New and "creative" moveset/EV spread thread "Mark 2"

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just taking an NFE and giving is fully evolved siblings set or putting a random choice item or using the worse offensive does not make it creative a monkey could pick swords dance and three offensive attacks or slap a specs on a random poke you just completely full of yourself and need to take a step back and look at your retardedness
 
Ugh, good lord...I really didn't want to have to do this, but you leave me no choice...
SpecsGull
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Wingull @ Choice Specs
Ability: Keen Eye
Nature: Modest
EVs: 252 Sp.Atk / 252 Speed / 6 HP
Brine
Shock Wave
Ice Beam
Air Slash

Wingull's speed tops Pelipper's, and with specs, it can work. Brine over Surf as Wingull can't learn Surf.
You do realize that friggin Gyarados has better Special Attack than this? People laugh their asses off at SpecsGyarados, even calling it mentally special Gyarados. How in the hell is this any better? Dies to a feathered touch, and does very little damage. Terrible.

Agilipper
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Pelipper @ Wise Glasses
Ability: Keen Eye
Nature: Modest
EVs: 252 Sp.Atk / 250 Speed/ 8 Defense
Agility
Surf
Ice Beam/Shock Wave
Air Slash

Agility allieves Pelipper's speed problem, and allows it to sweep. Air Slash and Surf for STAB.
This is the only remotely usable set here, and it's still really pushing it due to Pelipper's general frailty (even the 100 base Defense doesn't help it very much when you don't invest any EVs into it).

StallBack
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Sableye @ Choice Band
Ability: Stall
Nature: Adamant
EVs: 252 Attack / 252 Defense / 6 HP
Payback
Brick Break
Aerial Ace
Zen Headbutt

ZOMG, Stall has a use! With Stall, Sableye always goes last, which is a GOOD thing where Payback is concerned.
First off, your EV spread is terrible, since HP would help it a lot more than Defense. Also, you obviously couldn't have tested this either (especially when you're accusing me of that), because guess what? Stall isn't implimented on shoddy!

CBRiolu
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Riolu @Choice Band
Brave (+ Atk, - Spd)
EVs: 252 Atk/ 252 HP/ 6 Sp. Def.
-Hi Jump Kick
-Crunch
-Blaze Kick
-Earthquake

Eat a STAB'd, Banded Hi Jump Kick from this thing and you'll be rolling on the floor, crying your eyes out. Use w/Trick Room support.
Ok, so you took a bunch of ass-slow NFEs with good offensive stats huh? Tell me again where Riolu's good offensive stat is. I know what you're about to say. Just so you know, 70 base Attack IS NOT good.

CBGolbat
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Golbat @Choice Band
Jolly
EVs: 252 Atk, 252 Spd, 6 HP
-Brave Bird
-Poison Fang
-Steel Wing
-U-Turn

Base 90 speed? Base 80 Attack? Choice Band material.
Uhh, you're not even Trick Rooming this one, and it can't even be used in Little Cup. There's no excuse for a set like this. You say that you're being creative, but it looks like you just took the CB Crobat set, and put shittier moves on it.

Agilidra
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Seadra @Wise Glasses
Modest
EVs: 252 Sp.Atk, 252 Spd, 6 Def
-Agility
-Surf
-Ice Beam
-Dragon Pulse/Signal Beam

People underestimate Seadra. It is more powerful than people give it credit for.
Uhh, so why exactly would people want to use this in UU? They have good rain sweepers there, so why use this thing? If you're about to say that this isn't going to be used in Rain, then good luck actually doing anything with it. People aren't underestimating it, you're just overestimating it...

CurseBreon
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Pokemon: Umbreon
Nature: Brave
Item: Leftovers
EVs; 252 ATK, 200 Sp. Def, 52 HP.
Attacks;
Curse
Payback
Moonlight/Wish
Quick Attack/Last Resort

The world's first SWEEPING Umbreon!
This already exists, but with a much better moveset and EV spread, and it's more of a threat since it can BP its boosts out, instead of trying to sweep with god-awful coverage.

MixAdos
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Gyarados
Mild
@Life Orb
252Sp.Atk/55 Atk/200 Speed
Waterfall
Ice Beam/Blizzard
Thunder/Bolt
Earthquake

Believe it or not, this actually works, despite Gyarados's iffy Special Attack.
People have posted sets like this for Gyarados several times, and it's always shot down. It's not supposed to be impossible to learn from other people's mistakes...

