Search results

  1. viol and bass

    CAP 34 - Part 5 - Defining Moves 2

    First, I want to acknowledge that of course, priority blocking works well with Clangorous Soul. Any speed boosting mon would kill for a priority immunity in this metagame. But I actually want to make the argument that our ability has a lot of synergy with a soulless build too. The ability to...
  2. viol and bass

    CAP 34 - Part 4 - Ability Poll 1

    Speed Boost Armor Tail/Dazzling/Queenly Majesty Supreme Overlord Unburden Mold Breaker Levitate
  3. viol and bass

    CAP 34 - Part 3 - Threats Discussion

    To add to this, I'd like to talk for a minute about one of our defining moves, Clangorous Soul. Something to consider is that this move makes switching into literally anything a pretty risky prospect. You come out even in terms of effective bulk when you use Clangorous Soul, but only if you're...
  4. viol and bass

    CAP 34 - Part 2 - Typing Poll 2

    Psychic/Fighting Fighting/Electric Dragon/Poison
  5. viol and bass

    CAP 34 - Part 2 - Typing Poll 1

    Water/Poison Fighting/Electric Psychic/Fighting Dragon/Poison Water/Electric Fire/Electric
  6. viol and bass

    CAP 34 - Part 3 - Typing Discussion

    I know it might be too late to really be considered, but I wanted to suggest one other typing, Grass/Electric. It has some of the benefits of Water/Electric (electric STAB for mons like book, secondary stab that hits grounds, immunity to para, water resist), but it's more resilient to common...
  7. viol and bass

    CAP 34 - Part 3 - Typing Discussion

    Gonna talk about a couple typings that are cool. Grass/Psychic: OK so, I'm not fully on the "psychic everything" train, but I think this typing is pretty neat here for a number of reasons. While this typing has severe weaknesses as a whole and would typically be regarded as trash, I think it's...
  8. viol and bass

    CAP 34 - Part 3 - Typing Discussion

    I think resistance to common strong priority is a very helpful trait here. We're likely building a sweeper / cleaner, and most of the likely routes for us involve high natural speed or boosting our speed in some way. This metagame is full of users of strong priority moves, perhaps more than any...
  9. viol and bass

    Metagame SV OU Metagame Discussion v4 [Gouging Fire remains in OU]

    I’ve used this set too right when the mon was released. I ended up running a little bulk on it because future sight not dealing immediate damage means you’re often gonna tank a hit. And then after a while I found myself wondering why I wasn’t running glowking. But I think it has some merit on...
  10. viol and bass

    CAP 34 - Part 1 - Concept Assessment

    1. Throat Spray strongly implies special sweeper. Single-use items generally imply offensive roles, and ones that boost an offensive stat even more so. Maybe this mon can have some kind of mid-game breaking role (maybe there's even a way to whittle things down early game before activating your...
  11. viol and bass

    CAP 34 - Part 1 - Concept Assessment Item Poll 1

    Throat Spray Eject Pack Air Balloon Focus Sash Assault Vest
  12. viol and bass

    CAP 34 - Part 1 - Concept Assessment

    We should pick it now, in concept assessment. Although I think certain classes of items could be taken as a group for now– if we build around 1.2x boosting items, I don't think we need to choose which one in concept assessment. We can regard them as a group. Certain items we could choose...
  13. viol and bass

    CAP 34 - Part 1 - Concept Poll 2

    Collector's Edition Hail to the (Sea)King Mix and Match
  14. viol and bass

    CAP 34 - Part 1 - Concept Poll 1

    Death Star Greedy Gadgets Collector's Edition Hail to the (Sea)King That's a Skill Issue Mix and Match A Rising Star
  15. viol and bass

    CAP 34 - Part 1 - Concept Submissions

    Final Submission Name - Death Star Description - This pokemon has one critically low defense stat, while being reliant on the other to fulfill its role. Justification- I’m always fascinated by Pokemon with traits that are inherently contradictory in some way. Roles like tank, defensive...
  16. viol and bass

    CAP 34 - Section Leader Poll

    Samirsin SHSP ausma shnowshner Amamama kenn Scizivire
  17. viol and bass

    CAP 34 - Topic Leader Poll

    shnowshner
  18. viol and bass

    CAP 33 - Part 15 - Flavor Ability Poll 2

    Pressure Water Veil Hydration
  19. viol and bass

    Metagame SV OU Metagame Discussion v4 [Gouging Fire remains in OU]

    I think the calculation is not just "does this mechanic have an uncompetitive element", but also "is there anything else to it?". Sleep's fundamental mechanic is immobilizing the opponent for an undetermined number of turns. Paralysis' fundamental mechanic is halving the opponent's speed, which...
Top