***[VOTE] The final Wobbuffet "discussion" thread***

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Wobbuffet is uber - Having the ability to basically auto-kill one Pokemon at will is just way too overpowering for our current metagame.

Switching in on the most common walls allows an easy kill for Wobbuffet. Blissey, Skarmory, Swampert, and Hippowdon to name a few all succumb to the PP stalling and/or slow death accomplished by Encore. In my opinion, having the power to kill and trap any pokemon at will (choice users especially) simply constitutes a pokemon not fit for traditional OU play (Magnezone and Dugtrio cannot trap all Pokemon like Wobbufet can, barring anyy items of escape).

Added to the fact that Encore stops set-up sweepers in their tracks and lets you a free turn to set up whatever you like is basically overkill.
 
Edit: Iggy brought up a good point. Please go look at the definition of a counter. A counter must be able to switch in. You cannot do this against Wobb unless every single on of your pokemon barring Spiritomb have taunt or shed shell/U-turn. That wouldn't leave you with too many options when building your team considering you would still need your standard counters for other forces in the metagame.

You pointed out that Wobb gets crippled by Garchomp. Why the fuck should I care? My whole point of using Wobb was simply to get rid of your Garchomp or whatever other pokemon of my choosing. I do not care if I lose Wobb because his goal in that case was simply to kill off one of your Pokemon in exhange for his own life.

Also Blissey statusing your opponent can not be considered even remotly similar to Wobb encoring an opponent. Staus does not 100% ensure your next pokemon will get a free stat boost. Meanwhile Encore makes it so your opponent literally has nothing they can do about it.

edit: Ok since this is not Wobb vs. Blissey discussion I am done discussing Blissey.
 
First off, Spiritomb and Sableye are 100% Wobbuffet counters without Shed Shell or Taunt. STAB U - Turn also damages Wobbuffet, so that's not right already.

Sablyeye and Spiritomb can not come in on Wobbuffet, because of Shadow Tag. They are both still prone to Encore as well, which means Wobbuffet can still turn them into set up bait. If you U-turn on Wobbuffet, counter will hit the next pokemon you switch in, meaning you're taking a huge chunk of your HP. Though this is very situational, so I'm not going to argue that point extenisvly.

Your example is flawed. How can a Choice Band Garchomp not pose a threat to Wobbuffet? Garchomp will cripple Wobbuffet and the next Pokemon that comes in will 1) kill Wobbuffet, or 2) do damage to the Pokemon that switches in (it can even set up on the switch).

His exmaple isn't flawed. The goal isn't to try to get Wobbuffet to take out your opponents entire team, it's to get Wobbuffet to do what you need it to do. If he needs his opponents CB Garchomp to be gone so that he can execute his own strategy, and Wobbuffet gets rid of CB Garchomp, it doesn't really matter if Wobbuffet is crippled or not. It did what Kira wanted/needed it to do.

Wobbuffet has different qualities than Blissey, but that doesn't mean it's better. In my opinion Blissey has better typing, better stats and a better movepool (lol?). Wobbuffet has the ability to outstall certain Pokemon, but it doesn't have a recovery move, can't attack and is a Psychic type Pokemon.

I don't know how you're comparing Wobbuffet and Blissey, they are barely alike. Wobbuffet is not a special wall, Blissey doesn't allow other pokemon on your team to get a free set up. The comparison doesn't make sense at all.

I don't think I have the best argument to convince someone that Wobbuffet is not uber, but I think Wobbuffet is not uber. Wobbuffet may have some of the abilities mentioned above, but in this metagame it can't survive as easily as in previous metagames. With Toxic Spikes, Spikes and Stealth Rock, it will get low on health very quickly and will become worthless. Many Pokemon have the ability to 2HKO Wobbuffet and pose a threat to any team that uses Wobbuffet to "revenge kill" sweepers. So I've come to the conclusion Wobbuffet is not uber.

If you're letting your opponent set up Spikes, Stealth Rock and Toxic Spikes, your entire team is going to get low on health quickly. If a pokemon can 2HKO Wobbuffet, why would you send Wobbuffet in against that pokemon? (unless you need the pokemon to be eliminated, like in Kira's example). The answer is: you wouldn't.
 
