CAP 9 CAP 9 - Stat Spread Submissions

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I will do more calcs later

100 Hp
130 Att
80 Def
45 Spatt
100 Spdef
88 Spd

O/DB: 12.5
P/SB: 42.7
BST: 543
Overall: 471

100 Hp will give out 101 subs for Seismic Tosses and Random Night Shades. 130 Attack provides a very strong Pursuit and Earthquake with 88 Speed to beat out Rotom-A by one point. 100 Spdef also allows this thing to tank out some attacks, but it probably won't be taking any Surfs or Grass Knots any time soon. Note that I'm really trying to make both a 252 hp spread and a 252 speed spread appealing in a way.

Sweepers:

Modest Scarf Latias Surf vs 252 hp 0 spdef: 50.50%54.46%59.41%

Scarfrachi's Iron head vs 252 hp 0 def:

32.67%35.15%38.61%

Scarf Gengar's Shadow Ball vs 252 hp:

16.34%17.57%19.31%

Walls:

252 att+ Crunch vs 252 252+ Celebi: 50.99%55.45%60.89%

That Celebi's Grass Knot vs 252 Hp 0 spdef: Assuming that it is 80 dmg43.07%46.53%50.99%

252 Crunchvs 252 252+ Cresselia:
41.89%45.05%49.10%

252 LO+ Earthquake vs 252 252+ Swampert:

44.80%48.51%52.97%

252 LO+ Crunch vs 252 252+ Rotom-A

83.55%90.79%99.34%

This means that with Sand Storm support, these walls will crumble. :D

Oh and if I did something wrong, please tell me because I'm sure i missed something.
 
85/114/96/50/115/115
physical sweepiness:181 (rank 6)
physical tankiness: 128 (rank 2)
special sweepiness: 81 (rank -2)
special tankiness: 149 (rank 4)
O/D: 10.6
P/S: 35.6
BSR: 531
BST: 575

okay, since no one made a comment, i will just use this for now.

anyways, 85/96/115 defenses allow for good bulk (actually better than machamp), especially on what may end up its weaker side due to weaknesses. i never really saw the need for 101 subs, since this is not a special attacker that blissey is going to sponge. how about we all worry about pokes that are actually a threat to this poke?

114/50/115 offensive stats allow for a decent physical presence. the 115 speed allows you to out speed infernape, latias, tentacruel, celebi, etc. basically every non-scarfed user with a STAB SE, except weavile(who i thought would make a good counter for this). since many of the pokes stat set up secondary effects have better SpD than Def, i chose to make this as physical as possible, without overly dumping SpA (lowest SpA on fully evolved pokes on both dark and ground is 45, so i made that my lower limit).

i tried to make this have as varied stats as possible, since i see this doing a few different jobs, depending on its ability. the 115 Spe with sticky hold or klutz makes this a decent lead. guts with 114 Att and 115 Spe makes for a threat to most secondary users. magic guard, marvel scale, poison heal, natural cure or shed skin with the 85/96/115 defenses let this come in multiple times, so that it can deal with effects as many times as needed.

for the damage calcs i will assume that CaP9 will have rockslide, EQ, and crunch/sucker punch in its offensive movepool. the lead will have 4HP/252Att/252Spe with a jolly nature and focus sash. the offensive variant will have 4HP/252Att/252Spe with a jolly nature and life orb. the defense variant will have 252 hp/4Def/252Spe with an impish nature and an undetermined item (depends on which ability it would have)

damage calcs:
lead-
252Att Jolly aero's ice fang (only threatening attack) vs. 4HP/0Def/0SpD CaP 9=126 - 150 (40.38% - 48.08%, 3HKO)
252Att Jolly CaP9's rock slide (common move for ground types) vs. 4HP/0Def/0SpD aero=214 - 252 (70.86% - 83.44% 2HKO)
252SpA naive azelf's fire blast vs. 4HP/0Def/0SpD jolly CaP9=113 - 134 (36.22% - 42.95% 3HKO)
252SpA naive azelf's explosion vs. 4HP/0Def/0SpD jolly CaP9=DEAD
252Att Jolly CaP9's rock slide vs. 4HP/0Def/0SpD naive azelf=101 - 119 (34.59% - 40.75% 3HKO)
252Att Jolly CaP9's crunch/sucker punch vs. 4HP/0Def/0SpD naive azelf=320 - 378 (109.59% - 129.45% OHKO if it wasn't for sash)
252SpA naive infernape's fire blast vs. 4HP/0Def/0SpD jolly CaP9=150 - 177 (48.08% - 56.73% 2~3HKO)
64Att naive infernape's CC vs. 4HP/0Def/0SpD jolly CaP9=294 - 348 (94.23% - 111.54%)
252SpA naive infernape's fake out vs. 4HP/0Def/0SpD jolly CaP9=39 - 47 (12.50% - 15.06%)
252Att jolly CaP9's EQ vs. 0HP/0Def/0SpD naive infernape=396 - 468 (135.15% - 159.73% OHKO if it wasn't for sash)
236Att adamant metagross' EQ vs. 4HP/0Def/0SpD jolly CaP9=126 - 149 (40.38% - 47.76% 3HKO)
252Att jolly CaP9's EQ vs. 252HP/12Def adamant metagross=236 - 278 (64.84% - 76.37% 2HKO)
236Att adamant metagross' EQ vs. 4HP/0Def/0SpD jolly CaP9=126 - 149 (40.38% - 47.76% 3HKO)
52SpA relaxed swampert's surf vs. 4HP/0Def/0SpD jolly CaP9=168 - 200 (53.85% - 64.10%)
252Att jolly CaP9's EQ vs. 240HP/216Def relaxed swampert=118 - 141 (29.43% - 35.16% 3~4HKO)

