See, I've always looked at this the other way. I think Choice Items are overpowered and that Wobbuffet helps to balance them. Wobbuffet easily revenge killed your Banded or Scarfed Garchomp? Cry me a river. That's one of the sacrifices you make for the extra power or speed. Wobbuffet can easily switch in and KO your Starmie? Guess you should have put Confuse Ray or Skill Swap on there. You chose to have four damaging attacks and now you're paying the price for that. I am of the opinion that every advantage enjoyed should be balanced by a disadvantage suffered. Just as No Guard Machamp gets a free ride with the OHKO ban, so too do Choice Item users get a huge boost with Wobbuffet out of the picture.
To me, this is picking on the weakest legitimate argument for Uber status. So what?
I also find it interesting that everyone assumes that the reason Wobbuffet usage isn't higher is due to some 'code of honor'. Is there actually any non-anecdotal evidence of this, or is it just an assumption that everyone is still making? Since the usage of Pokémon on the ladder didn't change much at all, I don't think it's a stretch to assume that people's team-building habits aren't changing much with the introduction of Wobbuffet (other than including it on some of their teams). If it were really so powerful, than you'd think the weighted statistics would reflect that. If they don't, maybe they should be weighted more strongly toward successful players.
There's a code of honor? Someone should have told me about it...
Anyway, some would argue that team-building habits aren't changing much due to Wobbuffet because it's impossible to prepare for. Personally, I don't know if this holds any water because I haven't built an original team since Wobbuffet was unbanned. I wouldn't know if it's possible to prepare for Wobbuffet or not.
It seems to me that a lot of players dislike Wobbuffet because it thrives on the current metagame of highly-specialized sweepers and tanks. I don't play with that kind of team, so I tend not to have much of a problem with Wobbuffet. I vote not Uber.
I've never really played with that kind of team, either, but I hate Wobbuffet because it doesn't promote skill in my mind. Still, I fail to see how one not having a problem with a Pokemon makes it not Uber. I, for one, could care less about Deoxys-S and Garchomp, but that doesn't stop people from advocating their relegation to Uber.
I will say one other thing. I play a lot of PBR random Wi-Fi, and I can tell you that Wobbuffet is a lot easier to deal with when you can see it coming. If you're allowed to see your opponent's team before the match (and pick a lead at that time), you can predict a Wobbuffet switching in. This helps to reduce the 'blind guessing game' factor. It's a rule that I'd like to see implemented in general, whether or not Wobbuffet is allowed. It reduces the need for scouting and thereby decreases guesswork and helps prediction near the beginning of a match, giving the skilled player an edge.
I, for one, wouldn't mind seeing this myself. (And yes, Wobbuffet is easier to deal with when you can see it coming.) However, I don't know if that's being faithful to the format of the original game or whether that is even important.
I don't know exactly how often you are on shoddy but I think it is quite clear that a lot of players don't use Wobbuffet because of a "Code of Honor".
Im logged onto Official Server for around 6-10 hours a day. However I do other stuff and come back to my Computer occasionally to see what is going on. 1/2 the times it is some guy saying Wobbuffet is so cheap and cheated him out of a match.
I do see the statistics arguments but at this point, I feel as if it's simply arbitrary - and thus not reasonable. The only reason the statistics argument holds ground is simply because of the current definition of tiers involves usage, a definition that many people in this thread has gone against in saying Wobbuffet is uber. This must imply that there must be something more than what is currently being argued with statistics on a definition that only looks at usage (the relationship between centralization and balance is only a theory and it seems as if this is simply assumed). I feel as if usage is only one side of what could be a much deeper issue, and this is why I believe statistics at this point is simply arbitrary and shouldn't be considered for the sake of this argument.It is not the only criterion, but it is a crux of the argument, and the only one that can reasonable be shown by pure statistics
Well I don't want to go into minor details about Skarmory (who only stops SUB SD Chomp, Skarmory takes a major hit if it runs Fire Fang/Blast) so I'll only answer the main argument.It doesn't instantly stop momentum, it will if say, your Bandcross is sweeping with Close Combat, then you're screwed. But if your SDchomp is sweeping, there's a high chance that your sweep isn't stopped. (As opposed to Skarmory, who will almost always stop SDchomp). It is good at stopping momentum, but that's it's job, is it not?
I'm not sure if we can make that kind of comparison of physically sweeping/special walling versus synergy and momentum, unless you can give me a good argument on why that comparison may hold.A pokemon like Lucario can easily sweep a team or Blissey can easily stop special attackers, I wouldn't say they are broken in the least bit.
I did address this, Wobbuffet can get free turns out of a good chunk of Pokemon.No, there is not one wall that can set up on any pokemon, but neither can Wobbuffet.
Like I said, this implies on the comparisons between what Blissey can do is somehow equivalent to what Wobbuffet can do. Comparing Pokemon and what Pokemon does to each other is a bit silly, don't you think?Blissey is a great special who shuts down a great deal of special attacks, practically all of them, as well as stopping some physical threats on occasion! The fact that it can stop half an offensive force is not broken, and Wobb can't do anything to the physical ghosts or special darks at all! (Worse is, these guys are super effective on it).
