New and "creative" moveset/EV spread thread. Mk. 4

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gyarados is faster, and he can always taunt and switch out

Wait, so, Gyarados has up a Dragon Dance, you Taunt and then switch out? Or maybe, Gyarados attacks and leaves Honckrow with 1 HP? That's a pretty effective strategy for an anti-lead there.
 
gyarados is faster, and he can always taunt and switch out
whether or not honchkrow can deal slow leads or not is completely irrelevant as you seem to be ignoring the fact that the almost exact set is on the current analysis already

it stops Bronzong, Swampert, Hippowdon, Forretress, etc.
you literally can't touch any of those if you're using taunt over heat wave

edit: you can't touch gross or dos either

I'd just drop it and think of another set :)
 
I've been using this tyranitar set in the suspect test. It often at the very least kills garchomp, I've seen it get 4 kills against some teams.

Tyranitar
Item: Shuca Berry
Nature: Quiet
EVS: 252 Special Attack, 252 attack, 4 hp or you can use a spread similar to the analysis and take 24 Evs out of attack and put them in speed.

Stone Edge
Icebeam
Dark Pulse/Crunch
Flamethrower/Fireblast

Stone edge is your physical STAB move for blissey and gyarados as well I suppose. The Shuca berry means you can kill a garchomp which will often come in on tyranitar. As long as the garchomp isn't running a yache berry you can kill it with icebeam. If you get spikes set-up (at least 2 layers, preferably 3) you will have a chance of killing garchomp with ice beam even if it does run yache berry. Latios is also very popular in suspect, which will die to either crunch or dark pulse. The suspect metagame thus far has hide quite a few rotoms so dark pulse will allow you to be able to continue your sweep even if you become burned. Flamethrower will not OHKO Lucario unless it has taken a significant amount of entry trap damage (at least 2 layers of spikes). even without the spikes it will bring lucario to the point where its life orb will finish it, so Lucario cannot setup on this tyranitar. Fireblast will of course OHKO Lucario, as will earthquake if you so desire that. Fire attacks also mean scizor wont be setting up on you. You may decide to run enough speed to outrun life orb scizor but i don't recommend it. You would be better of supporting it with a gyarados than putting EVs into speed.

Calcs:


Flamethrower vs Lucario: 317 Atk vs 176 Def & 282 HP (95 Base Power): 246 - 290 (87.23% - 102.84%)

Dark Pulse vs standard Rotom appliance:317 Atk vs 250 Def & 304 HP (80 Base Power): 218 - 260 (71.71% - 85.53%)

Ice beam vs Garchomp:317 Atk vs 206 Def & 358 HP (95 Base Power): 420 - 496 (117.32% - 138.55%)
 
Okay this was made as a possibility for the Camerupt update. This set attempts to take on bulky leads and OHKO them before they can set up Stealth Rock.

All calcs done using Libelldra acknowleding 30 IV in SPA for HP grass
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Choice Specs Lead
--Modest Nature 252 Speed 252 SPA
179 Speed ,507 SPA
--Timid Reaches 196 speed and 462 SpA so some could be moved to HP to help take attacks
Moves:
Earth Power
HP grass
Lava Plume

-------Timid Lava Plume vs Azlef 86.60% - 102.06% ( burn rate helps with Azelf)

-------Modest Earth Power on 252 HP ev Adamant Metagross
125.27% - 147.25%

On the analysis it's listed with 8 speed making it reaching 178 speed. You out speed and OHKO. If this set possibly did become the norm Metagross would just invest 16 evs into speed making the major selling point of this set largely pointless. So lets go with Timid then.
-Timid Does 113.74% - 134.07%

-------Timid HP Grass vs 240 HP evs Swampert
106.73% - 126.68%
You should out speed ALL Swampert

-------Timid HP Grass vs Hippowdon 252 HP ev
54.76% - 64.76% 2HKO :(
-Timid Earth Power vs 52.38% - 62.14% ( 98.62% 2HKO with lefties)
-Timid Lava Plume 46.67% - 55.24% (10.39% to 2HKO with lefties with a 30% chance for a burn each attack)
-Modest Lava Plume 51.43% - 60.71% (90.53% to 2HKO with lefties with a 30% chance for a burn each attack).

No defensive tests have been done so this could be entirely unviable... just showing the offensive potential as a Choiced Lead. Jirachi would unlikey Iron Head you and more likely Trick you thinking you are setting up rocks.

Put more time into it or reject it?
 
I believe that set has potential.

Definitely overheat should be present on it:

modest choice specs overheat against 252 Hp / 88 sp.def Hippowdon: 90.71% - 106.90%

modest choice specs overheat against Azelf (4 Hp / min): 149.66% - 176.03%

Put more time into it or reject it?

