So help me God, if you do not read the entire post... I hate you.
Ok, so I caught a lot of flak for my last post because I hyped the Pokemon rather than attempted to show exactly why they are BL, which is fine. I was really just trying to get some discussion going on those Pokemon (mission accomplished). But in the following posts I will look at each of those Pokemon individually and how they fit the criteria of a BL (based on the
Portrait of an Uber thread)
The focus of this post will be on Gallade.
Obviously I'm trying to convince you that Gallade falls under the criteria of the Offensive BL Characteristic which is as follows:
Offensive Characteristic
A Pokémon is Borderline if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.
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Now personally, I believe that in order to fit this criterea, you must be able to run one definitve set and accomplish the above. Kind of like Garchomp only needs the one Yache Berry set to pretty much sweep everything. So let's name the Gallade set that I believe accomplishes this.
Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 48 HP/252 Atk/208 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Shadow Sneak
- Swords Dance
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Do not question the EVs as I have already done plenty of research on them. The Speed outpaces everything significant that Gallade might want to, and the 48 HP EVs afford Gallade a small amount of bulk that allows for Swords Dancing on Specially based walls (like bulky waters). The only thing the lack of full speed means is that you fail to tie with other Base 80s and personally, I find using speed ties as a reason for maxing speed to be a pretty poor argument. But I digress.
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Now that we have established the proposed set that may define Gallade as BL let's look at our options regarding stopping this Pokemon. Basically we have two options
Option 1: Bring in a slower Pokemon that can take at least 2 regular hits, or 1 Swords Danced hit and OHKO Gallade.
Option 2: Bring in one faster Pokemon that can take at least 1 regular hit, outspeed and OHKO. Or avoid being OHKOd by Shadow Sneak after a Swords Dance.
There is also one option that I believe people should stop using as a means to call one Pokemon not broken. This option is
Revenge Killing. Let's just think about what this actually means. It means that Gallade has just killed one of your Pokemon, and you are bringing in a faster Pokemon that has the ability to OHKO it. But this means that Gallade already did its main job and that was take out at least 1 Pokemon, thus proving its usage on your team worthy (If a Pokemon can take out one Pokemon on your team it is worth having been put on your team). Not to mention that there is
NO Pokemon that can guarantee Gallade's death whether it decides to stay in or not. If Gallade were weak to Dark, I might be able to see Revenge Killing as a viable check, because there is Honchkrow who can Pursuit, but it's not. Which means that Revenge Killing is at best going to force out Gallade, which just means that it will come back in later and kill something again. Lots of things can be revenge killed. Rayquaza comes to mind as being revenged quite nicely by a Life Orb Mamoswine. This doesn't mean that Rayquaza is fit to be in OU.
Ok, now that that tangent is out of the way, let's get back to these two options.
Let's look at the possible candidates for option 1.
Slowbro
Spiritomb
Uxie
Weezing
Sandslash
Mespirit
Claydol
Nidoqueen
Vileplume
Venusaur
Ok, these Pokemon look to be bulky enough to at least take one Swords Danced hit. Let's see how they fair against Gallade.
252 HP / 252 Def Bold Slowbro vs. +2 Life Orb Stone Edge
(51.78% - 60.91%) - Survives
252 HP / 252 Def Bold Spiritomb vs. +2 Life Orb Stone Edge
(67.76% - 79.93%) - Survives
252 HP / 252 Def Bold Uxie vs. +2 Life Orb Stone Edge
(51.13% - 60.45%) - Survives
252 HP / 252 Def Bold Weezing vs. +2 Life Orb Stone Edge
(57.49% - 67.66%) -
Survives
252 HP / 252 Def Impish Sandslash vs. +2 Life Orb Close Combat
(103.39% - 122.03%) - Doesn't Survive
252 HP / 124 Def Bold Mespirit (The Standard) vs. +2 Life Orb Stone Edge
(64.29% - 75.82%) - Survives
252 HP / 212 Def Bold Claydol (The Standard) vs. +2 Life Orb Shadow Sneak
(54.32% - 64.20%) - Survives
252 HP / 216 Def Bold Nidoqueen (The Standard) vs. +2 Life Orb Close Combat
(57.81% - 67.97%) - Survives
252 HP / 252 Def Bold Vileplume vs. +2 Life Orb Stone Edge
(61.58% - 72.60%) - Survives
252 HP / 252 Def Venusaur vs. +2 Life Orb Stone Edge
(60.44% - 71.43%) - Survives
Ok, so all but Sandslash fit the first criteria of option 1 and that's to survive at least ONE Swords Danced hit. However, as you will see all of these Pokemon are 2HKOd. This obviously means that it is absolutely necessary that they be able to OHKO Gallade during the one turn they get to hit it. So let's see what these Pokemon can muster versus our Gallade.
vs. Slowbro
Surf vs. our Gallade
(31.49% - 37.37%) - Fails to OHKO Gallade
vs. Spiromb
Ok, our Gallade does
(67.76% - 79.93%) to Spiritomb. That's a 2HKO regardless of whether or not Spiritomb burns us with Will-O-Wisp so doing that is out of the question. Our only options are Shadow Ball if we're specially based, or 2 Shadow Sneaks if we're Physically based.