JolteCurse
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Jolteon @Leftovers
Careful (+SpDef -SpAtk)
252 SpDef/200 Atk/58 HP
-Curse
-Thunder Fang
-Bite
-Baton Pass/Rest/Wish/Double Kick

Jolteon is known for its speed, but its Special Defense is good enough to make this work.
You're right, Jolteon IS known for its speed. It's also known for its shitty HP and terrible physical coverage. Also, if you've tested this set, you shouldn't have 4 slashes on the bottom slot.

RoomMite
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Magnemite
Thunderbolt
Flash Cannon
Hidden Power (Ice)/(Fire)
Charge Beam
Item: Life Orb/Choice Specs
Ability: Magnet Pull
Nature(s): Quiet
EVs: 252 HP/252 Sp.Atk/6 Def.

The Trick Room version of Magneton/zone.
Uhh, you honestly expect Magnemite to be able to live long enough to get any benefit from Charge Beam? Also, this thing is NOT going to be able to switch in at all, so you'll have to often sacrifice something for i to even get in, which already wastes a turn of trick room. Do you honestly think that this thing is worth sacrificing a potentially GOOD pokemon for?

MixRow
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Fearow
Mild
@Life Orb
252Sp.Atk/55 Atk/200 Speed
Drill Peck
Return/Pursuit/Faint Attack/Steel Wing/U-Turn
Tri-Attack
Heat Wave

Remember how in advance Fearow's HP Ground KOed those pesky ground types? Mourning for those days? Mourn no more!MixRow
Uhh, how did HP Ground KO any Ground types in ADV? Even if it did go off of physical attack back then, Ground types weren't so frail that they would be KOed by a 70 BP non-stab attack.

SDPluff
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Jumpluff @ Life Orb
Jolly (+Speed,-Sp.Atk.)
EVs;252 Speed/252 Attack
Swords Dance
Seed Bomb
Aerial Ace
U-Turn

Jumpluff's amazing speed lets it pull this off. Ability doesn't matter, because this Jumpluff set *GASP!* doesn't rely on the weather!
Ugh, look. Without Encore or Sleep Powder, this thing is going to have enough trouble even pulling off a Swords Dance, let alone SWEEPING. That, and very little is actually hurt by Jumpluff, even after an SD., even in UU. Plus, your two main attacks have terrible coverage, and U-Turn isn't exactly very helpful when you want to sweep with this thing.

FEARNub
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Swinub @Focus Sash
Oblivious
Adamant
-Ice Shard
-Endeavor
-Odor Sleuth
-
EVs; None
Level: 11

This F.E.A.R. Swinub counters the problems other F.E.A.R. Pokemon face; Hail/Sandstorm (Ice/Ground), Ghost-types (Odor Sleuth), even other F.E.A.R. Pokemon (lv. 11)!
Uhh, level 11? I think you mean level 1. Also, Odor Sleuth? Do you really think that you're going to have enough time to both Odor Sleuth AND Endeavor something? I suppose that this could potentially work if you have god-like prediction skills.

PikaRev
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Pikachu@ Light Ball
Jolly
252 Atk, 252 Speed, 6 HP
~ Fake Out/Quick Attack
~ Endure
~ Volt Tackle
~ Reversal

Don't Volt Tackle AFTER Enduring.
Umm, there are Reversal users that actually have STAB on the move, and it's still not considered a good strategy. Why would this suddenly be any better?

SubSalacAngerKey
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Mankey
@ Salac Berry
Jolly
Anger Point
252 Atk, 252 Speed, 6 HP
~ Substitute
~ Close Combat
~ Fire Punch
~ Outrage

Ever see a Mankey do a Primeape's work? Now you have!
Don't post sets like this. This is just a worse version of Primeape's Anger Point moveset.

CBGar
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Gengar @ Choice Band
Nature: Adamant
EVs: 252 Attack/252 Speed/6 HP
Moveset:
-Shadow Claw
-Poison Jab/Brick Break/Focus Punch
-ThunderPunch
-Ice Punch

Ding dong, the Blissey's dead!
Ding dong, everything else is fuckin alive!