There's one point that I'd like to bring up since some people are using statistics to back up their argument.

It's that, whether Wobbuffet is #46, or #1, its effect would still be exactly the same either way, and it's still there, even if it's not abused as much as it should be. This is why citing the statistics in this particular debate does not work. If Wobbuffet was #1 on the ladder, you can bet that almost everybody would say that it's uber with the effect it has on the metagame, since people would have to deal with its effect in almost every match. However, since it is #46 on the ladder right now, some people are treating this effect as something that's less threatening. The fact is, that's just not true.

Think of it in this scenario - Two people have suffered serious bloody wounds, both guaranteed to be fatal. One of them is bleeding at a very quick rate (Wobb at #1), and the other is bleeding, but not as fast (Wobb at #46). The effect is still the same, however, because they're both going to die even if #46's bleeding may not look as threatening, it just means that one is going to die quicker than the other.

In my opinion, the votes should not use the statistics as their argument, since the effect of Wobbuffet is not going to change no matter what it's ranking on the ladder. But instead, they should be explaining how this effect has affected the metagame from their point of view. I hope that was clear enough.
 
Statistical and empirical evidence can be used to support a lot of decisions that look good on paper but are unethical in practice, which is why the whole picture must be taken into account and not just the numbers. The majority of the community does not want to face a Pokemon that waters down the game into a mindless stallfest or blind guessing games, and that majority is dramatically skewing the statistics that the pro-OU crowd cling to so dearly. You cannot get accurate statistics when people hate Wobbuffet so much they won't even use him, so the "Wobbuffet doesn't overcentralize, look at the numbers" argument is flawed.

If a Pokemon is added to OU, it should be to improve the quality and competitive aspect of the game, not to satiate the boredom of a select few. Pokemon like Kyogre would degrade the game in an obvious and direct way due to sheer offensive power, but Wobbuffet degrades it indirectly by reducing the amount of skill needed to play the game. This seems inconsistent with smogon's own philosophy. The fact that people have climbed to the top spot on the shoddy ladder by specifically abusing Wobbuffet further seems like tangible evidence that Wobbuffet is uber.
 
Note my mention about statistics - especially about overcentralization, a definition that quite possibly be completely meaningless. I'm not even sure why you even consider our arguments "theorymon" (or at least imply it is) because I'm sure our experiences while we were playing with or against wobbuffet is far from "theorymon". I'm not even sure why you say "not overcentralizing "even matters to start with since that's not, and should not be the only criterion on something is uber or not.

It is not the only criterion, but it is a crux of the argument, and the only one that can reasonable be shown by pure statistics. I also did not mean to imply that your battles have been theorymon, what I should have said is that the battles with Wobbs go both ways, and shouldn't represent everything.

The thing with Wobbuffet is that it's the "one shot wonder" - it does this effortlessly. The point is that it gets the "entire point of all pokemon" done just by switching in, and using Encore. It doesn't have the ability to stop momentum faster - it stops momentum, period.

It doesn't instantly stop momentum, it will if say, your Bandcross is sweeping with Close Combat, then you're screwed. But if your SDchomp is sweeping, there's a high chance that your sweep isn't stopped. (As opposed to Skarmory, who will almost always stop SDchomp). It is good at stopping momentum, but that's it's job, is it not?

This is why Wobbuffet is considered "broken" - becuase it is done so easily.
A pokemon like Lucario can easily sweep a team or Blissey can easily stop special attackers, I wouldn't say they are broken in the least bit.

I'm not sure why skill level is even considered at all - in a competitive metagame, we only need to consider what it can do period, not the "skill level needed to do something", since we assume that eventually every player gets to the skill to abuse such thing.

Understood, however you must accept that everyone is currently not at the same level as the upper echelons, and thus does not deal with Wobbles the same way, as such, I'd like to only look at the optimal ways of dealing with it and playing it.

If this is the case "why bother carrying walls" for specialized purposes when Wobbuffet can be the big general blob that can set up? Oh wait, people already do that. Is there one wall that can set up ANY pokemon? Just becuase what it can do to ONE pokemon isn't unique, that doesn't make the fact that it can do to a good chunk of Pokemon not broken.

