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  1. Mix-and-Mega — Now with Primals!

    ...Doesn't Aggronite technically change your secondary typing to Steel, given that it makes the Steel/Rock Aggron a pure Steel-type? Here's an example set to take advantage of this Florges @ Aggronite Ability: Flower Veil => Filter Type: Fairy => Fairy/Steel Stats: 78/65/68/112/154/75 =>...
  2. Pokemon Minus

    The bearer of this ability wins all speed ties in heavy rainfall.Well, well, well... look at what I've helped to inspire. Brawl Minus dev here, and the very same that coded the initial Sonic Boost and re-worked the "Running Bowser Grab" into the Royal Rampage we all know and love today. So...
  3. Move Equality (Now playable on Aqua Server!)

    I feel as though each Hitmon is at least worth mentioning for new toys it gets. Hitmonchan Choice Band / Assault Vest Ability: Iron Fist EV's: 4 HP / 252 Atk / 252 Spe OR 252 HP / 252 Atk / 4 SpD Jolly / Adamant / Impish Nature - Mach Punch / Bullet Punch - Drain Punch / Dynamic Punch /...
  4. Mega Mania (Playable on Aqua)

    ...Did you even read the examples? I literally said secondary typing in the post you quoted; I only cited Type Control for the method by which you change that second type. I guess what threw you off is the fact that I used a "single-type" Pokémon in one of my examples, who actually are entered...
  5. Mega Mania (Playable on Aqua)

    Hm. Not the way I would go about it, but interesting nonetheless. A few tweaks that I would like to suggest... feel free to offer feedback on any/all of them: Make the differential tied to Nature instead of Shininess. This allows for defensive artificial Megas to sacrifice a stat it won't use...
  6. Offensification (Hoopa-U BANNED)

    Hmmm... let's raise a couple questions about this OM that I haven't seen effectively answered yet. Would a status move that boosts ONE attacking stat change which stat it boosts, based on the user's higher stat? For example, would Tail Glow raise physical attack by 3 on a physical Manaphy...
  7. CAP 19 CAP 19 - Part 7 - Secondary Ability Discussion

    I really like ideas like Sap Sipper, Overcoat, Whatissleep, Infiltrator, and even Gooey and Damp. But if I might bring up a couple abilities... Lightning Rod/Motor Drive and Water Veil might be interesting. To explain: Lightning Rod and Motor Drive allow CAP19 to discourage Electric moves...
  8. Pokébilities

    This can be implemented on any Showdown server, so long as you follow the readme; even one that's been freshly downloaded from the source. I even accounted for people who would want to add it to a more customized server, to an extent.
  9. Pokébilities

    I have run this on a private server and have people that can attest that it works just fine. I understand it sounds too good to be true, but it is. If you don't believe me, go ahead and play a match of "Diversemons." (That was my name for the concept we both seem to have come up with on our...
  10. Pokébilities

    Sorry to eclipse all your hard work here, ladies and gents; but... I seem to have done what you wanted all along, by allowing Pokémon to have multiple abilities at once. Here you are. (NOTE: As it is right now, it skips unreleased abilities; a simple search for unreleasedhidden should clue you...
  11. Suggestions

    On that note, why not just make such mods able to alter the teambuilder when they are the selected metagame if said metagame is supported on the current server, similarly to the way they modify the battle itself? ...I know I've been a pill about this suggestion on the IRC... and for my stubborn...
  12. Gen-NEXT development thread

    Um... According to the changelist, Stealth Rock only deals 1/4 to Flying-types and 1/8 to everything else. Personally, I'd say to make Stealth Rock a two-layer entry hazard; layer 1 would not stack weaknesses (so say, Fire/Flying would take 1/4, and Steel/Ground would take 1/8), and layer 2...
  13. Sketchmons (NOW PLAYABLE on PS)

    Yes, you could run boosting moves... but then you lose out on possible coverage options. Would Latios prefer Tail Glow... or an attack like Aura Sphere, Secret Sword, Fire Blast, or Flamethrower? Granted, things with already great movepools will probably just run said boosting moves; but...
  14. Sketchmons (NOW PLAYABLE on PS)

    Hmmm... perhaps I could put some "defensive" sets here... starting with the ultimate wall himself. (Bolding the Sketched move for convenience's sake.) Shuckle @ Chesto Berry/Lum Berry Trait: Contrary Suggested EV's: 252 HP / 28 Def / 228 SpD Suggested Nature: Impish (EV's/Nature can be...
  15. Suggestions

    Sorry for being a bit insistent on this point, to anyone and everyone who has heard (and may continue to hear) me blather on about it, but could I at least get an estimate on when Showdown is going to be completely mod-friendly again? I realize that modded servers can and do exist on Showdown...
  16. Equal BST Metagame

    It has Bounce for Ghosts. Still gets walled by Rock and Steel, though. In any case... the fact that formes don't share base HP irks me. As a result, I've elected to alter the distributions slightly on offenders to fix this; you can see these changes here. Feel free to critique, tell me things I...
  17. Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    See if you can tell what's wrong with this picture! (Hint: I had a team of six.) Format: Balanced Hackmons Rated battle Rule: OHKO Clause Battle between Master Zweilous and Numbuh214 started! Master Zweilous sent out Shedinja! Numbuh214 sent out Nyandorus (Landorus-Therian)! Turn 1 Shedinja used...
  18. DuskMod: A major modification to the standard metagame

    An idea: could you, instead of removing freeze entirely, either replace it with flinching (to not affect things that use say, Sheer Force Ice Beam) or rework freeze so it's less random? A thought I had, regarding the latter: Base thaw chance is lowered to 3%. The reason why will become...
  19. (Almost) Any Ability OU

    So, it doesn't raise the bearer's own Attack and Special Defense by 50% in sun? That'd be kind of neat if it did.
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