CBNectric
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Manectric @ Choice Band
Nature: Adamant
EVs: 252 Attack/252 Speed/6 HP
Moveset:
-Thunder Fang
-Ice Fang
-Fire Fang
-Crunch

309 speed, 409 attack. Need I say more?
Uhh, yes you need say more, because if you actually put WORK into this set, then you should be able to put work into explaining it.

How about I explain it for you? Hello, my name is CB Manectric, and I have 3 nice low BP moves to hit my opponent with, as well as my Crunch that so many other things can do better...

ScarfTite
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Meditite @ Choice Scarf
Nature: Jolly
EVs: 252 Attack/252 Speed/6 HP
Moveset:
-Hi Jump Kick/Brick Break/Focus Punch
-Psycho Cut/Zen Headbutt
-ThunderPunch
-Ice Punch

Ever see a Meditite do a Medicham's work? Now you have! ...Woah. Deja vu!
Once again, if you fuckin want people to take you seriously, then don't post shit like this...

SpecsRow
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Fearow
Modest
@Choice Specs
252Sp.Atk/252 Speed
Hidden Power (Flying)
Ominous Wind
Tri-Attack
Heat Wave

Double STAB, creams the crap out of Steel-types, powerful, fast, what more could you ask? Oh, yeah, it also beats Skarmory.
Umm, it beats Skarmory, but it doesn't beat anything else... Again, why should I use this over something like ScarfKiss, who has the exact same moves, but even has a better Special Attack stat AFTER Fearow's Specs boost...

HowlMel
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Numel @Focus Sash
Ability; Simple
Nature; Brave
EVs; 252 Atk.
Earthquake
Rock Slide
Howl
Return

Trick Room support needed.
And why in the hell would I bother supporting this thing with Trick Room? A Simple Howl will only help so much, and you'll basically have only 3 turns to even attack after a Howl. Since this moveset is so easily walled by any decent physical wall, and is basically killed with anything that has an attack, I don't see why this moveset is effective at all.

AdaptabVee
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Eevee @Focus Sash
Ability; Adaptability
Nature; Brave
EVs; 252 Atk.
Curse
Flail

A little Trick Room support, and viola! Eevee can sweep without evolving!
Even with a 400 BP Flail, this will die to ANYTHING that can survive the attack. How many respectable players have you actaully beaten with this thing? (it doesn't count if the opponent's final pokemon is at 1% and you bring this thing in to deliver the final touch)

CBDum
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Beldum@ Choice Band
Brave
252 Atk, 200 Defense, 58 HP
~ Zen Headbutt
~ Iron Head
~ Take Down
~

Slap a Choice Band on Beldum. You'll be amazed. Trick Room is needed.
Does it fuckin look like this thing has a good offensive stat? Honestly don't post lies to me saying that you only put Trick Room on things with good offensive stats. This is solid proof against your claim.

CBFroslass
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Froslass@Choice Band
EVs: 6 HP / 252 Spd / 252 Atk
Jolly
Ice Punch
Wake-Up Slap
Crunch
Headbutt

Originally I ran Ice Fang on this, but then Platinum came out. Its Attack = its Special Attack, so it works.
Umm, look at this set, and then look at the Special moves that Froslass can learn. Do you notice that its Special moves have considerably higher BP than these moves? Umm, that's why CB Froslass isn't good.

DBCac
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Cacnea @ Focus Sash
Ability: Sand Veil
EVs: 252 Atk
Adamant Nature (+Atk/+Sp.Atk.)
- Seed Bomb
- Swords Dance
- Destiny Bond
- Poison Jab/Faint Attack

Trick Room support necessary. If the foe KOs Cacnea, Destiny Bond KOs the foe. If the foe sees what's coming and DOESN'T attack, you SD up and sweep. Win-win situation.
Cacturne can run this EXACT same set. The speed drop that Cacnea has honestly will not help it here. This is way too much work to make Cacnea effective. IMO, if it doesn't have Sucker Punch, it's not going to actually kill anything. The only thing it's going to be killing is Grass-weak pokemon, and even then, a lot of the ones with good physical defense can still withstand an SD Seed Bomb (eg hippowdon).