Definitely put more time into it. Providing some damage calcs of the damage it takes from common leads would be helpful. I'm sure that with solid rock Camerupt can survive most unstabbed super-effective hits (read EQ from Metagross or earth power from Heatran).
 
Doesn't Camerupt get Eruption, and therefore, get even more power than Overheat?

This seems rather interesting if you ask me
 
If you get damaged, you completely ruin Eruption and considering you are very slow it seems quite possible. STAB Earth Power lets you kill Shuca Tran, and if you burn Mamoswine you can beat it too!!! I'm not happy with locking myself into one move though. You could see how it fairs with Life Orb. I think it will still achieve the required KOs, and then you could also use Stealth Rock if you get the chance. Looks promising.

I wouldn't make a whole new Choice Specs set just for use as an OU lead, which is why I'd look into Life Orb.
 
eruption would only be good against very slow pokemon since camerupt's base 45 speed means that it will often be hit before it is able to attack
 
The problem is speed. Camerupt is really slow, and will often take damage before being able to use Eruption. It's the same thing with Kyogre: Water Spout is more useful on a scarfed set than a specs set, because the latter will take damage before using it.

EDIT: Wow, 2 people beat me to it.
 
Slow doesn't matter when you are fast enough to take out your designated targets.

And as nice it would be able to switch, I do not think LO does not have the necessary power to secure the OHKOs on the bulky leads especially if you run timid. Keep in mind timid is only only to guarantee outspeeding Metagross leads. With modest you still get the KO, there is just a chance that they set up SR first or attacked you with EQ

Speaking of which Adamant 236 ev ATT Metagross vs Modest 4hp
15.38% to OHKO with Earthquake (87.23% - 102.48%)

---Modest specs eruption 74.36% to OHKO Hippowdon.
---Timid specs Eruption 20.51% to OHKO
It should also be on the set in addition to lava plume... the burn rate is too helpful to give up lava plume if I was using it.


Okay so this doesn't do jack to Aerodactyl and only has a small chance of OHKOing Azelf with Focus Sash (including the burn rate)

64 att Infernape 12.06% - 14.54% with Fake Out
53.55% - 63.12% With Close Combat


Azelf 68.09% - 80.14% with psychic...


Scarf Jirachi would be a very helpful team mate for this methinks.. Aerodactyl will taunt you almost everytime thinking you are setting up SR. Switch in and Iron Head away. If they do happen to send in Magnezone and KO jirachi you can can get a free switch in for Camerupt again. I'm liking this... I'll do some testing with Modest
-Lava Plume
-HP Grass
-Eruption
-EarthPower
...later tonight and tomorrow
 
This is the mixed Registeel I have used for a while on my UU team.

dpmfa379.png
@leftovers
nature: Sassy
EVs: 252 HP / 80 Atk / 52 SAtk / 124 SDef
-iron head
-thunder
-stealth rock
-explosion

The 52 SAtk EVs are to ensure the 2HKO on the standard 104 HP Crobat with thunder even without SR on the field. So, if the bat taunts Registeel it risks being paralyzed, and after the paralysis it can’t stall it with roost because the second thunder will almost always knock it out. I've caught several Crobat off guard with this set.

a 104 HP / 0 SDef jolly Crobat takes 56.38% on average from Thunder.


Thunder is also a perfect weapon to damage some bulky waters which usually have a free switch into Registeel:

a 248 HP Azumarill takes 43.92% - 51.86% from Thunder, which is a probable 2HKO with SR down if Azu lacks leftovers.


a 252 HP / 0 SDef bold Slowbro takes 44.92% - 53.05% from Thunder.

The only problem with Thunder is its 70% accuracy, but it’s always better than Zap Cannon 50%.

It should be noticed that even with a sassy nature Registeel is faster than Slowbro and so it can possibly 2hko the said Slowbro if it switches in on a thunder when not at full health (hitting with the second thunder before it slacks off the damage).


48 HP / 0 Def Mismagius (standard sub + calm mind) takes 42.49% - 49.82% from Iron Head, which is a sure 2hko after she has subbed once.

Even with the little Atk and SAtk investment, Registeel retains its walling capabilities:

208 SAtk +1 hidden power fighting from a timid Mismagius against Registeel does 31.32% - 36.81% which is a probable 4hko with leftovers factored in.

252 SAtk hidden power ground\fire from a modest Yanmega against Registeel does 25.82% - 30.22%, again a 4hko at worst.

What do you guys think?
 