from this we see that azelf and metagoss' only hope is to explode on you, aero is just screwed, and leadape is a prediction game (if you can predict the fake out or another attack and sucker punch to break their sash before yours is broken, then you win). this makes swampert the only lead that can really deal with you.

i was going to put up the calcs for the offensive and defensive sets, but i realized that probably no one will read it all, as they are each longer than the lead calcs. the lead calcs will actually give you a pretty good idea as to how these stats work. here is a quick summary which is true for both sets (more or less);breloom, mamoswine and heracross are a problem (as expected, and probably true on everyones), you kill empoleon, rotom forms, tentacruel easily, you can kill heatran (though HP grass/ice can make it tough), starmie can give problems, weavile kills you without problems, counter ttar is a thread to you but the other ttars not so much (unless they have aqua tail).

edit:i realized after all this that i never did calcs for celebi....
 
Hey guys, I'm back with new "community" spreads.


New Average Spread:
(HP/Atk/Def/SpA/SpD/Spe)
105/117/86/62/91/104

New Median Spread:
103/117/84/60/91/102

Most Common of Each Stat:
110/120/80/70/90/115


Community Consensus Ranking:
Attack
Defense
Special Defense
Special Attack
HP
Speed


Cheers!
 
Let's start with the speed base stat;
These are the common OU second effect users and their speed base stats:
Aerodactyl - 130
Blissey - 55
Breloom - 70
Bronzong - 33
Celebi -100
Cresselia - 85
Dusknoir - 45
Forretress - 40
Gliscor - 95
Hippowdon - 41
Jirachi - 100
Latias - 110
Roserade - 90
Rotom - A - 86
Skarmory - 70
Smeargle - 75
Swampert - 60
Tentacruel - 100
Togekiss - 80
Zapdos - 100

With a 111 base speed CAP9 will be able to outspeed most of them but Aerodactyl.

We have 8 that are physical atackers and 9 special. Jirachi can carry both and Smeargle usually doesn't carry any.

With 120 HP/100 SpD/72 Def you can survive a Draco Meteor from 252 SpA+ LO Latias and an EQ from 0Atk Hippowdon without any investiment.

With 114 base Atack you can take a large chunk of damage from Latias/Celebi/Rotom/Dusknoir/Blissey with Crunch or pursuit if they decide to switch.

HP: 120
Atk: 114
Def: 72
SpA: 52
SpD: 100
Spe: 111

BST: 569
BSR: 578 (Excellent)


More calcs later.
 
An update on my spread:

HP: 105
Attack: 115
Defense: 95
Sp.Attack: 60
Sp.Defense: 95
Speed: 95
Physical Sweepiness: 159 Extremely Good
Physical Tankiness: 143 Good
Special Sweepiness: 90 Below Average
Special Tankiness: 143 Good
O/D: 8.4 slight bias to offense
P/S: 33.9 large bias to physical
BSR: 505 Excellent
BST: 565

Decided to up to attack to 115, since many people have brought up that this is an important benchmark to hit (KO's Latias and Rotom-A with Crunch/Pursuit after SR).
I took the Sp.A down 10 points to compensate, so now it's totally unusable, whereas before it was, well, mostly unusable ;). The defenses have remained the same as in the old post - high enough to pull off a successful defensive spread in either direction (good chance to not be 2HKO'ed by most enemy non-STAB super effective hits). Here are some calcs again: (currently adding more calcs)

These calcs are for 252 HP / 252 Def or Sp.Def, + Nature. These are the most defensive spreads. These are areas where you can most likely avoid a 2HKO. First, the special:

2HKO chance assumes SR and Leftovers

Timid Latias LO Surf: 43.48% - 51.21% (2.43% chance to 2HKO)
Modest Gengar Focus Blast: 47.34% - 56.04% (38.4% chance w/ accuracy)
Modest Heatran HP Grass: 30.43% - 36.23%
Specs Stratagem Energy Ball: 44.44% - 52.66% (17.42% chance to 2HKO)
Blissey (80 Sp.A EV's) Ice Beam: 21.74% - 25.6%
Standard MixPert Surf: 34.78% - 41.06%
Modest Rotom-W Hydro Pump: 44.44% - 52.66% (11.14% chance to 2HKO w/ accuracy)
(Leaf Storm from Rotom-C will not 2HKO)

and for the most physically defensive spread:

Jolly LO Kitsunoh Superpower: 51.69% - 61.35%
2nd time: 34.78% - 41.06% (small chance of 2HKO)
CB Jirachi Ice Punch: 37.2% - 43.96%
Adamant Tyranitar CB EQ: 33.09% - 39.13%
Adamant Tyranitar CB Aqua Tail: 59.9% - 70.53%
Physical Swampert Waterfall: 33.82% - 40.58%

Here are some calcs for a 0/0 spread. Now the focus is on surviving a hit against something that wont survive a hit from you:

2HKO chance includes SR but not leftovers

Adamant Tyranitar CB Stone Edge: 41.03% - 48.15% (2.33% chance of a 2HKO)
Modest Latias Draco Meteor: 66.67% - 78.63% (needs to switch in on trick)
Adamant Kitsunoh Superpower: 72.93% - 86.04% ("")
Defensive Celebi 100BP Grass Knot: 63.82% - 75.78%
Timid Starmie Surf: 76.92% - 91.17%

Basically, it can still tank resisted hits and survive some SE hits when using an offensive spread.
 