PhysiCherrim
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Cherrim @Salac Berry
Adamant
252 Atk./252 Spd/6 sp. def.
Seed Bomb
Natural Gift
Return
Sunny Day

Flower Gift raises Attack. Remember that now.
Umm, terrible coverage. Also, Cherrim still has a terrible attack stat even after the boost, especially considering that sun only lasts for 5 turns.

CBKrab
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Krabby @ Choice Band
Ability: Hyper Cutter
EVs: 252 Atk/252 Def./6 HP
Brave Nature (+Atk/+Spd)
- Crabhammer
- Rock Slide
- X-Scissor
- Brick Break

Krabby. Teh PWNAGE of Trick Room.
First off, don't say "teh" and don't say "PWNAGE". We don't allow leetspeak. Also, a Choice Bander in Trick Room is a really bad idea. If you predict wrong after you miraculously get this thing into the match, you basically just lost either your Krabby, or your entire Trick Room in the time you take to set it up. Also, the EV spread is terrible. HP will help out a billion times more than Def, since his HP is abysmally low.

MediKid
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Elekid @ Focus Sash
Ability: Static
EVs: 252 Atk/252 Spd
Jolly Nature (+Spd/-Sp.Atk.)
- Meditate
- ThunderPunch
- Ice Punch
- Fire Punch

Meditate up and start sweeping, man.
I might have taken this set seriously if you were playing Little Cup. However, if you're seriously arguing that this can be used against players that have common sense, you're unbelievably incorrect. This is the EXACT same set that Electivire has, except it has a good ability. You're not fooling ANYONE by saying that this shit is creative.

ScarfNorith
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Anorith(♂) @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk/252 Speed
Adamant Nature (+Atk/-Sp.Atk)
- Rock Slide/Stone Edge
- X-Scissor
- Cross Poison
- Brick Break

Anorith would outspeed Armaldo WITHOUT Choice Scarf. And its Attack is good as well.
This is one of your few sets that would possibly be usable in NU play if it existed, since it actually has something to set it apart from Armaldo. However, in every other tier, it's really not that good. It requires way too much work to get it into the match, and that damage it does really doesn't compensate for that difficulty.

CBMunch
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Munchlax @ Choice Band
Ability: Thick Fat
EVs: 252 Atk/200 Sp.Def/58 HP
Brave Nature (+Atk/-Spd)
- Rock Slide
- Earthquake
- Return
- Zen Headbutt

Munchlax and Shuckle are the two slowest Pokemon to exist. With Trick Room support, NOTHING outspeeds this thing.
Ok, but it's not even very strong. Honestly, just use Snorlax. There's very few pokemon that are actually slower than a minimum speed Snorlax, so the extra "speed" that this thing gets in Trick Room really doesn't help it that much.

SwaggerDisc
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Luvdisc @ Muscle Band
Adamant (+Atk, - Sp. Atk)
EVs: 252 Atk, 252 Spd, 6 HP*
Swagger
Substitute
Flail
Psych Up

Use at your own risk.
Do I honestly even need to tell you why this set sucks?

SpecSkit
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Surskit @ Choice Specs
Modest
EVs: 252 Sp. Atk, 252 Speed, 6 HP
-Hydro Pump
-Signal Beam
-Shadow Ball
-Ice Beam

A little Rain Dance support and this thing is bloody PWNage.
This could be potentially viable in NU, even though it's a bit stretch, since there are even better users of Swift Swim in NU, such as Seaking. Also, no leetspeak...



Alright, that's all of your sets, and I gave you a damn good reason why a huge majority of those sets are NOT viable. Don't ever tell me that I haven't fuckin read your sets, because I don't like being accused of shit that I don't deserve.

One more thing, I used to be one of the most gimmicky users here, so don't think that I misunderstand gimmicks, because I can smell a gimmick from a mile away. Also, whenever I presented sets that looked gimmicky, I at least provided a good explanation for each of the sets. You, on the other hand, have sloppily posted all of these sets with 1 or 2 sentences max of explanation.

I'm not trying to be mean here, but I'm seriously advising you to stop posting these gimmicks, because they're derailing the thread, and we don't want this thread to start resorting to gimmicks like it did in the last one.
 
I pretty much agree with all of the things Bologo said except for Frosslass. Even though Frosslass usually runs special moves because of the higher BP, something can be said for a mixed set. Or you can just use Destiny Bond to take counters out. That works too.
 
