the_artic_one said:
Or while we're theorymonning, why don't we go go....
Wobbuffet Traps Gliscor
Gliscor Roosts to avoid being killed, since you know they have a Heracross.
Wobbuffet Encores. Wobbuffet at this point as the option of Encoring until
1) Roost Runs out of PP, neutering Gliscor's walling ability
2) Gliscor starts attacking it and dies.
For the sake of simplicity lets say this doesnt happen.
Wobby user switches to Heracross. Burn Orb Activates
Heracross Sword Dances, as Gliscor switches out. Pokemon X switches in.
Pokemon X dies, or Heracross Sword Dances again.
It doesn't matter when Gliscor switches back in, since Gliscor doesn't carry AA anyway and it'll only 2hko Heracross because...
Guts Boosted Sword Dance Heracross with Facade does
274 - 323 to max def Gliscor, (CAN ohko with SR down, Gliscor has a good chance of losing with residual damage and loses 100% if it doesnt carry AA) and
547 - 644 with two sword dances.
So basically you take down one Pokemon, and cripple the counter so another Pokemon can sweep.
Yay for theorymon! Let's stop now.
The idea is of course to trap the counter, and have the Pokemon set up on the Counter. Tyranitar seems to be a popular choice with this, of course.
I'd say that they are some of the more "fair" indicators of over centralization, which at the moment is a key part of deciding uber or not (Although this may change in the future, to be sure). However, they aren't the greatest indicator, as statistics don't speak, of course.
Again this is my main beef with statistics - I don't believe overcentralization is a good measure for ubers - I believe I posted a pretty good definition in the "What is Ubers" thread and that is what I go by :)
Now, I don't particularly see how it throws out any information you have. You still know everything, you are merely prevented from switching out, you're going to have to deal with Wobby knowing that it's you versus him at the moment.
Lets say you have a Starmie that is trapped by Wobbuffet. You know that he has a Gyarados. Now, this means that you want to save Starmie, but it doesn't matter - Wobbufet will encore, switch in Gyarados (Assuming of course it outspeeds starmie after a DD since those seem to be popular, or it can even get two DDs) Starmie is KO'd by a +2 EQ, and now Gyarados gets a clean sweep.
It didn't matter if you knew you had Starmie or not, whether you saved it or not, your fate was already sealed and that meant you had to figure out an alternative plan to deal with the Gyarados Problem now. You prepared for it? Too bad. Now half your team is swept by Gyarados.
Wobbuffet throws the game of counters out the window in this way.
Well, most pokemon are surprises when they come out early game, and you always have to make some guesses in the start of the battle, so that's not an especially strong point. It does slow down momentum, that is true but at the beginning of a match, momentum is never heavily built anyways, it is gained and lost in small quantities.
Being surprised by Wobbuffet and being surprised by a Bulky Gyarados is a completely different matter. Wobbuffet popping out leads to the the guessing game situation above, where you either let something set up on it's counter, or you sacrifice that Pokemon that could have been something your opponent wanted gone so he could get a clean sweep. The choice is a guess, based on very little information and even then, the information doesn't matter at this point.
I'm thinking that that is a comparison just waiting to be made. After all, isn't jointly walling attacks and launching an offensive perfectly with a team considered good synergy? Sweeping is definitely a team effort, despite what it appears. It relies on the whole team to work together and gather momentum. Wobbuffet does a little bit of both, namely it slows down the enemy but speeds things on its side, but I would definitely say that it does not do it fast enough nor in such quantities as to make it broken. That last bit is kinda a subjective part, and it differs from game to game though it still remains that synergy and momentum have very much to do with walling and sweeping.
Sure, but jointly walling attacks and launching an offensive takes most of the team to do it.
Wobbuffet simplifies this way too much (hence the slew of no skill arguments, even though it takes some skill) which is why I believe it's not a fair comparison. Think of Wobbuffet as an instant synergy boost for any sweeper.
Well, that it can, but that's kinda the whole aspect and unique point of him, isn't it
Which is why there was no complaint of such shenanigans happening until Wobbuffet was unbanned D:
It appears rather silly at first glance, but Blissey and Wobbufett aren't wholly different. They both, in their own ways, stop the opponent and set up another offensive. It's not the best of comparisons, however.
Well, a lot of pokemon aren't wholly different. The little differences make everything, and I haven't seen a convincing comparison between Wobbuffet and Blissey.
Yes, it does do a good job of helping team members. I'm not denying that, nor should anyone. However, other pokemon who do good jobs of helping team members also have some way to fight one on one. Let's take for example Vaporeon: Vaporeon is mainly a special wall support poke who uses Wish/Roar/Haze to heal/help members. It can, and will, use attack moves such as HP Electric, Surf, Ice Beam to stop others cold. "The cornered rat will bite the cat." Wobbs is like a cornered blob of jelly in that sense, no?
I would argue Encore has the power to stop others cold. The cornered rat will beat the cat if it knows exactly what the cat is doing, and the cat cannot escape.
Every pokemon does not use rest, that is correct. However, considering Wobb only needs say...Countercoat and Encore, Rest would be great to heal up on guys that can't do anything back (Blissey, Tenta, stuff like that). That I feel, would be too much and would be torture giving it that much stalling power, but as it stands it can't even heal.And even if you try not to stall, you're going to have to not instantly do your strategy and wait a bit sometimes, no?
Yes but wobbuffet NOT having rest doesn't make it any less Broken, which was the original point.
On the first instance, it probably won't die from switching in and won't need support, after that it is just a hassle as if you want it to help you any more, you need to help it first. But yes, a Wobbufett shouldn't have to come in too many times, but more tha
....D: it got cut off
I would say Wobbuffet needs to come in once or twice at most, and be used as a sacrifice some time later
but the very fact that wobbs does have so little options is important to the pokemon itself. Wobbuffet is one of the easiest pokemon to predict, so that is definitely in the opponent's favor,
Just because you know what it does doesn't mean you can stop it - see the entire "You can't prepare for Wobbuffet" arguments. And there's the "Will I be more screwed if I save it or if I sacrifice it to Wobbuffet?" deal, a shot in the dark you can't deal with until you know more pieces of the opponent's team. You're being forced to make this decision too early on limited information