Admiral_Stalfos19's FIRST Stat Spread

108HP/121ATK/74DEF/72SAT/86SDF/109SPE
Total BST: 570

untitled3-1.jpg


108HP

I wanted this guy's to be as close to Garchomp's stats as possible. But as I played with my stat spread, I received some good news and some bad news. The bad news is that the HP stat of 108 was the only thing that was exactly the same. The good news is that I could upgrade SDF and SPE stats. To see how good the Defenses are with this amount of HP, take a look at the Calculations of Defense

74DEF

This is a deliberate limitation more than anything because I wanted LO Infernape to guarantee a OHKO with Close Combat. I know this seems redundant because with this stat spread, CAP9 can not only outspeed but also obliterate him with STAB EQ... but what if CAP9 takes a more defensive route? Now what's it gonna do? HOWEVER it can still defend itself from secondary users' physical attacks such as STAB EQs and random Explosions without any investment in HP or DEF.

86SDF

As you can see, Special Defense here is a decent amount higher for one reason... to survive STAB Surfs, Energy Balls and whatnot without too much HP/SDF investment, so it can strike back with its awe-inspiring STABs. This means, however, that it has to invest in SOME HP/SDF, which means that it loses investment in SPE, which means that Infernape can outspeed it and most likely (since it usually carries a Life Orb) OHKO it. But meh, this is what I wanted anyway. On the plus side, with 252EVs to HP, 252EVs to SDF and an SDF+ nature allows CAP9 to guarantee survival against Celebi's Leaf Storm, provided it doesn't carry a Life Orb or whatnot

109SPE

Cryptic, ain't it? Technically it can outspeed Infernape, but if it tries to do so, it opens up a whole new can of worms. Since it can outspeed Infernape though, it can also outspeed Celebi, Roserade, Jirachi, Tentacruel, Modest Azelf, Modest Gengar, Modest Latias and Modest Starmie. It can also keep ahead of Agility Empoleon if it has a +1 Speed boosting move. See how far a Pokemon can go if it has a strong combination of power and speed?

121ATK

Finally, we get to the big guns. To see exactly how big these guns are, take a look at the Calculations of Offense, but for now, allow me to tell you why I decided on 121ATK. Originally I was going for 125ATK, but since I was constantly changing my SPE, I had to decrease it to 123ATK, to match Electivire's attack. And then I thought to myself "Wait a minute, Infernape has 108SPE, not 104", and since then I upgraded SPE again, resulting in a force to downgarde ATK yet again, resulting in 121ATK.

72SAT

Last, but not least, the remainder of stats are placed in SAT, resulting in a BST of 570. I mean, Pyroak only has 70ATK, and it puts Wood Hammer and Flare Blitz to good use at times, so surely 72SAT has a place, particularly in disposing off Skamory and Forretress and whatnot. Maybe if it knew Overheat or Fire Blast or something...

Calculations of Defense (assuming NO ITEMS ON CAP9!)

Special Choice (specs) Azelf's Grass Knot (120 PWR) vs CAP9

Minimum Damage: (71.90% - 84.76%)
Maximum Damage: (121.01% - 142.86%)
Minimum Number of EVs to prevent OHKO (non SDF nature): 252HP, 252SDF
Minimum Number of EVs to prevent OHKO (SDF+ nature): 252HP, 156SDF

CMBliss' + CM Cresselia's Ice Beam (+2SAT) vs CAP9

Minimum Damage: (54.29% - 64.29%)
Maximum Damage: (91.88% - 108.12%)
Minimum Number of EVs to prevent OHKO (non SDF nature): 220HP
Minimum Number of EVs to prevent OHKO (SDF+ nature): 76HP

Choice (specs) Gengar's Focus Blast vs CAP9

Minimum Damage: (72.38% - 85.24%)
Maximum Damage: (121.57% - 143.42%)
Minimum Number of EVs to prevent OHKO: SDF+ nature, 252HP, 160SDF

Physical Sweeper Gliscor's Earthquake (+2ATK) vs CAP9

Minimum Damage: (77.86% - 91.67%)
Maximum Damage: (134.73% - 158.82%)
Minimum Number of EVs to prevent OHKO: DEF+ nature, 252HP, 228DEF

Choice Specs Heatran's Overheat vs CAP9

Minimum Damage: (70.95% - 83.81%)
Maximum Damage: (119.61% - 141.18%)
Minimum Number of EVs to prevent OHKO: SDF+ nature, 252HP, 208SDF