I've been using this Heatran in my Sunny Day team. It can be quite surprising.

dpmfa485.png

Heatran @ Expert Belt/Life Orb
Ability: Flash Fire
EVs: 164 Sped/252 SAtk/94HP
Modest nature (+SAtk, -Atk)
- Solar Beam
- Flamethrower
- Sunny Day
- Dragon Pulse

I've made this to deal with common Heatran counters such as bulky waters and Tyranitar. The idea is bringing Heatran in something that would force the opponent to switch, like CB Scizor locked in Bullet Punch, and set-up Sunny Day. With Solar Beam, Heatran can OHKO many bulky waters expecting a fire attack, even if it survives, Surf or Hydropump will have the power halved, so Heatran can take the hit and kill with another Solar Beam. If Tyranitar switch in, it will enter in the same turn Heatran use Sunny Day, losing it Sp. Def. boost of sandstorm, without the sandstorm, Solar Beam can OHKO some Tyranitar (But for OHKO most Tyranitar Life Orb is required). If Flash Fire is activated, Blissey is 2HKOd by Flamethrower under the sun. Dragon Pulse is for Latias, 2HKOing it, also, can catch some dragons on the switch. I don't use Earth Power on this set because opposing Heatrans usually will outspeed with Choice Scarf killing it, the only way to deal with it is putting Shuca Berry on Heatran, but without expert belt/life orb Tyranitar won't be OHKOed.

With this EVs Heatran reach 230 speed, being able to outspeed Scizor and Tyranitar.
 
Just a general question, pirika; why would you use this over other sunny day users?

Also, most battlers won't leave Scizor in on heatran, lol
 
The idea is to force a switch with Heatran and set-up Sunny Day, with Solar Beam, Heatran can hit hard bulky waters and Tyranitar that otherwise would be a problem. I never said that someone would leave Scizor in on Heatran.
 
@Registeel: That's a very useful spread, but if Thunder misses, your surprise is gone. It's somewhat gimmicky and really only works once (like the Zap Cannon set). Once Crobat goes, it'll decrease in usefulness, but it DOES make for a good RD team counter.

@Heatran: It's good for SD based teams, sure. Heatran has always been a good support pokemon. I'd run Timid or some more speed EVs, though, you're going to want to outspeed whatever you're giving a free switch in to (by using SD).
 
I would still suggest using Earth Power over Dragon Pulse on the Sunny Day Heatran set. You can use it to catch opposing Heatran on the switch-in, as well as take out other Flash Fire users that might rear their heads. It can also be used as a way to finish off Tyranitar, who badly screws you if he switches in on a turn you select Solar Beam.
 
The idea is to force a switch with Heatran and set-up Sunny Day, with Solar Beam, Heatran can hit hard bulky waters and Tyranitar that otherwise would be a problem. I never said that someone would leave Scizor in on Heatran.
How will it counter T-Tar with Solarbeam with sandstorm on with the switch?
hmm... If you want to counter Tyranitar with Heatran, you can run HP Fighting, since Solarbeam won't do enough to T-Tar to KO, and he'll just EQ you to hell...
 
Turn 1: Heatran comes in on a resisted attack/something that isn't dangerous used by something it can force out.
Turn 2: Tyranitar switches in. Sandstorm activates. Heatran uses Sunny Day, sun replaces sandstorm.
Turn 3: Solarbeam.
 
But Solarbeam wouldn't KO, would it? So it'd go like:

Turn 1: Heatran comes in on a resisted attack/something that isn't dangerous used by something it can force out.
Turn 2: Tyranitar switches in. Sandstorm activates. Heatran uses Sunny Day, sun replaces sandstorm.
Turn 3: Solarbeam, badly hurt Tyranitar. Earthquake, Heatran fainted.

But that still could help since then you can revenge kill TTar, and remove a big threat to nearly any Sunny Day team I guess.
 
Sup guys.

I made a set like this a while ago and posted it in the last thread, but it was poorly made and horribly distributed of Effort Values. This time, I've 'remixed' it!

So, do you love Choice Banders like me? How they can maneuver through different kinds of physical walls, unlike Choice Specs users and Blissey? Well, here is probably my most favorite one yet: Machamp.

Machamp is almost always limited to a Lead spot, RestTalker, or the very slow and wall able bulk-up set. The RestTalker, has only limited of 2 moves: STAB Dynamic Punch / Cross Chop / Brick Break, and Payback / Stone Edge. With Payback, Machamp is basically set up fodder for Gyarados, and Salamence. With Stone Edge, Machamp is bait to be crippled by Will-o-Wisp and needs a turn to waste with Rest. Also, RestTalking Machamp even WITH Payback is set up fodder for CM Sub Mismagius, which after a course of a substitute and two boosts, Mismagius can even rip through teams that have access to Blissey. The Bulk Up set gets a bit of insurance, as confusion hurts and can by Machamp time, but is easily revenge killed by the likes of special attackers; ScarfTran is an example. Celebi can come in on a Bulk Up and Dynamic Punch, and Leech Seed or even Psychic it's way through Machamp, as Machamp almost will never Payback on the switch that the turn could be used for setting up, and BU Machamp carries Thunder / Ice Punch for better coverage.

"Hey, why can't I just use the CB Machamp on the Analysis?"

