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  1. sandragon13

    Metagame [Gen 8] Category Swap

    Apologies if this has been asked already but how does Burn work? Will it cut damage on special-now-physical moves?
  2. sandragon13

    Project Metagame Workshop (OM Submissions CLOSED)

    So I came up with an idea for an OM/pet mod. I’m calling it ShiritoriMons. It is based off the Japanese word game of the same name where the first kana of the next word must match the last kana of the preceding word. Basically you find two mons that can be linked in this way (appearing as 1...
  3. sandragon13

    Project [TEAM BUILDING] Iron Chef Camomons Deluxe, Season 1

    CREATIVITY: 1. Team 2 2. Team 1 ESSENCE: 1. Team 3 2. Team 2 FUNCTIONALITY: 1. Team 1 2. Team 3
  4. sandragon13

    Project [TEAM BUILDING] Iron Chef Camomons Deluxe, Season 1

    CREATIVITY: 1. Team 4 2. Team 5 ESSENCE: 1. Team 3 2. Team 2 FUNCTIONALITY: 1. Team 5 2. Team 3
  5. sandragon13

    Metagame Multibility

    Is there any value in Mist (Prankster or otherwise) combined with a boosting move/ability and recovery? Mist prevents your stats from being wiped out by Haze and prankster ensures you go first. Examples include Cresselia, Pelipper, Tapu Fini and Altaria. Just a thought as a counter measure to...
  6. sandragon13

    Metagame Camomons

    I know it’s probably not realistic for any of a number of perfectly valid and understandable reasons, but I’d like to again raise the concept of a “Camomons UU”. As the meta currently stands, I feel that pretty much everything commonly seen is there for a reason, and not at the level of being...
  7. sandragon13

    Metagame Camomons

    Pleased as I am with these developments, it’s gotten my mind moving…3 of those banned were Levitate users, which is certainly a key feature in their exceptional viability thanks to, in many cases, removing one of their type weaknesses, namely on Steel, Poison, and Electric variants. It also gave...
  8. sandragon13

    Metagame Camomons

    So I've actually been spending a lot of time fooling around with this meta over the last month or two. My experience is admittedly limited, but the Camo mechanic keeps me coming back because of the creativity it allows, letting mons who may have been held back or unable to capitalize on their...
  9. sandragon13

    Metagame Inheritance

    It falls into a few different categories, based on my research. These would be: overall higher stats than the original user (which can manifest using sets commonly seen on the original user or not), granting access to moves/abilities that improve the performance of the recipient even if the...
  10. sandragon13

    Metagame Inheritance

    Longtime lurker, first-time poster. I had a concept that I was kicking around in the OM and Pet Mods workshops and many have advised me of the fact that the concept is simply a more restrictive version of Inheritance. Namely, same rules of replacing one Pokemon's ability and movepool with...
  11. sandragon13

    Resource Pet Mods Workshop

    Off the top of my head, because the new evo's ability to gain new moves leaves a ton of open space for crazy coverage/boosting moves, I'm starting off with pre-evos that already have access to an interesting boosting move, good coverage or strong attacks on their typically non-dominant attacking...
  12. sandragon13

    Resource Pet Mods Workshop

    Yes, they would. I gave two examples, Ninetales-A and Shedinja, in my Rules and Guidelines. This further limits the pool of Pokemon that can be utilized; some common ones like Heatran and Tornadus disappear outright as a result.
  13. sandragon13

    Resource Pet Mods Workshop

    Masquerade Metagame premise: The gimmick of this National Dex OU-based Metagame is that all Pokemon lose their entire native movepools and abilities, but in exchange, acquire the movepool and ability of another Pokemon that shares their exact typing. This functions like a more restrictive...
  14. sandragon13

    Metagame Workshop

    Oh ok, that makes more sense. I agree with the point about Z being the best mono-Normal special attacker; might be interesting to see something like Porygon2 or Type: Null take its movepool for a special attacker thanks to the superior bulk to play more of a tank role. I think you've made a...
  15. sandragon13

    Metagame Workshop

    Wanted to clear up a few things about some of the responses. I'm open to the concept of opening Mega access to all who are OU legal, even those that change type. As I originally developed the idea I thought locking availability to only allow Megas which keep their pre-Mega typing could be a...
  16. sandragon13

    Metagame Workshop

    Understood. Well, considering this is a workshop environment and all, could I put it to the group just to speculate on some sets, using the structure I put in place? I know this will never become an actual OM, but I still would like to see what other strategic minds could come up with, for the...
  17. sandragon13

    Metagame Workshop

    Yep, pretty much. I ran this past the crew on the OM Discord to see if it could stand on its own before I posted anything, knowing that this was close to a pre-existing OM. Because of the additional restrictions I'd like to think this would lead to even more creative teambuilding (with no...
  18. sandragon13

    Metagame Workshop

    Masquerade Metagame premise: The gimmick of this OU-based Metagame is that all Pokemon lose their entire native movepools and abilities, but in exchange, acquire the movepool and ability of another Pokemon that shares their exact typing. Potential bans and threats: There are separate...
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