CurseHippo's Earthquake (+2ATK) vs CAP9

Minimum Damage: (67.14% - 79.29%)
Maximum Damage: (116.25% - 136.97%)
Minimum Number of EVs to prevent OHKO (non DEF nature): 252HP, 84DEF
Minimum Number of EVs to prevent OHKO (DEF+ nature): 252HP, 4DEF

Special Choice (specs) Jirachi's Grass Knot (120 PWR) vs CAP9

Minimum Damage: (61.90% - 72.86%)
Maximum Damage: (104.20% - 122.69%)
Minimum Number of EVs to prevent OHKO (non SDF nature): 252HP, 128SDF
Minimum Number of EVs to prevent OHKO (SDF+ nature): 252HP, 12SDF

Choice Specs Latias' Surf vs CAP9

Minimum Damage: (57.14% - 67.62%)
Maximum Damage: (96.36% - 113.73%)
Minimum Number of EVs to prevent OHKO (non DEF nature): 252HP, 28SDF
Minimum Number of EVs to prevent OHKO (DEF+ nature): 152HP

Agiligross' Meteor Mash (+1ATK) vs CAP9

Minimum Damage: (74.52% - 88.10%)
Maximum Damage: (128.85% - 152.10%)
Minimum Number of EVs to prevent OHKO: DEF+ nature, 252HP, 188DEF

Choice (specs) Rotom F's Blizzard + Offensive Choice (specs) Rotom W's Hydro Pump vs CAP9

Minimum Damage: (70.00% - 82.38%)
Maximum Damage: (117.65% - 138.94%)
Minimum Number of EVs to prevent OHKO: SDF+ nature, 252HP, 224SDF

Anti-Lead Smeargle's U-Turn vs CAP9

Minimum Damage: (12.86% - 15.24%)
Maximum Damage: (21.85% - 25.77%)
Minimum Number of EVs to prevent 3HKO: Zip, Zero, Nada

CursePert's Waterfall (+2ATK) vs CAP9

Minimum Damage: (77.14% - 91.43%)
Maximum Damage: (133.33% - 157.98%)
Minimum Number of EVs to prevent OHKO: DEF+ nature, 252HP, 228DEF

Sword Dancer Tentacruel's Hydro Pump vs CAP9

Minimum Damage: (58.57% - 69.05%)
Maximum Damage: (97.48% - 114.85%)
Minimum Number of EVs to prevent OHKO (non SDF nature): 252HP, 40SDF
Minimum Number of EVs to prevent OHKO (SDF+ nature): 188HP

Choice Specs Togekiss' Hyper Beam vs CAP9

Minimum Damage: (69.52% - 82.14%)
Maximum Damage: (117.09% - 138.10%)
Minimum Number of EVs to prevent OHKO (non SDF nature): 252HP, 216SDF
Minimum Number of EVs to prevent OHKO (SDF+ nature): 252HP, 124SDF

MS Dos' Hidden Power Ice vs CAP9 (-2DEF)

Minimum Damage: (61.90% - 72.86%)
Maximum Damage: (103.64% - 122.13%)
Minimum Number of EVs to prevent OHKO (non SDF nature): 252HP, 96SDF
Minimum Number of EVs to prevent OHKO (SDF+ nature): 252HP, 12SDF

Calculations of Offense (assuming NO ITEMS ON CAP9!)

CAP9's Crunch vs Dual Screen Azelf

Minimum Damage: (76.27% - 90.40%)
Maximum Damage: (103.39% - 122.03%)
Minimum Number of EVs to guarantee OHKO: ATK+ nature, 204ATK

CAP9's Focus Punch vs Diverse Blissey

Minimum Damage: (66.86% - 78.78%)
Maximum Damage: (76.27% - 90.40%)
Minimum Number of EVs to guarantee 2HKO: Zip, Zero, Nada

CAP9's Crunch vs Support Cresselia

Minimum Damage: (29.73% - 35.14%)
Maximum Damage: (39.19% - 46.40%)
Minimum Number of EVs to guarantee 3HKO: ATK+ nature, 180ATK

CAP9's Crunch vs Substitute Special Gengar

Minimum Damage: (109.92% - 130.53%)
Maximum Damage: (148.85% - 174.81%)
Minimum Number of EVs to guarantee OHKO: Zip, Zero, Nada

CAP9's Avalanche (full power) vs Defensive Gliscor

Minimum Damage: (84.75% - 100.56%)
Maximum Damage: (115.25% - 135.59%)
Minimum Number of EVs to guarantee OHKO (non ATK nature): 196ATK
Minimum Number of EVs to guarantee OHKO (ATK nature): 80ATK

CAP9's Earthquake vs Burn Support Heatran

Minimum Damage: (125.39% - 149.22%)
Maximum Damage: (168.91% - 200.00%)
Minimum Number of EVs to guarantee OHKO: Zip, Zero, Nada

CAP9's Avalanche (full power) vs Physical Wall Hippowdon

Minimum Damage: (33.33% - 39.52%)
Maximum Damage: (44.76% - 52.86%)
Minimum Number of EVs to guarantee 3HKO (non ATK nature): 136ATK
Minimum Number of EVs to guarantee 3HKO (ATK nature): 24ATK