I'm not sure what you are refuting then, since no one intelligent made that argument that "wobbuffet should be banned just because it traps", but the combination of trapping and encore. As I have mentioned before, this is a strawman.Yes, I'm WELL aware that Dugtrio and Magnezone don't trap the same stuff as Wynaut and Wobbuffet, however, they trap a great deal. So the argument still stands, even if it does not have the same weight.
Does that really matter at all? And even then, it can stall out recover PP out of Pokemon (no i'm not saying struggle), it can kill choice item users, etc etc etc. How are you measuring what a Pokemon can do anyway and how are you drawing the line between "it can't do much alone" and ...Clearly I realize that synergy is important, but Wobbs relies on the synergy, as it really can't do much alone.
...this?Cresselia can easily Thunder Wave, Toxic, Ice Beam and do loads to help a team. It can even CM sweep, if it feels like it.
Does every Pokemon USE rest? Even if Wobbuffet has rest, would any one really use it considering all it needs is encore+ countercoat + tickle/safeguard? I don't see any reason to use rest since that's a pretty dangerous stunt on Wobbuffet's part. Maybe it'll have to pick on Blisseys and then rest off, but the point is, the best way to use it is not to try and stall so it can do what it usually does again and again (although I'd argue it only needs to do it once or twice)Thing is....every usable pokemon except Regigigas (If that is usable...) has a healing move- it's called Rest. Everyone also has sleep talk, so rest doesn't cripple you. Wobbs has NO way of healing other than leftovers and wish, which puts it at a healing level worse than every other pokemon.
Good point.Yes, but Wobbuffet has to be more careful about it than others, as his main threat lies in his gigantic HP. If Deoxys-E loses 50% on a switch in, how does it matter if it ca outspeed and OHKO the opponent's remaining Garchomp and Gyarados?
But does the fact that it needs more support make it less uber? Does Wobbuffet even NEED support to do what it does? Nope.It does need more support, for the very reason that it can't mount a proper offensive by itself and cannot win against status and heal itself. I'm not disregarding that fact, by the way, I understand that too many bad moves against any pokemon results in death, so namely you've got to play smartly always.
But they do it in a different way than Wobbuffet, which is why the entire argument started in the first place.I'll agree with you here, it reduces the skill threshold by a bit, but so many other top OUs in relation to other pokemon.
Even if all Garchomp could be was the standard SD Yache Set, I would call it a good Pokemon. Anyway, this will probably detract from the argument and considering "predictability" doesn't really say much about our current state of tiering, let's go on.Garchomp can be a scarfer, a bander, chain chomp, SD chomp, Toxistall chomp (???), you get the point.
wobbuffet is uber
takes no skill to use an encore wobbuffet...none at all.
and it ruins any team its up against.
and the inevitable wob vs wob is ridiculous, struggle vs struggle with lefties will take an incredible amount of turns to resolve.
its uber, end of story.
wobbuffet is uber
takes no skill to use an encore wobbuffet...none at all.
and it ruins any team its up against.
and the inevitable wob vs wob is ridiculous, struggle vs struggle with lefties will take an incredible amount of turns to resolve.
its uber, end of story.
I dislike the arguments that Wobbuffet is unable to do anything on it's own, as it can PP Stall and force Struggle, Counter / Mirror Coat kill Choice Item Pokémon, and lower the opponents stats with Tickle or Charm. The synergy is what makes Wobbuffet so much better, and just because it is one Pokémon doesn't mean we should disregard this fact. If we want to take that approach, shouldn't Ninjask drop to UU? I mean, it's main purpose is to Baton Pass to a teammate; alone it isn't that great. Like Ninjask, Wobbuffet makes it's teammates much better; unlike Ninjask, it is not helpless on it's own.
Lyfsaho said:We didn't test their usage level because it seemed apparent that such a test would turn out to be fruitless.
Lyfsaho said:I must assume your first sentence is a joke too not to take it as an insult and keep on topic. You're making a ton of assumptions, and employing flawed theorymon. Fine, bring Wobb back in, say i Tbolted your gyara - I will then Will o Wisp your Wobbuffet before you Encore me (yes, I am faster unless you somehow pumped a huge EV investment in Wobb, which we cannot assume), you will be burned, and you will not be able to switch a majority of stat-upping threats.
Lyfsaho said:are you seriously suggesting you can defeat me by countering knock off? The encore will have ended before that happens, and i will roost back up, and you won't have leftovers to heal.
I'd like to counter the presumption that people seem to have that Wobba takes "no skill" to use. There is plenty of skill to using him, first off, your team must be well constructed to properly support him, you pretty much need a way to get rid of toxic spikes unless you want wobba to be woefully ineffective. Team building is as much skill as anything else in the game.
Secondly, you can't just send him out and win instantly, you have to predict the same as any other pokemon, if they switch to a Boah the same turn you bring in wobba, you reveal your strategy and are forced to switch to a counter (I hope you remembered one while building your team). Pokemon on an offensive team might hit you so hard on the switch in, that they kill you (or pretty close to) before you get a chance to get a chance to encore and switch in whatever you wanted to set up.