Shadow Ball vs. Our Gallade
(49.83% - 58.82%) - Fails to OHKO Gallade
Shadow Sneak vs. Our Gallade
(40.14% - 47.75%) -
2HKOs Gallade after 2 Life Orb Recoils
With Shadow Sneak we are guaranteed to kill Gallade, but unless we roll above average damage while Stealth Rocks are on the field, we are still losing Spiritomb. But I guess Spiritomb counts as a viable counter if you're running Shadow Sneak.
vs. Uxie
Shadow Ball (even though it's never used) vs. Our Gallade
(27.68% - 33.22%) - Fails to OHKO Gallade
vs. Weezing
With Stealth Rock on the field, much like Spiritomb, Burning results in a 2HKO anyway. So the only way to beat us is to OHKO with Sludge Bomb. You could obviously use Explosion... but that has the negative side effect of killing Weezing too.
Sludge Bomb vs. Our Gallade
(23.18% - 28.03%) - Not even close.
vs. Mespirit
Shadow Ball vs. Our Gallade
(29.07% - 34.26%) - Fails to OHKO Gallade
vs. Claydol
As we've shown before, if you're attacking with a weak special attack, you're not getting anywhere. So let's go with Earthquake and see how much that does to it.
Earthquake vs. Our Gallade
(39.79% - 47.06%) - Fails to OHKO Gallade.
vs. Nidoqueen
This could be promising seeing as how a it can attack somewhat from the physical side, as well it is the only Pokemon on the list that gets to abuse a -1 Def because it's hit hardest by Close Combat. Let's see how we fare!
Earthquake vs. -1 Gallade
(70.93% - 84.08%) - OHKOs with 2 Life Orb recoil a little over half of the time.
Looks like if you have Stealth Rock that Nidoqueen can function well as a counter, but you're going to lose Nidoqueen in the process, just like Spiritomb.
vs. Vileplume
Energy Ball vs. Our Gallade
(26.30% - 31.49%) - Fails to OHKO
vs. Venusaur
I'll even throw you a bone on this one and say that it's using Leaf Storm although come on... a 252 HP / 252 Bold Venusaur using Leaf Storm? I digress
Leaf Storm vs. Our Gallade
(46.71% - 55.02%) - Fails to OHKO
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As you can see, there are 2 Pokemon that fit Option 1. These two are Spiritomb and Nidoqueen. However both of these must sacrifice themselves in order to take out Gallade.
It is true that Slowbro and Uxie can Paralyze them, but these are not only not seen on every set (Slowbro frequently uses Calm Mind or Grass Knot over Thunder Wave and Uxie uses the screens / uturn / psychic / a variety of other moves), but they don't stop the fact that Gallade is going to take out Slowbro and Uxie... and even perhaps continue with a sweep.
Let's get to Option 2.
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It's pretty obvious that the only things faster that are switching IN on a Gallade are those that can survive a Close Combat. anything else risks getting OHKOd by a Gallade spamming Close Combat (which DOES happen).
So let's narrow down the list of faster opponents with the ability to OHKO that do not get murdered by either a +2 Shadow Sneak after switching in on a Swords Dance, or that get killed by a Close Combat.
Crobat
Jumpluff
Scyther
Charizard
Staraptor (Although not if Stealth Rock is in play as it gets OHKOd by Close Combat then)
Arcanine (Same thing applies to Arcanine that applies to Staraptor)
Moltres
Venomoth
Articuno
Pinser
Nidoking
Toxicroak
That's it. Everything else is OHKOd by a Close Combat. Now, do you see anything remarkably similar about all of these Pokemon? That's right, with the exception of Toxicroak and Nidoking, they are ALL weak to Rock. You can check the calcs if you want to, but let me assure you that every single one of these Pokemon are going to be OHKOd by a Stone Edge on the switch if there are Stealth Rocks on the field. That means that with just a little bit of scouting, I can kill your "check" to Gallade and rampage your team. (And a side note, Nidoking is 2HKOd by a combination of Close Combat and Shadow Sneak).
This brings down the feasible counters to Gallade to three: Spiritomb / Nidoqueen / Toxicroak.
And two of those Pokemon have to kill themselves to beat Gallade, and the latter has to run max speed, and even then is taking over 50% of its health JUST TO FORCE IT OUT.
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If this doesn't show that Gallade is BL material I don't know what will. It can set up its Swords Dance on a variety of weak Physical and Special attackers, and its coverage is such that it can deter the faster threats that would be able to come in on a Close Combat rather than a set up move.
and to those that may refute this, I ask you... if this is a reasonable Pokemon to allow in the tier... if this is something that is "balanced." I'd hate to see what an unreasonable Pokemon would do to UU.