No, there is not one wall that can set up on any pokemon, but neither can Wobbuffet. Blissey is a great special who shuts down a great deal of special attacks, practically all of them, as well as stopping some physical threats on occasion! The fact that it can stop half an offensive force is not broken, and Wobb can't do anything to the physical ghosts or special darks at all! (Worse is, these guys are super effective on it).

See the posts above that refute the "Dugtrio and Magnezone do the same thing" argument nonsense. See why this argument doesn't hold ground.

Yes, I'm WELL aware that Dugtrio and Magnezone don't trap the same stuff as Wynaut and Wobbuffet, however, they trap a great deal. So the argument still stands, even if it does not have the same weight.

Except, Pokemon is not a series of 1 vs 1 battles. You do realize this right? Pokemon is about 6 vs 6 TEAM work...?

Clearly I realize that synergy is important, but Wobbs relies on the synergy, as it really can't do much alone.

Same goes for <insert Pokemon here without healing move". What's your point?
Thing is....every usable pokemon except Regigigas (If that is usable...) has a healing move- it's called Rest. Everyone also has sleep talk, so rest doesn't cripple you. Wobbs has NO way of healing other than leftovers and wish, which puts it at a healing level worse than every other pokemon.

Hey wait, isn't that most Pokemon? Switching in safely is the concept of counters and prediction and revenge killing, you do realize this right?
Yes, but Wobbuffet has to be more careful about it than others, as his main threat lies in his gigantic HP. If Deoxys-E loses 50% on a switch in, how does it matter if it ca outspeed and OHKO the opponent's remaining Garchomp and Gyarados?

So far you haven't shown us any reason why Wobbuffet specifically needs MORE support than any other Pokemon... And I have a feeling that you're completely disregarding the fact that it only needs to do it's job once or twice at most.
It does need more support, for the very reason that it can't mount a proper offensive by itself and cannot win against status and heal itself. I'm not disregarding that fact, by the way, I understand that too many bad moves against any pokemon results in death, so namely you've got to play smartly always.

Except Cresselia isn't doing anything and is going to have a really hard time setting up other Pokemon unless you predict.

Cresselia can easily Thunder Wave, Toxic, Ice Beam and do loads to help a team. It can even CM sweep, if it feels like it.
That's the thing. Wobbuffet takes this prediction out of the game and lowers the skill threshold at this point.
I'll agree with you here, it reduces the skill threshold by a bit, but so many other top OUs in relation to other pokemon.

"Guessing" wrong is the death of MANY pokemon. Oh, and if you, the opponent Guess the wobbuffet user wrong, it means death for you. Don't assume it isn't a guessing game for the other player. This is one big reason people want this thing gone.

And don't say oh but prediction is glorified guessing, I'll let you figure out why "prediction" is not glorified guessing - I'm more than confident that you'll be able to tell the difference.

Yeah, that is true. Guessing the wobbuffet wrong is death, and predicting other things wrong is also death. When dealing with Wobbs, there are elss factors, so it isn't pure prediction anymore.


I agree but it's not like Wobbuffet is going to be used at a wall.

Dark, Bug and Ghost are highly used types? Not more than Steel, Ground, Fighting, etc etc etc.

Kyogre is pretty predictable. Predictability has no merit on whether or not pokemon should be banned.

All of those points are valid and I accept them. But do realize that Wobb has virtually no unpredictability at all! Kyogre can Aqua Tail a Blissey and kill it, or Toxic a Shedinja!

It doesn't need to? Just because it's "unpredictable" doesn't mean it's a good Pokemon - see Garchomp.

Garchomp can be a scarfer, a bander, chain chomp, SD chomp, Toxistall chomp (???), you get the point.

In the end, other than the "statistics argument", you gave us nothing more than... theorymon. You fail to emphasize why Wobbuffet is "easier to stop" with certain things than other Pokemon, you failed to consider that Pokemon is not a series of 1 vs 1 battles, and finally, all you did was seriously underestimate what Wobbuffet even does.

I'd like to say that the level of argument I gave matched everything in this thread up to that point, I do acknowledge that pokemon is not a series of one on one battles, and I do believe I gave Wobbuffet it's due. If there is anything else to say, I'm glad to hear it, as you do put up quite valid arguments.