CAP9's Earthquake vs Wish Support Jirachi

Minimum Damage: (49.88% - 58.85%)
Maximum Damage: (66.33% - 78.30%)
Minimum Number of EVs to guarantee 2HKO: 88ATK

CAP9's Crunch vs Dual Screen/Support Latias

Minimum Damage: (60.99% - 72.53%)
Maximum Damage: (82.42% - 97.25%)
Minimum Number of EVs to guarantee 2HKO: Zip, Zero, Nada

CAP9's Earthquake vs Tank Metagross

Minimum Damage: (41.76% - 50.00%)
Maximum Damage: (56.59% - 67.58%)
Minimum Number of EVs to guarantee 2HKO: ATK+ nature, 164ATK

CAP9's Earthquake vs Double Status Rotom-C (assuming Gravity has been used)

Minimum Damage: (63.82% - 75.66%)
Maximum Damage: (85.53% - 101.32%)
Minimum Number of EVs to guarantee 2HKO: Zip, Zero, Nada

CAP9's Focus Punch vs Belly Pass Smeargle

Minimum Damage: (175.64% - 207.05%)
Maximum Damage: (236.54% - 278.85%)
Minimum Number of EVs to guarantee OHKO: Zip, Zero, Nada

CAP9's Power Whip/Wood Hammer vs Physical Swampert

Minimum Damage: (78.22% - 92.08%)
Maximum Damage: (104.95% - 123.76%)
Minimum Number of EVs to guarantee OHKO: ATK+ nature, 184ATK

CAP9's Earthquake vs Toxic Spiker Tentacruel

Minimum Damage: (84.07% - 99.45%)
Maximum Damage: (112.64% - 133.52%)
Minimum Number of EVs to guarantee OHKO (non ATK nature): 216ATK
Minimum Number of EVs to guarantee OHKO (ATK nature): 96ATK

CAP9's Avalanche (full power) vs Encore Supporter Togekiss

Minimum Damage: (55.61% - 65.78%)
Maximum Damage: (74.87% - 88.24%)
Minimum Number of EVs to guarantee 2HKO: Zip, Zero, Nada

CAP9's Avalanche (full power) vs Physically Defensive Zapdos

Minimum Damage: (43.34% - 51.17%)
Maximum Damage: (58.49% - 68.93%)
Minimum Number of EVs to guarantee 2HKO (non ATK nature): 244ATK
Minimum Number of EVs to guarantee 2HKO (ATK nature): 124ATK

That took a long time to write, so ANY criticism (even bad, as long as said bad criticism is constructive) will be appreciated.
 
cap8.png


125/110/82/66/78/90


HP- 125
Attack- 110
Defense- 82
Special Attack- 66
Special Defense- 78
Speed- 90

BST = 551
BSR = 421

Physical Sweepiness- 154
Physical Tankiness- 141
Special Sweepiness- 95
Special Tankiness- 135
Offense/Defense Balance- 4.8

Physical/Special Balance- 28.5

31230687.png


I think a higher HP will make this thing be able to do what it was meant to do, which is stopping non-damaging move because to stop them you need to survive.

Calcs later.


Expanding on my comments of HP, you have to be able to hurt someone and make them think twice before they try to use a non-damaging move, 110 Attack is comparable to the likes of Lucario, Snorlax, and Swampert. I believe that 110 will not be overly game breaking either.

Stats assuming level 100:

Min - = 230 Atk
Min = 256 Atk
Max = 319 Atk
Max + = 350 Atk

Some calcs for you guys, cause I know you want them:
(Assuming 252 Attack, Adamant Nature, Max IVs, and Life Orb)

Metagross:

Earthquake
Agiligross: 100.3% - 118.5%
Choice Band: 90.7% - 107.1%
Max HP/Defense: 74.2% - 87.9%
Offensive Choice Scarf: 107.8% - 127.3%

Trick- 110.3% - 130.2%

Metagross doesn't stand a chance unless it is max HP/Defense and even if it is, it won't be able to do much after since you have severely crippled it.

Scizor:

Earthquake
Choice Band/Baton Pass- 60.1% - 71.1%
Swords Dance- 71.3% - 84.4%
Bulky Swords Dance- 62.2% - 73.7%

Guarenteed 2HKO on Scizor so it really does not want to switch in unless it wants to get ripped with 3/4 of it's HP gone.

Swampert:

Earthquake
MixPert- 44.1% - 51.9%
Physical- 43.8% - 51.5%
Choice Band- 48.2%- 56.7%

You can hit him for about half but he can hit you harder.

More calcs later.



This mediocre defense is due the fact of his very large HP stat and this in fact actually makes him bulky.

Calcs later.



Pretty low, but maybe Fire Blast or something for Skarm?



Mediocre again due to the fact of the high HP, lower then regular defense to keep the bias physical.



His speed is equivilent to Lucario so he won't be able to outspeed most of the speedy sweepers, yet he isn't a sitting duck either. He can definately hold his own.



In the end this spread will fufill the original concept with flying colors while staying in the spread's perameters and I also think that this is a very competitively viable set as well.


Thank you for reading this submission!





