Sup guys.
I made a set like this a while ago and posted it in the last thread, but it was poorly made and horribly distributed of Effort Values. This time, I've 'remixed' it!
So, do you love Choice Banders like me? How they can maneuver through different kinds of physical walls, unlike Choice Specs users and Blissey? Well, here is probably my most favorite one yet: Machamp.
Machamp is almost always limited to a Lead spot, RestTalker, or the very slow and wall able bulk-up set. The RestTalker, has only limited of 2 moves: STAB Dynamic Punch / Cross Chop / Brick Break, and Payback / Stone Edge. With Payback, Machamp is basically set up fodder for Gyarados, and Salamence. With Stone Edge, Machamp is bait to be crippled by Will-o-Wisp and needs a turn to waste with Rest. Also, RestTalking Machamp even WITH Payback is set up fodder for CM Sub Mismagius, which after a course of a substitute and two boosts, Mismagius can even rip through teams that have access to Blissey. The Bulk Up set gets a bit of insurance, as confusion hurts and can by Machamp time, but is easily revenge killed by the likes of special attackers; ScarfTran is an example. Celebi can come in on a Bulk Up and Dynamic Punch, and Leech Seed or even Psychic it's way through Machamp, as Machamp almost will never Payback on the switch that the turn could be used for setting up, and BU Machamp carries Thunder / Ice Punch for better coverage.
"Hey, why can't I just use the CB Machamp on the Analysis?"
I think of these things:
1. It cannot take attacks with relative ease at all, unlike most of it's other sets.
2. No confusion (50% chance for your opponent to not attack, set up, and hit itself with a 40 base power attack upon itself)
3. If the set is using Stone Edge, the accuracy will be off. If Machamp uses both elemental punches, the base power will lower by 25, and prediction will need to be raised a lot higher.
4. Guts Machamp LOVES to switch into Blissey's Thunder Wave, and if Machamp switches into Thunder Wave, Machamp will be slower than Skarmory and whatever needs to be out sped in order to hopefully not get hit by the defense drop by Close Combat. (This is the set that runs 128 SPE EVs).
Machamp really is something like Tyranitar: A slow but powerful pokemon, and makes holes in teams. Tyranitar only has access to the shaky accuracy of STAB Stone Edge, and the 80 base power crunch. Also, pursuit is a plus. Machamp gets always hitting STAB Dynamic Punch, neve missing Stone Edge, and something to hit flying and psychic types on the switch.
So here is the set:
Bulky Choice Band Machamp
Machamp @ Choice Band
Ability: No Guard / Guts
EVs: 204 HP / 208 ATK / 96 DEF
Adamant Nature
~ Payback
~ Ice Punch
~ Stone Edge
~ Dynamic Punch / Close Combat
Ah, notice something? Machamp doesn't have 252 ATK EVs, that doesn't mean it's completely useless as a "hole making" pokemon. Machamp still gains a 382 Attack stat, while its maximum is 394, don't let the lack of EVs fool you. It may look like I distributed the EVs randomly between HP and Defense, but I was up all last night just to try and find the perfect bulk against physical attacks.
So wait, what's gotten me convinced that Machamp is a great pokemon for making holes in the opposing team?
Machamp, thanks to confusion and a Choice Band, can 2HKO some of the most common Physical Walls.
Don't Beleive me?: {Confusion is NOT factored in}.
STAB Dynamic Punch vs 252 / 252 Skarmory:
573 Atk vs 416 Def & 334 HP (100 Base Power): 148 - 175 (44.31% - 52.40%)
SR + Leftovers =
76.66% to OHKO
STAB Dynamic Punch vs 240 / 216 Swampert:
573 Atk vs 297 Def & 401 HP (100 Base Power): 208 - 246 (51.87% - 61.35%)
Normally = 100% chance to 2HKO
Leftovers = 94.41% chance to 2HKO
Payback vs 252 / 220 Celebi:
Switching in: 573 Atk vs 320 Def & 404 HP (100 Base Power): 258 - 304 (63.86% - 75.25%)
Celebi will outrun Machamp, but if Machamp catches Celebi on the switch, she can get a lot of HP chipped off.
- Ice Punch vs 252/ 220 Celebi:
573 Atk vs 320 Def & 404 HP (75 Base Power): 192 - 228 (47.52% - 56.44%)
If you don't want the risk of your opponent not switching, Ice Punch is a decent option.
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Machamp still gets Guts on this set, and can be a great option if you love switching into Toxic / Will-o-Wisp / Thunder Wave, and making more of a "Hit and Run" Pokemon with Close Combat. Be careful though: Scizor's Bullet Punch can be a horrible opposition, and even Pursuit if Machamp is low enough on HP.
My Shoddy Battle isn't working out for some reason, so I haven't tested this set yet. Please, give me some feedback!