Totodile analysis:
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Return
item: Life Orb / Focus Sash
ability: Torrent
nature: Jolly
evs: 236Atk / 252Spe
[SET COMMENTS]
<p>Feraligatr's DD set adapted for Little Cup. After a Dragon Dance, Totodile is ready to wreck the opposition with 22 Speed and 24 Attack. If you manage to get two in, it's practically game over. Waterfall is the main offensive move here, gaining STAB and a possible Torrent boost. Ice Punch deals with Grass-types who resist Totodile's STAB. Return is to hit everything at least neutral, as no Pokémon allowed in Little Cup resists the Water/Normal combination. Use Life Orb to hit harder, or Focus Sash to Dragon Dance on the switch and have a chance against a revenge killer.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Endure
move 3: Waterfall
move 4: Return
item: Salac Berry
ability: Torrent
nature: Jolly
evs: 236Atk / 252Spe
[SET COMMENTS]
<p>Swords Dance lets you boost your Attack faster at the expense of Speed and your item slot, having to use Salac Berry to attempt a sweep. The basic idea is to Swords Dance on the switch or attacks that will fail to OHKO you and Endure a second hit that would have taken you down.Torrent and Salac Berry will activate and you will have a decent chance of sweeping; however, even with a salac boost your speed is lower than that of most Scarfers and the common priority moves and Focus Sashers Sashers in Little Cup will end your sweep.</p>
[SET]
name: Choice
move 1: Waterfall / Aqua Tail
move 2: Ice Punch
move 3: Brick Break / Crunch
move 4: Double-Edge
item: Choice Band / Choice Scarf
ability: Torrent
nature: Jolly
evs: 236Atk / 252Spe
[SET COMMENTS]
<p>Choice Scarf makes Totodile a decent surprise revenge killer with 22 speed and 16 attack; if you can activate Torrent it will become a serious threat.</p>
<p>Choice Band however leaves you with a neat 24 attack, but a poor 15 speed, meaning it will be forced out quickly.Given good prediction, it can break even the most physically bulky Pokémon; but will be even easier to revenge kill.</p>
<p>Aqua Tail is viable on this set if you want to hit harder every time you have to. Double-Edge is usable on the Choice Bander, since it adds more power than Return; as it is designed to hit hard rather than attempting a sweep</p>
[Other Options]
<p> Some of Totodile's physical options not covered by the sets are: Aerial Ace, Dragon Claw, and Rock Slide. You can replace any of the attacks on the sets for one of these options, but they offer little coverage compared to what has been recommended. Focus Punch gives a more powerful attack than Brick Break, but a misprediction with it will turn into sure doom for Totodile. A surprise Special set could be used, but Totodile's Special Attack is rather low.</p>
<p>You could try replacing Dragon Dance for Swords Dance on the first set for a quicker power boost, but so many things carry Choice Scarf in Little Cup that using Swords Dance with no priority moves or Salac Berry is suicidal</p>
[EVs]
<p>Totodile's spreads look a little odd. This is because, with Jolly, Totodile maxes out Speed with 252 EVs. Attack is maxed out at 236 EVs . You can go Adamant on the Dragon Dance set, but one point of Speed usually is the line between life and death on Little Cup.</p>
[Opinion]
<p>Totodile's stats may be average, but he packs boosting moves in Dragon Dance and Swords Dance which can make the baby alligator a powerful threat if handled correctly.</p>
<p>Totodile has a pretty decent movepool that gives him rather good coverage when attacking, but it's a shame it misses out on Earthquake.</p>
[Counters]
<p>The Choice sets are beaten by prediction. Just sending in a resist will do the trick. The Dragon Dancer is more difficult to counter, as 30 Speed outruns most things in Little Cup, even with a Choice Scarf. Your best bet is to send a faster Scarfer the turn is does his first Dragon Dance, and scare it off or KO it before it can do anything. Beware of Sashers, though. Scarf Gastly with Hypnosis does the job well if it swithes into the first Dragon Dance.</p>
<p>Grass-types do well against Totodile if he lacks Ice Punch. Also, Totodile tends to die to priority moves if it has fallen below 25% of its health, so watch out.</p>
<p>Sandstorm and Hail wear down Totodile and completely mess up the Swords Dance + Endure set.</p>
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Croagunk Analysis
[SET]
name: Nasty Plot (Mixed)
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb / Dark Pulse
move 4: Sucker Punch / Cross Chop
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Rash
evs: 108Atk / 236SpA / 198Spe
[SET COMMENTS]
<p>Nasty Plot up and sweep, making use of Croagunk's decent options on both sides of the attacking spectrum. Nasty Plot powers up Vacuum Wave, which destroys fast and frail Pokémon such as Sneasel. Back up Vacuum Wave with either STAB Sludge Bomb or Dark Pulse for more coverage and to make a combination which only a fellow Croagunk will resist. You can use Sucker Punch for yet another priority move which deals with Abra and Gastly which do not take much damage (or anything at all in the case of Gastly) from Vacuum Wave and are faster than you. Cross Chop gives you physical STAB and may surprise those who send a specially oriented bulky Pokémon after seeing Nasty Plot; but limits your type coverage.</p>
<p>The items listed are to give Croagunk more chances to set up, or you can use Life Orb to give an extra kick to your attacks.</p>