Not that I don't agree with the rest of your post, but IIRC the current status of the event vote is to allow event moves. My guess is that if Wobbuffet stays, it will come with Tickle too.

Ah, my mistake then. That brings the total usable amount to 6 moves, which does add a bit more to it, but not a great deal of unpredictability.
 
Sablyeye and Spiritomb can not come in on Wobbuffet, because of Shadow Tag. They are both still prone to Encore as well, which means Wobbuffet can still turn them into set up bait. If you U-turn on Wobbuffet, counter will hit the next pokemon you switch in, meaning you're taking a huge chunk of your HP. Though this is very situational, so I'm not going to argue that point extenisvly.



His exmaple isn't flawed. The goal isn't to try to get Wobbuffet to take out your opponents entire team, it's to get Wobbuffet to do what you need it to do. If he needs his opponents CB Garchomp to be gone so that he can execute his own strategy, and Wobbuffet gets rid of CB Garchomp, it doesn't really matter if Wobbuffet is crippled or not. It did what Kira wanted/needed it to do.



I don't know how you're comparing Wobbuffet and Blissey, they are barely alike. Wobbuffet is not a special wall, Blissey doesn't allow other pokemon on your team to get a free set up. The comparison doesn't make sense at all.



If you're letting your opponent set up Spikes, Stealth Rock and Toxic Spikes, your entire team is going to get low on health quickly. If a pokemon can 2HKO Wobbuffet, why would you send Wobbuffet in against that pokemon? (unless you need the pokemon to be eliminated, like in Kira's example). The answer is: you wouldn't.
Who says they can't or can come in? It all depends on the situation.

And if Wobbuffet gets crippled by Garchomp, how is it too good for the OU metagame?

I wasn't comparing Blissey to Wobbuffet, I just gave him some reasons not to compare those two.

Everytime you switch in or out, Wobbuffet will get damage, that means if you switch it in after you encore whatever you want to, you will get at least 12.5% damage. Also, Toxic Spikes are very populair, just like Stealth Rock, it doesn't matter if this also affects the rest of your team, the important thing is that it affects wobbuffet.
 
Shadow tag says that they cannot come in unless the Wobb user is stupid enough to switch in on a U-turn pokemon. If you predict Wobb switching in and send out Spiritomb you could potentially cripple your own Spiritomb when your opponent decides not to switch.

Meanwhile Rayquaza gets destroyed by Garchomp. So I am guessing you think Rayquaza is OU? The whole fucking point that you keep missing is that Wobb is traidng his life for a guranteed shot at fucking killing Garchomp.

I am sure several other Uber pokemon will also get crippled by CBChomp. Are you insinutating that all those Ubers should move to OU simply because CBChomp cripples them?

Wobb essentially allows you to trade his life for any other pokemon on your opponents team. If your Chomp is the only tihng standing in mu way of a sweep then I can simply force you to lose your Garchomp thanks to Wobb and you can't do shit about it.

and now I will say it in nice small words so that you cannot miss the point: Wobb being crippled does not matter when his main goal was simply to trade his own life in order to defeat your Garchomp.
 
I dislike the arguments that Wobbuffet is unable to do anything on it's own, as it can PP Stall and force Struggle, Counter / Mirror Coat kill Choice Item Pokémon, and lower the opponents stats with Tickle or Charm. The synergy is what makes Wobbuffet so much better, and just because it is one Pokémon doesn't mean we should disregard this fact. If we want to take that approach, shouldn't Ninjask drop to UU? I mean, it's main purpose is to Baton Pass to a teammate; alone it isn't that great. Like Ninjask, Wobbuffet makes it's teammates much better; unlike Ninjask, it is not helpless on it's own.
 
I can't vote as I'm new, but for the record I'm against it being banned to Ubers.

Taunt has been brought up many times, and my point on this is that Wobb wouldn't come in on anything with Taunt.

"salamence wouldn't come in on anything with a decently-powered IB, so anything with a decently-powered IB is not a salamence counter"

Yes, I realize this analogy is flawed; Shadow Tag prevents [insert Taunter here] from switching in. However, once it is in (possibly after one of those revenge-kills people seem so paranoid about), Wobb is forced to flee. The same applies to something with a fast Encore (maybe less so, but whatever). Is Wobb hard to deal with? Yes. Is it "unstoppable"? Heck no.
 
