Search results

  1. VGC 2013

    Ok, so I have my regional in October (as a lot of us do) so i am scurrying like a Pachirisu to get a really good team together. I tested out a few things, and got comfortable with this team. But, i can only get about a 75% win with it, so i was hoping for the advice of my Serebii fellow players...
  2. Spirits Legend (Doubles Team)

    Chandelure (M) @ Focus Sash Trait: Flash Fire EVs: 252 HP / 252 SAtk / 4 SDef Quiet Nature (+SAtk, -Spd) - Heat Wave - Shadow Ball - Trick Room - Protect My main pokemon, used to set up trick room first, then sweep until dead. because of low but average speed, can function out of trick...
  3. VGC 2012: Take 2

    So...I was told that my other team i made was awful and deserved scrapping. so that's what i did. It is now dead. But I attempted to make this new team, and i think it works significantly better than my old one. I can win about 75% - 80% of the time...so the odds are generally in my favor...
  4. VGC 2012 Prototype

    Alright, so i tried to build a team for the VGC that was able to balance special, physical, tanks, and a support. Please comment with improvements/answers to my questions! Zoroark Modest Nature Illusion 252 SpA/252 Spd Nasty plot Dark Pulse Flamethrower Focus Blast Zoroark would serve as one of...
Top