 
105's Spread

14m6gt1.jpg


Style Bias: Somewhat Offensive (0-20)
Build Bias: Physical (20-inf.)
Stat Rating: Excellent (420-579)
All requirements met!

HP: 150
Attack:
114
Defense:
70
Sp. Atk:
35
Sp. Def:
70
Speed:
116
------------
BST:
555

Reasons for each:
HP (150), Defense (70), Sp. Def (70): These stat is high at 150, 70 and 70 are beneficial to the theme of the Pokemon "Stop the Secondary". When a nice HP is paired with its 2 mediocre Defense and Special Defense stats, CAP9 can really use its "Stop the Secondary" specialty to its max, since crippling it with indirect status, which people often depend on in today's metagame (with moves such as Discharge, Heat Wave, etc.), is mostly prevented (this also will depend on the ability it gets). If used slightly defensively, CAP9 can also be a very support or even last resort for a team. Albeit the HP stat is above average, the 2 Defense stats are very mediocre, thus making this Pokemon more flexible and yet not broken.

Sp. Atk (35): Since the community has voted on Physical (20-inf.), I have modeled this stat on the Hitmons, who all have 35 Special Attack. Even though this may be a bit low for most people's liking, I don't see how adding another 15 points but jacking its BST to 570 is going to change much. We already made the point that this stat is going to be low and pretty much completely unused, does "how low" really matter that much in this situation? I rather think that having a Pokemon with similar BST to one that already exists (555 is same as Arcanine) rather than one that is much higher than any other non-Legendary (except for Slaking, who is nerfed by Truant). The point is, once again, having a low and disused Special Attack, since this Pokemon is obviously focused on Physical offense, just like the poll's result.

Attack (114): Again, based on the result of the poll, people would want to see something with an Attack in this area, and CAP9 shall have it. This Attack stat allow CAP9 to be a great sweeper with enough power to cause wreckage. Its full power is still unknown since the moveset is yet to be decided, but most other people have their Attack stat submitted on the left or right of 114 anyways so this should be acceptable. How useful is it? Decently useful...

Speed: (116): I know that some people would rather have it 115, but if you think about it, this Pokemon was build on "Stop the Secondary", which partially also means "Stop the Hax", as most secondary-effects have a small chance of afflicting on the target. With a Speed of 116, it also means that it would not have any SPEED TIES, which are often, like hax, can completely change the result of a match. Even though 115 is good enough and much more standard, 116 fits the theme better in a way (albeit it's a bit stretching...). Anyway, other than that, as it can outspeed Starmie, Azelf, Ambipom, Syclant, Gengar, and a few other Pokemon, CAP9 can be a great sweeper too, using its Thunder Wave immunity to the max as well.

Stat Overall: The BST is definitely not exceeding, unlike some of others suggestions (you may feel differently, but I don't like them being higher than that of the any real non-legendary Pokemon that exist). These stats not only fit the requirements, but also fit the theme in some ways that benefit this Pokemon from "Stop the Secondary", both offensively and defensively.

Overpowering? Definitely not. Although the stat-spread is important, there is still no doubt that higher BST makes a Pokemon better than one with lower BST, at least in general (I know that there are exceptions). 555 is simply equal to that of Arcanine, and no stat is really outrageous (maybe HP is a little bit, but it does have quite a few weaknesses to balance that out). Even though the Pokemon follows the theme "Stop the Secondary", it cannot stop the Primary, and there are always ways such as Toxic or Burn to cripple it with status, and moves such as Glare can nonetheless Paralyze it. With Dark/Ground typing, it has many common weaknesses such as Water, Ice, Fighting, Bug, Grass, so this Pokemon is definitely not unbeatable. Although its stats seem ridiculous, as it can be both defensive and offensive, it can't really be both. The EVs can sure be spreaded so it has both offensive and defensive EVs, but then it'll only make this Pokemon a jack of all trades but a master of neither, so it's all fine.

Final Note: I did read the OP and the part where Plus said about the Overall Rating being somewhere close to Very Good, but this should not be broken in any way, since the opponent really only need to figure out its moveset and how it is build in EVs to play well against it. Even though the Overall Rating is higher than the respected border of Very Good and Excellent at 420, it is just really in the middle of Excellent, nowhere near 579.

This is my final submission.
____________________________________
I can do some damage calculations once the movepool gets decided.
 
ummm.... 150 HP isn't outrageous to you?

i was going to submit a spread, but the spread i had in mind was much too similar to Deck's, and i like his slightly better than my own. nice work, deck.
 
I changed my stat spread a bit:
(HP/Att/Def/SpAtt/SpDef/Spe)
104/124/70/50/94/116

PS: 205 Rank 7: Amazing
PT: 111 Rank 1: Above Average
SS: 82 Rank -2: Moderatly Bad
ST: 141 Rank 3: Good
Offensive/Defensive Balance: 20.7 Bias to Offense
Physical/Special Balance: 37.3 Large Bias to Physical

BSR: 577 Excellent
BST: 560

Explanations:

HP: 348 - 411
104 HP provides 404 HP without full investment. It's also an interesting number to hit.
Attack: 258 - 288 - 351 - 385
126 Base attack is a great number to hit, since it allows many KOs and has decent power.
Defense: 158 - 176 - 239 - 262
70 base defense is by no means horrible, and packed with 104 base HP it works.
Special Attack: 122 - 138 - 199 - 218
Now the Special Attack is not the main focus of this CaP, so I dropped it to a base 50. Base 50 still allows some really gimmicky sets.
Special Defense: 201 - 224 - 287 - 315
Base 94 Special Defense lets it take resisted STABs, resisted moves and even some weak supereffective STABs when coupled with 104 base HP.
Speed: 241 - 268 - 331 - 363
Base 116 Speed allows CaP 9 to outspeed a good portion of the metagame, and beat all non-scarfed Secondary move users with the exception of Areodactyl, Weavile and Jolteon.

