It looks those who are saying Wobbuffet is not Uber are quoting the statistics. 'The statistics say it's not overcentralizing.' or 'The statistics say it's not too powerful.'
Let me ask you this:
Why should the statistics matter?
There is one thing in our community that shapes everything we do (at least it should): our philosophy. Would it not be more important to ban something because it conflicts with our philosophy than because the statistics say so? We should be staying true to our philosophy above all else.
Of course, that leaves the big question: does Wobbuffet conflict with our philosophy? I've stated several times that I think it does and here's why:
Simply put, Wobbuffet takes a lot of skill out of the game by restricting your opponent's options. Shadow Tag is a big culprit in this regard as it takes away roughly half of your opponent's options almost all of the time. The other huge problem is Encore. It's bad enough that the opponent only has 4 options (typically); Encore reduces that to a measly 1.
When this works, it leaves your opponent at your mercy. Sure, there are other strategies that can leave your opponent just as miserable, but this one is just too ridiculously easy to pull off. I may have only employed this strategy in a few battles after a four-month hiatus, but the ease at which I was able to do this just shocked me. The bad thing was that I didn't have to put a lot of thought into when I wanted to execute it.
The moral of this post is that Wobbuffet is Uber because it conflicts with our philosophy in the sense that it doesn't promote skill. The statistics don't matter in this case and shouldn't be the only factor in making these decisions.
Let me ask you this:
Why should the statistics matter?
There is one thing in our community that shapes everything we do (at least it should): our philosophy. Would it not be more important to ban something because it conflicts with our philosophy than because the statistics say so? We should be staying true to our philosophy above all else.
Of course, that leaves the big question: does Wobbuffet conflict with our philosophy? I've stated several times that I think it does and here's why:
Simply put, Wobbuffet takes a lot of skill out of the game by restricting your opponent's options. Shadow Tag is a big culprit in this regard as it takes away roughly half of your opponent's options almost all of the time. The other huge problem is Encore. It's bad enough that the opponent only has 4 options (typically); Encore reduces that to a measly 1.
When this works, it leaves your opponent at your mercy. Sure, there are other strategies that can leave your opponent just as miserable, but this one is just too ridiculously easy to pull off. I may have only employed this strategy in a few battles after a four-month hiatus, but the ease at which I was able to do this just shocked me. The bad thing was that I didn't have to put a lot of thought into when I wanted to execute it.
The moral of this post is that Wobbuffet is Uber because it conflicts with our philosophy in the sense that it doesn't promote skill. The statistics don't matter in this case and shouldn't be the only factor in making these decisions.