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  1. CAP 16 CAP 5 - Concept Submissions

    Name: Scout General Description: A Pokémon designed to get information about the opposing team as quickly and effectively as possible. Justification: Honestly I'm surprised we haven't done this one already. IMO hands down the biggest change from DPP to BW, perhaps the biggest change ever in...
  2. CAP 13 CAP 2 - Part 4 - Stat Limits

    I think that Special is neat for Hidden Power's added versatility, though that may not be the direction we want to go in. I also really like Seed Flare being an option – it will hugely limit your coverage but give you a kickass STAB move (for choice sets maybe?). Special also means that you are...
  3. CAP 13 CAP 2 - Part 2 - Typing Poll 3

    Grass/Ghost
  4. CAP 13 CAP 2 - Part 2 - Typing Poll 2

    Electric/Poison
  5. CAP 13 CAP 2 - Concept Assessment - Multitype

    Dusk I honestly think that you are getting a little too caught up in making this Pokemon stand apart... Seriously, why not just throw this guy Illusion and Prankster as its other abilities if we go this far. (Not to sound harsh, you're obviously still giving us a discussion stage and stuff so no...
  6. CAP 13 CAP 2 - Concept Assessment

    As reach said, avoiding a single move usually being chosen should be a big focus for this stage. I'd agree that the concept should be as versatile in its use of Sketch as possible. For that purpose I think it would be useful to make a fairly comprehensive list of those killer moves that are...
  7. CAP 13 CAP 2 - Part 1 - Concept Poll 2

    Korski Let's have a little fun.
  8. CAP 13 CAP 2 - Part 1 - Concept Poll 1

    Korski Fire Blast Flarephoenix332 LouisCyphre bugmaniacbob
  9. CAP 13 CAP 2 - Concept Submissions

    How exactly would a Pokemon like that work Smith? The only way I can think of to permanently remove weather is set up Sunny Day, etc. and wait for it to end. Otherwise you can't exactly stop the opponent from setting up Sandstream/Drought/Drizzle, as they just have to switch in once - even if...
  10. CAP 13 CAP 2 - Concept Submissions

    In terms of the Psychological warfare concept I would think more of something like Jirachi. When that guy has a free turn you don't know if it's going to Sub/CM, Body Slam, Twave, put up rocks, U-turn, or just spam Iron Head. Each scenario requires a different mode of action and choosing the...
  11. CaPmon Sprite Revamping

    I actually kind of agree. But rather than plastic more like clay - it's unfortunate that it is such a similar colour to wood. I honestly think the sprite looks fantastic right now regardless and I know you were trying to cut down on the textures though, so take this with a grain of salt.
  12. CAP 13 CAP 2 - Concept Submissions

    I see what you mean, and I guess some of it may have to do with the phrasing of the concept. I don't see the CAP made for this concept being "another wall" but rather something that could maybe deal with stuff like Reuniclus, Volt-Turn cores, and some of the other things that are around to...
  13. CAP 13 CAP 2 - Concept Submissions

    Guys please make sure that your concept isn't a rehash of something already posted, I can already see a lot of those - just read the thread. I'm just going to comment for now, I don't really have any concepts that are ready for submission yet. Warning, long-ass post, mostly feedback directed...
  14. CAP 13 CAP 2 - Topic Leader Poll

    Rising_Dusk DarkSlay Zarator Wyverii Obviously every candidate is extremely qualified. Essentially I made my ranks in terms of the amount of quality constructive conversation I've had with each person. The top slot was extremely difficult to decide on, DarkSlay and Dusk are both incredibly hard...
  15. CAP 13 CAP 2 - Policy Review Committee

    Hey. I've only been around since Krillowatt, when I had low to moderate activity and I missed Voodoom and haven't been around much since Tomohawk since I'm away from computers for pretty much the whole summer. However I had a large involvement with CAP 1. I was on IRC a lot, I made a lot of (I'd...
  16. np: RU Stage 2 - Dancing Queen

    I've definitely seen a ton of Scarf Primeape lately. Checking Lilligant and Honchkrow effectively is definitely a huge part of that (Vital Spirit is great), and that speedy U-turn works fantastically alongside stuff like Rotom-C, Lanturn, and Scyther. Honchkrow definitely seems like a top...
  17. Policy Review Policy Review Committee Discussion

    I prefer option a). It would make things a lot smoother and quicker as you said (especially compared to a forum vote) and I'd be a lot more confident in the TLs chosen by CAP mods than those chosen by the public; its not a matter of Pokemon but one of leadership and knowing the TL-noms which the...
  18. RU CCAT (STEP 4 - PLAYTESTING)

    Durant can definitely be pretty cool in this metagame: Durant @ Life Orb / Leftovers Ability: Hustle EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Hone Claws - X-Scissor - Rock Slide - Iron Head / Baton Pass Awesome defensive typing and solid physical bulk, great power and speed, Durant makes...
  19. np: RU Stage 2 - Dancing Queen

    I've never seen a SR Aggron so I won't touch that, but Natu can stall out Rhydon's Stone Edge's no problem as long as you don't switch in on one (though that does make Rhydon the most troublesome Stealth Rocker to deal with, good thing its not too common) and Omastar's Ice Beam does around 80%...
  20. np: RU Stage 2 - Dancing Queen

    Definitely do not underestimate Natu. First of all, if Natu is on your team Stealth Rock will not be up 95% of the time, period. Natu singlehandedly beats almost every single Stealth Rocker as well as quite a few spikers like Qwilfish and Ferroseed. Natu shouldn't be used as a wall, it is a...
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