Offensive Calcs:
(Note: All of these Calcs were made utilizing a 252 Att/252 Spe spread and without Life Orb).

Crunch/Pursuit on the Switch:
385 Atk vs 320 Def & 404 HP (80 Base Power): 206 - 246 (50.99% - 60.89%)
The standard Bold 252 HP/220 Def Celebi is 2HKOed by a Max+ Crunch/Pursuit switch. Even with leftovers, still a 2HKO.

385 Atk vs 245 Def & 364 HP (80 Base Power): 270 - 320 (74.18% - 87.91%)
The most defensive Latias (252 HP/230 Def) is 2HKOed. However, if this Latias switches in to Stealth Rock atleast twice, it's a goner.

385 Atk vs 216 Def & 333 HP (80 Base Power): 306 - 362 (91.89% - 108.71%)
The standard 128 HP/0 Def Latias has a 46.15% chance of being OHKOed. If it switches into Stealth Rock once, it's a goner.

385 Atk vs 262 Def & 304 HP (80 Base Power): 254 - 300 (83.55% - 98.68%)
The most defensive Rotom-A (252 HP/168 Def) is OHKOed if it switches into Stealth Rock atleast once.

385 Atk vs 297 Def & 304 HP (80 Base Power): 224 - 266 (73.68% - 87.50%)
The standard 252 HP/80 Def Bold Rotom-A is 2HKOed.

385 Atk vs 107 Def & 242 HP (80 Base Power): 618 - 728 (255.37% - 300.83%)
The standard Choice Scarfed Rotom-A is OHKOed.

385 Atk vs 107 Def & 715 HP (80 Base Power): 309 - 364 (43.22% - 50.91%)
252 HP/252 Def Blissey is 2HKOed.

vs. Earthquake
385 Atk vs 107 Def & 715 HP (100 Base Power): 387 - 456 (54.13% - 63.78%)
Same Blissey as previous, still 2HKOed.

385 Atk vs 392 Def & 364 HP (100 Base Power): 212 - 252 (58.24% - 69.23%)
The most defensive 252 HP/244 Def Impish Metagross is 2HKOed by Earthquake.

385 Atk vs 303 Def & 401 HP (100 Base Power): 272 - 324 (67.83% - 80.80%)
The standard Wish Jirachi (240 HP/160 Def Impish) is 2HKOed. Or if it switches into Stealth Rock 3+times or 3 layers of Spikes it is a OHKO.

P.S.-I'll edit in more calcs later.
 
New Spread:
100/110/90/100/60/100
Physical Sweepiness - 165

Physical Tankiness - 133

Special Sweepiness - 149

Special Tankiness - 96

Offense/Defense Balance - 11.8

Physical/Special Balance - 23.3

Overall Rating - 471
 
HP: 94
Atk: 114
Def: 76
SpA: 62
SpD: 108
Speed: 106
BST: 560

Reasons for each stat:
HP: I don't see the benefit of Substitutes with 101 HP or more, because the only Pokemon who uses Seismic Toss/Night Shade commonly in OU is Blissey, and CAP9 is already a big threat to her. But I do want CAP9 to have good defenses which is why it's HP is fairly high.

Atk: CAP9 already has great type coverage against common Secondary effect users, (e.g. Rotom-A, Latias, Tentacruel ect.) So CAP9 doesn't need the highest attack stat, but base 114 is still strong.

Def & SpD: Most secondary effect users are special attackers (Latias, Roserade, Rotom-A, Tentacruel ect.) which is why it's Special Defense is great, and higher then it's regular defense. I gave CAP9 somewhat low defense, but with high HP, it can take resisted and neutral hits fairly well.

SpAtk: I gave CAP9 low Special Attack because the communtiy has voted for Physical (20-inf.) How ever, it's just high enough to use a gimmicky NastyPlot/Calm Mind set, the way that Cyclohm can use a gimmicky Dragon Dance/Curse set.

Spe: I gave CAP9 enough speed to outspeed Pokemon like Rotom-A, Celebi, Tentacruel, Fidgit, and Cresselia. Even though CAP9 can't outspeed Latias, Starmie, or Gengar (All common users of Trick), it doesn't need the highest speed, because CAP9 can easily switch in on Trick or a resisted/neutrel attack and proceed to Pursuit/Sucker Punch Latias, Starmie, and Gengar.