Yes, I realize this analogy is flawed; Shadow Tag prevents [insert Taunter here] from switching in. However, once it is in (possibly after one of those revenge-kills people seem so paranoid about), Wobb is forced to flee. The same applies to something with a fast Encore (maybe less so, but whatever). Is Wobb hard to deal with? Yes. Is it "unstoppable"? Heck no.

So you wouldn't consider sacrificing a Pokémon every time it comes out to "revenge scare it off" overpowering? No one at all in the thread called it unstoppable, so using quotes in your post is unnecessary and provides no substance. So I'll fix it for you.

Is it "overpowering"? Heck yes.
 
Bologo, I don't agree with you that those statistics are useless simply because Wobbuffet's power is the same. There is no objective measurement to be made of Wobbuffet's power, so how good or broken it is cannot be said. What we can see is how people value such an ability, and if it weren't for the "I'm too cool for Wobbuffet the uber" players on Shoddy, we would see exactly that. Since in the end banning or not banning Wobbuffet comes down to whether or not a certain amount of people want him out of there, statistics will indeed prove of value here. Just not the inaccurate ones.
 
Who says they can't or can come in? It all depends on the situation.

Nintendo says they can't come in, because Shadow Tag stops pokemon from switching. How can you NOT realize this?

And if Wobbuffet gets crippled by Garchomp, how is it too good for the OU metagame?

You completely misunderstood what I said. If you need Wobbuffet to take out Garchomp to win the game, and Wobbuffet does that, who cares if it's crippled or not? If I want Wobbuffet to survive the entire battle, I'm not bringing it in on Garchomp at all.

Everytime you switch in or out, Wobbuffet will get damage, that means if you switch it in after you encore whatever you want to, you will get at least 12.5% damage. Also, Toxic Spikes are very populair, just like Stealth Rock, it doesn't matter if this also affects the rest of your team, the important thing is that it affects wobbuffet.

Again, you completely misunderstand me. If your opponent has set all of that up on you, your last worry should be "How am I going to keep Wobbuffet alive?" You should be thinking about "How the fuck am I going to pull this out of my ass" You can't say "Well Wobbuffet is OU because with 3 layers of spikes, Stealth Rock and 2 layers of Toxic Spikes it becomes really easy to counter" because that goes for tons of pokemon, including Tyranitar, Infernape, Garchomp, ect. I don't care what you think about Wobbuffet, you're free to have your own opinion. But when you think Wobbuffet is OU for reasons like this, that's when I'm going to care.

Please, know what you're talking about before trying to argue about this, because right now, it's evident that you don't.
 
I don't really have the time to go through 7 pages of long posts and make a response. I did read this when it was in the Policy Review forum though so I will just follow how it was discussed there.

Wobbuffet is Uber because of how easily he can change the game around. And statistics can't show you anything. Wobbuffet can easily come into a Garchomp locked into Earthquake from Choice Scarf. Counter and OHKO. Wobbuffet then comes later into Starmie, Mirror Coats the Surf and OHKOs. That is 2 Pokemon not even meant to fight Wobbuffet gone, 2 of their main attackers, and 2 of their probable counters to other threats such as Gyarados and Heatran.

The problem people have is being under the mindset that once you bring in a Wobbuffet Counter (CB Heracross, Tauntdrados, ect.) Wobb is automatically out of the game. Wobbuffet can easily switch and he creates an environment in which you become nervous about killing the opponents Pokemon.

For example, I have Heracross and my Opponent has out Tyranitar. In that scenario, I would most likely use Close Combat without even thinking about it.

However in that same scenario I know the opponent also has a Wobbuffet. I become cautious about using Close Combat thinking Wobbuffet might switch in. So instead I should use Megahorn. But what if it misses and I die to a Tar Stone Edge? Meh ... I'm just gonna bring in Hippowdon to take the Stone Edge. So instead of killing Tyranitar you decide to play it safe and bring in Hippowdon because you don't want Wobbuffet revenge killing you with Counter but you also don't want Megahorn to miss.

