Search results

  1. Rain Dance Team

    I haven't played this team yet. It's a theorymon team I'm creating from scratch. Please rate or else the Bidoof gets it. Electrode @ Damp Rock Hasty Nature, 252 Atk/80 SpAtk/176 Spd - Taunt - Thunder - Rain Dance - Explosion Electrode sets up the initial Rain that allows my team to do its...
  2. Electrode in OU: Overlooked?

    The metagame right now is dominated by speed. At least you can argue that point. There's no other place where it's most evident than in leads. Two of the most popular leads out there are Azelf and Aerodactyl. They're fast, have access to Taunt, can set up Rocks and hit hard with either regular...
  3. On chance, banning moves and the Garchomp problem

    A long time ago in a galaxy not so far away, the folks at Game Freak gave unto us a RPG where we assumed the role as trainers for animalian/anthropomorphic creatures known as Pokémon. And it was good when we were figuring out how to beat the RPG portion (which really was never all that hard...
  4. Wi-Fi RMT: The Grass Monotype

    This is my first attempt at a Smogon RMT, but I've been doing this at LJ for a good long time. A little background, I'm not what you'd call a hardcore battler, although I do have hardcore trainer/breeder tendencies. I like doing different things with teams and thinking of creative and themed...
  5. Fly/Dig/Dive - Viable on Stall Sets?

    The deficiencies of two-turn evade moves on offense are well-documented. Why spread damage out on two turns when you can attack consecutively with moves even more powerful? Plus, Dig gets nailed with double damage on Earthquake on the underground turn. But what about on stalling sets? These...
Top