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  1. Programming Metagame Calculator

    Update, Version 45 Updated the original post a bit. It's all very sloppy but it's 3:16 AM right now and I'm pretty lazy at the moment.
  2. Programming Metagame Calculator

    Under defending pokemon, set spikes layers to 0 and stealth rock to false.
  3. Correlation Analysis of Pokemon Usages

    Graphs could use axis labels.
  4. April Standard Metagame Statistics Analysis

    The average speed of the metagame is approximately 244.8. (assuming that the categories on the stats can be represented by the middle of their range, all pokemon have 31 speed IVs; takes into account EVs and Nature distribution for the pokemon.) Owned. The Top 10 Fastest Pokemon in the...
  5. April Standard Metagame Statistics Analysis

    0. Apply a 20% boost for each pp should do it since it's multiplicative. Low kick has a very minor impact on the metagame. Less than 0.05% usage so it isn't even included in the statistics. Do note that Seismic Toss, Return, Endeavor, Counter, Mirror Coat and Reversal also count as 0. Which...
  6. April Standard Metagame Statistics Analysis

    The calculations factor in all hits.
  7. April Standard Metagame Statistics Analysis

    Statistics are gotten from here. http://cap.smogon.com/ShoddyStats/2009-04/Smogon-200904-Details-Standard.html I used my calculator here. http://www.smogon.com/forums/showthread.php?t=54466 . Sometimes when I refer to pokemon, I am refering to the metagame. Think of it as a...
  8. Programming Metagame Calculator

    And that is why I list the file size. Also, updated. Speed chart is awesome.
  9. Programming Metagame Calculator

    I know exactly what the problem is. All of those cells have a UDF (User defined Function) in them. I am currently on another computer and I'm gonna see what is necessary to get the spreadsheet working on this computer then post the materials. I'll also post my latest version (v36). Fixed.
  10. Programming Metagame Calculator

    Which readouts? Is it a calculating cell (light blue or conditionally formatted, if you click on them they have some sort of formula in the cell)? Is it a validity cell (light gray, when you click on it you get a drop down box)? The metagame calculator uses User Defined Functions now so that...
  11. Programming Metagame Calculator

    http://www.megaupload.com/?d=PZPMOOUT New metagame sheet version 32 File Size is 385.05 KB, No idea how the size went down but I'm cool with it. Changes:: The Your pokemon damage calculator has been completely redone and is now Your Pokemon Version 2.0 The Metagame damage Calculator has been...
  12. Programming Metagame Calculator

    I am aware of this. I'm going to have to think out how I can fix this a bit more than I had to think out the rest of the calculator. I am semi-aware of this. Didn't know that Solid Rock was acting up. The simple damage calculator is, in general, more inaccurate than the metagame calculator...
  13. Programming Metagame Calculator

    http://www.megaupload.com/?d=I0K1U1C9 File size should be 944.04 KB; Don't trust anything else. Important Notes:: I am reaching the excel barrier. Working on the sheet is starting to be slow due to the large amount of calculations that are being done. The pokemon damage calculation has...
  14. New and "creative" moveset/EV spread thread. Mk. 3

    You are correct sir and I have since abandoned that damage calculator for a superior version.
  15. New and "creative" moveset/EV spread thread. Mk. 3

    Burnsey Pokemon Name: Blissey Moveset Name: Burnsey / Burnbliss Move 1: SoftBoiled Move 2: Fling Move 3: Counter/Seismic Toss/Thunder Wave/Charm Move 4: Counter/Seismic Toss/Thunder Wave/Charm Item: Flame Orb Ability: Natural Cure Nature(s): Bold EVs: 4...
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