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  1. Legality of FRLG moves with DP abilities

    In some of the analyses it was mentioned that things like Softboiled Magic Guard Clefable and such may or may not be legal. If was just wondering if anyone has been able to confirm whether its possible for a pokemon from Pal Park to change its ability to a new DP ability after being imported...
  2. Tips for team synergy

    I've seen it stressed that in DP team synergy is more important than ever. Back in ADV I had a team that had relatively balanced weaknesses. For my fighting weak I had 3 pokes I could switch into that resisted/were immune. Overall it was IMO fairly well balanced, but it took a long time to get...
  3. A thread about block

    The idea is that using Block in some instance you would be able to buy extra turns against things that can't do much to you, which could be very useful. For instance Froslass can stay in on Blissey pretty safely and get 3 layers of spikes down. In addition to that if you can trap the right...
  4. Attack type combination

    Basically I wanted to put together a list of the best combinations of attack types in terms of type coverage in order to help pick movesets for Pokemon with deep movepools. Obviously things like Boltbeam, Normal+Water, Normal+Fight, Dragon+Ground are considered for most purposes neutral against...
  5. Metagame differences in an 1-149 enviroment.

    The deal is that while the game is DP, only Pokemon 1-149 are allowed to be used. The first thing that comes to mind is that due to the absence of Blissey (is Chansey viable?) and the general pool of RBY Pokemon that special Pokes become much more viable. Also a lot of metagame threats are just...
  6. Some interesting Heracross numbers

    I cooked these up out of personal interest, and well I thought they might be worth posting. I run Life Orb Heracross, the ability to hit most things at SE or at least neutral coupled with a bit of burn/toxic absorbing results in a physical force that will usually bring even the toughest of...
  7. Ice Fang and Avalanche

    Ice Fang's 95% accuracy has caused me far more frustration that its worth IMO. Between missing twice in a row on Salamence letting it sweep me and getting Gyarados killed over and over through my horrible luck I looked for an alternative in the absence of a good second STAB move. You sacrifice...
  8. Item for a Heracross

    I'm running a pretty standard Heracross on my team, I've been doing that since late GSC so I wasn't exactly late to the party. That said in Advance I just used it to absorb the ever-prevalent Toxic (which I barely see in DP, is it because of the stronger special pokes?) and then sweep. I never...
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