Search results

  1. viol and bass

    CAP34 - Part 12 - Name Submissions

    Final Submission Revengine Revenge + Engine Pronounced: re-VEN-jin The train has steam coming out of its nose and an angry vibe. "Engine" references the steam engine that trains like this would run on. “Rev engine” is in there too and could refer to the sounds it makes when using clangorous...
  2. viol and bass

    CAP34 - Part 12 - Name Submissions

    WIP 1/3 Toxcar Toxic (poison type with nasty fumes) + Boxcar (enclosed train car) Pronounced: TOX-car WIP 2/3 Revengine Revenge (literal steam coming out of the dude's nose) :blobtriumph: + [Steam] Engine Pronounced: re-VEN-jin
  3. viol and bass

    CAP 34 - Part 11 - Prevo # Poll

    None
  4. viol and bass

    CAP 34 - Art Poll 3

    Chillie
  5. viol and bass

    CAP 34 - Art Poll 1

    hexagonereal Weakness Policy Contrary Gaboswampert Felis Licht ausma Chillie Amamama Acerbus_Sigil Mos-Quitoxe Tunana Yokaiju Gravity Monkey Pinesmoke
  6. viol and bass

    CAP34 - Part 7 - Stat Spread Poll 2

    Agile Turtle Da Pizza Man Brambane
  7. viol and bass

    CAP34 - Part 7 - Stat Spread Poll 1

    Agile Turtle Tunana Da Pizza Man Brambane mark6870 MrDollSteak
  8. viol and bass

    Resource SV OU Indigo Disk Viability Ranking Thread

    I think people forget Zarude also hits really hard. I haven’t used it much recently but straight up offensive Zarude with SD / Knock / Trailblaze / Close Combat with tera fighting is a pretty solid set in my experience, outspeeding Deoxys-S after a Trailblaze. Its knock off is the same strength...
  9. viol and bass

    Metagame SV OU Metagame Discussion v4 [Volcarona Banned]

    I know this isn't actually a good reason to ban something, but something interesting about a Tera Blast ban is it could allow the extremely underutilized mechanic where moves under 60 BP are boosted to 60 when terastallized to actually become relevant in very specific situations, which would be...
  10. viol and bass

    CAP34 - Part 7 - Stat Spread Submissions

    Final Submission 109 HP / 70 Atk / 83 Def / 127 SpAtk / 37 SpDef / 104 Spe (BST: 530) PT: 105.71 ST: 57.76 PS: 88.63 SS: 146.30 BSR: 568.75 Defining moves: Clangorous Soul, Sludge Bomb, Clanging Scales, Surf The idea behind this spread is to give us a well-defined weakness to special...
  11. viol and bass

    CAP 34 - Part 5 - Defining Moves 2

    Moves like Lava Plume are better suited to Pokemon that can come in and out repeatedly throughout the game and fish for procs, which is unlikely to work for us as a mon that runs a consumable item and therefore doesn't run boots. I do think we need to be careful with the strongest coverage moves...
  12. viol and bass

    CAP 34 - Part 5 - Defining Moves 2

    Make it optional. Dropping Clangorous allows us to make a frail, attacking-move-as-setup, priority immune, balls to the wall offensive monster, which is a way more honest expression of the choices we've made thus far than Clangorous Soul would ever allow in my opinion. At least give people the...
  13. viol and bass

    CAP 34 - Part 5 - Defining Moves 2

    First, I want to acknowledge that of course, priority blocking works well with Clangorous Soul. Any speed boosting mon would kill for a priority immunity in this metagame. But I actually want to make the argument that our ability has a lot of synergy with a soulless build too. The ability to...
  14. viol and bass

    CAP 34 - Part 4 - Ability Poll 1

    Speed Boost Armor Tail/Dazzling/Queenly Majesty Supreme Overlord Unburden Mold Breaker Levitate
  15. viol and bass

    CAP 34 - Part 3 - Threats Discussion

    To add to this, I'd like to talk for a minute about one of our defining moves, Clangorous Soul. Something to consider is that this move makes switching into literally anything a pretty risky prospect. You come out even in terms of effective bulk when you use Clangorous Soul, but only if you're...
  16. viol and bass

    CAP 34 - Part 2 - Typing Poll 2

    Psychic/Fighting Fighting/Electric Dragon/Poison
  17. viol and bass

    CAP 34 - Part 2 - Typing Poll 1

    Water/Poison Fighting/Electric Psychic/Fighting Dragon/Poison Water/Electric Fire/Electric
  18. viol and bass

    CAP 34 - Part 3 - Typing Discussion

    I know it might be too late to really be considered, but I wanted to suggest one other typing, Grass/Electric. It has some of the benefits of Water/Electric (electric STAB for mons like book, secondary stab that hits grounds, immunity to para, water resist), but it's more resilient to common...
  19. viol and bass

    CAP 34 - Part 3 - Typing Discussion

    Gonna talk about a couple typings that are cool. Grass/Psychic: OK so, I'm not fully on the "psychic everything" train, but I think this typing is pretty neat here for a number of reasons. While this typing has severe weaknesses as a whole and would typically be regarded as trash, I think it's...
  20. viol and bass

    CAP 34 - Part 3 - Typing Discussion

    I think resistance to common strong priority is a very helpful trait here. We're likely building a sweeper / cleaner, and most of the likely routes for us involve high natural speed or boosting our speed in some way. This metagame is full of users of strong priority moves, perhaps more than any...
Top