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  1. Good_Luck!

    LC Archen (Fast Eviolite)

    Is this really necessary? I mean, it's not like it has a choice... Just asking.
  2. Good_Luck!

    LC Larvesta (Choice Scarf)

    Usage tips: This is a little too short, IMO.
  3. Good_Luck!

    Project The Next Best Thing

    Slashari
  4. Good_Luck!

    Resource LC Viability Rankings

    I thought Rufflet couldn't learn all of those moves, as it's a male-only Pokemon. Aerial Ace and Brave Bird are illegal if that's the case. Anyway, it's a very good 'mon even if its only Flying STAB is Pluck. Its access to Superpower allows it to lure and weaken most Flying-resists and U-turn...
  5. Good_Luck!

    LC Speed Tiers

    Ctrl + F Staryu = 0 found. It's relevant as it hits 19 Spe.
  6. Good_Luck!

    RBY LC ! (Red/Blue/Yellow LC)

    This seems like a very nice Meta. Can anyone put a threatlist somewhere? As a person that has never played RBY competitively before I'm a little lost om what to watch for and just slapping six 'mons is difficult.
  7. Good_Luck!

    Mantyke (0/3)

    Agility could be placed in OO (or even mentioned in the set) as it lasts longer than Rain Dance, it won't be stopped by Vulpix/Hippo/Snover switch-ins (they're rare, though) and works exactly the same as Rain Dance in tems of setting up. It also lets it run Water Absorb for easy switch-ins; the...
  8. Good_Luck!

    Kabuto (QC 0/3)

    Is weak armor usable? It can have 14 Spe which means 21 after a boost, it also has Hone Claws which is its only attacking boosting move (sadly). It deserves a mention in OO, I think. Ferroseed is also a good Counter as it resists every move except Knock Off and Kabuto takes damage from Iron...
  9. Good_Luck!

    Resource LC Viability Rankings

    I absolutly agree with Toa Tahu. Keeping Riolu in C is disregarding the phenomenal ability to make every attacking move into a Priority Attack. Sub + Copycat + 2 attacks is insane, the epitome of battling skills. Having it in C with the argument of "no more CopyRoar" is wrong in so much levels...
  10. Good_Luck!

    Bergmite [QC 0/3]

    You should mention in the overview that it has a terrible physical movepool and awful coverage options. Maybe you should mention some specific examples such as Slowpoke who resists the three and can use Flamethrower/Fire Blast to kill Steels. It should be aware of Knock Off, Scraggy, Pawniard...
  11. Good_Luck!

    Murkrow, Meditite, and Swagger have been banned

    I don't think this is a good argument; we cannot foresee the future meta without Murkrow. I'm against the argument "let's ban Meditite 'cause we're banning Murkrow and it will be broken" 'cause LC without Murkrow will be different but we don't know for sure how it will be different. Murkrow is...
  12. Good_Luck!

    Murkrow, Meditite, and Swagger have been banned

    Like Heysup, Merrit and Blizzardy, I'm really on the fence on the subject of Meditite but I'm certainly leaning towards not banning it. I can see why it's being suspected, but I haven't really had problems with it as I usually run WoW Frillish who can take even a Pure Power Thunderpunch and...
  13. Good_Luck!

    Skiddo [QC: 0/3]

    I'd mention Ferroseed as a check if lacking Brick Break or Bulldoze as it just forces Skiddo out. In fact, every common Grass-type is also a check. Pumpkaboo and Phantump can take a hit and burn it with WoW. Seeing as it's a physically oriented grass-type maybe you should mention it can't take...
  14. Good_Luck!

    Riolu** [QC: 0/3]

    I think Substitute deserves a mention in the set.With Prankster it acts like Protect scouting moves but also prevents status, it's not wasted on a switch or a setup move and any HP lost can be healed with Drain Punch.
  15. Good_Luck!

    Horsea [ QC 0/3 ]

    Running some calcs, even a neutral Signal Beam (Pumpkaboo, Foongus and others) does more damage than a SE HP Fire in rain. Anyway, the only two 'mons you want to hit with HP Fire are Snover and Ferroseed. Snover takes away Rain and Horsea shouldn't stay on it, and using HP Fire on the switch...
  16. Good_Luck!

    Horsea [ QC 0/3 ]

    Actually, Rain hasn't changed in LC, it never had Auto-Rain. I think Scald shouldn't be there, Horsea should be spamming Hydro Pump on everything, there are better Scald users out there and Horsea isn't frail on the physical side, it hits 14 Def which is the same as BJ Pawniard. For a better...
  17. Good_Luck!

    Deino[QC: 0/3]

    I'd add in the set coments that Deino can defeat non-scarf Pawniard at +2 thanks to superpower, outspeeding it and resisting sucker punch. Not sure on how it takes an Iron Head from Scarf Pawn but I believe it survives an ohkoes (assuming no hustle miss). It also works as a good revenge killer...
  18. Good_Luck!

    Resource LC Viability Rankings

    Gastly is very viable as a disruptor: Subnosis, subdisable and ScarfSwitcheroo still have their niches. Gastly is still inferior to Misdreavus as it doesn't have the versatility Missy does and is not a GREAT disruptor, but it is still viable with that SpA and access to two viable sets Missy...
  19. Good_Luck!

    Joltik [BW2 Update] [QC 3/3] [GP 3/3]

    Gotcha, I can see now what you mean; sometimes I don't know when to stop talking. I'm trying to have this done ASAP but I can't find the option to edit the post and make the changes... Can someone help me with that? Thanks in advance.
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