I personally have constantly noticed that while watching multiple Wobbuffet battles. This isn't something shown on statistics and paper.

I also wish to bring up my earlier point of "Wobbuffet can take out Pokemon meant to counter others". Say I have DD Gyarados and my Opponent has Starmie. I switch in Wobbuffet to easily take the Thunderbolt and now Starmie dies to Mirror Coat. Later on in the game he brings out Deoxys S but I bring in Wobbuffet while he SuperPowers trying to hit my Tyranitar that I also conviently brought along. Wobb gets another kill. Now his 2 Main DD Gyarados counters and his Tyranitar killers are dead and I can easily sweep.

Wobbuffet promotes no skill in the game. Its like playing Hit and Run. Kill something, then hide until something else comes out and kill that.
 
Nintendo says they can't come in, because Shadow Tag stops pokemon from switching. How can you NOT realize this?



You completely misunderstood what I said. If you need Wobbuffet to take out Garchomp to win the game, and Wobbuffet does that, who cares if it's crippled or not? If I want Wobbuffet to survive the entire battle, I'm not bringing it in on Garchomp at all.



Again, you completely misunderstand me. If your opponent has set all of that up on you, your last worry should be "How am I going to keep Wobbuffet alive?" You should be thinking about "How the fuck am I going to pull this out of my ass" You can't say "Well Wobbuffet is OU because with 3 layers of spikes, Stealth Rock and 2 layers of Toxic Spikes it becomes really easy to counter" because that goes for tons of pokemon, including Tyranitar, Infernape, Garchomp, ect. I don't care what you think about Wobbuffet, you're free to have your own opinion. But when you think Wobbuffet is OU for reasons like this, that's when I'm going to care.

Please, know what you're talking about before trying to argue about this, because right now, it's evident that you don't.
How can you not come up with these situations? (A Pokemon with Shed Shell, Taunt, U-turn or Baton Pass, wasn't that obvious?)

Yes, but how is Wobbuffet too strong for OU if it is worthless after being hit by an attack? Remember everything I say is to convince people Wobbuffet is OU, not to argue about if Garchomp with a Choice Band kills Wobbuffet or not.

I think Wobbuffet is OU because it is hard to use with the oh so populair, SR, SPikes and TS. I don't care if you think "how am I going to pull this out of my ass" or whatever, it's hard to use Wobbuffet with these populair moves used all over the place. Wobbuffet cannot be uber if it gets killed this easily.

Also, I know exactly what I'm talking about. Please don't make statements like that. It seems that you think you're better in some sort of way. I don't want to argue with someone whose argument is:"You evidently (what evidence?) don't know what you're talking about".
 
So you wouldn't consider sacrificing a Pokémon every time it comes out to "revenge scare it off" overpowering?

With Stealth Rock (or even better, Toxic Spikes), possibly a Sandstorm, and being nailed with up to 2 attacks when it comes in to kill something, Wobb isn't going to be surviving as long as you seem to imply. I realize you can't guarantee entry hazards will remain up, but your statement implies that Wobb can show its face any time it wants, kill something, and then run off scot-free. Of course, this doesn't address the fact that it gets in easier against more defense-oriented pokemon, but this discussion doesn't apply to that situation since Wobb will usually be Encoring a non-offensive move and going to something that can set up.

No one at all in the thread called it unstoppable, so using quotes in your post is unnecessary and provides no substance.

Thank you for that nitpick that has absolutely nothing to do with the issue at hand.
 
Wobb is UBER. Any pokemon that can trap all but two of the 492 pokemon is way too good. It can destroy any wall just by PP stalling with Encore. It can destroy any Choice Scarfed pokemon at will. It can stop set-up in a frighteningly effective way, and it can also start set-up for your own team.

Any pokemon that takes the fundamental right of switching away from every pokemon, and then forces them to repeat a move until said pokemon gets it's way, is too cheap. It breaks all the rules of Pokemon, and even though it doesn't overcentralize the game as a whole, every match that Wobbuffet is present in, he leaves his trail of destruction behind him.

Ban wobbuffett now. it was a terrible idea to let him in.
 
Wobbuffet is UBER, simply because it changes the way battles are played. It is a great revenge killer and paired with Encore, Shadow Tag, and Counter/Mirror Coat, it is to much of a formidable force to be reckoned with. So, I can't say it enough times but, Wobbuffet is UBER.
 