To be fair, Mixed Cherrim doesn't get bad coverage at all in UU. Nothing in UU resists HP Fire/Seed Bomb/Return/Sunny Day, which looks like it *might* be a cool wallbreaker. It's worth a shot.

Also, I've always liked the concept of an Agility/Surf/Roost/coverage Pelipper, so I think that might be worth testing as well.

If Fearow can do something resembling respectable damage to Steelix with Heat Wave (and Swellow can't), I think it also might be testable. But if it does something like 30-40% like I'm guessing it does, then it's not worth it at all.

Otherwise, I agree with everything you've said.
 
To be fair, Mixed Cherrim doesn't get bad coverage at all in UU. Nothing in UU resists HP Fire/Seed Bomb/Return/Sunny Day, which looks like it *might* be a cool wallbreaker. It's worth a shot.

I would have agreed if that was the set he actually posted. Unfortunately, a pure physical Cherrim is pure garbage.

If Fearow can do something resembling respectable damage to Steelix with Heat Wave (and Swellow can't), I think it also might be testable. But if it does something like 30-40% like I'm guessing it does, then it's not worth it at all.

Yeah, only the Specs set can 2HKO Steelix, and it has trouble with everything else. The LO Mixed set only does 30-40% on a Curse Steelix. Also, since he was saying that Fearow can beat Skarmory, I can only assume that he's trying to use this thing in OU.
 
Well, to Curse Steelix it isn't doing much, but to standard 252 HP / 136 SpD (what the majority is using according to usage statistics), Fearow only needs 168 SpA EVs and a Life Orb to guarantee the 2HKO. So mixed Fearow is actually sounding viable, or else it has no chance of getting past the most common UU Pokemon (though Rotom gives it problems regardless).

Fearow @ Life Orb
Trait: Keen Eye
EVs: 168 SpA / 184 Spe / 156 Atk
Hasty Nature (+Spe, -Def)
- Heat Wave
- Return
- Assurance
- Drill Peck / Quick Attack

I haven't actually tested this, but this seems like a viable improvement to the original premise.

168 SpA EVs, as previously stated, allow it to 2HKO standard Steelix, and the Speed allows it to take on all non-Scarfed Rotom.

Speaking of which, Assurance is used for Rotom (used with great prediction). 252 HP / 0 Def Rotom takes a minimum of 82% if switching into Stealth Rocks, and a minimum of 41% normally. 4 HP / 0 Def Rotom is guaranteed to be OHKOed by Assurance, even not accounting for damage taken from Stealth Rocks. Unfortunately, it's still walled by 252 HP / 252 Def Bold Rotom takes a minimum of 56% even accounting for Stealth Rocks, so LN's RestTalk Rotom walls it.

The rest of the set is fairly standard. Return is a great STAB move, and Drill Peck provides extra coverage (a lot of which is redundant, however). Quick Attack gives priority, and Roost might be used to heal excessive residual damage from Life Orb and Stealth Rocks.
 
Umbarsc's set with Cherrim might have some worth of value, Eevee is better with Last Resort if anything, and finally all those sets suck ass. Froslass might have SOME use due to having Wake-Up Slap for a physical Fighting move and it does give the surprise value. Although I'd rather stick to Specs set in general.

Also thanks to Bologo for using my sig as a perfect example of "Specs Garbage".
 
While Bologo pretty much said what needed to be said, those sets suck so much it bears repeating.

Putting a pokes set on its NFE counterpart and saying "TR support required" is retarded. Especially considering that most of the pokes suggested are slow as shit even when fully evolved. Um, Munchlax? Snorlax bottoms out at about -3 speed when set to minimum, so how is that too fast for a TR team? Ugh.

The interesting thing that I've noted with this thread is that so many people are posting sets that aren't creative as much as they suck, while others seem to think that anything more than a change in Hidden Power is going overboard and is just pure gimmick. For example, look at the Specs Garchomp posted. Yes, while slapping a choice item on a poke that boosts it lower stat doesn't make an instant, creative moveset, it can in some cases where it's actually viable (speaking of which, I think this topic should be named "Viable New/Creative Movesets"). As a little evidence, I've seen SpecsChomp in action, and while it was unimpressive, it certainly was a surprise, and did loads of damage to the physical walls that generally switched in to sponge what has to be assumed is a physical poke. The reason it actually worked is that, unlike Salamence, which used to be assumed to be special by default, Garchomp only maybe had Fire Blast to hit some Steels, but often actually had Fire Fang instead, especially since SD became the standard. So while it was basically an inferior SpecsMence, it had massive surprise value, and often took out the physical walls that would be sent in.

