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  1. AAA Almost Any Ability

    Yeah, I think I was using Ash-Greninja in hackmons- that's quite a difference even before Origin Pulse. But it could be a Special Tough Claws, in some regards- it needs more luff IMO. The greninja speed is rather nice, though, still. But "Ice Bean" may be my typeo of the year.
  2. AAA Almost Any Ability

    Thoughts on Mega Launcher Dark/Water Pulse Greninja? Its pretty rediculous in Hackmons with Origin Pulse and Specs, (And when I can get dat rain support) but it seems fun here, too. I just am too overwhelmed with allergy-vased ennui to actually see if its not shit.
  3. Metagame Last Will

    In my quest to make Fury Cutter less aweful, (A girl can dream) I keep crashing the battles with Scizor. It seems to occur when I don't use the attack before faintinting. Its a shame, really. An effective 70bp for the first two turns, threatening a 120-200 bp +2 could make good mindgames. And...
  4. Metagame Last Will

    ...Is that really not a risk worth taking? I mean, what's the actual point of an Other Meta if its just "OU with a little more X"? Why not enjoy a drastic change in teambuilding around avoiding Last Will nukes? Like someone mentioned before- Volt/turn and let another pokemon eat the nuke. Use...
  5. Metagame Last Will

    I gotta echo the sentiment of slowing the sawsbuck down on calling for nerfs and bans. Maybe Explosions are a part of the metagame's character. Also, folls, this is definitely the time to consider accuracy-lowering moves. Accuracy *does* apply to Last Will moves. Yes, Smogon hates accuracy...
  6. BH Balanced Hackmons

    Eenh. I'm having good luck dealing with Contrary mons with Strength Sap, Multiscale and Haze. Super defensive pokemon like Megasteelix can tank a mildly boosted V Create with Multiscale, heal, and haze away that attack boost to PP stall its main threats.
  7. BH Balanced Hackmons

    As a BH newbie, I'm wondering why I'm not seeing more of two things. I mean, yeah, I could be a tactical genius and have found something no one else has, or (far more likely) they suck at higher tier play and I just havent seen why yet. Furstly, Strength Sap seems like a guranteed 100% heal...
  8. BH Balanced Hackmons

    I'm new to the tier, (as in a couple days) and maybe this is just a post- maxEV/no Wonderguard environment, but I'm shocked as to how largely irrelevant types seem to be in this meta. I'm having a respectable time with an all-bug team, for example. One thing I am really surprised about...
  9. AAA Almost Any Ability

    I believe Vulcanora gets Synthesis. Or morning sun, or whatever. 3/4HP in sun! I would love to see more Giga Drain love with triage or something... Maybe next gen. After an overdue buff. :/ Innards Out isn't OP IMO. In fact, I find it a crutial means of balancing Hyper Offense in a post-Ultra...
  10. Metagame Pokébilities

    I never said it would beat Excedrill, but yes, actually. Stall is super important for dealing with Weather in my experience- you gotta eat up weather turns on non-setters, and EQ doesn't have all that much PP. Moreover, Lanturn can take Steel attacks like a champ- juggle it with a Flying-type...
  11. Suggestions for OM Improvement

    Discord being the equivelent of OM chat? We need more voice chat, then! Also, with OMs being as difficult to keep fresh, and with most of them getting a lot of theorymonning before any PS implementation, I just have to wonder.. What if potential new OMs were implemented with theorized...
  12. Metagame Pokébilities

    Lanturn is a great stall pokemon in this meta. You get free switch-ins with both Volt and Water Absorb, and if you run Aqua Ring, Protect and Substitute, you can stall out Drain Punch on Conkeldurr. You can also run some water STAB to help fight sand teams. Focus Band Tentacruel is a workable...
  13. AAA Almost Any Ability

    Personally, I think anti-priority is a good thing- it means speed stuff can be useful. Set up Sticky Web or Tailwind. Use ZHypnosis. Focus Sash/Unburden if Speed Boost gets banned. Or heck, just run your own terrain! Galvantula is actually quite useful in this meta- it gets both Gastro Acid...
  14. AAA Almost Any Ability

    Huh- they changed that back in gen4. What GF chooses to prioritize when dolling out nerfs is still a mystery. But what about the fact that Pheromosa is, well... As frail as it looks? My point isn't that it has to OHKO to be a threat- its that OHKOs are the only thing that could make it all...
  15. AAA Almost Any Ability

    So I've had a little time to ponder this, and I went and ran some numbers, and... It just doesn't add up from what I'm seeing. Without shenanigans, it can't OHKO (with physical nor specialsets) common 'mons like Scarf Keldeo, most zapdos and basically *any* megearna, which all don't have to be...
  16. AAA Almost Any Ability

    Sturdy/Sash revenge killers are usually sufficient as counters- Mirror Coat could use a little more love IMO. But point is, you aren't *entirely* giving up your pokemon to take down Xurk. Sturdy/Chesto-rest can even get your pokemon back on its feet with a decent speed tier. Priority Topsy Turvy...
  17. AAA Almost Any Ability

    I started running a support Innards Out Guzzlord specifically to counter Megearna, as my Mudslap/Charge Beam Chansey only works if someone isn't running recovery, levitate or nom-nom-zap abilities. The darn thing doesn't have the biggest movepool, but it hits where it matters, with great...
  18. AAA Almost Any Ability

    I haven't had much of a roblem with Weavile- though three of my regulars are faster than it, and one is Dazzling. Though I gotta say, No Guard on a Special Pheremosa is great if you lack Special offense on your team- Blizzard, Focus Blast, Quiver Dance, etc. Physical tends to be overall...
  19. AAA Almost Any Ability

    I'm having some surprisingly consistent success with Dazzling Focus Sash Ninjask. It takes down Buswole and Pheromosa like nobodies business with STAB Air Cutter and can get a Swords Dance off to either Leech Life its health back up or baton pass it on to a better suited physical partner. (AKA-...
  20. AAA Almost Any Ability

    There are two factors that most easily factor in to a quickban: •Does it eliminate skill and tactics in favor of dumb luck? (especially luck in unbalanced favor to the player) •Is the ban candidate in question simply too versatile to plan for? As annoying as normalize skill swapper ghosts...
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