So then you get something encored, time to win right?
switch to smeargle
sub
spore
belly drum
pass to lucario
win
Except that's not exactly how it goes, it's more like:
opponent switches
sub
opponent breaks smeargle's sub
spore
Good so far right? Here's where it can go bad places.
Option 1:
opponent uses sleep talk, smeargle has fainted
Option 2:
opponent switches
belly drum
opponent uses priority move, smeargle has fainted
Option 3:
opponent switches
belly drum
pass to lucario
opponent uses roar/ww/spore/hypnosis/yawn/haze
Ok, well smeargle sucks right? Let's take him out of the equation:
lucario uses swords dance
opponent switches in Gliscor
Oh, well then:
Dragonite uses Dragon Dance
Opponent switches in scarfchomp
As you can see, wobba doesn't allow you to do anything special, the only way you sweep with something wobba set up is if they didn't have a counter for it anyway (in which case your opponent has bigger problems than wobuffett). Or if you already took out their counter using a little thing called skill.
What's that you say? Wobba took all the skill out of starting the setup? I suppose your partially correct, it would have been more skillful to setup dragonite by using a motor drived electivire to bait a cb dugtrio into getting locked into earthquake so you could come in and DD up. But, here's another situation where a certain pokemon existing has taken a considerable amount of skill out of a situation:
Here's player A and player B, A has an all offensive team and B has a standard team.
Let's ask them a question, what do you do if your infenape is facing off against a porgon-Z.
A: Ok he's probably going to tri-attack since he doesn't have any moves that hit me for SE, so I should probably switch in my lucario to resist the hit and then finish him off on the next round. Unless I observed earlier in the battle that he's the type that likes to predict a lot, in that case he'll probably use hp fighting so I'll switch in my Yanmega... hmm
B: I switch in Blissey.
Don't you want to think about that? It might..
B:I said Blissey.
A's solution may have been more skillful but B's was just as effective.
As for my vote, I'll hold off for now and see the responces this topic gets, my mind can still be changed on this subject.
There is plenty of skill to using him, first off, your team must be well constructed to properly support him, you pretty much need a way to get rid of toxic spikes unless you want wobba to be woefully ineffective. Team building is as much skill as anything else in the game.
smeargle example
Not everything is about you ya knowOf course Wobbuffet takes skill to use, just as anything takes skill to be used. For example, I pair Wobbuffet-Smeargle with Wish Jirachi in case of some of the scenario's you mentioned I can switch out and heal Smeargle for later when the problem Pokemon is out of the way. My argument has never been that Wobbuffet requires no skill, my argument is that Wobbuffet requires less skill than many, including myself, are willing to accept in the game. I agree with you that the idea that no skill is required using Wobbuffet is ridiculous, but I do believe skill is reduced.
Not everything is about you ya know
That aside, I already addressed the "skill reduction" in my post, blissey reduces skill just the same as wobba does (although in a defensive way rather than an offensive one).
Completely untrue. Wobbuffet + 5 sweepers works obscenely well. TAY's log/team proved this. Wobbuffet had no support. The team was not built around him. No TS protection. You don't need to build a coherent team to abuse Wobbuffet.
Tay was using a Taunter to stop Toxic spikes from ever going down until he could get safeguard up.
Two things. First of all, Wobb/Smeargle set-up isn't really the best way to use Wobbuffet, because introducing the middle man (Smeargle) gives your opponent more time and more chances to ruin Wobbuffet's good work. Second of all, you're doing a very good job of showing everyone how to beat BP Smeargle, but the relevance that has to the topic at hand - Wobbuffet - is virtually nil. Smeargle's frailness and extremely situational success is an issue with or without Wobbuffet.
Meanwhile, cutting Smeargle out of the picture and switching straight into YacheChomp who gets a free Swords Dance is far, far more deadly, and directly a result of Wobbuffet's influence, whereas Smeargle getting pegged several turns after Wobbuffet left the field is... Smeargle's fault, not Wobbuffet's.
Addressed
I don't see the relevance your final example has to anything, because the degrees of skill individual players are capable of has nothing to do with what Blissey can do almost every time she switches in with virtually no skill exhibited by the Blissey user other than "now is probably a good time to switch her in". Even if they're wrong (let's say you switch that same turn), they'll still probably not kill it.
Player sent out Blissey!blissey reduces skill just the same as wobba does (although in a defensive way rather than an offensive one).
I was only comparing them in terms of their effect on reducing the amount of skill a player puts into their moves. I understand that they are different pokemon with different roles, typings and movesets.Player sent out Blissey!
Starmie used Surf (little damage)
Player 2 sent out Machamp!
Blissey used Seismic Toss
See the bolded line. Blissey doesn't break down the very mechanics of the game for all of its foes. I've never seen Blissey encore a Thunderbolt to let Garchomp set up. I've never seen Blissey Mirror Coat a Surf. Blissey stops some special attackers. Cool, so what? Wobbuffet and Blissey are completely uncomparable.
Tay was using a Taunter to stop Toxic spikes from ever going down until he could get safeguard up.