On a related note/rant, I've been wondering why the majority of the Smogon crowd is actually quite opposed to using creative move sets and UU/BL pokes in OU matches. I think this thread has actually shed some insight into that question, as most of the sets posted here give a bad name to creative people using viable creative sets/pokes. As an example of this attitude, I've had, on more than one occasion, someone start to spectate a match of mine on Shoddy, comment on how I suck for using a UU poke, and then leave. I see comments like "dude, using UU's doesn't make you cool and you don't get style points, etc." Personally, I use the pokemon I like, and I try to put them in a situation where they can be effective and win me battles. I'm not using UU's on my OU teams to try and win the Smogon Super Awesome Creativity Award, I'm using them because it's fun, and they tend to net many surprise KO's.

Sorry to rant, but I felt that had to be said.
 
It's OK to post OU viable sets for UU pokemon here, as long as they don't totally suck balls. That's pretty much "our problem" right there.
 
ALRIGHT, ALREADY! I'll stop trying to defend these sets. It obviously seems as though you all are dead set against ever thinking about trying them out. And I suppose you have good reason, too. I admit it, they're shit. And the FEAR Swinub is supposed to be lv. 11, so it's not countered by other FEAR Pokemon.



Alright, so here's a new set of mine that I hope doesn't suck. And it doesn't involve an NFE, either. Or Luvdisc.

Empoleon @Leftovers
Calm
EVs: 252 HP, 200 Sp.Def, 58 Def
-Iron Defense
-Aqua Ring/Toxic
-Dive
-Surf

An all-around defensive Empoleon. I honestly don't know what switches out against it, but take that opportunity to use Iron Defense. Dive allows for a free turn of Aqua Ring recovery, or Toxic damage, whichever route you're going. I honestly don't know how effective this set would be, if at all, but I'd appreciate help, if you people would be kind enough to do so.

And.... I'm sorry. Sorry about ranting and whatnot about those sets I made. Really, I am. The infractions I got from this thread were well-deserved, and I don't blame Great Sage one bit for not changing his mind about the first one. I have been a complete and total ass.
 
Well, to Curse Steelix it isn't doing much, but to standard 252 HP / 136 SpD (what the majority is using according to usage statistics), Fearow only needs 168 SpA EVs and a Life Orb to guarantee the 2HKO. So mixed Fearow is actually sounding viable, or else it has no chance of getting past the most common UU Pokemon (though Rotom gives it problems regardless).

Fearow @ Life Orb
Trait: Keen Eye
EVs: 168 SpA / 184 Spe / 156 Atk
Hasty Nature (+Spe, -Def)
- Heat Wave
- Return
- Assurance
- Drill Peck / Quick Attack

I haven't actually tested this, but this seems like a viable improvement to the original premise.

168 SpA EVs, as previously stated, allow it to 2HKO standard Steelix, and the Speed allows it to take on all non-Scarfed Rotom.

Speaking of which, Assurance is used for Rotom (used with great prediction). 252 HP / 0 Def Rotom takes a minimum of 82% if switching into Stealth Rocks, and a minimum of 41% normally. 4 HP / 0 Def Rotom is guaranteed to be OHKOed by Assurance, even not accounting for damage taken from Stealth Rocks. Unfortunately, it's still walled by 252 HP / 252 Def Bold Rotom takes a minimum of 56% even accounting for Stealth Rocks, so LN's RestTalk Rotom walls it.

The rest of the set is fairly standard. Return is a great STAB move, and Drill Peck provides extra coverage (a lot of which is redundant, however). Quick Attack gives priority, and Roost might be used to heal excessive residual damage from Life Orb and Stealth Rocks.

This actually sounds very decent.

EDIT: I think U-Turn or Roost could be an option over Assurance, since it's still very risky in my opinion.
 