A universal trapper (unlike Dugtrio, Magnezone) that can come in easily (unlike Dugtrio, most Pursuiters) can generally take out one Pokemon of it's choice. The greater danger, in my opinion, is with the combination of trapping and Encore. That leads to combinations with Dugtrio, setups, and more. Wobbuffett is uber.
 
How can you not come up with these situations? (A Pokemon with Shed Shell, Taunt, U-turn or Baton Pass, wasn't that obvious?)

So you would want to sitck a Shed Shell, U-turn or Baton Pass on all of your pokemon? Know that that's the only way you can call Spiritomb/Sableye a counter, and even they're not immune to Encore.

Yes, but how is Wobbuffet too strong for OU if it is worthless after being hit by an attack? Remember everything I say is to convince people Wobbuffet is OU, not to argue about if Garchomp with a Choice Band kills Wobbuffet or not.

As I've outlined twice for you, it doesn't matter if Wobbuffet would be usless after being hit by CB Garchomp (in fact, a lot of pokemon are usless after taking a hit from CBchomp), because if you send Wobbuffet in against it, it obviously means that you need Garchomp gone. If Wobbuffet takes CBchomp out for you, it has done its job and you don't need it anymore. Let me sum it up. It doesn't matter if Wobbuffet is crippled or not, it has done it's job and you don't need it anymore.

I think Wobbuffet is OU because it is hard to use with the oh so populair, SR, SPikes and TS. I don't care if you think "how am I going to pull this out of my ass" or whatever, it's hard to use Wobbuffet with these populair moves used all over the place. Wobbuffet cannot be uber if it gets killed this easily.

By this logic, we could bring down pokemon like Palkia, Darkrai, Groudon, other Deoxys forms, and every other uber not immune to their effects.

Also, I know exactly what I'm talking about. Please don't make statements like that. It seems that you think you're better in some sort of way. I don't want to argue with someone whose argument is:"You evidently (what evidence?) don't know what you're talking about".

You clearly don't, because you haven't understood what I'm saying, even though this is the third time I have outlined it. I don't care if you appreciate the tone of my post or not. I'm not personally attacking you, or saying that I'm better than you. I am saying that based on the argument you have presented so far, I am inferring that you don't have the experience needed for this topic.
 
but this discussion doesn't apply to that situation since Wobb will usually be Encoring a non-offensive move and going to something that can set up.
"This discussion does not apply to the one situation in which Wobbuffet has proven itself most deadly."
 
See, I've always looked at this the other way. I think Choice Items are overpowered and that Wobbuffet helps to balance them. Wobbuffet easily revenge killed your Banded or Scarfed Garchomp? Cry me a river. That's one of the sacrifices you make for the extra power or speed. Wobbuffet can easily switch in and KO your Starmie? Guess you should have put Confuse Ray or Skill Swap on there. You chose to have four damaging attacks and now you're paying the price for that. I am of the opinion that every advantage enjoyed should be balanced by a disadvantage suffered. Just as No Guard Machamp gets a free ride with the OHKO ban, so too do Choice Item users get a huge boost with Wobbuffet out of the picture.

I also find it interesting that everyone assumes that the reason Wobbuffet usage isn't higher is due to some 'code of honor'. Is there actually any non-anecdotal evidence of this, or is it just an assumption that everyone is still making? Since the usage of Pokémon on the ladder didn't change much at all, I don't think it's a stretch to assume that people's team-building habits aren't changing much with the introduction of Wobbuffet (other than including it on some of their teams). If it were really so powerful, than you'd think the weighted statistics would reflect that. If they don't, maybe they should be weighted more strongly toward successful players.

EDIT: From what I'm hearing, the anecdotal evidence is strong enough that this 'code of honor' is still a reality. Please disregard the above paragraph.

It seems to me that a lot of players dislike Wobbuffet because it thrives on the current metagame of highly-specialized sweepers and tanks. I don't play with that kind of team, so I tend not to have much of a problem with Wobbuffet. I vote not Uber.

