zard without hazard control is still iffy, but many times your opponent has their rocker asleep after smeargle, or will be eager to defog.
This team has weaknesses in Zard Y, scarf landorus, and can still struggle with variants of stall. I'm open to all changes and criticism. Thank you for your time :)
This team is built around using Bisharp, Zard-X, and Mimikyu under webs. These pokemon are listed in the order I chose them in. This, along with my descriptions, will hopefully provide a good idea on how I built this team.
The Sets
Smeargle @ Focus Sash Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Sticky Web
- Stealth Rock
- Spore
- Taunt
The basis of most good ou webs teams, smeargle is played as a suicide lead, sporing, setting up webs, rocks, and dying. While webs isn't the most versitle team setup, it provides an amazing opportunity for less speedy pokemon to sweep teams and revenge kill easier. Taunt is for stopping slower defoggers like pelipper , the rest of my set speaks for itself.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Mimikyu provides a great dual STAB in fairy and ghost, providing my team with a great setup sweeper and revenge killer. Adamant nature is a luxury I decided it can afford, with webs both and priority on its side. As the RMT goes on, you'l notice my team has 3 SD mons, but I find they all work quite well under webs.
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Bisharp fell in usage due to dugtrio, which often limited it to focus sash as its item. Now that arena trap is banned, I decided I would try out Bisharp on my team. Bisharp provides great dual stab, very powerful priority with stab sucker punch and dread plate, and can break a lot of walls such as defensive celesteela. This is another pokemon that thrives under webs, but I'm less sure about adamant Bisharp here. Dread plate over life orb is for better sustainability and less weakness to being stalled out.
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech
- Superpower
- Zen Headbutt
This was originally a choice banded bulu, but after noticing my weakness to stall in playing, I changed to an SD variant. Although bulu provides my team with dual fairies, it's another great sweeper with more sustainability and pivoting than Bisharp or Mimikyu. Bulu's grassy terrain also provides Bisharp help with surviving earthquakes, and the occasional earth power. Bulu also provides a good answer to zygarde, which my team is otherwise weak to. Fightinium Z is a good item for breaking Ferro and tran, and provides my team with a very powerful Z crystal. Zen headbutt helps against stall ( and toxapex in general).
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
Up next, we have the fastest and strongest hitting pokemon on my team, who else but toxapex? All jokes aside, toxapex provides a great wall/pivot, supported greatly by grassy terrain. Toxapex helps with my fire-water-grass core, can dish out scald burns, haze on threats, and counter many of my weaknesses (such as greninjas and mega lopunnys).
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
To round out my team and create both my fire-water-grass and steel-dragon-fairy cores is Zard X. This pokemons decent-ish 100 speed becomes almost godlike at +1 under weba, with many scarfers that out-speed it being out-sped after having their scarf nullified. Dragon claw>outrage because the extra power is often not worth in if faries can switch in and do what they want. Roost<EQ is because of Bulu, no need to nerf my own attacks. Having zard without hazard control is still iffy, but many times your opponent has their rocker asleep after smeargle, or will be eager to defog.
This team has weaknesses in Zard Y, scarf landorus, and can still struggle with variants of stall. I'm open to all changes and criticism. Thank you for your time :)