Actually, there IS an Eevee set that actually works. It's something like:
Eevee @ Salac Berry
Adaptabillity
252 Attack, 252 Speed, 4 HP
Jolly/Adamant
Endure
Flail
Yawn
Baton Pass

Endure on the turn they attack, then you should be faster than most pokes. Use Flail to sweep. If something uses calm mind or other stat up move before you are down to 1 HP, Yawn them. If you encounter ghost, rock or steel, baton pass out to something that could use the speed. Or, if you prefer, you can always yawn it. If you're lucky, you might catch in on stat-upping or setting SR or something, so you don't even have to switch :D
 
Actually, there IS an Eevee set that actually works. It's something like:
Eevee @ Salac Berry
Adaptabillity
252 Attack, 252 Speed, 4 HP
Jolly/Adamant
Endure
Flail
Yawn
Baton Pass

Endure on the turn they attack, then you should be faster than most pokes. Use Flail to sweep. If something uses calm mind or other stat up move before you are down to 1 HP, Yawn them. If you encounter ghost, rock or steel, baton pass out to something that could use the speed. Or, if you prefer, you can always yawn it. If you're lucky, you might catch in on stat-upping or setting SR or something, so you don't even have to switch :D

Actually the Jolly set doesnt even outspeed base 110's, and even a 400 Base Power Flail doesnt do much with only an attack stat of 209.
 
Regi

RecoveringRegi

dpmfa486.png

Regigigas @ leftovers
Adamant
Slow Start
EV: 252hp, 252att
-thunder wave
-confuse ray
-drain punch
-avalanch

(I have tested this on wifi standard play)

Regigigas is outclass in so many ways, but I believe this set isn't given enough credit. In order for this set to work, or for Regigigas to work in general is to keep it away from statuses and fighters. Obvious parafusion support and acceptable defense. Drain punch has a home here because it sacrafices only 15bp to brick break on order to give 30bp worth in hp back to Regi. Avalanch is chosen over ice punch because the extra BP is needed to knock out dragons, and to effectively fight defenve ground types.


Regigigas can switch into a weaviles ice attack, take the incoming brick break, and OHKO with drain punch to recover HP back to near 100%
If a dragon hits Regi the 120BP avalanch will OHKO so long as few Def EV's are present. And thunder wave allows Regi to nerf pokes trying to set up in front of it.

Prediction with a little luck will get Regigigas to the 5 turns, but usually it will serve as parafusion support, with great type coverage, and the ability to recover HP with drain punch if it's facing the right opponent.



 
RecoveringRegi

dpmfa486.png

Regigigas @ leftovers
Adamant
Slow Start
EV: 252hp, 252att
-thunder wave
-confuse ray
-drain punch
-avalanch

(I have tested this on wifi standard play)

Regigigas is outclass in so many ways, but I believe this set isn't given enough credit. In order for this set to work, or for Regigigas to work in general is to keep it away from statuses and fighters. Obvious parafusion support and acceptable defense. Drain punch has a home here because it sacrafices only 15bp to brick break on order to give 30bp worth in hp back to Regi. Avalanch is chosen over ice punch because the extra BP is needed to knock out dragons, and to effectively fight defenve ground types.


Regigigas can switch into a weaviles ice attack, take the incoming brick break, and OHKO with drain punch to recover HP back to near 100%
If a dragon hits Regi the 120BP avalanch will OHKO so long as few Def EV's are present. And thunder wave allows Regi to nerf pokes trying to set up in front of it.

Prediction with a little luck will get Regigigas to the 5 turns, but usually it will serve as parafusion support, with great type coverage, and the ability to recover HP with drain punch if it's facing the right opponent.




The problem i see with this set is that after you survive the 5 turn wait, you're stuck with extremely low pp on Drain Punch, and Avalanche, which has negative priority. This means you have to sacrifice power (Drain Punch's 60 BP) or speed (Avalanche's negative priority) to attack, the two stats you just worked for five turns to improve...
 
It would be better with Ice Punch in my opinion... even though Ice Punch doesn't have a ton of power, it should still hit hard enough to so SOME damage.

I would almost sacrifice Confuse Ray for one more attack.
 
Sorry if it has already been posted...

