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  1. Masquerain

    I really like Masquerain, but it's just outclassed by Venomoth. If GF had only made it retain it's Bug/Water typing from Surskit, then it would have probably seen more use. Because we totally need more Bug/Flying type combos running around.
  2. Alakazam

    I loved using this set I made up in 4th Gen. "Hocus Pocus!" Alakazam @ Twisted Spoon Ability: Synchronize Nature: Timid (+Spe, -Atk) EV: 252 Spe, 252 Sp. Atk, 4 DEF - Protect - Disable - Encore - Psychic Info: A great interrupting lead and a check for Choice users. Strategy: Protect on the...
  3. Tropius

    How about in a doubles/triples battle with a defensive Tropius and a teammate that knows Pluck or Bug Bite? Does the berry still get consumed, this could be another gimmicky "teamwork/cooperation" thing.
  4. Jumpluff: Whimsicott PRIME! (No, still 0.5)

    I'd like to suggest a set that would only be most effective in a doubles/triples team, preferably on a Sunny Day team, though not necessary. Jumpuff @ Leftovers / Brightpowder Ability: Chlorophyll / Leaf Guard / Slip Through Nature: Jolly (+Spe, -Sp. Atk) EVs: 252 Spe, not sure about the rest...
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