Edit for BTR:

Physical Sweepiness: 179 [Rank 6: Amazing
]

Physical Tankiness: 111 [Rank 1: Above Average]

Special Sweppiness: 98 [Rank 0: Average
]

Special Tankiness: 149 [Rank 4: Very Good]

Offense/Defense Balance: [10.1 Moderate Bias to Offensive]

Physical/Special Balance: [17.4 Moderate Bias to Physical]

Overall Rating: 498 [Excellent]

I'll post some Offensive and Defensive Calculations later. I'll take any suggestions to improve this stat spread.
 
I think 105's spread is really cool. The high base HP when paired with 70 base defenses means that it is actually still really bulky. Also, he doesn't have an overpowering amount of attack (though the Speed does worry me, especially if this guy ends up getting Guts or Magic Guard). I think its a cool spread to say the least.
 
105's spread is good, it's just it would need Flare Blitz and SR support to even have a shot at 2HKOing Skarmory. CAP9 could always switch, but Skarm could then set up Spikes, meaning it hasn't stopped the secondary.
 
105's spread is good, it's just it would need Flare Blitz and SR support to even have a shot at 2HKOing Skarmory. CAP9 could always switch, but Skarm could then set up Spikes, meaning it hasn't stopped the secondary.
I believe the move is 'Taunt'.
 
will edit with more later, just wanted to get this up
hp/atk/def/spa/spd/spe
130/45/120/150/10/100
ODB: 7.9 slight bias to offense
PSB: 23.9 bias to physical
Overall rating: 568 Excellent

Where exactly do we draw the line for minimum stats?
 
Technically, it is a 'secondary move' due to the fact it doesn't cause direct damage to the opposing Pokemon. Also a bit of help on my spread would be appreciated.
 
Quote:
Originally Posted by Fat moi
Name: Stop the Secondary
Description: A Pokémon that through means of ability, moves, and typing, can stop a variety of the non damaging affect of moves and moves of non damaging origin.

Justification: While the immediate threat of damaging moves is large and present, the affect of moves such as status, Trick, Leech Seed, Taunt, Stealth Rock, Spikes have arguably had a greater affect to the metagame than anything has ever had, something that this would greatly look in to.

Questions to be Answered:
~ How easily would a Pokémon with such large of a niche be able to fit into a competitive team?
~ How large of an impact would the reducation of non damaging affects and moves have on the metagame?
- What, if any, would happen to the types of teams being used?
- How would this affect the usage of these types of moves?
~ How much of an affect does typing have on the ability for ANY Pokémon to perform this duty?



Just a minor nitpick...
 
When a nice HP is paired with its 2 mediocre Defense and Special Defense stats, CAP9 can really use its "Stop the Secondary" specialty to its max, since crippling it with indirect status, which people often depend on in today's metagame (with moves such as Discharge, Heat Wave, etc.), is mostly prevented (this also will depend on the ability it gets).
Can someone explain this sentence to me?
 
HP: 94
Atk: 114
Def: 76
SpA: 62
SpD: 108
Speed: 106
BST: 560

Reasons for each stat:
HP: I don't see the benefit of Substitutes with 101 HP or more, because the only Pokemon who uses Seismic Toss/Night Shade commonly in OU is Blissey, and CAP9 is already a big threat to her. But I do want CAP9 to have good defenses which is why it's HP is fairly high.

Atk: CAP9 already has great type coverage against common Secondary effect users, (e.g. Rotom-A, Latias, Tentacruel ect.) So CAP9 doesn't need the highest attack stat, but base 114 is still strong.

Def & SpD: Most secondary effect users are special attackers (Latias, Roserade, Rotom-A, Tentacruel ect.) which is why it's Special Defense is great, and higher then it's regular defense. I gave CAP9 somewhat low defense, but with high HP, it can take resisted and neutral hits fairly well.

SpAtk: I gave CAP9 low Special Attack because the communtiy has voted for Physical (20-inf.) How ever, it's just high enough to use a gimmicky NastyPlot/Calm Mind set, the way that Cyclohm can use a gimmicky Dragon Dance/Curse set.

Spe: I gave CAP9 enough speed to outspeed Pokemon like Rotom-A, Celebi, Tentacruel, Fidgit, and Cresselia. Even though CAP9 can't outspeed Latias, Starmie, or Gengar (All common users of Trick), it doesn't need the highest speed, because CAP9 can easily switch in on Trick or a resisted/neutrel attack and proceed to Pursuit/Sucker Punch Latias, Starmie, and Gengar.

Physical Sweepiness: 179 [Rank 6: Amazing]

Physical Tankiness: 111 [Rank 1: Above Average]

Special Sweppiness: 98 [Rank 0: Average
]

Special Tankiness: 149 [Rank 4: Very Good]

Offense/Defense Balance: [10.1 Moderate Bias to Offensive]

Physical/Special Balance: [17.4 Moderate Bias to Physical]

Overall Rating: 498 [Excellent]

I'll post some Offensive and Defensive Calculations later. I'll take any suggestions to improve this stat spread.
I added Base Stat Rating to my submission. I'll add offensive & defensive calculations later. I might make this my final submission, but I'd like some input (preferably negative) before I make my final.
 
Can someone explain this sentence to me?

It means CAP9's HP, DEF and SpD stats are very useful and fitting to its theme since it can "stop the secondary", which makes it partially immune to certain status and thus make it live longer than most others.

@ Zarator. Sorry about that; missed that part.
 
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