SpecsBlaziken

Blaziken-Choice Specs
Modest
252 SpAtk/252 Speed/6 HP

Overheat
HP Ice/Electric
Vacuum Wave
Super Power

Overheat is your main attack, Hidden Power decides if you want to hit, either Salamence or Gyrados. Vacuum Wave is there for some late game sweeping, and Superpower destroys Blissy.
 
Sorry if it has already been posted...

SpecsBlaziken

Blaziken-Choice Specs
Modest
252 SpAtk/252 Speed/6 HP

Overheat
HP Ice/Electric
Vacuum Wave
Super Power

Overheat is your main attack, Hidden Power decides if you want to hit, either Salamence or Gyrados. Vacuum Wave is there for some late game sweeping, and Superpower destroys Blissy.

What does this have over Infernape though? Infernape can do the pretty much the same thing with higher speed. Blaziken should be using what differentiates itself from Infernape including agility to go mix, or baton pass.
 
Cloyster @ Focus Sash
Brave (+Atk, -Spd) Skill Link
76 HP, 252 Atk, 180 SpAtk
- Explosion / Toxic Spikes or Spikes
- Ice Beam / Toxic Spikes or Spikes / Avalanche / Icicle Spear
- Spike Cannon
- Rapid Spin

Updated November 8th.

Counters the suicide lead Deoxys-A and Deoxys-E in the uber metagame. While it probaly is over specialized, it's effective against lead Groudon and quite a few other leads (check third paragraph), and it will almost always get a chance to Explode thanks to the Focus Sash. The idea is to Spike Cannon to break there Focus Sash if they Thunder, while Rapid Spin also breaks it while removing any Stealth Rocks which were laid down that turn. Once Deoxys-A is dispatched, you can choose from quite a few final moment moves: Explosion would be the best choice. Spikes or Toxic Spikes's chance of getting set up are quite slim with everything running around with Thunder but are extremely useful when facing Giratina or Lugia (Lugia's Ice Beam is 4x resisted - giving you a large amount of time to set up.)

With 180 SpAtk EVs Ice Beam will always 3HKO 252 Hp 0 SpDef Giratina who wish to wall you. With Rest, you'll need 5 Ice Beams without criticals or freeze to kill it, with gives the Giratina 4 turns to attack (3 if it switched in, and the last two turns will be Sleep Talking turns, so you might not even get hit those turns.) Spike Cannon and Icicle Spear are significantly weaker (75/100 vs 180, respectively) then Avalanche if you were hit, but it's generally better to Explode. I should note that there is a very small chance that Icicle Spear will not 5HKO Deoxys-A, but Spike Cannon will. If you're not using Ice Beam, make sure to have a Adamant nature and take out the 180 SpAtk EVs for HP.

As for how effective this is, Spike Cannon will 1HKO Deoxys-A and 3HKO Deoxys-E. Deoxys-E won't be able to do anything but set up screens, which is still very threatening of course but at least you don't have to worry about entry hazards. Any Rock Polish or whatever the leading Groudons do these days will be 2HKOed by Ice Beam if you have it. Leading or not, Rayquaza will obviously be 1HKOed by Ice Beam and, with Fcous Sash, this Cloyster is an effective late-game check against it. Of course Garchomps are also 1HKOed unless they decide they're a special wall and put all the EVs in SpDef and HP. It will 1HKO any non-bulky-steel threats with Explosion too, so even if it isn't used in the begining, provided there's no entry hazards up (and most teams only have Stealth Rock, on the lead pokemon.) Overall, I found it very useful and if you use it, please credit me :heart:.

Generally, if you're facing Deoxys-A, your Focus Sash would be broken by it and you'll 1HKO it with Spike Cannon. If Deoxys-A used Stealth Rock, your Focus Sash would still be intact, allowing you to Rapid Spin or Explode while the incoming pokemon's attack fails to 1HKO thanks to Focus Sash.

I tried this out in about 25 battles, and it either was useful late game to stop a potential sweep with Focus Sash + Explosion, killed the Deoxys-A, or chased away the Deoxys-E.
 
Really, I have not had a single comment. I'm not just being a dick and reposting my set over and over again.

You've bumped your set 2 times on one page. If someone thinks its deserves praise or needs to be criticized I'm sure it would of been said by now. I've already complemented the set.. PLEASE stop bumping it. You might as well be posting NFE set's in your bumb..
 
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