I will say one other thing. I play a lot of PBR random Wi-Fi, and I can tell you that Wobbuffet is a lot easier to deal with when you can see it coming. If you're allowed to see your opponent's team before the match (and pick a lead at that time), you can predict a Wobbuffet switching in. This helps to reduce the 'blind guessing game' factor. It's a rule that I'd like to see implemented in general, whether or not Wobbuffet is allowed. It reduces the need for scouting and thereby decreases guesswork and helps prediction near the beginning of a match, giving the skilled player an edge.
 
I also find it interesting that everyone assumes that the reason Wobbuffet usage isn't higher is due to some 'code of honor'. Is there actually any non-anecdotal evidence of this, or is it just an assumption that everyone is still making?

I don't know exactly how often you are on shoddy but I think it is quite clear that a lot of players don't use Wobbuffet because of a "Code of Honor".

Im logged onto Official Server for around 6-10 hours a day. However I do other stuff and come back to my Computer occasionally to see what is going on. 1/2 the times it is some guy saying Wobbuffet is so cheap and cheated him out of a match.

I Will Guarentee You That 4-5 Players Will Say After That: "Man, I am never going to use Wobbuffet because he is cheap."

Now I will assume other people see this as well because they say what I am saying. People do believe that not using Wobbuffet will get him banned and it is a Code of Honor.
 
So you would want to sitck a Shed Shell, U-turn or Baton Pass on all of your pokemon? Know that that's the only way you can call Spiritomb/Sableye a counter, and even they're not immune to Encore.



As I've outlined twice for you, it doesn't matter if Wobbuffet would be usless after being hit by CB Garchomp (in fact, a lot of pokemon are usless after taking a hit from CBchomp), because if you send Wobbuffet in against it, it obviously means that you need Garchomp gone. If Wobbuffet takes CBchomp out for you, it has done its job and you don't need it anymore. Let me sum it up. It doesn't matter if Wobbuffet is crippled or not, it has done it's job and you don't need it anymore.



By this logic, we could bring down pokemon like Palkia, Darkrai, Groudon, other Deoxys forms, and every other uber not immune to their effects.



You clearly don't, because you haven't understood what I'm saying, even though this is the third time I have outlined it. I don't care if you appreciate the tone of my post or not. I'm not personally attacking you, or saying that I'm better than you. I am saying that based on the argument you have presented so far, I am inferring that you don't have the experience needed for this topic.
I never said any of those things should be on every Pokemon, I just said that was needed. Period.

Yes, true, a lot of Pokemon are worthless after being hit by CB Chomp. But how does this mean anything? A lot of Pokemon are capable of revenge killing, but if this also kills your revenge killer, it's not worth a lot is it? Who would waste two Pokemon to kill one if it's not needed? Even if it's needed, it's a lot.

What logic? I never said anything about logic. Don't jump to conclusions. Wubbuffet is affected too much by these moves because it needs to take a hit before being able to revenge kill sweepers. Deoxys - a doesn't care if it's poisoned, it kills every Pokemon without priority that's not outspeeding anyway.

So you are saying I do not have enough knowledge? You don't know that and never will. You can tell me that as much as you want to, but it's not solving anything, it doesn't help the discussion and you're not convincing me. Maybe I have played more on Shoddy Battle than you during the peiod of time Wobbuffet of time. You'll never know if I have enough knowledge about this subject and will never know if I have more knowledge than you.
 
Since the usage of Pokémon on the ladder didn't change much at all, I don't think it's a stretch to assume that people's team-building habits aren't changing much with the introduction of Wobbuffet.

I really like most of your post, though there is something I'd like to point out. Why should team building habits change, when there is nothing you can do to prepare for Wobbuffet?

You can start including Taunt and Baton Pass on random pokemon, but so many pokemon suffer from only having 4 moveslots all ready (Starmie is an example, considering to get Rapid Spin in there, it has to sacrifice Surf, Ice Beam or Thunderbolt, already losing coverage against something). People aren't going to make their team overall inaffective as a whole, simply to counter Wobbuffet, and I don't see why the metagame should start including these attacks just in case Wobbuffet happens to trap said pokemon. Sure, Taunt or Skill Swap have some usful affects outside of Wobbuffet, but many pokemon have other attacks that are overall more usful.
 
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