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb
move 4: Dark Pulse
item: Focus Sash / Life Orb
ability: Dry Skin
nature: Modest
evs: 52HP / 36Def / 236SpA / 198 Spe
[SET COMMENTS]
<p>This set will run into big problems due to its low speed, however STAB Vacuum Wave off 32 Sp. Attack (after a NP) will badly hurt many of the Pokemon that can beat your rather average 14 speed.</p>
<p>Dark Pulse gives an almost unresisted combo with Vacuum Wave and Sludge Bomb gives you a strong STAB option, ether can be replaced by something like Shadow Ball (for hitting other Croagunk neutral) or HP Grass (for more type coverage).</p>
<p>Sash gives Croagunk a free NP, or you can use Life Orb to give an extra kick to your attacks</p>
[SET]
name: Anti-Lead
move 1: Fake Out
move 2: Taunt / Snatch
move 3: Pursuit
move 4: Vacuum Wave / Cross Chop
item: Oran Berry / Focus Sash
ability: Dry Skin
nature: Jolly / Hasty
evs: 188Atk / 198 Spe / 28SpA / 46SpD
[SET COMMENTS]
<p>Use this as a lead to stop those annoying SR or Trick Room leads. Fake Out whatever they have, and either Taunt if they are going to set up or Snatch their boosts away. Pursuit is for when you believe their lead is going to flee and want to hit it hard. The fourth slot gives you a STAB move: Vacuum Wave for finishing off weakened foes later in the game or Cross Chop for a powerful physical STAB. Remember to use Hasty with Vacuum Wave.</p>
[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Bullet Punch / Rock Slide
item: Leftovers / Oran Berry
ability: Dry Skin
Nature: Adamant
evs: 52HP / 36Def / 188Atk / 198Spe
[SET COMMENTS]
<p> Come in on a Water move or something that Croagunk can force out, and Substitute on the switch. You now get a free STAB Focus Punch, ready to unleash in the face of whatever monster your opponent sent out. Sucker Punch is great on this set, as your opponents will be forced to attack to break your Sub, almost eliminating prediction wars when using Sucker Punch. The last slot gives you extra coverage or a more reliable priority attack.</p>
[SET]
name: Physical Choice
move 1: Cross Chop
move 2: Sucker Punch
move 3: Bullet Punch
move 4: Rock Slide / X-Scissor
item: Choice Band / Choice Scarf
ability: Dry Skin
Nature: Adamant / Jolly
evs: 76HP / 188Atk / 198Spe
[SET COMMENTS]
<p> In a metagame as fast-paced and offensive as Little Cup, it's always a good idea to have a hard-hitter or a fast attacker at your disposal. Croagunk can accomplish this by using a choice item and his respectable Attack. Cross Chop as the main attack, Sucker Punch to cover Ghosts. Earthquake and Rock Slide/X-Scissor provide extra type coverage. As with any Choice Bander, Croagunk has to predict for this set to kill something .</p>
[Other Options]
<p> On the physical side, Poison Jab was left out due to Poison having poor coverage, and having better avaliable options. Other physical options include Brick Break and Bullet Punch. However, these are lesser options on any set.</p>
<p> On the SubPunch set, you could replace Sucker Punch for Cross Chop, to have a more reliable Fighting Move. Swapping Sucker Punch for Dark Pulse gives you a more reliable attack against Gastly, who can just stall Sucker Punch's PP while wasting Hypnosis on you.</p>
<p>On any special set, any Hidden Power of your choice can be used to give extra coverage to the set. Grass one-hits Rhyhorn, Kabuto and Omanyte. Ground or Water cover Fire-types who would like to exploit Croagunk's Dry Skin. It is noteworthy that using HP Water in a Rain Dance team will get a boosted attack and provide Croagunk with steady recovery, which can nullify the effects of Life Orb.</p>
[EVs]
<p>Croagunk has the right stat numbers in the right places for the Level 5 metagame. Having a 61 in both attacking stats means he has to invest fewer EVs than other mixed sweepers, giving room for some more Speed in the process. On the Nasty Plot mixed set, the EVs given maximize Special Attack and Speed and leave enough room to earn two extra Attack points. On all the other sets, Speed and the attacking stat are prioritized, leaving room for an HP point and a point in either defense (provided it's not the one affected by the nature). </p>
[Opinion]
<p> Croagunk would be normally expected to use mainly physical attacks just like its evolution, Toxicroak. However, having the same base stat in Attack and Special Attack, and having access to Nasty Plot but not Swords Dance makes Croagunk function more efficiently as a special or mixed sweeper. Croagunk is capable of hitting hard on either side of the attacking spectrum; while at the same time having useful resistances to help it come into the fight. Given time to set up, Croagunk can devastate a team and should not be underrated. Not many things can resist a Nasty Plotted attack from Croagunk.</p>
[Counters]
<p>Gastly is a really good counter. It can come in on anything Croagunk has to offer (barring Dark Pulse) and threaten it. Even if Croagunk packs Sucker Punch, Gastly can just put Croagunk to sleep with Hypnosis.
If Sleep Clause has been activated, Gastly can start a mindgame in order to stall Sucker Punch's 8 PP away. Misdreavus is on the same boat as Gastly; it against Croagunk (albeit not resisting Sludge Bomb) and can set up Calm Minds on it.</p>
<p>Koffing takes little from Croagunk's STAB attacks, is neutral to Dark and has Will-o-Wisp and Flamethrower to counter the poisonous frog.</p>