I think of these things:
1. It cannot take attacks with relative ease at all, unlike most of it's other sets.
2. No confusion (50% chance for your opponent to not attack, set up, and hit itself with a 40 base power attack upon itself)
3. If the set is using Stone Edge, the accuracy will be off. If Machamp uses both elemental punches, the base power will lower by 25, and prediction will need to be raised a lot higher.
4. Guts Machamp LOVES to switch into Blissey's Thunder Wave, and if Machamp switches into Thunder Wave, Machamp will be slower than Skarmory and whatever needs to be out sped in order to hopefully not get hit by the defense drop by Close Combat. (This is the set that runs 128 SPE EVs).

Machamp really is something like Tyranitar: A slow but powerful pokemon, and makes holes in teams. Tyranitar only has access to the shaky accuracy of STAB Stone Edge, and the 80 base power crunch. Also, pursuit is a plus. Machamp gets always hitting STAB Dynamic Punch, neve missing Stone Edge, and something to hit flying and psychic types on the switch.

So here is the set:

Bulky Choice Band Machamp

dpmba068.png

Machamp @ Choice Band
Ability: No Guard / Guts
EVs: 204 HP / 208 ATK / 96 DEF
Adamant Nature
~ Payback
~ Ice Punch
~ Stone Edge
~ Dynamic Punch / Close Combat

Ah, notice something? Machamp doesn't have 252 ATK EVs, that doesn't mean it's completely useless as a "hole making" pokemon. Machamp still gains a 382 Attack stat, while its maximum is 394, don't let the lack of EVs fool you. It may look like I distributed the EVs randomly between HP and Defense, but I was up all last night just to try and find the perfect bulk against physical attacks.

So wait, what's gotten me convinced that Machamp is a great pokemon for making holes in the opposing team?

Machamp, thanks to confusion and a Choice Band, can 2HKO some of the most common Physical Walls.

Don't Beleive me?: {Confusion is NOT factored in}.

STAB Dynamic Punch vs 252 / 252 Skarmory:
573 Atk vs 416 Def & 334 HP (100 Base Power): 148 - 175 (44.31% - 52.40%)
SR + Leftovers = 76.66% to OHKO


STAB Dynamic Punch vs 240 / 216 Swampert:
573 Atk vs 297 Def & 401 HP (100 Base Power): 208 - 246 (51.87% - 61.35%)
Normally = 100% chance to 2HKO
Leftovers = 94.41% chance to 2HKO


Payback vs 252 / 220 Celebi:
Switching in: 573 Atk vs 320 Def & 404 HP (100 Base Power): 258 - 304 (63.86% - 75.25%)
Celebi will outrun Machamp, but if Machamp catches Celebi on the switch, she can get a lot of HP chipped off.
- Ice Punch vs 252/ 220 Celebi:
573 Atk vs 320 Def & 404 HP (75 Base Power): 192 - 228 (47.52% - 56.44%)
If you don't want the risk of your opponent not switching, Ice Punch is a decent option.
--

Machamp still gets Guts on this set, and can be a great option if you love switching into Toxic / Will-o-Wisp / Thunder Wave, and making more of a "Hit and Run" Pokemon with Close Combat. Be careful though: Scizor's Bullet Punch can be a horrible opposition, and even Pursuit if Machamp is low enough on HP.

My Shoddy Battle isn't working out for some reason, so I haven't tested this set yet. Please, give me some feedback!
 
But Solarbeam wouldn't KO, would it? So it'd go like:

Turn 1: Heatran comes in on a resisted attack/something that isn't dangerous used by something it can force out.
Turn 2: Tyranitar switches in. Sandstorm activates. Heatran uses Sunny Day, sun replaces sandstorm.
Turn 3: Solarbeam, badly hurt Tyranitar. Earthquake, Heatran fainted.

But that still could help since then you can revenge kill TTar, and remove a big threat to nearly any Sunny Day team I guess.

Without sandstorm Tyranitar loses SpDef, with Life Orb Heatran can OHKO. Another possibility is using shuca berry and 2HKO.
 
But Solarbeam wouldn't KO, would it? So it'd go like:

Turn 1: Heatran comes in on a resisted attack/something that isn't dangerous used by something it can force out.
Turn 2: Tyranitar switches in. Sandstorm activates. Heatran uses Sunny Day, sun replaces sandstorm.
Turn 3: Solarbeam, badly hurt Tyranitar. Earthquake, Heatran fainted.

But that still could help since then you can revenge kill TTar, and remove a big threat to nearly any Sunny Day team I guess.

My point was that Sunny Day gets used after Tyranitar switches in, so Sandstorm isn't up.

Also, 394 Atk vs 236 Def & 385 HP (100 Base Power): 312 - 368 (81.04% - 95.58%). That's a 53.85% chance of a KO with Stealth Rock.
 
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