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  1. HaHAAmirite?

    Gen 7 Mega Sceptile Grassy Terrain

    This isn't my first RMT here, but my last one was such a long time ago that I forgot what the team actually was. However while I was trying out Gen 8, I had occasional fallbacks to Gen 7 because Gen 8 is a mess. Recently I brought about this team that was initially just a test but ended up quite...
  2. HaHAAmirite?

    Gen 7 Need Help on a Gen 7 OU Team

    At first glance, this is quite a wonky team. I'll go over your issues as you mention them. You say you can't switch in to Fires all too well, but I don't really see why since you have a Lando, Rotom-W, and a Heatran. You shouldn't really have that much trouble against stall, considering you...
  3. HaHAAmirite?

    SS OU Galarian Weezing and Gengar Balance

    Love to see the item sprites man, glad I was able to influence people through my ideas. Also it might honestly be a bit controversial but I honestly prefer Drain Punch over CC on Conk (at least back in that meta; this comment is super outdated). Drain gives Conk at least some staying power...
  4. HaHAAmirite?

    SS OU Here Come Dat Sand: Saving Tyranitar

    Done but just curious why Earth Power is used over Earthquake considering all the Clefs running around are full spd. Toad's physical is higher than its special, and EQ has more BP. Sounds like a stupid question, but I'm legitimately curious.
  5. HaHAAmirite?

    SS OU Here Come Dat Sand: Saving Tyranitar

    I can see your point w/ Hippo. Changed Tar for him, which saddened me a bit since I sincerely wanted to help keep him in OU but oh well. I want to opt for Toad since with Toxapex NP Rotom-H becomes a huge nuisance to the team, since Tar is gone, but I don't know what Toad set to run since Rocks...
  6. HaHAAmirite?

    SS OU Here Come Dat Sand: Saving Tyranitar

    Hello. So at first, when the Gen 8 meta came out, I was resentful towards it especially since the Max-moves were ludicrously overpowered and Fishious Rend was broken. I never got into it all that much. Even after Dynamax was banned I never took the time to develop my sense of the metagame and...
  7. HaHAAmirite?

    Gen 7 OU Mega Beedrill VoltTurn

    I can see the premise of the team utilizing Bee's U-turn to get the big strong breakers to start eating stuff for breakfast. Overall the squad does provide adequate responses to Beedrill's switch-ins but a thing I've noticed is that opposing Scarfers and set-up sweepers 6-0 this team after one...
  8. HaHAAmirite?

    Ultra Sun & Moon OU Analysis Discussion

    I'm a little late to the party, but I'm not very familiar with this stuff. I'd like to reserve an analysis for Weavile and Mega Gallade, seeing as I use them very avidly and found quite a lot of perks to them outside what is listed in their current pages. Please direct me where I can go about...
  9. HaHAAmirite?

    SM OU GEN 7 OU; BL Rise Up! (feat. my fav Poke :])

    Thanks for the suggestions! But where exactly are you coming from? Swapping Weav for Victini is just swapping one hazard weak Mon for another and swapping Ice for Fire. Weav in synergy with Lando can deal with any Bulu rather well, and Ice is just a much more spammable type in the metagame...
  10. HaHAAmirite?

    SM OU GEN 7 OU; BL Rise Up! (feat. my fav Poke :])

    Introduction Hello all. I know it was really cheesy to just write "Introduction" like that but don't mind that. I've been playing on Showdown! for the small span of a few months. However I have all the basics down and yes, I can play well enough to gain momentum (predicts, double Volt-Turn e.g)...
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