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  1. Gyarados (T-Wave)

    The only thing I could see you'd want to use speed for would be beating 4Spe Suicune's Roar, and ideally either you'd have it Paralyzed or it would be Sleep Talking anyway. You could also run Adamant 240HP/16Atk/252Def for a couple more stat points overall, but it's not terribly different from...
  2. Snorlax (life Orb Attacker)

    A couple issues: - What does Life Orb do for Snorlax? Going LO over Leftovers is a huge, huge drop in survivability, and in order to give that up you'd have to turn some 2HKOs into OHKOs or something. Do you have some examples? - Suicune and Vaporeon are definitely not good pokemon to use to...
  3. Porygon-Z (Revamp)

    In the time I've spent trying to use PZ (quite a lot, usually ending in pain), I've been able to get a whole lot more mileage out of Agility than Nasty Plot. The speed issue just keeps compounding on itself. The pokemon sitting at 308 to beat Lucario already have your number, and since you're...
  4. Pokemon specific bans in OU

    If we're truly worried about the diversity of OU (and I've always argued that we should be), it's best to focus on the single greatest threat to diversity that Pokemon has in 4th gen - High Base Power STAB-backed Dragon-type moves. When you have 120-140BP STAB moves which are only resisted by...
  5. Starcraft: Brood War

    Really it will probably be best to do a standard format tournament with bo3 matches (and bo5 for semis/final), just because the other formats used in professional SC require more players to be around at the same time. Logistically it's probably better we don't require 4 people to all find the...
  6. Starcraft: Brood War

    I don't think anyone will complain about just having the usual rules that work in pro games and on iccup and all that. Stop/hold lurkers are fine, obs over turret is fine... allied mines is not though (and won't even work on some maps anyway), flying drone, hatchery bug, that kind of thing, all...
  7. Starcraft 2

    So I've been in the beta since the first week (lucky me), and I feel like I should share some of my thoughts thus far. As a hardened SC veteran, I'm probably a bit more jaded than most. When you've spent years playing, and following the scene of, the most balanced and skill-intensive RTS ever...
  8. Starcraft: Brood War

    If this is still going to happen, I'd be glad to join. I only hadn't responded to your PM since I've been inactive here for about a year now. I am slightly better than anyone I've played from smogon so far. Was a C player years ago, but I'm lucky if I could pass D+ nowadays. Since there are...
  9. Using simple majorities for tiering votes

    If LN's arguments were so awful, why did no one take the time to attempt to refute them? Instead of that, all we got to hear was 'Gallade is too slow, and can be revenge killed'. Great. I've ranted my share on why revenge killing is not an argument in and of itself, but the real problem is...
  10. Using simple majorities for tiering votes

    Why is this the case? I've seen absolutely no backing for this argument whatsoever. To use a recent example, UU with Froslass, Raikou, and Gallade around was a far worse metagame than it is now without them - both in balance and enjoyability. Where exactly is the harm? It becomes even worse...
  11. Future Pokemon Suspects.

    By their very nature, tankish slow pokemon usually need to do two things, both of which Wynaut can exploit: - Use their set-up move of choice (usually SR) - Recover off damage so they can continue to do their job Is an injured Hippowdon, facing a pokemon which can do 30-40% to it, not going...
  12. Using simple majorities for tiering votes

    I'd first like to say that I wholeheartedly disagree with the idea that any bias should be placed on moving pokemon up or down in tiering. Pokemon is wildly different from most competitive games, and mostly so in the fact that it is actually very uncompetitive at base level. It's certainly...
  13. Froslass Voting

    Still, it means you must run a lead which can handle Froslass. If you don't, it's going to be even more effective than you say. If you have to make even one switch, there's another layer of Spikes. Now it likely gets 2 layers and a kill, or 3 layers. And, you know, not every Froslass was a...
  14. Raikou Voting

    This is also how I voted. Originally I was convinced Crobat was BL material, but after this month my opinion on that changed quite a bit. On the other hand, I felt my thoughts on the others were more confirmed than anything.
  15. The Anti-Hax Formula: Curtain Call

    My timing was a bit off on this. I wanted to do such, but I didn't want to force it too early. Then I got caught up with some work I was doing, and the next thing I knew Doug had started the next stage. I was originally going to post some extremely long bit about how I felt the formula should...
  16. Final UU Voters

    Confirming as lightscreen. Hi there.
  17. The Anti-Hax Formula: Curtain Call

    ..and here we have Doug solidifying his command of next year's Smogon Awards too! This was great fun, and I was glad to be a part of it. I didn't post as much as I'd have liked to, but I did my best to argue it on IRC and shoddy as often as possible. All credit goes to the mastermind himself...
  18. np: UU - Six Deadly Suspects

    I'm really glad to see the required deviation being changed. I've been sitting at around 1850/50 for quite a while now, and a regular amount of playing was not dropping the deviation at all. Even some mass battling with a faster-paced team today wasn't really changing it much (though I did...
  19. Emergency Solutions for Platinum Weather Glitch

    This isn't true at all. It's not about 'adding the glitch', it's about having not accurately simulated Platinum in the first place. Look at it this way: D/P is version 4.0, and Platinum is version 4.1. We are currently playing an 'incorrect' version of 4.1. If we know about this glitch, and...
  20. Emergency Solutions for Platinum Weather Glitch

    Given the arguments, I only see three realistic solutions here. The first is to implement the glitch and try to work around it somehow. I dislike all of the ideas involved with this, because they either take away significant aspects of the game (which were not broken before), or they include...
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